tag:blogger.com,1999:blog-1389986049507804094.post2063288112537045513..comments2024-02-26T09:25:10.518-06:00Comments on Hill Cantons: Attribute Checks: The Simple RouteChris Kutalikhttp://www.blogger.com/profile/01414743509426875792noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-1389986049507804094.post-44465759644647395872011-06-23T10:36:01.271-05:002011-06-23T10:36:01.271-05:00This was the primary mechanic in The Fantasy Trip,...This was the primary mechanic in <i>The Fantasy Trip</i>, a precursor to <i>GURPS</i>. I like using it with D&D too.Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-9803185214681869662011-06-22T15:46:36.897-05:002011-06-22T15:46:36.897-05:00Added to Links to Wisdom under:
Introduction
Dice
...Added to Links to Wisdom under:<br />Introduction<br />Dice<br /><br />An oldie but a goodie and clear sensible wisdom IMO.The Jovial Priesthttps://www.blogger.com/profile/00160018433070823408noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-67100804385646461782011-06-22T09:30:50.810-05:002011-06-22T09:30:50.810-05:00So, you're basically playing HERO/GURPS! I can...So, you're basically playing HERO/GURPS! I cannot tell you how much I have started to despise flat distributions; give me a bell-curve any day.Bradhttps://www.blogger.com/profile/06596247660364673313noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-51435746006394066512011-06-22T08:36:47.699-05:002011-06-22T08:36:47.699-05:00Been using this for a few years now. Players love ...Been using this for a few years now. Players love it and so do I. <br /><br />@DRANCE - you don't. Higher level characters may have magics and enhancements found through adventuring, but you're as strong as you're strong. The raw strength or dex of a 10th level character isn't going to differ much than the 1st level (in fact, due to aging, you might see it less.) Rather, the higher level character *should* have the know-how, resources or henchmen to throw at a problem that requires the attrib check.<br /><br />You see, DRANCE, the attrib check should never happen. Smart players don't want dice thrown, they want to just hear a "yes" because of their plans, resources, and ability to figure out a puzzle without resorting to the clatter.Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-4805263991662368422011-06-22T08:05:35.060-05:002011-06-22T08:05:35.060-05:00Accounting for levels in a multi-dice ability chec...Accounting for levels in a multi-dice ability check is fairly easy. Set a threshold level of the check this is the level at which n-dice are rolled. If a character is a certain # levels higher they get to roll one less die. Lower level range and they have to roll one more die.<br /><br />Example A lvl4 4d-STR check in a campaign with a 2 level difference was significant would have characters of 3-5th level rolling 4d dice vs STR, 1st&2nd level would be rolling 5dice vs STR and level 6 or more would be rolling 3dice vs STR.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-38359472037148019312011-06-21T21:32:46.366-05:002011-06-21T21:32:46.366-05:00As a big "d6 mechanic" fan, I LOVE this ...As a big "d6 mechanic" fan, I LOVE this idea. PDF-ized and stolen, thanks!Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-2543198304042658032011-06-21T21:28:02.617-05:002011-06-21T21:28:02.617-05:00I see.
--Very well. :DI see.<br />--Very well. :DTimeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-11407660567709156812011-06-21T21:19:13.419-05:002011-06-21T21:19:13.419-05:00@Timeshadows
"As far as I can tell, the '...@Timeshadows<br />"As far as I can tell, the 'die-pool' is simply additive, there is no feature of that pool that makes any die result different than another, as they are simply numbers."<br /><br />No it has nothing to do with the statistical range of numbers and more to do with the visceral feel at the table. Mixing mechanics tends to annoy.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-30173460202200264882011-06-21T21:05:05.101-05:002011-06-21T21:05:05.101-05:00@Greg: Cool. That's handy! :D@Greg: Cool. That's handy! :DTimeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-46859211784892611422011-06-21T21:04:01.928-05:002011-06-21T21:04:01.928-05:00@Ckutalik: As far as I can tell, the 'die-pool...@Ckutalik: As far as I can tell, the 'die-pool' is simply additive, there is no feature of that pool that makes any die result different than another, as they are simply numbers. Mods affect things only once they reach or exceed the average of one die (3.5).<br />--If 1's cancelled 6's which would otherwise explode, then yes, the mod would throw things; or if, like ORE, runs of the same number did something different than the same total of dissimilar die-faces.<br /><br />But, I've been wrong before. :D<br /><br />Your 'Lower by 1d per 5 Levels' is an interesting idea. 5th through 9th, 10th-14th, etc.Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-81010611798785769532011-06-21T20:48:11.500-05:002011-06-21T20:48:11.500-05:00@ Timeshadow
In the game I am working on called F...@ Timeshadow<br /><br />In the game I am working on called Forlorn Hope, the attribute is underneath a skill rating that can be up to 10 points at max; creating a 3-28 range that fits perfectly under 5 dice. :DPontifexhttps://www.blogger.com/profile/01761338487255048337noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-9351559868939217312011-06-21T20:34:41.299-05:002011-06-21T20:34:41.299-05:00Levels? Pafh...we were 12th level (sad admission t...Levels? Pafh...we were 12th level (sad admission time, much higher than I have played in the entirety of my time) in Rob's game and had none. <br /><br />Modifiers spoil the elegance of a dice pool. Perhaps you account for levels by subtracting a die every fifth level or so?Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-51763992255521254242011-06-21T20:27:05.686-05:002011-06-21T20:27:05.686-05:00How do you account for increasing character level,...How do you account for increasing character level, though? For instance, in the Castles & Crusades RPG's core mechanic, you roll a d20 against either a base difficulty of 12 or 18 (depending on whether the attribute being tested is a primary or secondary) and add your level to the die roll. Adding your level is a reflection of how your character has improved with time. How can you reflect improvement over time with the xd6 versus attribute number system? Would you perhaps subtract character level from the die roll? I just think that not accounting for a character's level of experience in attribute checks misses something important.Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-8640625321533428872011-06-21T20:25:58.636-05:002011-06-21T20:25:58.636-05:00I was a player in a guy's Fringeworthy Addendu...I was a player in a guy's Fringeworthy Addendum game, and he also utilised that method.<br />--Man, 5d6 is pretty much a sure failure at 17.5 average. :o<br /><br />Perhaps if Level, or another Modifier (a la Rainswept's idea on Cyclo's post) is added to the Score before a roll, the 5+ dice range of tasks can be attempted with something resembling a chance for non-Ubermenschen?Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-38747493256417326372011-06-21T19:00:52.113-05:002011-06-21T19:00:52.113-05:00Great reminder of a great concept. Thanks!Great reminder of a great concept. Thanks!Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-62917476801603315882011-06-21T18:55:41.026-05:002011-06-21T18:55:41.026-05:00This is precisely the same system I am using in bo...This is precisely the same system I am using in both of the games currently under development; one with d6 and the other with d10. Nice to see it is so beloved.Pontifexhttps://www.blogger.com/profile/01761338487255048337noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-57501669145517069382011-06-21T18:27:08.545-05:002011-06-21T18:27:08.545-05:00Yeah - I love the Xd6 ability check. I do this all...Yeah - I love the Xd6 ability check. I do this all the time.<br /><br /><a href="http://cyclopeatron.blogspot.com/2010/07/simple-multi-ability-checks-in-classic.html" rel="nofollow">You can also use Xd12 for checking against the sum of two abilities (e.g. DEX + STR).</a>Bob Reedhttps://www.blogger.com/profile/12073807225519106277noreply@blogger.com