<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1389986049507804094</id><updated>2012-02-12T11:24:48.938-06:00</updated><category term='Greyhawk'/><category term='gladiators'/><category term='contests'/><category term='DIY'/><category term='CnC'/><category term='frugal GM'/><category term='map'/><category term='campaign'/><category term='skype'/><category term='domain-level play'/><category term='planescape'/><category term='Glorantha'/><category term='lovecraftian'/><category term='Tony Bath'/><category term='LotFP'/><category term='Humanspace'/><category term='stormbringer'/><category term='monster'/><category term='Holmes'/><category term='Smith'/><category term='setting background'/><category term='HC Compendium'/><category term='sandbox mechanics'/><category term='worldgame'/><category term='rpg archeology'/><category term='NTRPGCon'/><category term='stormbringer hack'/><category term='review'/><category term='player class'/><category term='GM technique'/><category term='google plus'/><category term='open world'/><category term='call of the sea'/><category term='ACKS'/><category term='by this axe'/><category term='social mixer'/><category term='basic'/><category term='personal'/><category term='interview series'/><category term='miniatures'/><category term='REH'/><category term='arneson'/><category term='sword and planets'/><category term='Lankhmar'/><category term='zero-level play'/><category term='character generation'/><category term='Vance'/><category term='domain game II'/><category term='gaming art'/><category term='old school'/><category term='pulp fantasy society'/><category term='CAS'/><category term='propaganda'/><category term='conan pickup'/><category term='Magira'/><category term='runequest'/><category term='domain game'/><category term='judges guild'/><category term='not-so-serious crap'/><category term='Pendragon'/><category term='C and S'/><category term='Tekumel'/><category term='session reports'/><category term='publishing coop'/><category term='borderlands'/><category term='Gygax'/><category term='fantasy religion'/><category term='House rules'/><category term='LL'/><title type='text'>Hill Cantons</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default?start-index=101&amp;max-results=100'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>418</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-3300119502800979043</id><published>2012-02-11T14:09:00.008-06:00</published><updated>2012-02-11T14:53:54.267-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tekumel'/><title type='text'>Pre-TSR Petal Throne Releasing Shortly</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-D3mQE3ko-TY/TzbKrBfundI/AAAAAAAAEDc/VBAPzvOxmYs/s1600/Mimeo+EPT.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-D3mQE3ko-TY/TzbKrBfundI/AAAAAAAAEDc/VBAPzvOxmYs/s320/Mimeo+EPT.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Big breaking news for Tekumel lovers: the eminent publication of the original &lt;i&gt;Empire of the Petal Throne &lt;/i&gt;(the playtest version before the TSR-mandated publication changes) ain't just a sexy rumor. It's being released by the Tekumel Foundation in PDF on RPGNow and DriveThruRPG shortly.&lt;br /&gt;&lt;br /&gt;According to Victor Raymond of the Foundation "there are some subtle and some not-so-subtle differences between it and the published version from TSR." The price is not yet set, but should be "under $20."&lt;br /&gt;&lt;br /&gt;Above is "Mimeo EPT" pictured with one of M.A.R. Barker's original campaign maps. Click to enlarge and check out the Tsolyani map inscriptions. The Foundation is discussing how best to release the maps to the public.&lt;br /&gt;&lt;br /&gt;Color me excited and expect more news shortly.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-3300119502800979043?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/3300119502800979043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/02/pre-tsr-petal-throne-soon-to-be.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/3300119502800979043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/3300119502800979043'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/02/pre-tsr-petal-throne-soon-to-be.html' title='Pre-TSR Petal Throne Releasing Shortly'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-D3mQE3ko-TY/TzbKrBfundI/AAAAAAAAEDc/VBAPzvOxmYs/s72-c/Mimeo+EPT.jpg' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-1365833011514876256</id><published>2012-02-09T11:07:00.002-06:00</published><updated>2012-02-09T11:58:17.878-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview series'/><title type='text'>Beyond the Weird: an Interview with Trey Causey</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-eMX18fni-14/TqQdjNBBCrI/AAAAAAAAB2o/7ZWXccW3H7Q/s1600/WA_logo.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="106" src="http://3.bp.blogspot.com/-eMX18fni-14/TqQdjNBBCrI/AAAAAAAAB2o/7ZWXccW3H7Q/s400/WA_logo.JPG" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;One of the most hackneyed of interview cliches is to introduce someone as a “man that perhaps needs no introduction.”  If you are reading this blog, though, my gut says you've already encountered Trey Causey and his blog &lt;a href="http://sorcerersskull.blogspot.com/"&gt;From the Sorcerer's Scroll&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;If you haven't, boogie over to that link above, poke around a bit and then come back here before you read the interview. My second hunch of the day tells me you are likely to have a similar experience to what &lt;span style="color: black;"&gt;&lt;span lang="en-US"&gt;I&lt;/span&gt;&lt;/span&gt; did when bumping into his blog more than a year ago.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;At that first sitting, &lt;span style="color: black;"&gt;&lt;span lang="en-US"&gt;I&lt;/span&gt;&lt;/span&gt; read through blog posts for hours immediately developing a strong appreciation for &lt;span style="color: black;"&gt;&lt;span lang="en-US"&gt;its&lt;/span&gt;&lt;/span&gt; pulpy thematic unity; the quirky (and quite funny) setting write-ups; the achingly appropriate photos; and the underlying sense that fantasy is something truly weird and unbounded—something other than a stock genre.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;At the tail end of last year, Trey finally made good on his threats to publish &lt;i&gt;Weird Adventures&lt;/i&gt;, a setting sourcebook detailing the City and matching world his fantasy Pulp-era setting. &lt;span style="color: black;"&gt;&lt;span lang="en-US"&gt;I&lt;/span&gt;&lt;/span&gt; make no pretense at an objective review. &lt;span style="color: black;"&gt;&lt;span lang="en-US"&gt;I'm generally not much of a “buyer” or “joiner” when it comes to new rpg products, but seeing bound it together in a hardcover was exciting enough to make me want to play something riffing off it &lt;a href="http://hillcantons.blogspot.com/2010/11/weird-adventures-justice-inc-and-gamer.html"&gt;again&lt;/a&gt;.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;Curious readers can find it &lt;a href="http://www.rpgnow.com/product_info.php?products_id=97722&amp;amp;src=Blog"&gt;here&lt;/a&gt; for themselves in PDF, softcover, and hardcover form.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="color: black;"&gt;&lt;span lang="en-US" style="font-family: inherit;"&gt;So with no introduction, ahem...&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-urCUT-5I8PE/TzP7nb_G1pI/AAAAAAAAEDE/fl7lA4G7ygU/s1600/WA_Stambaugh_snakewoman.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-urCUT-5I8PE/TzP7nb_G1pI/AAAAAAAAEDE/fl7lA4G7ygU/s320/WA_Stambaugh_snakewoman.jpg" width="247" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;Hill Cantons:&lt;/b&gt; &lt;i&gt;Tell the readers a bit how you got into all this. What led you to make the leap from being just a gamer to someone creating content for gaming? Where did the vision for the City begin and how did it take off? What broke in your head?&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;Trey Causey: &lt;/b&gt;It’s the fault of my friend and sometimes collaborator, &lt;a href="http://flashbackuniverse.blogspot.com/"&gt;Jim Shelley&lt;/a&gt;. We’d email back and forth during the workday as time permitted about comics, movies, or whatever. At times, I’d want to discuss setting ideas and what not better suited for gaming than anything else. Jim wasn’t (at that time) a gamer. He suggested I start a blog, at least partially so he could get out of having to listen my gaming ideas! I had also started reading Grognardia, Monsters and Manuals, and some other blogs around the same time, so they were an inspiration, too.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;The kernel of the idea that would become the City predates the blog. I don’t remember when it began to come together, but it was born of consideration of China Mieville’s comment about &lt;a href="http://boingboing.net/2003/11/02/mieville-on-tolkien.html"&gt;“lancing the boil” of Tolkien’s influence&lt;/a&gt; of on fantasy. What he may have meant in a more antagonistic way, I viewed as just the expression of the need to open things up a bit, to expand the boundaries. Still, setting-wise, Mieville’s solution was basically to move from the Medieval to the Victorian. I felt like Steampunk had been done, too.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;I wanted a fantasy setting that was going to be based on distinctly American tropes, because &lt;i&gt;that&lt;/i&gt; we haven’t seen much of. We’ve got our own legends and fairy tales: tall-tale characters, Oz, Forteana, superheroes. I wanted to go something with those sorts of ingredients. The two eras of American history most mythologized in pop culture are probably the Old West and the “Pulp Era”—the Great Depression, mainly. To my mind, it was this latter era that encompassed more of the elements I wanted to work with.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;Anyway, this was just an idea that I didn’t do anything with for some time. After starting the blog, I gave some thought to the D&amp;amp;D influences on Mieville’s &lt;i&gt;Perdido Street Station&lt;/i&gt;. There are some nice quotes about adventurers in it, which somehow I missed when I first read it. The idea of making use of D&amp;amp;D tropes collided with the older idea of a Pulp era fantasy in my brain, and the City was born.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;The main aesthetic was to be the "mean streets" of the hard-boiled detective novel.&amp;nbsp; If we ignore the Western (at least for a minute), Sam Spade, Philip Marlowe, and their fellows, are the American equivalent to the Arthurian knights.&amp;nbsp; Of course, the streets of the City aren’t just mean—they’re weird.&amp;nbsp; Movies like &lt;em&gt;Dark City&lt;/em&gt; and &lt;em&gt;City of Lost Children&lt;/em&gt; had some of that feel.&amp;nbsp; The fiction of Lovecraft, Leiber and Clark Ashton Smith played a part.&amp;nbsp; So did Golden Age comics (particularly Captain Marvel and the Spirit) and more recent comics like &lt;i&gt;The Goon&lt;/i&gt;, &lt;i&gt;Sandman&lt;/i&gt;, and &lt;i&gt;The Invisibles&lt;/i&gt;.&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-0c9UqJXvv5U/TbC3BEucS0I/AAAAAAAABg0/b-HVYrGlxLU/s1600/Empire-Island_Color_crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-0c9UqJXvv5U/TbC3BEucS0I/AAAAAAAABg0/b-HVYrGlxLU/s320/Empire-Island_Color_crop.jpg" width="248" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;HC: &lt;/b&gt;&lt;i&gt;What other literary/aesthetic/gaming influences went into the mix? &lt;/i&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;TC: &lt;/b&gt;There are a lot of influences as different parts are inspired by different things.&amp;nbsp;The conception of God and the Heavens, and a bit of how the “planes beyond” work, is tonally informed by Cabell's &lt;em&gt;Jurgen&lt;/em&gt;.&amp;nbsp; The misshapen, bootlegging Ogres were born of “Faces of Meth” scare posters and "yokel horror" like &lt;em&gt;The Hills Have Eyes&lt;/em&gt; and &lt;em&gt;Wrong Turn&lt;/em&gt;. The City's tax collectors emerged from a stew composed of a Daffy Duck cartoon about a frighteningly persistent&amp;nbsp;little man from the draft board,&amp;nbsp;&lt;i&gt;Brazil&lt;/i&gt; and the general British portrayal of civil servants, and the fact that the SRD had a monster called an "Inevitable" (as in “&lt;em&gt;two things in life&amp;nbsp;are.&lt;/em&gt;.”) that they were misusing.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-kFd-ZuGFZgo/TzP8Tv2JfOI/AAAAAAAAEDM/SdBG6JO4MrQ/s1600/WA_Bingham_Robert+Johnson+Beats+the+devil.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-kFd-ZuGFZgo/TzP8Tv2JfOI/AAAAAAAAEDM/SdBG6JO4MrQ/s320/WA_Bingham_Robert+Johnson+Beats+the+devil.jpg" width="230" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;HC&lt;/b&gt;: &lt;i&gt;Circling back to the blog, one of the most interesting and compelling things about &lt;/i&gt;Weird Adventures&lt;i&gt; is that I feel like I have been watching it unfold one bit at a time over there for more than a year. Often you get content teasers from designers about what they are working on, your approach felt much more organic and engaging. &lt;/i&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;&lt;span style="font-family: inherit;"&gt;How did you get started down the road of using the blog in this manner? Did you have your eyes on doing it that way from the get go or did it just develop?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;TC: &lt;/b&gt;When I started the blog there wasn’t any idea of &lt;i&gt;Weird Adventures&lt;/i&gt;. The first four months or so of posts were devoted to my then-current setting, which was the latest iteration of my D&amp;amp;D world that had been constantly mutating since middle school. In April 2010, I wrote a post called “Toward A Hard-boiled Fantasy Sandbox,” and from there the idea grew a lot more quickly than I let on in the blog posts. Archeology of my Google docs show that, within a week of that post, I’d written a rough outline of what I was then calling “The City Guide.” Looking back at it, I’m surprised how many elements are already there that wouldn’t make it on to the blog for months to come.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;As far as the content on the blog goes, I wasn’t trying to tease (at least, not primarily). At first, I wanted to drum up interest so that there would be a fanbase for a theoretical product. Later, I had the idea that blog content and book content would be mostly the same to cut down on the writing workload. A good idea, but it didn’t work out so well. There just wasn’t always a good blog post “angle” for a lot of the stuff the book needed. Plus, I wanted there to be enough original content so people felt like they got their money’s worth. Several of the sections in &lt;i&gt;WA&lt;/i&gt; are mostly material that had appeared on the blog, but the vast majority of the City section was written expressly for the book (though a bit of it did appear on the blog before the book came out).&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-CHnCA3QGpYw/TzP8tiBy-hI/AAAAAAAAEDU/15YLRzavijU/s1600/WA_beauty+and+the+beast_AMoore.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="241" src="http://1.bp.blogspot.com/-CHnCA3QGpYw/TzP8tiBy-hI/AAAAAAAAEDU/15YLRzavijU/s320/WA_beauty+and+the+beast_AMoore.jpg" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;HC:&lt;/b&gt; &lt;i&gt;Let's talk a little about the making of WA. How long were you expecting to get it over and one by? How long did it actually take? What was the most difficult thing you felt like you had to overcome?&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;TC: &lt;/b&gt;It took a lot longer than I thought! I’m afraid to look back at the blog; I know that--even though I tried to stay vague--I gave tentative release dates at various points that wound up being way off. Even though I had started planning it in April 2010, the oldest actual content files I have date from September. I don’t know what I was doing in the months in between. Still hoping just writing for the blog would do it, I guess. I did start commissioning artwork, though, which wound up being a bit of mistake. I think it’s hard to know what pieces of art you might need until you’ve got a good bit written.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;The hardest thing was probably just doing all the damn writing. The City section went on forever! I was getting up on weekend days at 6am like they were week days and writing for an hour or so before doing anything else. It complicated dating as well, as I had a couple of distance relationships during the period I was working on it. It was sometimes tricky to explain how important it was to me to write this thing I wasn’t getting paid for about goblins and wizards. The fact that I &lt;i&gt;tried&lt;/i&gt; might explain why I’m still single.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;HC:&lt;/b&gt; &lt;i&gt;What's next? Any plans for expanding WA? Moving on to other projects? And if so, what?&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;TC: &lt;/b&gt;I’m not sure yet. I think there are definitely more things in the City and the Strange New World left to explore. It doesn’t seem like any consensus has emerged yet as to what people would like to see more of, so crowdsourcing hasn’t really helped up to this point. The prospect of some sort of collaboration has been raised, so that might help me decide. That discussion is in the early stages, though, so it might not come to anything. I have some other projects that I’ve thought about (like my Pulp Space posts), but no firm plans yet. I’m open to suggestions.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;For now, all I can say definitively is that I’m going to be continuing to explore the City’s world on the blog—and hopefully soon in games both in-person and online.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;&lt;span style="font-family: inherit;"&gt;[Editor's Note: all the illustrations above are drawn from WA, with permission natch.]&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-1365833011514876256?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/1365833011514876256/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/02/beyond-weird-interview-with-trey-causey.html#comment-form' title='17 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1365833011514876256'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1365833011514876256'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/02/beyond-weird-interview-with-trey-causey.html' title='Beyond the Weird: an Interview with Trey Causey'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-eMX18fni-14/TqQdjNBBCrI/AAAAAAAAB2o/7ZWXccW3H7Q/s72-c/WA_logo.JPG' height='72' width='72'/><thr:total>17</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-3198323566916006240</id><published>2012-02-08T13:11:00.002-06:00</published><updated>2012-02-08T13:13:57.975-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><title type='text'>Alternatives to Metal: Plastic 28mm</title><content type='html'>&lt;div style="margin-bottom: 0in;"&gt;There is a quiet revolution going in the world of wargaming miniatures. With the price of pewter figures continually skyrocketing, in the past couple years a surprising number of hard plastic ranges are starting to break out of their 1/72 scale ghetto (that's roughly 21-24 mm in scale) into the big boy ranges.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;If you were wanting to start amassing your fantasy army in 28mm scale—a nice median large scale in which you can mix in your rpg tabletop models--there is no better time than now.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Let's take a look at a few of the offerings:&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-5GxHLK17Aro/TzLIrCRJ-jI/AAAAAAAAECs/KdBa6Yg15Qc/s1600/hat+Andalusians.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-5GxHLK17Aro/TzLIrCRJ-jI/AAAAAAAAECs/KdBa6Yg15Qc/s320/hat+Andalusians.jpg" width="239" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;HaT Industries. &lt;/b&gt;This long-standing German model company is just starting to break into 28mm. It's mostly Napoleonics right now, but they have a great and potentially useful El-Cid era range out. (In a side note that totally slays me having accumulated three budget-whipping armies of Andalusians, Almovarids, and Spanish Feudals totaling about 700 metal figures seven years back.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Pro:&lt;/i&gt; Dirt cheap and well sculpted to boot, a box will run about $12-14 for a whopping 32 figures which works out to be about $.40 a figure. The figures are very nicely sculpted and exotic enough to have a good feel for a fantasy army. In a pinch the Andalusians and Moors could stand in for elves or some other exotic humanoid.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Con: &lt;/i&gt;Again narrow choices from one specific historical era.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Mail order them &lt;a href="http://www.michtoy.com/michtoy_products_C.php?Types=Toy%20Soldiers%20and%20Miniatures&amp;amp;Material=Plastic&amp;amp;Scale=28mm%20(1/56%20Scale%20or%201%20and%201/8%20inches)"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-juhXndgNLHo/TzLI1ZYeXyI/AAAAAAAAEC0/qL0nAFOQ1EQ/s1600/wf+huscarls.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="241" src="http://1.bp.blogspot.com/-juhXndgNLHo/TzLI1ZYeXyI/AAAAAAAAEC0/qL0nAFOQ1EQ/s320/wf+huscarls.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Wargames Factory. &lt;/b&gt;Not to be confused with the Wargames Foundry, this relatively new company specializes in hard plastic 28mms. A scant two years ago they only carried a few lines of ancient historicals, now they have a vibrant range of Orcs, Skeletons, Zombies, Vikings (both bondi and huscarls), Saxons, Romans, Ancient Celts, and Samurai that can be drafted for fantasy army duty.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;You can order directly from their webstore &lt;a href="http://wargamesfactory.com/webstore"&gt;here. &lt;/a&gt; &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Pro: A wide useful range with nice sculpts. The price per figure is very affordable. Most boxes run $20 for 32 figures, that's about $.63/figure. Compare that to the normal $2-4/figure of metal.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Con: Some assembly required (a phrase that makes me cringe).  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-DQ_yWmmT1Sg/TzLI5-dotkI/AAAAAAAAEC8/YBCYthM1y9g/s1600/zvezda+siege.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="157" src="http://3.bp.blogspot.com/-DQ_yWmmT1Sg/TzLI5-dotkI/AAAAAAAAEC8/YBCYthM1y9g/s320/zvezda+siege.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Zvezda.&lt;/b&gt; My favorite Russian plastic soldier manufacturer puts out a fantastic range of 1/72 well-sculpted figures for a range of eras. Luckily for our purposes they have a 28mm fantasy range of equal quality under the clunky derivative title, Ring of Rule.The range has a nice assortment of skeleton legionaries, GW-like Orks, Elves, necromancers, hero-types, etc.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Pro:&lt;/i&gt; One of the few explicitly fantasy ranges of the cheap manufacturers (I'm not counting Games Workshop here for obvious reasons). High level of customability, lots of different weapons, arms, and heads (this is again a con for me as I hate gluing at an irrationally high level).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Con:&lt;/i&gt; It's harder to get the  full range days (they may have stopped manufacturing them) from mail order sites. The price for the individual sets is not at all worth it (in the $10 range), so it only qualifies  affordable if you manage to score a larger game box set like &lt;i&gt;Return of the Lost Legion&lt;/i&gt; or &lt;i&gt;Siege of the Royal Castle&lt;/i&gt; (which comes handily with two armies, siege machines and an entire castle model in scale).   &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Best bet is a patient wait on Ebay or from a larger mail order distributor like Squadron.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;[Editor's Note: portions of this post will appear in the Affordable Alternatives chapter of the&amp;nbsp;&lt;/i&gt;&lt;a href="http://hillcantons.blogspot.com/2012/02/complete-guide-to-fantasy-war.html"&gt;Guide to Fantasy War&lt;/a&gt;&lt;i&gt;.]&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-3198323566916006240?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/3198323566916006240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/02/alternatives-to-metal-plastic-28mm.html#comment-form' title='21 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/3198323566916006240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/3198323566916006240'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/02/alternatives-to-metal-plastic-28mm.html' title='Alternatives to Metal: Plastic 28mm'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-5GxHLK17Aro/TzLIrCRJ-jI/AAAAAAAAECs/KdBa6Yg15Qc/s72-c/hat+Andalusians.jpg' height='72' width='72'/><thr:total>21</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-4918933369286653980</id><published>2012-02-06T13:23:00.000-06:00</published><updated>2012-02-06T13:23:09.083-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='planescape'/><title type='text'>Tormenting Labyrinth Lord</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-i6j_IlDKckI/TzAoby7ePCI/AAAAAAAAECc/Tr3fLs-vN7g/s1600/piranesi13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://1.bp.blogspot.com/-i6j_IlDKckI/TzAoby7ePCI/AAAAAAAAECc/Tr3fLs-vN7g/s320/piranesi13.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I will be tying up some loose ends the next couple days before moving on to presenting design goals and playtest campaign for the so-called the Fantasy War Guide (working title mind you). Today we are finishing up our little two-week tour of UnderSigil.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Tacking on a possible Sigil undercity field trip(s) to the HC campaign just cries out for some new, setting-appropriate chrome to bolt unto my Labyrinth Lord chassis. The mini-campaign will likely include some untimely deaths—and a few new bloods from Google Plus—so I threw together some guidelines for new characters in that strange torus city in the sky.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;In general, these house rules are also tailored more to reflect a tabletop version of Torment rather than the 2&lt;sup&gt;nd&lt;/sup&gt; (and later edition) canon. Since the delving tone of the mini-campaign just seems to jive better with the play experience of the computer version better than 2e canon, why not take the opportunity to make them tilt more that way?&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-FGaY6zGn5j8/TzAoT7hjSMI/AAAAAAAAECU/jAexB8tvl9c/s1600/piranesi+carceri1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-FGaY6zGn5j8/TzAoT7hjSMI/AAAAAAAAECU/jAexB8tvl9c/s320/piranesi+carceri1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Rules for Hill Cagers:&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Clerics aren't a playable class for Sigil natives. Blood charms and clot charms giving magic healing effects will be plentiful and relatively affordable topside.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Local magic users will have access to all spells found in Torment, both the special ones of the playable NPCs and the uniquely 2&lt;sup&gt;nd&lt;/sup&gt; edition ones. Spell effects will be tailored to LL mechanics. Here's your chance to sex up your Magic Missile with a spell called Reign of Anger.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Weapons will also reflect the computer game, though not strictly. Axes, hammers/clubs, and daggers will be plentiful and cheap. Swords and missile weapons will be more rare and expensive as such (twice the price with a small percentage of availability modified by INT).&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Armor will also be difficult to find and buy as per the game. Leather will be the norm, metal armors hard to find and generally more expensive (same chance as above). Again charms and other odd items to bolster AC temporarily will be reasonably easy to find.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Attributes will be 3d6 in order. However a player can draw from a pool of 6 dice when rolling each attribute. Regardless of how they are used only the 3 best results are counted for each stat.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;An interesting variant mechanic in Torment is that high Wisdom gives you an Experience Point bonus. It makes a ton of sense, the ability to learn from our experiences seems to be a textbook definition of wisdom after all. In a Cleric-less world it further makes the attribute something other than a dump stat, so I'm going to run with. The chart below is taken directly from the game backend.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 178px;"&gt;&lt;colgroup&gt;&lt;col width="73"&gt;&lt;/col&gt;  &lt;col width="87"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="73"&gt;    &lt;b&gt;WIS&lt;/b&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="87"&gt;    &lt;b&gt;Exp Bonus&lt;/b&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="73"&gt;    12 or less&lt;br /&gt;&lt;/td&gt;   &lt;td width="87"&gt;    0%&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="73"&gt;    13&lt;br /&gt;&lt;/td&gt;   &lt;td width="87"&gt;    2%&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="73"&gt;    14&lt;br /&gt;&lt;/td&gt;   &lt;td width="87"&gt;    5%&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="73"&gt;    15&lt;br /&gt;&lt;/td&gt;   &lt;td width="87"&gt;    8%&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="73"&gt;    16&lt;br /&gt;&lt;/td&gt;   &lt;td width="87"&gt;    10%&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="73"&gt;    17&lt;br /&gt;&lt;/td&gt;   &lt;td width="87"&gt;    13%&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="73"&gt;    18&lt;br /&gt;&lt;/td&gt;   &lt;td width="87"&gt;    15%&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;In this Sigil, factions are for squares...err...NPCs (and in the deep background in this delving centered take on Sigil). There is only three-fold alignment, though like factions it won't be strongly emphasized. All native PCs start as Neutral can be moved into Lawful or Chaotic on a session by session basis.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Now for some race-classes: Githyanki sub out for the Elf race-class (fighter/magic-users); Tieflings as fighter/thief race class (maybe use a modded version of the White Ape one in Realms of Crawling Chaos an tack an ability to cast darkness at a certain level); and my favorite goat centaurs the Bariaur (use Halfling advancement table, 60' infravision, 15' movement, STR 13 min). Of the standard demihumans, we'll have dwarves, courtesy of their underground corner of Sigil, Guirncraag.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-4918933369286653980?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/4918933369286653980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/02/tormenting-labyrinth-lord.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4918933369286653980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4918933369286653980'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/02/tormenting-labyrinth-lord.html' title='Tormenting Labyrinth Lord'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-i6j_IlDKckI/TzAoby7ePCI/AAAAAAAAECc/Tr3fLs-vN7g/s72-c/piranesi13.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-1460625788826468567</id><published>2012-02-05T13:26:00.001-06:00</published><updated>2012-02-05T16:32:27.417-06:00</updated><title type='text'>The Complete Guide to Fantasy War?</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Dreaming out loud and water-testing rears its ugly head again. Between the finished fantasy miniatures rules for &lt;i&gt;&lt;a href="http://hillcantons.blogspot.com/search/label/by%20this%20axe"&gt;&lt;span id="goog_1004805250"&gt;&lt;/span&gt;By This Axe, I Rule&lt;span id="goog_1004805251"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/i&gt; and outtake material for the domain-play sourcebook &lt;i&gt;&lt;a href="http://hillcantons.blogspot.com/search/label/borderlands"&gt;Hill Cantons: Borderlands&lt;/a&gt;&lt;/i&gt; I feel like I have enough material for something I have been dreaming about as twin-souled roleplayer/wargamer for years.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Namely a comprehensive, modular supplement for incorporating war and military campaigning into an old school fantasy roleplaying game—a certain something that would scratch a lot of itches for me at the same time.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;My idea for this synthetic beast would be something that would allow you to be able to conduct a war as a series of stand-alone or interlinked mini-games under the umbrella of a unified one-stop shopping product.  With it you could, for instance, use the abstract mass combat rules to play out a large-scale battle with little PC investment in one session, seamlessly dial down to a small-scale miniatures battle the next with the players pushing around their lead equivalents; run a raid in the next as part of a traditional rpg session—all the while running the campaign overall as a free-form matrix game.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The Guide would be fully compatible with pre-third edition D&amp;amp;D iteration and their related clones and copy cats. (Conversion would also be provided for &lt;i&gt;Runequest, Stormbringer, Legend&lt;/i&gt; and their BRP-ilk if there is sufficient interest). In other word you keep playing with the rules you already use. A quick and easy conversion guide based on the ones currently inside &lt;i&gt;By this Axe&lt;/i&gt; would translate your existing PCs, NPCs, and forces into system compatibility—and re-translate in-game effects back into immediately useful terms for your tabletop rpg campaign.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-e6dDHhkX13w/Ty7XOwl8zAI/AAAAAAAAECM/6gcxe73A5Cc/s1600/PR_RU--12--big.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-e6dDHhkX13w/Ty7XOwl8zAI/AAAAAAAAECM/6gcxe73A5Cc/s320/PR_RU--12--big.jpg" width="250" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Features:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Abstract Mass Combat Rules. &lt;/b&gt; Think the paper and pencil rules of Mentzer's Companion set, minus a layer of bean-counting and with more options for pre-battle strategic and tactical choice and stratagems. Play will be enhanced by optional use of simple card or hex and cardboard mini-games (templates and materials to be included with the book).     &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Skirmish and Small Battle Miniatures Rules.&lt;/b&gt; This is the current core of By this Axe. Fast and furious rules for running fantasy and medieval-era battles with one figure being the equivalent of either 5 or 20 in-game creatures. They were des&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Big Battle Miniatures Rules. &lt;/b&gt;A larger scale system for running the truly epic battles at 1:50 and 1:200 scale.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Siege Rules. &lt;/b&gt;Comprehensive rules&lt;b&gt; &lt;/b&gt;for storming castles and other strongholds for both miniatures and the abstract combat rules. Guidelines for both the long, slow wearing down of fortifications and the sudden sharp shock of an assault.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Free Form War.&lt;/b&gt; Guidelines for using a simple, free-form&lt;a href="http://hillcantons.blogspot.com/2011/06/pendragon-d-matrix-method.html"&gt; “matrix-game”&lt;/a&gt; resolution for military affairs.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Battles as Adventure Locales&lt;/b&gt;. A chapter on how a GM can use battles, sieges, raids, etc. directly in a more traditional rpg session.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Guide to Affordable Alternatives to Miniatures.&lt;/b&gt; There is more than one way to get the experience of a miniatures tabletop without breaking your pocketbook. A rundown on proven shortcuts will be explored here.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Simple Campaign. &lt;/b&gt;A simple, abstract way to run battles, skirmishes, and raids with little book-keeping. A simple system will handle recruitment, objectives, operational maneuvers, and logistics.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Grand Campaign.&lt;/b&gt; The down-and-dirty granular way to do the same above. Heavy emphasis on the detailed bits that grease the sinews of war.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;What do you think? Something worth pursuing? Something you'd use? Should I cry havoc and let slip the dogs of war?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-1460625788826468567?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/1460625788826468567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/02/complete-guide-to-fantasy-war.html#comment-form' title='31 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1460625788826468567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1460625788826468567'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/02/complete-guide-to-fantasy-war.html' title='The Complete Guide to Fantasy War?'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-e6dDHhkX13w/Ty7XOwl8zAI/AAAAAAAAECM/6gcxe73A5Cc/s72-c/PR_RU--12--big.jpg' height='72' width='72'/><thr:total>31</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-7066707144586974562</id><published>2012-02-02T10:42:00.002-06:00</published><updated>2012-02-02T10:52:18.097-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='House rules'/><title type='text'>Death and Dismemberment Redux</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-U9Z9ilLjEgI/Tyq8kxM91zI/AAAAAAAAECE/NTZnIPoFl7c/s1600/durer+cain+and+abel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-U9Z9ilLjEgI/Tyq8kxM91zI/AAAAAAAAECE/NTZnIPoFl7c/s320/durer+cain+and+abel.jpg" width="231" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The last few Google Plus Hill Cantons games have been real meat grinders, especially when compared to the sessions of their more stable, wary, and experienced table-top cousins. The mortality rate for men-at-arms is hovering around 100 percent and two PCs had their numbers called—almost.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Instead of InstaDeath I have been using the much-vaunted Death and Dismemberment chart, a veritable old school D&amp;amp;D Texas tradition first brought to fame by &lt;a href="http://web.fisher.cx/robert/infogami/Classic_D&amp;amp;D_injury_table"&gt;Robert Fisher&lt;/a&gt; a couple years back (I first encountered it the hard way in Norm Harman's &lt;a href="http://hillcantons.blogspot.com/2010/08/caving-into-chaos-at-austin-mini-con.html"&gt;Caves of Chaos hack&lt;/a&gt;).   &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Longtime readers will notice that I have posted a couple versions here before—all increasingly less forgiving then the original—the following version is the one I have been actually using in the campaign in the last year and a half.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;May you never have to consult it—unless you damn well deserve it.   &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-NdhVZC-YfiU/Tyq8WUueB_I/AAAAAAAAEB8/ijZvc1UBZUY/s1600/drawn+and+quatered+woodcut.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="218" src="http://4.bp.blogspot.com/-NdhVZC-YfiU/Tyq8WUueB_I/AAAAAAAAEB8/ijZvc1UBZUY/s320/drawn+and+quatered+woodcut.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Hill Cantons Death and Dismemberment Chart&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Roll d10 if a PC reaches 0 to -10 hit points (anything lower is an automatic death).  If hit again during the session, the player must make an additional roll at -1 (cumulative for each roll on the chart). The GM can also adjudicate positive or negative modifiers according to circumstance.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;With any result the character is out for the session unless magical healing brings hit points into the positive range.  &lt;/div&gt;&lt;table border="1" cellpadding="2" cellspacing="0" style="width: 469px;"&gt;&lt;colgroup&gt;&lt;col width="88"&gt;&lt;/col&gt;  &lt;col width="372"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="88"&gt;1d10&lt;/td&gt;   &lt;td width="372"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="88"&gt;0 or lower&lt;/td&gt;   &lt;td width="372"&gt;&lt;b&gt;Grisly Death.&lt;/b&gt;&amp;nbsp;Body so spectacularly destroyed that    only a resurrection or wish spell can bring it back to life.&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="88"&gt;1 to 3&lt;/td&gt;   &lt;td width="372"&gt;&lt;b&gt;Just Plain Dead.&lt;/b&gt;&amp;nbsp;Dead as per the usual rules.&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="88"&gt;&lt;div style="margin-bottom: 0in;"&gt;4 to 5&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="372"&gt;&lt;b&gt;Fatal Wound.&lt;/b&gt;&amp;nbsp;Character dies in 1d12 rounds unless    magical healing is applied. Character is completely incapacitated    and will remain an invalid for 3d6 weeks . Scarring makes for -2    to Charisma.&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="88"&gt;&lt;div style="margin-bottom: 0in;"&gt;6 to 7&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="372"&gt;&lt;b&gt;Severed or Mangled Limb or Digit.&amp;nbsp;&lt;/b&gt;Roll randomly or    GM pick for which limb or digit (can also be eyes, ears, or nose).    Unconscious for 3d6 rounds. Character requires 3d4 weeks of    healing before being able to adventure. -1 to Charisma.&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="88"&gt;8-9&lt;/td&gt;   &lt;td width="372"&gt;&lt;b&gt;Broken Bone.&lt;/b&gt;&amp;nbsp;Roll randomly or GM picks limb. 3d4    weeks to heal bone. Also unconscious for 2d6 rounds.&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="88"&gt;10 or higher&lt;/td&gt;   &lt;td width="372"&gt;&lt;b&gt;Concussion. &lt;/b&gt;Unconscious    for 2d6 rounds. 3D6 if not wearing helmet.     &lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-7066707144586974562?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/7066707144586974562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/02/death-and-dismemberment-redux.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/7066707144586974562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/7066707144586974562'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/02/death-and-dismemberment-redux.html' title='Death and Dismemberment Redux'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-U9Z9ilLjEgI/Tyq8kxM91zI/AAAAAAAAECE/NTZnIPoFl7c/s72-c/durer+cain+and+abel.jpg' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-8273654562274677052</id><published>2012-02-01T14:52:00.000-06:00</published><updated>2012-02-01T14:52:38.286-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='planescape'/><title type='text'>Further Notes from Sigil Underground</title><content type='html'>&lt;div style="margin-bottom: 0in;"&gt;This morning I compiled and synthesized more information cribbed from Planescape canon about the undercity. (Thanks to John and Chris W. for tips about where to look.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Putting this together, I just couldn't resist the siren song anymore no matter how much candle wax I shoved into my ears. Following Micheal's lead, as of this morning two bright and shimmery gates were penciled into locales in the Hill Cantons for players to discover (or not) as a possible entry-point for field trips to that strange, cold place.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-V71_CHPBAWQ/TymlvprYKWI/AAAAAAAAEBs/SPlANtJxVMc/s1600/Giger+tunnel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="228" src="http://4.bp.blogspot.com/-V71_CHPBAWQ/TymlvprYKWI/AAAAAAAAEBs/SPlANtJxVMc/s320/Giger+tunnel.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Features of UnderSigil:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The undercity definitely exhibits many of the reality-bending features of the &lt;a href="http://philotomy.com/#creating_dungeon"&gt;Mythic Underworld&lt;/a&gt;, though of a more deliberately fabricated kind. Sigil's underground is not made of stone for example. The underground material is hard, you need a pick and shovel to tunnel through it but it crumbles like rice cake when removed from the underground. Since it's not really rock there are no natural caves or cavern systems.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Many of the passages are unstable, rare localized “cagequakes” will often bring down  tunnels causing 3d4 damage (save vs. breath for only half) to anyone caught in such a collapse. Ventilation is bad, travellers can only take exerting themselves at half rate (presumably this is where the old school resting rules come in).&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The complex is hundreds of square miles of tunnels and chambers, most of which are empty. The tunnels rarely get wider than 10 feet across with even narrower corridors common.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The upper levels are fairly close to the surface level and are mostly composed of sewers, crypts, and dungeons (the literal kind, the High Houses have deep and extensive ones for prisoners and slaves) . Dabus tunnels, were-rat passages, and vermin warrens connect all of these areas with passages extending to deeper levels. Darkers, mysterious exile communities living wholly without light, live in areas just off these branch-off tunnels.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-7i-_u_ZgQ9Y/TymmCzOh3ZI/AAAAAAAAEB0/Ni3HhJFH-Go/s1600/giger+vortex.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-7i-_u_ZgQ9Y/TymmCzOh3ZI/AAAAAAAAEB0/Ni3HhJFH-Go/s320/giger+vortex.jpg" width="272" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;There are many entrances to the Realm Below scattered through the city. The easiest entrance is through the sewers. You have to wade though the muck and filth for a few hours but you will find mysterious passages and doors leading off. These split-off passages lead downward at very steep angles (presumably long too).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Surface crypts will often lead down into the catacombs too. Cagers (Sigil dwellers) will often dig down underneath the crypts to bury their dead and will enlarge on existing catacombs when they find them. Ghouls who live in large numbers under the Hive and Lower Ward often dig up to the crypts too.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Many ruined surface structures, especially in the slums of the Hive, have entrances into the catacombs. The dwarven neighborhood, Gurincraag is rumored to have several entrances. A deep, 200-foot shaft (in the Lower Ward?) with filth-dripping walls leads straight down in the undercity. There is no visible means of descent but a maze of tunnels branches off in all directions at the base.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The rat-dominated realms have four separate—and vast—networks dominated by collective brain entities called the Four Great Minds. Sewer rats, cranium rats, and were-rats are part of these domains. Were-rat warrens are filled with traps—mostly of the sharp spikey, poisonous and blade persuasion. Entrances to these warrens mostly extend to the walls of the Ditch in the Lower Ward.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The Temple of Darkness is a major complex of sinister Eviiiil underground. It's a refuge for the scheming “yugoloths”, who have nothing to do with crappy Balkan-made cars but are a race of Neutral Evil planars we old schoolers knew and almost-loved as daemons. It's mapped in &lt;i&gt;Faction War&lt;/i&gt;, making it one of the only major underground sites (to my knowledge) with a tabletop canonical map.  But keep that under your hat this place is secret and hidden. &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-8273654562274677052?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/8273654562274677052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/02/further-notes-from-sigil-underground.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8273654562274677052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8273654562274677052'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/02/further-notes-from-sigil-underground.html' title='Further Notes from Sigil Underground'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-V71_CHPBAWQ/TymlvprYKWI/AAAAAAAAEBs/SPlANtJxVMc/s72-c/Giger+tunnel.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-8486207175745164231</id><published>2012-01-31T14:34:00.000-06:00</published><updated>2012-01-31T14:34:36.419-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='planescape'/><title type='text'>Pointcrawling Sigil's Undercity</title><content type='html'>&lt;div style="margin-bottom: 0in;"&gt;In yesterday's post about the megadungeon possibilities missed in Planescape's hub city, Sigil, Michael Moscrip asked very nice and polite like for a setting supplement. Since he's ill-advisedly talked about running a Dickensian-like Sigil adventure—even going as far as to create a portal to it from the Google Plus pocket universe's&amp;nbsp;&lt;a href="http://www.migellito.blogspot.com/search/label/Nicodemus"&gt;Castle Nicodemus&lt;/a&gt;–it's in my enlightened self-interest to help out.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I am way too swamped to do a great sweeping treatment, but here's a stab at a few things to get someone going on creating a Sigil underworld of their own.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;First of all, we have to deal with John's good, tough question from yesterday:  &lt;/div&gt;&lt;blockquote class="tr_bq"&gt;“My trouble with the Catacombs is that, in a way, they're too big. On the one hand I like the idea of the entire torus being riddled with dungeon passages. But if I have one entrance in the Twelve Factols and another entrance in the skull library, ten miles away, how can I ever link them up in a way that matters? For all practical purposes they're two separate dungeons. Do I "cheat" with miles and miles of empty passageways? Weird dungeon spatial warping?”&lt;/blockquote&gt;&lt;div style="margin-bottom: 0in;"&gt;Yes to both seems most appropriate given what we know, namely that most of the undercity was created as work and living space by the tinkering dabus and that as many inter-dimensional gates exist below as they do above. If this section is to be believed you have something as reality-defying as the Mythic Underworld:  &lt;/div&gt;&lt;blockquote class="tr_bq"&gt;“Nobody's ever dug so deep that they come to the 'other side' of Sigil's toroidal surface. Those who dig deep enough simply disappear, presumably stumbling into a random plane, and nobody's ever been able to figure out a pattern to it.”&lt;/blockquote&gt;&lt;div style="margin-bottom: 0in;"&gt;So how do you run such a sprawling beast? I suggested trying to apply my &lt;a href="http://hillcantons.blogspot.com/2012/01/crawling-without-hexes-pointcrawl.html"&gt;pointcrawl system&lt;/a&gt; (John answers his own question with some interesting remarks about a hex-based solution in the comments).  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-2r-6bP0ly9s/TyhP7J1zIQI/AAAAAAAAEBk/TFug3x1_r3Y/s1600/scan0008.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="305" src="http://2.bp.blogspot.com/-2r-6bP0ly9s/TyhP7J1zIQI/AAAAAAAAEBk/TFug3x1_r3Y/s400/scan0008.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Above is a pointcrawl map listing every site that gets a mention in canonical material. Underscoring yesterday's point all but two of the sites, the Gurincraag (a dwarven neighborhood under the Lower Ward) and the Twelve Factols Inn (mentioned yesterday), are drawn from Torment.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Large boxes indicate major sites, worthy of a single dungeon level or two. Green boxes indicate a site that has humans or other overworld living creatures living there, blue indicate wholly “monster”-inhabited levels. The smaller uncolored boxes indicate “sublevels”, special areas that would typically be 2-10 rooms in a normal dungeon.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Unbroken lines indicate the more normal walkable tunnels and other . Squiggly lines indicate places joined by a “teleporting” portal (all such portals have some kind of material key to them). Arrows indicate that the connection leads downward in that direction. Connections should be of variable length and indicated on the map (out of laziness I didn't).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;What about stocking these places? Here's where I am going to punt. Since the vast majority of this space is treated in the computer game—many of these areas get a highly detailed treatment in the numerous online walkthroughs of the game. You will find a number of useful links to maps and descriptions on the various levels and sub-levels &lt;a href="http://www.sorcerers.net/Games/Torment/Walkthrough/act3-underground/underground-overview.php"&gt;here at Sorcerers.net&lt;/a&gt;.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Eyeballing these maps they feel too cramped, too square and oddish in shape to be a perfect fit for tabletop maps—and you have to deal with the meta-gamey knowledge of those who have played through—I would strongly advise using them as a launching pad, expanding the maps and areas over longer dimensions. &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;End of backseat driving, now go and build. &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-8486207175745164231?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/8486207175745164231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/pointcrawling-sigils-undercity.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8486207175745164231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8486207175745164231'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/pointcrawling-sigils-undercity.html' title='Pointcrawling Sigil&apos;s Undercity'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-2r-6bP0ly9s/TyhP7J1zIQI/AAAAAAAAEBk/TFug3x1_r3Y/s72-c/scan0008.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-6153599593459871394</id><published>2012-01-31T10:41:00.000-06:00</published><updated>2012-01-31T10:41:31.440-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session reports'/><title type='text'>The News from the Hills</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-2Vo1qc3Q9K0/TygZssMpK2I/AAAAAAAAEBc/grym80wKySU/s1600/Acteonalchemical.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="204" src="http://2.bp.blogspot.com/-2Vo1qc3Q9K0/TygZssMpK2I/AAAAAAAAEBc/grym80wKySU/s320/Acteonalchemical.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Busy as all get out today, so I have for you today two microposts.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The first—second one coming early afternoon--being news from and for the tabletop and Google Plus players in the Hill Cantons campaign. A nice pictorial account of this Sunday's slam-dunk enjoyable face-to-face session can be found &lt;a href="http://supergalacticdreadnought.blogspot.com/2012/01/small-adventuring-party.html"&gt;here. &lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;And now the news...&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Marklankh priests pouring poppy-wine ablutions on the darkened slab altar of the City Gods Sunlorday were startled to note a loud humming from the ley line conjuncture at their feet. Sensibly running madly away they were further shocked to note seconds later a 10-50 foot (sources vary) sickly-wattled creature with a score eyes and a bulbous tongue emerge from the structure bellowing wildly.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Said creature then proceeded to stroll northward wrecking havoc among the boulevard. Tens of structures were toppled and burned and several prominent citizens consumed. Ten and a hundred riff-raff and lesser sorts were also dispatched in the rampage before the creature flew into the air toward the northern mountains.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The cantonal Rada convened an emergency session to deal with the crisis—further fueled by a mysterious skirmish in the vicinity of the Lady Szara's manse last week. The usual suspects have been rounded up and put to the question.  A bounty of 2,000 suns has been set on any ruffian who can bring the council the head of the scurrilous abomination.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;In other news...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-6153599593459871394?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/6153599593459871394/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/news-from-hills.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/6153599593459871394'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/6153599593459871394'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/news-from-hills.html' title='The News from the Hills'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-2Vo1qc3Q9K0/TygZssMpK2I/AAAAAAAAEBc/grym80wKySU/s72-c/Acteonalchemical.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-8689394502303498082</id><published>2012-01-30T11:19:00.003-06:00</published><updated>2012-01-30T11:59:47.076-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='planescape'/><title type='text'>Planescape's Missing Megadungeon</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ClFxxK_KZnY/TybQotZkJUI/AAAAAAAAEBE/w57KTWBvMyU/s1600/tomb+entrance.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://3.bp.blogspot.com/-ClFxxK_KZnY/TybQotZkJUI/AAAAAAAAEBE/w57KTWBvMyU/s320/tomb+entrance.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It struck me the other day that Planescape is another of those tabletop settings that bitter-sweetly is both well loved and little played. Well...that is except for it's popular computer alter ego, &lt;i&gt;Planescape Torment&lt;/i&gt;. Not only was that game played widely in the years around its 1999 release, it's considered a cult hit to this day.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Why the disconnect? Why didn't the tabletop version rocket into cult status too?&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Undoubtedly there are many reasons: the rising primacy of computer games over face-to-face, the runaway popularity of the Bioware games of that era, Planescape's appearance at the end of the 2e setting smorgasbord, etc. But it occurred to me that part of it is that &lt;i&gt;Torment&lt;/i&gt; managed to hit some deep D&amp;amp;D elements that the tabletop material glossed over in its drive to play toward being a rival with that White Wolf hooha of the time (thanks Robert and other readers for that particular insight).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Namely it made good on the megadungeon lurking under the streets of the setting's literal hub city, Sigil. Enamored by its original bits, most gameplay in the setting revolved around adventure around the planes and less successfully around political intrigue amongst the factions.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Hints at a undercity play arena were only vaguely hinted at. The original Sigil booklet has the haziest of mentions and it's only later with &lt;i&gt;In the Cage: a Guide to Sigil&lt;/i&gt; supplement do you even get a peak at what a massively missed opportunity there was:&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;"The homes of the dabus [the weirdo, rebus-speaking floating worker drones of the city] are deep underground; some Cagers [Sigil citizen] say that the entire torus is a warren of dabus, and that the part of Sigil on the surface is only the face the city shows to the Ring, to travelers. The actual city is a maze of deep tunnels, storehouses, dungeons and corridors...”&lt;/blockquote&gt;&lt;div style="margin-bottom: 0in;"&gt;That's a hell of a tease. The booklet goes on to continue to tease about the possibility throughout the book, detailing places like the Twelve Factols, an underground tavern where drunken obnoxious diners will on occasion force the serving staff to let them traipse into the deep passages that lead into the Catacombs behind warded doors. You hear a lot about the tavern in that passage but nothing about what lies beyond.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;According to the Planewalker wiki this massive underground is only called “UnderSigil” by the Clueless (outworld newbies according to that annoying PS in-game cant), it is mostly known as "down below," "the Catacombs," "the Realm Below," or "the Labyrinths" according to the locals. The mention of it immediately makes me think of the romance of the giant undercities of Tekumel, where the ritual half-millennial clearing and rubbling over of the cities create layer over layer of rich adventure.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Whatever the name it is called (and I am partial to all of them as evocative titles) Torment was the only large-scale exploration of that play area in the setting. Play down underneath in the game simply rocks. Each sub-map of down below just drips with unique flavor and seem ready made for the sub-level punctuation of the sheer mass of a megadungeon.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-P7zVlVmNLAg/TybRCu28IFI/AAAAAAAAEBM/2ACwjVE0WLc/s1600/skull+wall.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-P7zVlVmNLAg/TybRCu28IFI/AAAAAAAAEBM/2ACwjVE0WLc/s320/skull+wall.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;You have a Buried Village under the heaps of the Trash Warrens. You have an entire underworld realm of sentient skeletons, zombies, and ghouls with a unique civilization, the Dead Nations. Another subrealm, the Warren of Thought, dominated by a collective rodent brain with its cranium rat and wererat minions.&amp;nbsp;An animate skull library, the Bones of the Night, lorded over by a kooky wizard. Weird tombs and catacombs a plenty with talking carved heads and unique critters.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Great stuff in other words.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Play in D&amp;amp;D doesn't have revolve around the eponymous dungeon, but it's often at it's best as a game when the agoraphobia is kept under wraps by the comfort of a tight mortared ceiling. It's a shame that UnderSigil wasn't explored further, but I suppose that's what makes Gygax's famous parting words from OD&amp;amp;D ring so true yet again: “why have us do any more imaging for you?”  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Indeed. Go forth and build your own undercity.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-8689394502303498082?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/8689394502303498082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/planescapes-missing-megadungeon.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8689394502303498082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8689394502303498082'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/planescapes-missing-megadungeon.html' title='Planescape&apos;s Missing Megadungeon'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-ClFxxK_KZnY/TybQotZkJUI/AAAAAAAAEBE/w57KTWBvMyU/s72-c/tomb+entrance.jpg' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-8207708657889665565</id><published>2012-01-27T11:28:00.002-06:00</published><updated>2012-01-27T12:09:50.942-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='setting background'/><title type='text'>Factoids of the Hill Cantons: Unique Gear</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/--VpjgoM2MfI/TyLdxYIWtRI/AAAAAAAAEAc/PmM8LB2wUKU/s1600/Aertsen+Market_Scene.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="186" src="http://2.bp.blogspot.com/--VpjgoM2MfI/TyLdxYIWtRI/AAAAAAAAEAc/PmM8LB2wUKU/s400/Aertsen+Market_Scene.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Continuing in my &lt;a href="http://hillcantons.blogspot.com/2012/01/factoids-of-hill-cantons-numismatics.html"&gt;series&lt;/a&gt; &lt;a href="http://hillcantons.blogspot.com/2012/01/factoids-of-hill-cantons-numismatics.html"&gt;of posts&lt;/a&gt; from the &lt;i&gt;Rough Guide to the Hill Cantons,&lt;/i&gt; I present today a piece of the unusual items that a visitor might find in a remote stall in the more exotic markets and trade fairs of the Hill Cantons.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-LJk1BSYJ5BQ/TyLeTNzvNLI/AAAAAAAAEAk/dlZD_l-iU7I/s1600/weaponsandarmor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-LJk1BSYJ5BQ/TyLeTNzvNLI/AAAAAAAAEAk/dlZD_l-iU7I/s200/weaponsandarmor.jpg" width="172" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in; text-decoration: none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;u&gt;&lt;b&gt;Rare Weapons &lt;/b&gt;&lt;/u&gt; &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Poignard of the Overworld&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Cost: 100 suns&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Damage: d4+1&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Weight:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A &amp;nbsp;long, lightweight thrusting knife with a tapering, acutely pointed blade and crossguard forged from  a luminescent green ore from the “falling overworld”. Because of it's properties it can strike otherworldy beings. Usable by Magic Users.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Ostrovan Luft-Pike&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Cost: 40 suns&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Damage: d6+1&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Weight: 15&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A 24-foot hollow steel pike crafted by the weaponsmiths of Ostrovo and employed in the tight  phalanxes of the HC townbands. The pike breaks down into four sections and carried in a leather tube on the march. Always strikes first in first round of melee. The weapon can be used from third rank, but only with sufficient head room (i.e. a terrible weapon in the dungeon). Double damage when receiving a charge.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Petard&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Cost: 300 suns&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Damage: 3d6*&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Weight: 20&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Small conical leather and chain bounded bomb filled with the “Seed of the Sun Lord” (an explosive material whose secrets are tightly controlled and regulated by the temple hierarchy). Typically employed to force a gate or breach a wall in a siege. The device uses a 1-minute fuse. There is a 1 in 6 chance of a dud fuse, necessitating a change out.   &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;If an “18” is rolled, the damage dice explodes, roll another 3d6 and continue rolling if further 18s are scored.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Nettled Club&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Damage: 2-5*&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Cost: 60 suns&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Weight: 5&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;This imported club is made from a woody cactus. Small thorns adorn the head of the club and can easily be broken off. A roll of a natural “20” with this weapon will inject a poison that paralyzes an opponent that fails to save vs. poison for 1-6 rounds.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Bone Dagger&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Cost: 15 suns&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Damage: 1-4&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Weight: .5&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A lightweight dagger made from a single bone claw of a great beast of the south. The hollow edge beneath the claw-point makes it an ideal poison delivery device and as such is a favorite weapon of the Hashasian societies of the Scarlet Sultanate.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-jD-2pv5JDMg/TyLeaJK4fvI/AAAAAAAAEAs/NT7CdPnxAcQ/s1600/petard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="230" src="http://4.bp.blogspot.com/-jD-2pv5JDMg/TyLeaJK4fvI/AAAAAAAAEAs/NT7CdPnxAcQ/s320/petard.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;u&gt;&lt;b&gt;Misc&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Greek Fire&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Cost: 5 suns/ceramic jug&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Damage: 2d8&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Made of naptha and other materials known only to the Society of the Sanguinolent Alchemists. Substitutes for the standard vegetable-based lamp oil of D&amp;amp;D.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Tears of the Atramentous Lady&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Cost: 100 suns/drop&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Small, rounded opaque white crystals said to be formed from the embittered tears of the Celestial Lady herself.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;When consumed roll d10 (add WIS modifier):&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1-3 Hoax. No effect.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;4-6 Heal 3 hit points.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;7-9 Heal 5 hp.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;10 Heal 7 hp. +1 to AC for day.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Radegast's Dark&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Cost: 20 suns/stein&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The Dark is a special dark-as-night ale drawn only at select feastdays in honor of Radegast, the Old God of Hosts, Fermented Drinks, and Magister Ludis. Reportedly has supernatural powers, such as the ability to pass into the “spirit realm”, when enough is drunk to become inebriated. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-9uVdosJicy8/TyLej52ymhI/AAAAAAAAEA0/GnsLaC0rP_w/s1600/radegast-statue.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-9uVdosJicy8/TyLej52ymhI/AAAAAAAAEA0/GnsLaC0rP_w/s320/radegast-statue.jpg" width="236" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;u&gt;&lt;b&gt;Armor&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in; text-decoration: none;"&gt;&lt;b&gt;Half-Plate&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in; text-decoration: none;"&gt;Cost: 140 suns&lt;/div&gt;&lt;div style="margin-bottom: 0in; text-decoration: none;"&gt;Weight: 27&lt;/div&gt;&lt;div style="margin-bottom: 0in; text-decoration: none;"&gt;AC: 5&lt;/div&gt;&lt;div style="margin-bottom: 0in; text-decoration: none;"&gt;Fluted breastplate, groin protection and upper arm guards. Because of advances in metal-working in the HC, cheaper and lighter than full chainmail. The gilded version costs 520 suns.&lt;/div&gt;&lt;div style="margin-bottom: 0in; text-decoration: none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in; text-decoration: none;"&gt;&lt;b&gt;Burgonet&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Cost: 10 suns&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Weight: 3&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The burgonet is a steel helmet characterized by a high combed skull, brow peak, hinged ear pieces and blackened sections.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-8207708657889665565?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/8207708657889665565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/factoids-of-hill-cantons-unique-gear.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8207708657889665565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8207708657889665565'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/factoids-of-hill-cantons-unique-gear.html' title='Factoids of the Hill Cantons: Unique Gear'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/--VpjgoM2MfI/TyLdxYIWtRI/AAAAAAAAEAc/PmM8LB2wUKU/s72-c/Aertsen+Market_Scene.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-3159226976299004202</id><published>2012-01-26T09:24:00.000-06:00</published><updated>2012-01-26T09:24:58.291-06:00</updated><title type='text'>Quid Pro Quo: A Modest Proposal on Restructuring RPG Campaigns</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-6NHhONAaMNU/TyFvyajv29I/AAAAAAAAD-c/xgqGqafUXGk/s1600/kaching.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-6NHhONAaMNU/TyFvyajv29I/AAAAAAAAD-c/xgqGqafUXGk/s320/kaching.jpg" width="249" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I have been intending to do a dramatic restructuring of all of my current campaigns since the dawn of this new year. Swayed by the allure of for-profit gaming models--with all their savvy ways of injecting the almighty invisible hand and multi-level marketing back into our shoddily amateur hobby--I am instituting by February 1 the following tiered pay-to-play system for players in my games:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 505px;"&gt;&lt;colgroup&gt;&lt;col width="126"&gt;&lt;/col&gt;  &lt;col width="80"&gt;&lt;/col&gt;  &lt;col width="273"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="126"&gt;    &lt;b&gt;Member Level&lt;/b&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="80"&gt;    &lt;b&gt;Donation&lt;/b&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="273"&gt;    &lt;b&gt;What You Get&lt;/b&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="126"&gt;    Copper&lt;br /&gt;&lt;/td&gt;   &lt;td width="80"&gt;    FREE&lt;br /&gt;&lt;/td&gt;   &lt;td width="273"&gt;    Nothing, except my scorn...well, that and half your current hit    points!&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="126"&gt;    Silver&lt;br /&gt;&lt;/td&gt;   &lt;td width="80"&gt;    $50&lt;br /&gt;&lt;/td&gt;   &lt;td width="273"&gt;    Re-roll three attributes of your choice—with nine dice!    Rename a monster.&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="126"&gt;    Electrum&lt;br /&gt;&lt;/td&gt;   &lt;td width="80"&gt;    $100&lt;br /&gt;&lt;/td&gt;   &lt;td width="273"&gt;    Two levels in a class of your choice and you get to cheat on    all dice in one session—and get away with it!&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="126"&gt;    Gold&lt;br /&gt;&lt;/td&gt;   &lt;td width="80"&gt;    $500&lt;br /&gt;&lt;/td&gt;   &lt;td width="273"&gt;    Three free random rolls on the Misc magic items chart, gain    three levels, and kill an important, setting-pivotal NPC of your    choice!&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="126"&gt;    Platinum&lt;br /&gt;&lt;/td&gt;   &lt;td width="80"&gt;    $1000&lt;br /&gt;&lt;/td&gt;   &lt;td width="273"&gt;    The Hand of Vecna (pick its powers), gain five levels, and    receive a free T-shirt bearing the motto “Feminist Chicks Dig Me!”&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Membership payment will be accepted in Paypal, Mastercard, cowrie shells, or human chattel form. The lines are open, act now. &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-3159226976299004202?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/3159226976299004202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/quid-pro-quo-modest-proposal-on.html#comment-form' title='26 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/3159226976299004202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/3159226976299004202'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/quid-pro-quo-modest-proposal-on.html' title='Quid Pro Quo: A Modest Proposal on Restructuring RPG Campaigns'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-6NHhONAaMNU/TyFvyajv29I/AAAAAAAAD-c/xgqGqafUXGk/s72-c/kaching.jpg' height='72' width='72'/><thr:total>26</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-5386727034700710176</id><published>2012-01-25T11:43:00.006-06:00</published><updated>2012-01-25T19:03:16.856-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session reports'/><title type='text'>When Murder-Hobos Attack</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-gD5hLNpsYAQ/TyA-MsFvPuI/AAAAAAAAD-M/lcRyPDU0GoU/s1600/ides+of+march.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" src="http://4.bp.blogspot.com/-gD5hLNpsYAQ/TyA-MsFvPuI/AAAAAAAAD-M/lcRyPDU0GoU/s320/ides+of+march.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;There comes a time in every self-respecting sandbox GM's career when the players have to find just how far the boundaries are in the game. They have to walk over to the abyss and jump—or at least make the motions. The darkest abyss isn't the edge of the map, but the one that tests our everyday moral conventions.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I don't begrudge them this. I have had my own share of psycho-tunes behavior as a player, happily carving things in poor critters forehead's Inglorius Basterds-style, running grifts, and generally causing mayhem (almost always “in-town”). Kicking up the amoral-o-meter is part of the terrain that comes with player agency.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Truth be told, there is also a part of me—the same dark space in the soul that savors a right bastard protagonist like Cugel or Flashman—that digs the resulting chaos. I enjoy being surprised as a GM and these moments tend to provide them in spades.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Take last night.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;To the sounds of lightening cracking down around my house and great rocking peals of thunder, I ran my weekly Hill Cantons game on Google Plus. The party--a right motley crew made up of two mountebanks, a pearl-cursed thief, a landsknecht-garbed elf, and a drunken Catholic friar—have been investigating&lt;a href="http://hillcantons.blogspot.com/2012/01/hill-cantons-campaign-tidings.html"&gt; rumors&amp;nbsp;&lt;/a&gt;of a ostensibly-dead rogue named Kugel who has taken up residence in one of the swankiest of manses in town. They have been plugging away at plans for a home invasion for almost two weeks, last night was the delivery.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-eqao5PuIcT4/TyA-d5FdFjI/AAAAAAAAD-U/rJqQnVwDi0c/s1600/murder+hobos.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-eqao5PuIcT4/TyA-d5FdFjI/AAAAAAAAD-U/rJqQnVwDi0c/s320/murder+hobos.jpg" width="245" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Now come the twist(s).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Kugel isn't your garden variety NPC, but the fallen PC of one of the longtime players of the home group. Seeking information about that poor sod, the G+ party reached out to the tabletop players. One player-character, Mandamus, a benign sort (if pedantic) run by the Desert Scribe wrote up a &lt;a href="http://hillcantons.blogspot.com/2012/01/mandamus-erudite-tells-all.html"&gt;funny and inspired in-character tale&lt;/a&gt;.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Another of the home group players, who runs a race and class of “indeterminate origin” (one of them starts with an “a”, ahem), took a decidedly less benign approach to the overtures of the online crowd. He decided—and after grilling him there is a rock solid in-game excuse...err...reason—that he would methodically hunt them down&amp;nbsp;&lt;i&gt;as a GM-run NPC in the G+ sessions&lt;/i&gt;. It was one of those moments when your tough internal question rolls down the ethical slippery slope from “should I allow this?” to “how can I make this evil bit of player mischief work in-game?”&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;And when I say methodically I am not exaggerating, we had a few longish exchanges about his plan and he gave me a fairly-detailed set of written instructions about its execution (no pun intended). There were contingency plans for any number of occasions.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Disguising himself as a potential henchman fighter-type named “Patch”, he ingratiated himself into the party by promising to undercut the Guild of Condotierre's premium rates. Though they saw—said so at the time even—me waving a big ole red flag in their face, the G+ players incredibly hired him on.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Now the real fun begins.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;They tromp down to the back alley behind the manse looking for ingress. In proper old school D&amp;amp;D party manner they order their hireling, Patch, to open the shiny, creepy brass backdoor. He refuses citing an old war wound (part of my instructions). They fire him on the spot.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;To compound matters, moments later they narrowly avoid a two-headed giant dog behind said door. Courageously they suddenly decide to my utter surprise (and secret delight) “to hell with the manse, let's go kill Patch and take his dosh.”   &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Tromping back down the pitch-black alley &lt;i&gt;without a light source&lt;/i&gt;--seriously, I couldn't script something this rich—they run smack dab into Patch's ambush. Perched on a wall deep in the shadows with a bow (and his strange ability to see in the dark) he starts trying to pick them off.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;In the space of a surprise round he has one of the mountebanks—his erstwhile boss--rolling on the &lt;a href="http://hillcantons.blogspot.com/2010/10/new-ways-to-kill-and-be-killed-in-ll-or.html"&gt;Death and Dismemberment table&lt;/a&gt;, narrowly avoiding an untimely death. Between the chaos and the avalanche of crappy rolls the Googlers only scratch Patch and he makes an easy retreat over the rooftops.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Off the rails? Yep. Something that may have me stepping in and stopping the probable cycle of escalation that will erupt-- the G+ party, of course, was swearing revenge last night—with a meta-game intervention? Could be.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;But good, clean treacherous fun all the same? Oh, hell yes.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-5386727034700710176?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/5386727034700710176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/when-murder-hobos-attack.html#comment-form' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/5386727034700710176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/5386727034700710176'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/when-murder-hobos-attack.html' title='When Murder-Hobos Attack'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-gD5hLNpsYAQ/TyA-MsFvPuI/AAAAAAAAD-M/lcRyPDU0GoU/s72-c/ides+of+march.jpg' height='72' width='72'/><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-5110280712100016423</id><published>2012-01-24T11:18:00.005-06:00</published><updated>2012-01-30T11:19:44.576-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='planescape'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming art'/><title type='text'>The Planescape Look</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-XvOswJ-6RC0/Tx7lEpvh0LI/AAAAAAAAD8g/Dc-5OfZKRvE/s1600/planescape+in+the+cage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-XvOswJ-6RC0/Tx7lEpvh0LI/AAAAAAAAD8g/Dc-5OfZKRvE/s320/planescape+in+the+cage.jpg" width="252" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;My Johnny-come-lately exploration of 2e Planescape has gone gangbusters this week. Thanks to hot tips from you fine, but enabling folks, little brown packages from the mail order gods have been rolling in each day.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Contact has left me appreciating much of that old line with only a few tugs of dislike (nothing about that today I am in “jaunty cap” mood). One of the things that really caught me is the conscious attempt to put together a real, unified aesthetic to the products—a shocker for me really since the vast majority of D&amp;amp;D art became so exponentially awful and commercial year after year following the early 80s.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-1mj1wGVB-e8/Tx7lWve4rBI/AAAAAAAAD8o/2Er_vC2o_LU/s1600/ps+sigil.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="193" src="http://1.bp.blogspot.com/-1mj1wGVB-e8/Tx7lWve4rBI/AAAAAAAAD8o/2Er_vC2o_LU/s320/ps+sigil.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;My interest piqued, I went out looking for why TSR had put out such a markedly different feeling and looking line at the time. Fortunately &lt;i&gt;White Wolf&lt;/i&gt; magazine (a painfully pretentious and vapid publication that I feel dirty for having bought legally) had some interesting skinny on its development in issue 43.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-REH1A71D6-I/Tx7n2IR_x6I/AAAAAAAAD9g/8EMUJi0OwqU/s1600/ps+lady.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-REH1A71D6-I/Tx7n2IR_x6I/AAAAAAAAD9g/8EMUJi0OwqU/s320/ps+lady.jpg" width="218" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Of particular interest was an article by the designer himself, Dave “Zeb” Cook, called “Mutating the Planes”. In the piece he talks about the inspiration that went into the month of figuring out what he wanted to do with the new:&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;“I put on my headphones and cued up Pere Ubu, Philip Glass and Alexander Nevsky. For inspiration, I read books: &lt;i&gt;The Dictionary of the Khazars, Einstein’s Dreams &lt;/i&gt;and &lt;i&gt;The Narrow Road to the Deep North&lt;/i&gt;. For fun, there was always...&lt;i&gt;Naked Lunch&lt;/i&gt; to &lt;i&gt;Wolf Devil Woman&lt;/i&gt; [on] the VCR. For some reason, all this started affecting my brain.”&lt;/blockquote&gt;&lt;div style="margin-bottom: 0in;"&gt;How could that go wrong? Reading that I can't help but think about all my peers (and really myself too) lists of  strange disparate influences in Zak's GM questionnaire meme. A right-brained approach to worldbuilding that I can really appreciate.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-R3KFbKSqU50/Tx7lfoiSnoI/AAAAAAAAD8w/Jolupa-4omY/s1600/ps+critter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-R3KFbKSqU50/Tx7lfoiSnoI/AAAAAAAAD8w/Jolupa-4omY/s320/ps+critter.jpg" width="146" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Now back to the actual look Cook envisioned:  &lt;/div&gt;&lt;blockquote class="tr_bq"&gt;“I could think and write about these things, but the setting needed a look. I already had some images in mind--the gloomy prisons of Piranesi’s Le Carceri etchings, Brian Froud’s illustrations and surrealist art. Foolishly, people believed in me, and Dana Knutson was assigned to draw anything I wanted. I babbled, and he drew--buildings, streets, characters and landscapes. Before any of us knew it, he drew the Lady of Pain.”&lt;/blockquote&gt;&lt;div style="margin-bottom: 0in;"&gt;Aha, that's what makes it click.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Giovanni Battista&amp;nbsp;Piranesi's 18th-century flights of fantasy (and note how Carceri becomes a prison plane in the setting) has been a longtime favorite from his multilevel crampedness of the prison sketches to the gloomy ruins of Rome to the grand, weird cityscapes. Look at these fine examples and you can see the inspiration points for the work above.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-uHpTVbx8jFo/Tx7l6KYL7HI/AAAAAAAAD84/LNFb_ccshJI/s1600/Piranesi12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="244" src="http://4.bp.blogspot.com/-uHpTVbx8jFo/Tx7l6KYL7HI/AAAAAAAAD84/LNFb_ccshJI/s320/Piranesi12.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-72YHzm72thA/Tx7mCHiX81I/AAAAAAAAD9A/effW_j4RPbw/s1600/piranesi13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://4.bp.blogspot.com/-72YHzm72thA/Tx7mCHiX81I/AAAAAAAAD9A/effW_j4RPbw/s320/piranesi13.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-DrHPqBklwno/Tx7mTHWw8tI/AAAAAAAAD9I/Q-X-UPCaaUg/s1600/piranesi11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" src="http://4.bp.blogspot.com/-DrHPqBklwno/Tx7mTHWw8tI/AAAAAAAAD9I/Q-X-UPCaaUg/s320/piranesi11.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Brian Froud provoked the same reaction, the “Dark Crystal dude”.  Just take a gander at some of the concept art for that dark muppetish fantasy flick.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ggXnpa498vE/Tx7m1uuG3cI/AAAAAAAAD9Q/o_ZJHuooV2c/s1600/dark+crystal+castle.GIF" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="152" src="http://4.bp.blogspot.com/-ggXnpa498vE/Tx7m1uuG3cI/AAAAAAAAD9Q/o_ZJHuooV2c/s320/dark+crystal+castle.GIF" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-oiKATa49H-M/Tx7m_MBg80I/AAAAAAAAD9Y/G-yx6KLn3nE/s1600/dark+crystal+critter.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-oiKATa49H-M/Tx7m_MBg80I/AAAAAAAAD9Y/G-yx6KLn3nE/s320/dark+crystal+critter.JPG" width="218" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Great stuff.&lt;br /&gt;&lt;br /&gt;I like the idea of thinking hard about all your points of internal visualization and pulling them together into a more coherent whole. It beats the pants off thinking about the art as a secondary thing, at best a pretty bow-tied package to wrap up the real meat of the prose.&lt;br /&gt;&lt;br /&gt;It seems remarkable to me given the "published setting as schlock factory” that was the bread and butter of 2e-era TSR—a departure I have only really encountered again (successfully at least) in the DIY sections of our hobby in the last few years. Bully for that.&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-5110280712100016423?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/5110280712100016423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/planescape-look.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/5110280712100016423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/5110280712100016423'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/planescape-look.html' title='The Planescape Look'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-XvOswJ-6RC0/Tx7lEpvh0LI/AAAAAAAAD8g/Dc-5OfZKRvE/s72-c/planescape+in+the+cage.jpg' height='72' width='72'/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-9147371652800884581</id><published>2012-01-23T13:33:00.002-06:00</published><updated>2012-01-23T13:37:35.191-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='setting background'/><title type='text'>Factoids of the Hill Cantons: Fashion</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-T7hKufha9gw/Tx20x-jPpNI/AAAAAAAAD8Q/4m5wKQHOHMM/s1600/HC+fashion+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-T7hKufha9gw/Tx20x-jPpNI/AAAAAAAAD8Q/4m5wKQHOHMM/s320/HC+fashion+2.jpg" width="263" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Readers will note the recent appearance of my “Factoids” series. The posts are random bits taken from the upcoming &lt;i&gt;Rough Guide to the Hill Cantons&lt;/i&gt;, an assortment of details various and sundry for players in the campaign—some of it even gameable.   &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Though a rough and tumble borderlands, the Hill Cantons doesn't lack for a love of haute fashion (albeit provincial and strange by the jaded standards of the Overkingdom core domains.)  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Beyond the Weird, the clothes still make the man. Whilst in the HC, players will be awarded 1 exp for every 2 suns--&lt;a href="http://hillcantons.blogspot.com/2012/01/factoids-of-hill-cantons-numismatics.html"&gt;that's gp to you otherworld barbarians&lt;/a&gt;--spent on his or her apparel. This bonus is above and beyond that of the exp value of that gold when acquired as treasure.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-k1eHRPD9hyo/Tx21Fp-pY3I/AAAAAAAAD8Y/JU0k2Jmi-RY/s1600/HC+fashion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-k1eHRPD9hyo/Tx21Fp-pY3I/AAAAAAAAD8Y/JU0k2Jmi-RY/s320/HC+fashion.jpg" width="244" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 274px;"&gt;&lt;colgroup&gt;&lt;col width="200"&gt;&lt;/col&gt;  &lt;col width="56"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="200"&gt;&lt;u&gt;Headgear&lt;/u&gt;&lt;/td&gt;   &lt;td width="56"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="200"&gt;Jaunty Cap&lt;/td&gt;   &lt;td width="56"&gt;3 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="200"&gt;Foppish Hat, unbrimmed&lt;/td&gt;   &lt;td width="56"&gt;5 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="200"&gt;Foppish Hat, long-brimmed     &lt;/td&gt;   &lt;td width="56"&gt;6 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="200"&gt;Foppish Hat, ostentatious&lt;/td&gt;   &lt;td width="56"&gt;20 suns     &lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="200"&gt;Burgonet, gilded&lt;/td&gt;   &lt;td width="56"&gt;50 suns&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 264px;"&gt;&lt;colgroup&gt;&lt;col width="157"&gt;&lt;/col&gt;  &lt;col width="89"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;&lt;u&gt;Footwear&lt;/u&gt;&lt;/td&gt;   &lt;td width="89"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;Boots, ghost minotaur     &lt;/td&gt;   &lt;td width="89"&gt;100 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;Boots, frog-demon&lt;/td&gt;   &lt;td width="89"&gt;200 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;Sandals, penitent&lt;/td&gt;   &lt;td width="89"&gt;2 sags&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;Sandals, hypocrite&lt;/td&gt;   &lt;td width="89"&gt;2 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;Shoes, pointy&lt;/td&gt;   &lt;td width="89"&gt;1 sun&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 264px;"&gt;&lt;colgroup&gt;&lt;col width="157"&gt;&lt;/col&gt;  &lt;col width="89"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;&lt;u&gt;Otherwear&lt;/u&gt;&lt;/td&gt;   &lt;td width="89"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;Cod piece, adequate&lt;/td&gt;   &lt;td width="89"&gt;3 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;Cod piece, pronounced     &lt;/td&gt;   &lt;td width="89"&gt;5 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;Cod piece, ostentatious&lt;/td&gt;   &lt;td width="89"&gt;10 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;Bodice, bonelace&lt;/td&gt;   &lt;td width="89"&gt;10 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;Bodice, bejeweled&lt;/td&gt;   &lt;td width="89"&gt;100 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="157"&gt;Thong, chainmail&lt;/td&gt;   &lt;td width="89"&gt;10 suns&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 283px;"&gt;&lt;colgroup&gt;&lt;col width="205"&gt;&lt;/col&gt;  &lt;col width="59"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;&lt;u&gt;Clothing&lt;/u&gt;&lt;/td&gt;   &lt;td width="59"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Landsknecht get-up, serviceable&lt;/td&gt;   &lt;td width="59"&gt;8 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Landsknecht get-up, elaborate&lt;/td&gt;   &lt;td width="59"&gt;15 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Doublet, velvet&lt;/td&gt;   &lt;td width="59"&gt;5 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Doublet, poncy&lt;/td&gt;   &lt;td width="59"&gt;30 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Gown, ball&lt;/td&gt;   &lt;td width="59"&gt;30 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Hairshirt&lt;/td&gt;   &lt;td width="59"&gt;3 sags&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Pantaloons&lt;/td&gt;   &lt;td width="59"&gt;2 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Robe, deo-fox&lt;/td&gt;   &lt;td width="59"&gt;150 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Robe, &lt;a href="http://hillcantons.blogspot.com/2010/10/pelgrane-monster-of-vancian-splendor.html"&gt;pelgrane&lt;/a&gt;&lt;/td&gt;   &lt;td width="59"&gt;300 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Robe, giant sable&lt;/td&gt;   &lt;td width="59"&gt;180 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Robe, sackcloth&lt;/td&gt;   &lt;td width="59"&gt;5 sags&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Skirt, hooped&lt;/td&gt;   &lt;td width="59"&gt;5 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Chiton, Amazon&lt;/td&gt;   &lt;td width="59"&gt;2 suns&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="205"&gt;Toga, black&lt;/td&gt;   &lt;td width="59"&gt;5 suns&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-9147371652800884581?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/9147371652800884581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/factoids-of-hill-cantons-fashion.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/9147371652800884581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/9147371652800884581'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/factoids-of-hill-cantons-fashion.html' title='Factoids of the Hill Cantons: Fashion'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-T7hKufha9gw/Tx20x-jPpNI/AAAAAAAAD8Q/4m5wKQHOHMM/s72-c/HC+fashion+2.jpg' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-2826270943669412768</id><published>2012-01-21T19:18:00.004-06:00</published><updated>2012-01-23T13:35:11.984-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='setting background'/><title type='text'>Factoids of the Hill Cantons: Numismatics</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-9RlJqFE91mE/TxtjgU0f9NI/AAAAAAAAD8A/B4aXT38NWDM/s1600/ancient+coins.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="193" src="http://1.bp.blogspot.com/-9RlJqFE91mE/TxtjgU0f9NI/AAAAAAAAD8A/B4aXT38NWDM/s320/ancient+coins.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Coins Common to the Hill Cantons:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kolo &lt;/b&gt;(slang “Wheel”): large white gold piece stamped with the Sun Lord's Chariot (2-wheeled) equals 10 Suns.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ur-Kolo&lt;/b&gt;: rare coin only circulated by ultra-orthodox sects, same as above but Chariot with 4 wheels, slightly larger worth 12 suns and a lady.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Apricity Crown&lt;/b&gt; (slang “Sun”): D&amp;amp;D gp but 1/10th weight, stamped one side with the Sun Lord dining with the Hyperboreans during his winter repose, the other with the most recent Overking.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Celestial Velkin&lt;/b&gt; (slang “Lady”): D&amp;amp;D sp but 1/10th weight, stamped one side with the Celestial Lady chained to a brick oven (goddess worshipers file the chains off), the other with both moons as crescents.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;b&gt;Sanguinolent Orb&lt;/b&gt; (slang “Sag”): cp (made of a dark red bronze), blank except for a tiny symbolic drop of blood.&amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;div style="margin-bottom: 0in;"&gt;1 wheel =10 suns&lt;br /&gt;1 sun = 10 ladies&lt;br /&gt;1 lady = 10 sags&lt;br /&gt;2 ladies = a two-fer or frowned-upon fun &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-2826270943669412768?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/2826270943669412768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/factoids-of-hill-cantons-numismatics.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2826270943669412768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2826270943669412768'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/factoids-of-hill-cantons-numismatics.html' title='Factoids of the Hill Cantons: Numismatics'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-9RlJqFE91mE/TxtjgU0f9NI/AAAAAAAAD8A/B4aXT38NWDM/s72-c/ancient+coins.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-4846571221009058830</id><published>2012-01-20T09:37:00.002-06:00</published><updated>2012-01-20T10:06:44.162-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conan pickup'/><title type='text'>Random Starting Equipment for Conan/ZeFRS</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-pJPJjSMG0P8/TxmKN8C4UmI/AAAAAAAAD7w/QFx3jCwGrME/s1600/conan+pirate.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-pJPJjSMG0P8/TxmKN8C4UmI/AAAAAAAAD7w/QFx3jCwGrME/s320/conan+pirate.gif" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;It's been a while since posting about Conan/ZeFRS. I'm still plugging away at the second leg of the one-shots. I ran the first one, Mogg's Mountain, four times, even squeezing in a face-to-face game and am still very much in like with the action-packed system.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;And of course that like means that I continue to tinker away with variants. (For more discussion on this game boogie over to the &lt;a href="http://zefrs.proboards101.com/"&gt;ZeFRS discussion board&lt;/a&gt;.)&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;Building off my &lt;a href="http://hillcantons.blogspot.com/2011/12/random-character-generation-for.html"&gt;random character generation system&lt;/a&gt;&amp;nbsp;for the game, I put together a random equipment generator to supplement the simple menu choice from the original game.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;&lt;span style="font-family: inherit;"&gt;What do I Own?&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;All characters are assumed to start with 1d10 bronze coins, plain clothing, sandals, and a large sack. Players can opt to make three picks on any chart below they are eligible to.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;i&gt;Missile Weapon:&lt;/i&gt; Any ranged or throwable weapon of your choice.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;i&gt;Melee Weapon:&lt;/i&gt; Any melee weapon of your choice.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;i&gt;Wealth &lt;/i&gt;(Merchant or Noble only)&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;Roll d10&lt;/span&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 263px;"&gt;&lt;colgroup&gt;&lt;col width="47"&gt;&lt;/col&gt;  &lt;col width="198"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="47"&gt;&lt;span style="font-family: inherit;"&gt;1-5&lt;/span&gt;&lt;/td&gt;   &lt;td width="198"&gt;&lt;span style="font-family: inherit;"&gt;3 gold coins     &lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="47"&gt;&lt;span style="font-family: inherit;"&gt;6-7&lt;/span&gt;&lt;/td&gt;   &lt;td width="198"&gt;&lt;span style="font-family: inherit;"&gt;Ornamental gem worth 5 gold coins&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="47"&gt;&lt;span style="font-family: inherit;"&gt;8&lt;/span&gt;&lt;/td&gt;   &lt;td width="198"&gt;&lt;span style="font-family: inherit;"&gt;Ornamental Cloak&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="47"&gt;&lt;span style="font-family: inherit;"&gt;9&lt;/span&gt;&lt;/td&gt;   &lt;td width="198"&gt;&lt;span style="font-family: inherit;"&gt;Silk Shirt&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="47"&gt;&lt;span style="font-family: inherit;"&gt;10&lt;/span&gt;&lt;/td&gt;   &lt;td width="198"&gt;&lt;span style="font-family: inherit;"&gt;Fancy Robe&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;&lt;span style="font-family: inherit;"&gt;Gear&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;Roll d10&lt;/span&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 283px;"&gt;&lt;colgroup&gt;&lt;col width="42"&gt;&lt;/col&gt;  &lt;col width="224"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="42"&gt;&lt;span style="font-family: inherit;"&gt;1-3&lt;/span&gt;&lt;/td&gt;   &lt;td width="224"&gt;&lt;span style="font-family: inherit;"&gt;5 torches (flint/tinder box) and backpack&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="42"&gt;&lt;span style="font-family: inherit;"&gt;4-6&lt;/span&gt;&lt;/td&gt;   &lt;td width="224"&gt;&lt;span style="font-family: inherit;"&gt;100' rope &amp;amp; grapple&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="42"&gt;&lt;span style="font-family: inherit;"&gt;7-10&lt;/span&gt;&lt;/td&gt;   &lt;td width="224"&gt;&lt;span style="font-family: inherit;"&gt;Riding horse&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;&lt;span style="font-family: inherit;"&gt;Light Armor&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;Roll d10&lt;/span&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 276px;"&gt;&lt;colgroup&gt;&lt;col width="41"&gt;&lt;/col&gt;  &lt;col width="217"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="41"&gt;&lt;span style="font-family: inherit;"&gt;1-7&lt;/span&gt;&lt;/td&gt;   &lt;td width="217"&gt;&lt;span style="font-family: inherit;"&gt;Jack     &lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="41"&gt;&lt;span style="font-family: inherit;"&gt;8-10&lt;/span&gt;&lt;/td&gt;   &lt;td width="217"&gt;&lt;span style="font-family: inherit;"&gt;Brigandine     &lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;i&gt;Medium Armor&lt;/i&gt; (Warrior or Freebooter only)&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;Roll d10&lt;/span&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 171px;"&gt;&lt;colgroup&gt;&lt;col width="42"&gt;&lt;/col&gt;  &lt;col width="111"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="42"&gt;&lt;span style="font-family: inherit;"&gt;1-5&lt;/span&gt;&lt;/td&gt;   &lt;td width="111"&gt;&lt;span style="font-family: inherit;"&gt;Breastplate&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="42"&gt;&lt;span style="font-family: inherit;"&gt;6-7&lt;/span&gt;&lt;/td&gt;   &lt;td width="111"&gt;&lt;span style="font-family: inherit;"&gt;Hauberk&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="42"&gt;&lt;span style="font-family: inherit;"&gt;8-10&lt;/span&gt;&lt;/td&gt;   &lt;td width="111"&gt;&lt;span style="font-family: inherit;"&gt;Shirt, ring or scale&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;&lt;span style="font-family: inherit;"&gt;Helmet&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;Roll d10&lt;/span&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 170px;"&gt;&lt;colgroup&gt;&lt;col width="41"&gt;&lt;/col&gt;  &lt;col width="111"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="41"&gt;&lt;span style="font-family: inherit;"&gt;1-6&lt;/span&gt;&lt;/td&gt;   &lt;td width="111"&gt;&lt;span style="font-family: inherit;"&gt;Barbutte     &lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="41"&gt;&lt;span style="font-family: inherit;"&gt;7-9&lt;/span&gt;&lt;/td&gt;   &lt;td width="111"&gt;&lt;span style="font-family: inherit;"&gt;Basinet     &lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="41"&gt;&lt;span style="font-family: inherit;"&gt;10&lt;/span&gt;&lt;/td&gt;   &lt;td width="111"&gt;&lt;span style="font-family: inherit;"&gt;Armet&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;&lt;span style="font-family: inherit;"&gt;Shield&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="font-family: inherit;"&gt;Roll d10&lt;/span&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 171px;"&gt;&lt;colgroup&gt;&lt;col width="42"&gt;&lt;/col&gt;  &lt;col width="111"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="42"&gt;&lt;span style="font-family: inherit;"&gt;1-4&lt;/span&gt;&lt;/td&gt;   &lt;td width="111"&gt;&lt;span style="font-family: inherit;"&gt;Buckler&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="42"&gt;&lt;span style="font-family: inherit;"&gt;5&lt;/span&gt;&lt;/td&gt;   &lt;td width="111"&gt;&lt;span style="font-family: inherit;"&gt;Spiked shield&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="42"&gt;&lt;span style="font-family: inherit;"&gt;6-9&lt;/span&gt;&lt;/td&gt;   &lt;td width="111"&gt;&lt;span style="font-family: inherit;"&gt;Standard shield&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="42"&gt;&lt;span style="font-family: inherit;"&gt;10&lt;/span&gt;&lt;/td&gt;   &lt;td width="111"&gt;&lt;span style="font-family: inherit;"&gt;Great shield&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-4846571221009058830?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/4846571221009058830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/random-starting-equipment-for.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4846571221009058830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4846571221009058830'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/random-starting-equipment-for.html' title='Random Starting Equipment for Conan/ZeFRS'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-pJPJjSMG0P8/TxmKN8C4UmI/AAAAAAAAD7w/QFx3jCwGrME/s72-c/conan+pirate.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-9134421137065418702</id><published>2012-01-19T13:42:00.002-06:00</published><updated>2012-01-19T13:51:25.505-06:00</updated><title type='text'>Jumping on Zak's Q&amp;A Wagon</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Twist my arm. Here's my entry in &lt;a href="http://dndwithpornstars.blogspot.com/2012/01/gm-questionnaire.html"&gt;this meme-thon&lt;/a&gt;.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I've actually enjoyed reading through others' entries, interesting windows into how and why people run their games.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;1. If you had to pick a single invention in a game you were most proud of what would it be?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I invented false modesty—and it worked! I also rather like the pointcrawl thing I stole and adapted from brighter lights.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;2. When was the last time you Gmed?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Tuesday evening I ran a HC session on Google Plus...well...sort of, it was a case of ludus interreptus.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;3. When was the last time you played?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Last Thursday night with my dwarf Xhomar the Contumelious in “Keep on the Carcosan Borderlands” run by Roger Burgess.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;4. Give us a one-sentence pitch for an adventure you haven't run but would like to&lt;/i&gt;.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;The players are in charge of a train of humongous land-barges (big giant-wheeled wagons with sails and the whole business), a caravan or group of refugees, and must cross this vast piece of virtually unknown land akin to Vance's Planet of Adventure. It's all about picaresque travel but with an edge of raw survival to it. Explore foolishly or without enough rigor and the group perishes bit by bit.&lt;br /&gt;&lt;br /&gt;Either that or a Black Ziggarut. Dunno.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;5. What do you do while you wait for players to do things?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Make up just-in-time details or bliss out.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;6. What, if anything, do you eat while you play?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Face-to-face: sweet and salty things. G+: eat nothing, but sweet, sweet wine.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;7. Do you find GMing physically exhausting?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Actually the total opposite, I almost always get an adrenaline buzz after I get over the pre-game stage fright thing.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Trying to sell his party-mates into slavery in order to get access to the Keep. Or maybe it was convincing the local peasants that rubbing a dwarf's head was good luck—and that they should pay good money to do so.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;9. Do your players take your serious setting and make it unserious? Vice versa? Neither?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;My campaigns run the seriousness gamut with the Domain Game being perhaps the most serious—but they all have big, heaping platefuls of the seriously unserious. The players tend to amp up both ends of that spectrum.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;10. What do you do with goblins?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Re-skin them into something wholly else. I guess I don't do standard monsters other than giant animals and the undead anymore, nothing doctrinal about it just part of my creation fun.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I do a crazy amount of reskinning of non-fictional sources below all the gonzo. Just read a dry-as-toast but useful-as-all-hell monograph on the logistics of Alexander's army for figuring out the real nitty gritty on how an army would actually move and what it would look and feel like for the Domain Game.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;12. What's the funniest table moment you can remember right now?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;a href="http://dndwithpornstars.blogspot.com/2011/09/keep-cheat-sheet-tekumel-violence.html"&gt;This incident&lt;/a&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;of player vs. player violence under the streets of Jakalla. But only afterwards.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Microscope &lt;/i&gt;by Ben Robbins (the West Marches guy). I've been trying to wrap my head around a mini-game in which players (or outsiders from the Internet ether) help co-create world-building parts of your campaign and was picking through it for inspiration.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-vDZknBt1G_U/TxhyBZtaVdI/AAAAAAAAD7o/i1NXYy_u4-0/s1600/Jeffrey+jones.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-vDZknBt1G_U/TxhyBZtaVdI/AAAAAAAAD7o/i1NXYy_u4-0/s320/Jeffrey+jones.jpg" width="238" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;14. Who's your idea of the perfect RPG illustrator?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Tough one, probably a dead Russian like Ivan Bilibin or Nicholas Roerich or in other moods Frazzeta and Jeffrey Jones (see above). But of those actually living and breathing maybe Justin Sweet or Jon Hodgson.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;15. Does your game ever make your players genuinely afraid?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;No, come on. Suspense and a few chills maybe, but who has real fear in a make-believe game?&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;16. What was the best time you ever had running an adventure you didn't write? (If ever)&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Castle Amber back in the day. We didn't know Clark Ashton Smith from shinola, but damn did that ambiance click for us. A nice long mini-campaign with the Averoigne sandbox part too.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;17. What would be the ideal physical set up to run a game in?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It would be like on the Hindenberg, yet without all the burn-up-in-a-fiery-explosion hydrogen and the Nazis. And like The Sword would be playing there, but all quiet so the group could hear me.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;18. If you had to think of the two most disparate games or game products that you like what would they be?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;TSR's &lt;i&gt;Conan&lt;/i&gt; and &lt;i&gt;Pendragon &lt;/i&gt;(perhaps the Gloranthan variant &lt;i&gt;Pendragon Pass&lt;/i&gt; really). One makes me want to see players wrestling giant serpents with their mighty-thews and pissing their riches away before the next entirely non-chronological order; the other makes me want the steady and deep “long game”. One day I will reconcile these distant urges.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;19. If you had to think of the most disparate influences overall on your game, what would they be?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The Hussite wars in Bohemia plus Vance, CAS and Leiber. With a touch or two of the Darklands rpg, Wodehouse, and Jonathan Swift. Lathered on with the big sweep of those grand old campaigns of miniature wargaming like Tony Bath's Hyboria and the Castles &amp;amp; Crusades Society.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;20. As a GM, what kind of player do you want at your table?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Clever, imaginative, easy with the laugh, who doesn't get hung up on gaming probabilities rather than just enjoying themselves explore. And must like long walks on the beaches. And dogs.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;21. What's a real life experience you've translated into game terms?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;My years living in northern Slovakia as a direct inspiration for parts of the Hill Cantons.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;22. Is there an RPG product that you wish existed but doesn't?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A big-ass thick hardbound volume of never-published (or rarely seen) letters and behind-the-scene notes and other primary documents from all the OG pioneers: Arneson, Barker, Gygax, etc. That and the Jakallan Underworld for Petal Throne.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I am generally in the closet, except with those I know who read speculative fiction. Game of Thrones was a good opening for those conversations.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-9134421137065418702?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/9134421137065418702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/jumping-on-zaks-q-wagon.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/9134421137065418702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/9134421137065418702'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/jumping-on-zaks-q-wagon.html' title='Jumping on Zak&apos;s Q&amp;A Wagon'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-vDZknBt1G_U/TxhyBZtaVdI/AAAAAAAAD7o/i1NXYy_u4-0/s72-c/Jeffrey+jones.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-3160691567790405118</id><published>2012-01-18T11:53:00.003-06:00</published><updated>2012-01-18T11:54:52.046-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='session reports'/><title type='text'>Mandamus the Erudite Tells All</title><content type='html'>&lt;div style="margin-bottom: 0in;"&gt;It's been amusing to watch the new FLAILSNAILS players react to the &lt;a href="http://hillcantons.blogspot.com/2012/01/hill-cantons-campaign-tidings.html"&gt;newly-constituted rumor mill in the HC campaign&lt;/a&gt;. Particularly funny, in an inside-baseball way, has been how they have picked up on the presumed undead rising of one of the deceased PCs from the home game.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Before we had an abrupt case of ludus interreptus last night, they were duly casing the supposed townhouse stomping grounds of the risen Kugel (formerly played by Brad of &lt;a href="http://crushingskulls.blogspot.com/"&gt;Crushing Skulls &lt;/a&gt;notoriety).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;An interesting twist was them trying to track down and get information from the PCs of the home group. Their attempt to bribe the low-down from Mandamus (aka &lt;a href="http://supergalacticdreadnought.blogspot.com/"&gt;the Desert Scribe&lt;/a&gt;) produced this “too  rich not to post” response:  &lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Mandamus is not a common Adventurer interested in anything as crass as Filthy Lucre; instead, he is a scholar seeking Knowledge.&amp;nbsp; Therefore, after boring these out-of-town treasure-seekers with a 20-minute lecture on how trade imbalances caused by an excessive gold supply led to the collapse of the Fourth Dynasty, Mandamus agrees to share his knowledge of Kugel the Lucky in exchange for any scrolls or books they might find in the townhome of the Lady Szara:&lt;br /&gt;&lt;br /&gt;“The Lady was very knowledgeable about History and Culture, subjects unappreciated by the common folk of Marlanhk.&amp;nbsp; We had long, enjoyable conversations regarding Philosophy and the proper place of the lower classes.&amp;nbsp; Her home was elegantly furnished, and she had a solemn old manservant who greeted us when we would enter.&amp;nbsp; Unfortunately, after she engaged my consulting services regarding recovery of a certain Antique, she failed to acknowledge the exclusivity of our contract and sent out various Rabble on similar missions.&amp;nbsp; We ultimately ended our relationship after my underlings and I had an unfortunate Incident with said Rabble.&amp;nbsp; Rumors abound that the Lady is what is known as a Stirgoi--a sort of living dead similar to a vampire--but learned folk such as myself have no truck with such superstition.&lt;br /&gt;&lt;br /&gt;“Kugel was a lucky man, and Lady Tyche blessed him with her favor.&amp;nbsp; Kugel was a wonderful traveling companion who always seemed to obtain the best deals when it came to transportation or lodging.&amp;nbsp; Kugel was a quite snappy dresser, clad in the latest styles from the South.&amp;nbsp; Kugel was a trustworthy fellow, and other folk would often lend him horses and a wagon or a bag of gold as if he didn't even ask for it.&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-mb7-ffx8-TM/TxcGvsuHRII/AAAAAAAAD7g/LVlVfmsYbBc/s1600/Ghost+minotaur.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-mb7-ffx8-TM/TxcGvsuHRII/AAAAAAAAD7g/LVlVfmsYbBc/s1600/Ghost+minotaur.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Dreaded Ghost Minotaur of the HC&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;Kugel was a nimble lad, evading ancient Mechanisms with ease in the various ruins we explored.&amp;nbsp; Kugel was a brave fellow, charging into battle and dispatching foes with alacrity.&amp;nbsp; Kugel was a lucky man--he spun the Black and Red Wheel in the Hall of the Mountain King without a second thought and lived.&amp;nbsp; Kugel was a deliberate man, who carefully considered all his choices before taking action.&amp;nbsp; Kugel was a learned man; we would often discuss Metaphysics and the Theology of the Sun God.&lt;br /&gt;&lt;br /&gt;"All too soon, however, Lady Tyche has need of Kugel's luck herself.&amp;nbsp;&amp;nbsp;One day as I directed our expedition beneath the Hall of the Mountain King, Kugel found a Magnificent Helm which he knew belonged on his head.&amp;nbsp; Kugel loved that helmet so much he would wear it all the time--he even slept in it.&amp;nbsp;&amp;nbsp;This wonderful headgear enhanced Kugel's qualities even more, and he became my most trusted subordinate as we explored the ancient halls of the Hyperboreans.&amp;nbsp;&amp;nbsp;On the day Lady Tyche called him to her side, we were far beneath the ruins of the Hall.&amp;nbsp; As we entered a room in search of artifacts to ship back to the University, an incredibly large specimen of&amp;nbsp;&lt;i&gt;Albus Tauri&lt;/i&gt; rared up and threatened the group.&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Heedless of the danger, Kugel lowered his helmet-clad head and charged the beast.&amp;nbsp; Milk-white blood sprayed everywhere as Kugel eviscerated the ghostly white man-bull, saving my underlings from harm and saving me from having to step in and save them.&amp;nbsp; Unfortunately, the albino minotaur was able to get in a killing blow of its own, and fair Kugel shuffled off this Mortal Coil.&amp;nbsp; Although he was lucky, Tyche herself had need of Kugel's good fortune, and she summoned him to her House.&lt;br /&gt;&lt;br /&gt;"We brought back the body and paid for him to be buried according to the rites of the Sun Lord (reformed).&amp;nbsp; Since then, I've heard those in the streets of Marlanhk invoke Kugel's name--usually in somewhat disreputable situations such as games of Chance, when trying to evade Authorities, or regarding settlement of a Debt.&amp;nbsp;&amp;nbsp;The cries of 'Kugel, you cheat!' or 'Come back here, Kugel!' or 'Kugel, you owe me!' never fail to bring a smile to my face."  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Gotta love this game. &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-3160691567790405118?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/3160691567790405118/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/mandamus-erudite-tells-all.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/3160691567790405118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/3160691567790405118'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/mandamus-erudite-tells-all.html' title='Mandamus the Erudite Tells All'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-mb7-ffx8-TM/TxcGvsuHRII/AAAAAAAAD7g/LVlVfmsYbBc/s72-c/Ghost+minotaur.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-3503963362239579350</id><published>2012-01-18T08:52:00.002-06:00</published><updated>2012-01-18T08:54:23.318-06:00</updated><title type='text'>The Wikipedia Scab Line is Open</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-grFbLjWsy3M/Txbciwia3YI/AAAAAAAAD7Y/sceQ2swf5Wc/s1600/scab+crossing.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-grFbLjWsy3M/Txbciwia3YI/AAAAAAAAD7Y/sceQ2swf5Wc/s320/scab+crossing.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Will someone please stand-up for the poor entertainment industry?  Corporations are people too. As a well-coiffed man recently opined, just because you were born in a lawyer's office and are incorporeal doesn't mean you don't have rights.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Ya basta.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Today's vicious assault on Freedom should not go unchecked. The Wikipedia barons have decided that you shouldn't have access to vital information today in pursuit of their anti-SOPA agenda. How can one check up on the details of the Sepoy Mutiny, wombat mating rituals, Liz Taylor's second husband, and other necessary facts in the next 24 hours?  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Friends, I learned one thing from my years as a union man: the awesome power of scabbing. So today I offer this vital service: ask me any question you'd normally turn to Wikipedia for it and I will answer it--110 percent accuracy guaranteed!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-3503963362239579350?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/3503963362239579350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/wikipedia-scab-line-is-open.html#comment-form' title='29 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/3503963362239579350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/3503963362239579350'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/wikipedia-scab-line-is-open.html' title='The Wikipedia Scab Line is Open'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-grFbLjWsy3M/Txbciwia3YI/AAAAAAAAD7Y/sceQ2swf5Wc/s72-c/scab+crossing.jpg' height='72' width='72'/><thr:total>29</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-2110490412057856692</id><published>2012-01-17T11:21:00.000-06:00</published><updated>2012-01-17T11:21:28.747-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='open world'/><title type='text'>Hill Cantons Campaign Tidings</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The last few weeks have seen 15 new players introduced to my eponymous home campaign. It's been rollicking good fun and I find myself shaking off some of the inertia around the campaign and stretching my creativity more in that setting.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;One of the most interesting bits about the new play is watching players start to want to dig into the &lt;a href="http://hillcantons.blogspot.com/2010/11/introducing-mystery-and-legend-into_05.html"&gt;layers of mysteries&lt;/a&gt; I am so inordinately fond of. That kind of out-of-session info-sharing and questioning is one of the most welcome development of open world campaigning.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;To help facilitate that I've set up two new fronts: 1. a Google Plus page (you can find it and encircle it on G+ by searching for “Hill Cantons”) to help serve as a clearinghouse for player chatter and wheelings and dealings; and 2. a weekly feature that will appear both here and there giving the a list of fresh rumors, obfuscations, tall tales, and news from the Cantons (below being the first installment).  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-WeuIfvDuWcQ/TxWt5MSRjeI/AAAAAAAAD7Q/ncWtaytoUe0/s1600/albrecht-altdorfer-triumphzug-kaiser-maximilian-00083.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-WeuIfvDuWcQ/TxWt5MSRjeI/AAAAAAAAD7Q/ncWtaytoUe0/s320/albrecht-altdorfer-triumphzug-kaiser-maximilian-00083.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Month of the Black Goat, Year 42,412&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The &lt;b&gt;Horned Oracle&lt;/b&gt; has revealed that the otherworldly, mightily-armored zealot who carried off the famed bugslayer, &lt;b&gt;Terminaxe&lt;/b&gt;, has fallen in battle in a distant bog in the Elsewhere Planes. The &lt;b&gt;Order of the Brothers of the Other Mother&lt;/b&gt; have offered a copious bounty for a brave soul to return it back to this world—and the local Ur-Abbey of course.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Bonelace-makers, Garlmongers, and Nagsmen from all around the Cantons have converged on the town of &lt;b&gt;Ostrovo &lt;/b&gt;for a three-day market fair. It is said that the unlikely confab of crafts is a front for a meeting of the heretical &lt;b&gt;Evening Star Society&lt;/b&gt;. But you didn't hear that from me.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The &lt;b&gt;Waldgraf vin Scadenfreude&lt;/b&gt;, that contumelious hothead, is this week at the Dome of Supernal Dealings reportedly hiring on at triple pay Guild rates for an expedition to hunt the dreaded Voormis beyond the Weird.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Kugel the Lucky&lt;/b&gt;--a foppish thief famous for his expeditions into the Hall of the Hyperboreans and his inadequate survival sense--has taken up residence at the old vacated townhouse of the Lady Szara. Strangely his death was commemorated by his one-time friend and expedition member, &lt;b&gt;Mandamus the Erudite&lt;/b&gt;, in a one-hit wonder ballad (made famous by Thorrgrim the Skald) a year ago. It is said that he only leaves the manse after sundown.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Frantisek&lt;/b&gt;, also known as the Striped Mage, has raised his reward for the acquisition of the bejeweled &lt;b&gt;Cod Piece of Radegast&lt;/b&gt; (the Old God of fermented drinks, hosts, and magister ludi) to 1500 gp. It is rumored to lie “somewhere in the Slumbering Ursine Dunes.”&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-2110490412057856692?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/2110490412057856692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/hill-cantons-campaign-tidings.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2110490412057856692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2110490412057856692'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/hill-cantons-campaign-tidings.html' title='Hill Cantons Campaign Tidings'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-WeuIfvDuWcQ/TxWt5MSRjeI/AAAAAAAAD7Q/ncWtaytoUe0/s72-c/albrecht-altdorfer-triumphzug-kaiser-maximilian-00083.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-4764460721794543540</id><published>2012-01-16T13:59:00.004-06:00</published><updated>2012-01-30T11:19:57.692-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='planescape'/><title type='text'>Planescape oh the Torment</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;Whipping up a batch of fresh New Year's resolutions early this month, I treated myself to breaking last year's most successful one: thou shalt not play computer games. For an entire year—with the notable lapse with obsessing about uniting the wild Orlanthi clans of Dragon Pass over my Iphone screen—it was a resolution that I not only accomplished, but thrived under.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Computer games—especially the ultra-layered and complex strategy games like &lt;i&gt;Europa Universalis&lt;/i&gt; and its love-children—and I have a long history of love/hate. Predictably, I will load one up, getting increasingly drawn in, having great fun at first and then minutely and gradually it turns to something isolating and chore-like.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Stopping cold turkey, a relatively easy thing to do given the tendency of cprgs to become lifeless, cut-scene-dominated railroads these days, freed up more time for an activity that energizes me: face-to-face gaming (and it's close-enough equivalent on Google Plus).&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;What kind of gaming crack could send my packing back to a computer screen?  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-4V93XwL0vmI/TxSBj8mnHyI/AAAAAAAAD7I/KRUjM0uE7D8/s1600/Planescape.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-4V93XwL0vmI/TxSBj8mnHyI/AAAAAAAAD7I/KRUjM0uE7D8/s320/Planescape.jpg" width="250" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Planescape:_Torment"&gt;Planescape Torment&lt;/a&gt;, &lt;/i&gt;a game I avoided for years despite my longstanding love for the &lt;i&gt;Baldur's Gates&lt;/i&gt; and &lt;i&gt;Icewind Dales&lt;/i&gt;—my only real connection to D&amp;amp;D for decades. Never a big fan of the hokey AD&amp;amp;D extra-planar hooha, the setting sounded as appealing as that famous trainwreck &lt;i&gt;Dragonlance &lt;/i&gt;to my ears.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I was wrong. Not only is it a great, mostly non-linear game with relatively deep rich layers, but I found it actually inspiring my campaign neurons rather than just glazing them over. A number of ideas intrigued me about the game enough that I want to find a home for them back in my face-to-face gaming:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Scrodinger's Character. &lt;/b&gt;In Torment your PC's attributes emerges during actual play than in pre-game chargen--a game concept that &lt;a href="http://zzarchov.blogspot.com/2009/06/schrodingers-character.html"&gt;Zzarchov employs in &lt;i&gt;Neo-Geek Revival&lt;/i&gt;&lt;/a&gt;. While not being a big fan of D&amp;amp;D's alignment, I did dig the idea of starting as Neutral through your own choices developing into another. It gives alignment a dynamism, more like a vector, that seems more satisfying and resonant with human character then just picking one at the beginning and staying within its confines unless you make a major transgression.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Likewise the idea of picking class during play, you start as a fighter and can move into other classes as you interact with NPCs and make choices, appealed to me. Granted both ideas I explored somewhat with my zero-level rules, but possibly something to be toyed with in later level play.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Extra-planar Hub City. &lt;/b&gt;With the growing energy around open world play with FLAILSNAILS and Google+ gaming, this idea has more appeal to me. I still am not a big fan of the AD&amp;amp;D idea of a multiverse but a cherry-picking of some of the more interesting planes coupled with gates into other campaign worlds on the prime sound like something I'd like to develop.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Spells and Gear with Flavor. &lt;/b&gt;This was a big one for me as it's one of the areas I feel like I have to stretch my creativity more. I want a world were magic is steeped more in the specific feel of the setting, where spell names and effects frame around a character's doctrine. Where even a re-skinned Magic Missile, Reign of Anger, drips flavor.   &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I also want more items like charms made from hardened blood clots and parasitic flies that melt on your tongue and weapons that hold strange backstories and an array of unusual powers and curses.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;(If folks are interested I have compiled and edited two documents totaling over a 100 pages all the descriptions and AD&amp;amp;D tabletop mechanics of the magic items, weird gear and unique spells. Bestiary coming next. Drop me an email if you are interested.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Curious to hear if others have been inspired by the game or another of its cousins. If you have ported back a piece or large section for your own tabletop game.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Now back to Baator.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-4764460721794543540?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/4764460721794543540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/planescape-oh-torment.html#comment-form' title='26 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4764460721794543540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4764460721794543540'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/planescape-oh-torment.html' title='Planescape oh the Torment'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-4V93XwL0vmI/TxSBj8mnHyI/AAAAAAAAD7I/KRUjM0uE7D8/s72-c/Planescape.jpg' height='72' width='72'/><thr:total>26</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-268118494454545218</id><published>2012-01-16T09:20:00.000-06:00</published><updated>2012-01-16T09:20:10.408-06:00</updated><title type='text'>The Mountain Top</title><content type='html'>Dr. King's last speech, the next day he was gunned down as he prepared to march in support of the striking Memphis sanitation workers. Holiday gaming content to resume in a bit.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/o0FiCxZKuv8/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/o0FiCxZKuv8&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/o0FiCxZKuv8&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/i1LgTXh23Sc/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/i1LgTXh23Sc&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/i1LgTXh23Sc&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-268118494454545218?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/268118494454545218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/mountain-top.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/268118494454545218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/268118494454545218'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/mountain-top.html' title='The Mountain Top'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-2252157785727213521</id><published>2012-01-14T10:30:00.004-06:00</published><updated>2012-01-14T10:33:36.777-06:00</updated><title type='text'>Death-Defying Feats of Wonder</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-fd4Tw7bmtBI/TxGtdWw1IaI/AAAAAAAAD7A/VKTLRF-0Kvs/s1600/Evel+fucking+Knievel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="199" src="http://4.bp.blogspot.com/-fd4Tw7bmtBI/TxGtdWw1IaI/AAAAAAAAD7A/VKTLRF-0Kvs/s320/Evel+fucking+Knievel.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I am a day late. It's unclear whether I am a dollar short.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;At the end of yesterday's &lt;a href="http://hillcantons.blogspot.com/2012/01/fickle-art-of-gm-improv.html"&gt;post on GM improv&lt;/a&gt;, I promised an absurdly silly stunt-challenge. Here it is, I will be defying Thantos himself in a feat of derring-do. Naw, I am not going to jump Snake River Canyon, at least not today.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Here's the pitch:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I will need four volunteers from the (virtual) audience. Preferably four stalwart souls with FLAILSNAILS characters. You there, sir, with the foppish hat and black toga, you will do nicely.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Wednesday or Thursday of next week at 8:30 Central US time I will meet you in the Google Plus game arena. I will prepare no map, no encounter, no plot line, nothing. I will be meeting this challenge armed only with my home setting, the HC.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Two hours before said time—nay, a mere 20 minutes before—each volunteer will send me my clues for running the game, in order:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;/div&gt;&lt;ol&gt;&lt;li&gt;An adventure hook.&lt;/li&gt;&lt;li&gt;A second adventure hook.&lt;/li&gt;&lt;li&gt;Three locales (building, cave, ship, what have you) where said hooks can play out.&lt;/li&gt;&lt;li&gt;A mac-guffin.&lt;/li&gt;&lt;/ol&gt;Further, each will also provide me one flavor detail of high weirdness that I must incorporate into the game.&lt;br /&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A show of hands from the volunteers. &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-2252157785727213521?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/2252157785727213521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/death-defying-feats-of-wonder.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2252157785727213521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2252157785727213521'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/death-defying-feats-of-wonder.html' title='Death-Defying Feats of Wonder'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-fd4Tw7bmtBI/TxGtdWw1IaI/AAAAAAAAD7A/VKTLRF-0Kvs/s72-c/Evel+fucking+Knievel.jpg' height='72' width='72'/><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-6335046628290878457</id><published>2012-01-13T12:58:00.001-06:00</published><updated>2012-01-13T13:01:21.415-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GM technique'/><title type='text'>The Fickle Art of GM Improv</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;“Let's make it perfect, then cut it.”&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;That's a quip Stephen Colbert often makes to his writing staff. It shows, the program stays more funny than not.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;While in blogging I settle for the merely good--the enemy of the perfect--the process feels much of the same. Often I will sit down, intending to write about one subject, get halfway through, revise it a few times and then just spike it. This started as a “GM lessons learned” rundown gleaned from running and playing on Google Plus. The problem is that the Constantcon boom is an embarrassment of riches, the lessons are too thick and many to deal with in one post.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Last night's half-assing it as an improbable dwarf, Xhomar the Contumelious, in Roger B's “Keep on the Carcosan Borderlands” game marked my 30th session. That's about twice as many games as I seem to marshal per year face-to-face—in half the time.  I've run about two dozen games in four settings with as many players revolving in and out and had the fortune to play in eight other worlds.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Since I set out with the explicit goal of learning more about the art of running a game from the experience, it's a lot to wrap my head around. This post is the beginning of that process; it laser focuses on one set of lessons from the perilous art of GM improv.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-GRHFkHOeRzU/TxB8SKjQK7I/AAAAAAAAD64/Vvd4b9h9dY8/s1600/tihomirov_theatre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="244" src="http://2.bp.blogspot.com/-GRHFkHOeRzU/TxB8SKjQK7I/AAAAAAAAD64/Vvd4b9h9dY8/s320/tihomirov_theatre.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I would hazard a guess that every GM worth their salt recognizes the need for improvisation. My observation is that not everyone raises from it though from a necessary evil or a stop-gap measure to an art. I don't claim to be an expert, but here are some points I feel like I am starting to grok about that art:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Explore Improv Theater.&lt;/b&gt; One of my legs-up as a GM is that I did improv in my late teen and early adult years. While there are a number of techniques that are not at all useful to being a GM—and some that are wholly unique to a game (see points below)—it doesn't hurt to at the least check out a few online sources. The goal is to increase your comfort level with it as a conscious exercise.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Yes and...&lt;/b&gt; Stop worrying and embrace player co-creation of your world. Take a small detail offered by a player and embroider the hell out of it.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Last night my huckster of a dwarf decided that since dwarves were rare in Roger's world that rubbing the forehead of a dwarf would be a luck-producing superstition that little folk would pay good coin to do. Instead of nixing such a self-serving detail, he went with it and then added his own details as the hustle played out. This is the art of “yes and...” that you will see repeated over and over in theater improv lists.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;If something rubs you the wrong way, try not to veto it outright. Try to run with it or at least twist it during the “and...” part to be a further interesting contingency—or challenge.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Often if you find yourself stumped for an improv detail, try pushing the question back on the player--and then fall back on “yes and...” embroidering. “What do you think the Sun Lord priests would say in such a situation?”  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;No But...&amp;nbsp;&lt;/b&gt;Later when you have mastered “Yes and...” start using a variant called “no but...”. Here again you aren't flat out saying no full stop, but are still riffing off their suggestion. I would use this sparingly, experience has taught me the more you embrace “yes and” the more your players will feel free to turn on the tap at the table with those details.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Hone in on Detail. &lt;/b&gt;For every NPC, setting description, magic item, etc. you pull out of your rear, try and attach 2-3 concrete, free-associated details about it from the get go. Don't just think a “sword”, think “a sword that is umm...bent badly at the tip...and a hilt wrapped in some kind of skin.” Let the players explore those details, use that exploration as a stall and start to fill in the blanks of how and why such and such thing is that way. Usually their questions will lead you to the answers even if they are very different from their assumptions.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Bag of Tricks.&lt;/b&gt; The first thing out of many GMs mouths when it comes to improving is random charts. It's a good point, but I take it one step further. I keep a spiral notebook with stock lists. Whenever the mood hits me out of session, I will make a number of rolls using those charts. I then free associate quick details to spice it up or give it a likely set of game contexts. Keep it sketchy, the point is to have little pieces to jog your memory for the point above when that wandering monster roll tells you something terse like “Newhonian Ghouls 1-6”.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Visualize It.&lt;/b&gt; I have made this point before in talking about &lt;a href="http://hillcantons.blogspot.com/2011/11/sense-of-place-in-fantasy.html"&gt;the places we “see” when using our setting&lt;/a&gt;s. Flip through relevant images before the game. It can be ones you have collected for your campaign, &amp;nbsp;or it could simply be favorite inspiring ones in print or on online. Don't spend a lot of time fixating on it (this defeats the purpose) but just soak through it for 10-20 minutes.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Make it Perfect, Then...&lt;/b&gt;There is one big pitfall for GMs that value player agency in regards to making things up at the table: the need for meaningful, informed choice. If you want a game to be truly off the rails, don't get hung up on pushing that brilliant thing you just came up with right then and there. Even if those three details of that wicked letch of a priest sound awesome to you, don't be afraid to let it go if the players have zero interest in interacting with him. Similarily always provide at least a few routes or solutions to relevant things you improv.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;If you become good enough to shake one thing out well in the moment, chances are you will be just as good making up more. Let it go.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Write it Down. &lt;/b&gt;I have learned this one the hard way, if you make up a detail on the table, damn well make sure to write it down. Consistency is all important and if situations become by default arbitrary it undermines both the quality of your campaign and the point above about player choice.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&amp;nbsp;Don't break the flow of play, but write down a line or two about it right then or close to then (player bathroom or snack break is always a good time). After the session fill it out if necessary—and above all &amp;nbsp;build off it between sessions.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Practice.&lt;/b&gt;  Don't just pull out when the players wander off the reservation, try to work in some practice at the table. Nothing teaches something quicker than experience, so when you feel comfortable with it start with a handful of likely situations that you can try out your mad new skills. Say you know they are going to be exploring a vine-choked dark forest for the first time. Don't fill out all the encounter sites, leave two or three blank. Maybe have a sketchy idea of what's there, or none at all.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Use your techniques and see what you learn from it. Do I need to bone up in this area or that? Ask your players for constructive criticism even.   &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;There are points and lessons I am quite sure I have omitted or never picked up on. Drop a comment if there is something you feel like you have picked up on about the art yourself.   &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;And if you are still around the Hill Cantons later today, wait for the set-up for my related (and likely absurdly silly) stunt-challenge.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-6335046628290878457?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/6335046628290878457/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/fickle-art-of-gm-improv.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/6335046628290878457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/6335046628290878457'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/fickle-art-of-gm-improv.html' title='The Fickle Art of GM Improv'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-GRHFkHOeRzU/TxB8SKjQK7I/AAAAAAAAD64/Vvd4b9h9dY8/s72-c/tihomirov_theatre.jpg' height='72' width='72'/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-2694492976742529129</id><published>2012-01-11T10:50:00.004-06:00</published><updated>2012-01-11T10:54:56.900-06:00</updated><title type='text'>Again with the Dunes</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Cnl4B_zNyXw/Tw29HSHlvaI/AAAAAAAAD6o/-1TvGWbbsBE/s1600/massive+dunes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="280" src="http://2.bp.blogspot.com/-Cnl4B_zNyXw/Tw29HSHlvaI/AAAAAAAAD6o/-1TvGWbbsBE/s400/massive+dunes.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;For the third time in as many weeks, the Google Plus wormhole has dumped a motley crew of scalawags, rogues, and hucksters into the Hill Cantons. Local savants opine that the  fell land that spawns this carnival of mischief lies inside the Bizarro world borne on the shell of the &lt;a href="http://hillcantons.blogspot.com/2011/10/cosmic-secrets-of-hill-cantons-revealed.html"&gt;Anti-World Turtle&lt;/a&gt;, but more worldly men care only for the mountains of swag and strange, rousing tales flowing back into these hilly borderlands.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Here you now of last night's tale from the journal of Ba Chim of the New Hampshire elves (as translated by the scholar of matters litigious Allandros):  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Three days ago, as my wreckers and I prepared to wrest open the Third Sanctum of Riix, I mistook my footing and tumbled through a strange portal within the temple. Though I beheld it for but a second, it was glowing a pale azure and encrusted in runes of a particularly irritating magic.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Particularly irritating, in that I missed out on all the success that we would inevitably have enjoyed, for this portal stranded me in a dusty town Marlankh. I know not where Marlankh lies, for the sun shining down upon me is not that of my homelands.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Marlankh is a sprawling and decadent town. I arrived, along with a few others (victims of Riix as well?) in the center of town as their grand festival reached its apex. Grand chariot races, the losers to be hanged, the usual. After enjoying the ambiance of the festival for some time, I encountered a group of like-minded comrades, friendly in demeanor yet poor of purse.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;We numbered five:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Father Jack&lt;/b&gt;, a priest of some outlandish deity. Garbed in black and perpetually drunk.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Manzafrain the Mirthful&lt;/b&gt;, a rotund trickster. Quick of mind and a terrible shot with a crossbow.&lt;/li&gt;&lt;li&gt;&lt;b&gt;The Slip&lt;/b&gt;, a young street thief who knew the land well. He bore a green pearl emerging from the flesh of his hand, claiming that it whispered to him.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Taurus&lt;/b&gt;, a warrior who wore some strange ghastly pale makeup and stringy hair dyed red.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="margin-bottom: 0in;"&gt;After brief consultation, we elected to band together and investigate a barge that The Slip told us of – bedecked in gold, abandoned and run aground, with its cargo ripe for taking. He had visited the barge before, but poor planning forced his group to withdraw without much success. We vowed to do better.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;We made a brief stop to the Guild of Condotierre, Linkboys, Roustabouts and Stevedores to secure two assistants–a man at arms by the unlikely name of Ool, and a feckless linkboy whose name I cannot be bothered to recall. Having accomplished this, we journeyed onwards.  After spending the night at the house of a rambling and foolish old man, we journeyed to a vast desert, which Manzafrain informed us was the Slumbering Ursine Dunes. The fabled golden barge lay beyond these dunes, only a few hours travel.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-DxGisrumP0w/Tw29igYbvoI/AAAAAAAAD6w/ZrLcwq789Sc/s1600/golden+barge.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://1.bp.blogspot.com/-DxGisrumP0w/Tw29igYbvoI/AAAAAAAAD6w/ZrLcwq789Sc/s320/golden+barge.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;After an arduous journey, we reached the sea, encountering a majestic barge. Two wyvern-shaped prows flanked a vast ramp, which lay amidst the sands. The barge itself shimmered with a translucent gold material, and a series of onion-topped towers peeked above the barge’s deck.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Casting caution to the winds, we boarded the barge and opened one of the twin doors directly in front of us, leading to the first tower. These, and several other doors aboard the barge, were wrought in an ornate manner, with a wheel in the center of the door, serving as both lock and handle.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;As we entered the tower, we found a tarry black substance coating the floor....&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;[Editor's Note: sadly dear reader, the following pages seem smeared with what looks to be tears, rendering portions unreadable.]&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;...this door led to a horrendous scene–a series of cadavers arranged as meat stood there, along with a large wok to prepare the flesh. Apparently the creature we had slain had chosen to “liberate” its victims in such a manner. Shuddering, Father Jack administered the rites of his strange deity (something called “Final Unction”) and we proceeded onwards...&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;...we entered another room nearby, housing a large pool of water in the center. Above the water, a long pipe was suspended, with a large claw housing a strange pearl at the end of the pipe, above the center of the pool. On the far side of the pipe, a brass lever lay at the level of the pipe.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The Slip compared the pearl above to the one embedded in his hand. Noting a distinct similarity, he concluded that he needed to acquire the gem. Climbing the pipe, he grasped the pearl and claw in one hand, while cutting away at the claw with his blade. Severing the claw, he climbed down. As the Slip had been doing this, we had noticed movement in the water below–a vicious beast of some sort. We tossed items into the water to attract its attention away from the Slip, and distracted it while he returned to the ground.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Yet we had not investigated what function the lever played. I urged my compatriots to trigger it, and they acquiesced. Glory to the swirling Entropy! All such opportunities must be seized. Throwing my grappling hook up, I pulled the switch down, and heard a vast commotion, as though a mechanical contrivance had begun to wreak its havoc.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The water in the center of the room began to rise rapidly, and I exited in a similarly alacritous fashion. After sealing the door to the room, we daubed it with pitch. Our man-at-arms then inscribed a message in ancient Hyperborean instructing others to leave the door shut. O, fortunate that we did these things!&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;After this successful enterprise, we explored further onwards, finding a room with an ornately carved wooden floor. Disquieted by the floor and its intricate depiction of worms writhing beneath our feet, we nonetheless rejoiced in the comfortable pillows present there. Taurus shot one.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;At this point my head began to swim–perhaps a result of the strenuous climb we had made earlier in the day. I cannot tell exactly what transpired next, but when I came to, I was quickly informed that four other gel-covered skeletons had approached, and that silver-tongued Manzafrain had lured them towards the now completely flooded chamber, promising them that beyond lay great quantities of flesh to be liberated.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;After speaking glibly and quickly, the mountebank convinced the creatures to open the door. The resulting flood into the corridor allowed the strange vicious beast to devour half the abominations before the remaining two forced the door closed and resealed the hatch. During this time, the mountebank had fled, seeking to avoid the wrath of the remaining creatures while they were distracted.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Angered by the death of their fellows, the abominations charged towards us. I held the line with Taurus and our man-at-arms, while the Slip quietly emerged behind the charging foes and eviscerated one of them while it was distracted. Meanwhile, Father Jack, in a drunken stupor, threw pillows, hoping to entangle the creatures’ feet.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;After a brief melee, the remaining creature was dispatched. As the sun was setting, we merely explored a single further room, discovering a chest of ancient silver. Buoyed by our success and noting the waning hours of the day, we withdrew from the barge, but vowed to return and secure its wealth for our own.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;And then we had to climb those dunes again. &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-2694492976742529129?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/2694492976742529129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/again-with-dunes.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2694492976742529129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2694492976742529129'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/again-with-dunes.html' title='Again with the Dunes'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Cnl4B_zNyXw/Tw29HSHlvaI/AAAAAAAAD6o/-1TvGWbbsBE/s72-c/massive+dunes.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-5677736619326828259</id><published>2012-01-10T08:56:00.004-06:00</published><updated>2012-01-10T09:41:16.024-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sandbox mechanics'/><category scheme='http://www.blogger.com/atom/ns#' term='map'/><title type='text'>Crawling Without Hexes: the Pointcrawl</title><content type='html'>&lt;div style="margin-bottom: 0in;"&gt;Despite spending 1-2 hours a day sinking psychic energy into this here rpg blog, I am still as much or more of a wargamer as I am a roleplayer. There have been too many years of pushing little lead men and cardboard counters to deny it.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Hexes literally come with the terrain in both worlds. Yet as much as I love that old six-directional organization in my wargaming--where relative position is a top priority--I have to admit that I find them not terribly useful in running day-to-day wilderness exploration in my games.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Don't get me wrong, I still use hex maps, but they have been relegated to only one of several layers of maps I use in campaigns. Right below a top level “symbolic” map (a map, often shared with players, filled with out-of-scale markings and illustrations distorting things by their relative importance) is often a large-scale map of six-mile hexes.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Neither layer of map is what I actually use at the table.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;What I actually use at the table are two kinds of hexless map systems: the first being a point-to-point system (the second a “vector” map akin to the West Marches that I may discuss tomorrow).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;What's point-to-point? Simple, it's a map that replaces hexes with locations and connectors only. Fortunately I didn't have to invent another wheel, but looked to some old favorite wargames. Take the map from the Civil War classic &lt;i&gt;A House Divided&lt;/i&gt; pictured below.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-xqyhED0p3KM/TwxRP5ZzA9I/AAAAAAAAD6Y/HB4aK4zRksI/s1600/House+Divided.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-xqyhED0p3KM/TwxRP5ZzA9I/AAAAAAAAD6Y/HB4aK4zRksI/s400/House+Divided.jpg" width="375" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Why bother switching? Because a hex map places “empty space” areas, the countless hexes that may contain  nothing much of interest, on the same semiotic level as interesting locales (and by interesting I mean a wide latitude of things from minor curiosities/landmarks to settlements or adventure sites, any point that is worth more than a cursory description). It reduces the amount of information I can see at a glance and the paper shuffling between hex map and gazetteer becomes a stage management nightmare for me when I run a game.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Secondly, hex maps tend to play down the fact that most overland travel is rightly conducted along some kind of track or road. Pathless travel is exhausting, massively disorienting, and dangerous to the point that even something as rough as a mule track or a game path is usually preferable.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Hex maps also tend to not be able to show impassable terrain on a granular level, cliffs or peaks that prevent a line of travel or wetlands areas where the water gets too deep. Note how paths bottleneck in mountain and coastal wetlands areas in the &lt;i&gt;House Divided&lt;/i&gt; map. I want to be able to portray the situation where an area maybe be close by how the crow flies but involves a circuitous route by foot. I also want those bottlenecks—places of “strategic” importance to find or hold.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;This is what my typical PbP map looks like (click to enlarge).  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-xFuBPa9r100/TwxRdcgc5oI/AAAAAAAAD6g/X8cdD6Z39V0/s1600/scan0001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="308" src="http://1.bp.blogspot.com/-xFuBPa9r100/TwxRdcgc5oI/AAAAAAAAD6g/X8cdD6Z39V0/s320/scan0001.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The squares represent the sites of interest and are color coded with map pencils for ease of reference. In this case, dark blue equals a settlement a town or larger (sky blue is for smaller ones), green is a landmark, and brown is a potential adventure site with its own sub-map.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I always draw in terrain as background under the grid (note the bands of hills and mountains) roughly to scale from the higher-layer hex map. This reminds me exactly where topography begins and ends if I need to use it in-game—and what type of encounter or weather chart to use. I use a wide range of terrain and vegetation type, so this is especially important for me.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Now let's look at the all-important connectors. Solid lines represent roads, double solid lines Roman-like roads with sturdy road beds. Broken lines represent tracks. I will add letters if I need to code the path further, “S” represents a secret or hidden path, for instance, “G” stands for a game path that the party will need an outdoorsman-type to find and use. Rivers and creeks can also be used as connectors.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The dots on connectors play a big role in simplifying things, they are the units of measurement between squares. They typically represent about six hours of unencumbered walking and three hours of normal riding time. If a connecting path is shorter or longer or more difficult I note it directly on the map. The typical foot time just happens to correspond to my encounter checks. The system lends itself to wanting to minimize too many dots, so I tend to brainstorm lots of green-coded minor landmark boxes to both give players more choice in direction and make travel seem more colorful.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The last thing you will note are random notes to myself (the chance for finding on a d6 the stairs to a cave system under the Old Tower square, for instance.) This on-map notation plays a big part in helping me run the game at the table and my actual maps will get very busy with them. Again I can't emphasize enough how helpful this is ease to play flow.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;That's one of my systems. I know you devious people have your own. What's up your wilderness-running sleeve?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-5677736619326828259?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/5677736619326828259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/crawling-without-hexes-pointcrawl.html#comment-form' title='20 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/5677736619326828259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/5677736619326828259'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/crawling-without-hexes-pointcrawl.html' title='Crawling Without Hexes: the Pointcrawl'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-xqyhED0p3KM/TwxRP5ZzA9I/AAAAAAAAD6Y/HB4aK4zRksI/s72-c/House+Divided.jpg' height='72' width='72'/><thr:total>20</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-4343770752445624805</id><published>2012-01-09T19:36:00.003-06:00</published><updated>2012-01-09T21:39:54.815-06:00</updated><title type='text'>Absolutely Nothing About Fifth Edition</title><content type='html'>&lt;span style="font-family: inherit;"&gt;Zero interest in talking about it here, until we actually know something concrete about it.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;But in the meantime here's&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/The_Sword"&gt;The Sword&lt;/a&gt;, our hometown power-chord heroes, to abide the time. Series on hexless wilderness crawling to begin tomorrow.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/m9KbmRTgigQ/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/m9KbmRTgigQ&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/m9KbmRTgigQ&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/Xe7OQpUlanE/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Xe7OQpUlanE&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/Xe7OQpUlanE&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-4343770752445624805?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/4343770752445624805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/absolutely-nothing-about-fifth-edition.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4343770752445624805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4343770752445624805'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/absolutely-nothing-about-fifth-edition.html' title='Absolutely Nothing About Fifth Edition'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-1055804712024333302</id><published>2012-01-06T10:44:00.002-06:00</published><updated>2012-01-06T11:34:22.733-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='open world'/><title type='text'>Flailsnailing the Hill Cantons</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-nUSTobRZjEA/TwcjWArrQ_I/AAAAAAAAD5I/nguJmPWzcQ8/s1600/flailsnail.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-nUSTobRZjEA/TwcjWArrQ_I/AAAAAAAAD5I/nguJmPWzcQ8/s320/flailsnail.jpg" width="268" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I have been missing the lonely, wind-swept hills of my home campaign as of late. Holiday madness and adult life schedules have played merry hell with our face-to-face games. Lacking “quorum” we have had more luck getting together for miniature battles, Conan one-shots, and even Search for the Emperor's Treasure than the actual campaign.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I expect that to change shortly, but to get my fix in I recently opened up the Google+ extra-dimensional gates of the HC and starting running some FLAILSNAILS sessions.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It's been an interesting and useful experience. When you run a long-standing campaign you get comfortable with how things are, after a while some things inevitably shift into cruise control. Parts of the setting drift into the background as they become overly-familiar to both the players and me. The new blood keeps me on my toes.    &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;To date, we have had two late evening sessions in a week's time introducing 10 new players (in three countries) to the massive, undulating Slumbering Ursine Dunes and the town of Marlankh/Maarlinko.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-KyGnjw2a8K0/TwckuvRRTVI/AAAAAAAAD5Y/uoxMW3RjeEc/s1600/ruins6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="258" src="http://3.bp.blogspot.com/-KyGnjw2a8K0/TwckuvRRTVI/AAAAAAAAD5Y/uoxMW3RjeEc/s320/ruins6.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A number of players have been visitors from other planes: an upright Paladin of Mitra (whose patience seems to have been severely tested by the morally-flexible denizens of the HC), a dwarven thief/rat catcher (mistaken as a bearded midget by the locals), and a drunken, booby-dreaming priest from Wessex. Time Bandits-style they fall out of the sky, which seems to not phase locals overly much.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Interestingly, though these are all open-world hands, a number of players have rolled up some indigenous characters under the guidelines of the &lt;i&gt;&lt;a href="http://hillcantons.blogspot.com/2011/09/hill-cantons-compendium-extended-dance.html"&gt;HC Compendium&lt;/a&gt;&lt;/i&gt; (yes, Jeremy that is another flogging). A few even indulged me by using my quirky background generator.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The fact that there were no less than three Mountebank characters chosen—and a thief or two--have been rolled up should give you an idea of the moral fiber of the people I play with—perfectly appropriate for the setting. (Peter R. bucked the trend and went with a Lawful and Good mage, albeit with a sinister past.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The Paladin described his new comrades (full report &lt;a href="http://runemination.blogspot.com/2012/01/up-rooted-paladin.html"&gt;here&lt;/a&gt;) thusly:  &lt;/div&gt;&lt;blockquote class="tr_bq"&gt;“It was strange, the place was odd, and the men I met were of that&amp;nbsp;queer, stealthy persuasion. &amp;nbsp;At first I trust them not, but, slowly I came to find them amicable fellows; with stout hearts and clean souls. &amp;nbsp;There was&amp;nbsp;'Sliper'&amp;nbsp;a most resourceful Expert Locksmith &amp;amp; Listener, the Ever Clever&amp;nbsp;"Gaunilo Mountebank", Oh? and a hedgemage&amp;nbsp;Eva Gorassospiri. &amp;nbsp;I was told of their need, queer indeed;&amp;nbsp;a Silver COD Piece&amp;nbsp;of some weird and wondrous value or power.”&lt;/blockquote&gt;&lt;div style="margin-bottom: 0in;"&gt;Mike D. from &lt;a href="http://swordplusone.blogspot.com/"&gt;Sword+1&lt;/a&gt;&amp;nbsp;blog (and &lt;i&gt;Ruins and Ronin&lt;/i&gt; fame) finally allowed me to open up the door's on using the &lt;i&gt;Realms of Crawling Chaos&lt;/i&gt; LL supplement. Choosing a fish-smelling Sea Blood (doomed to eventually turn into a Deep One at later levels) was pitch perfect allowing me to place his point of origin in my oh-so subtle homage sea-port of Muth.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-BDpjJ2-1LLg/TwckRluXqlI/AAAAAAAAD5Q/6s_-3WmfE0c/s1600/Ooluu_recap.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-BDpjJ2-1LLg/TwckRluXqlI/AAAAAAAAD5Q/6s_-3WmfE0c/s400/Ooluu_recap.jpg" width="290" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;That's Mike's nifty pictorial account of the exploration of the “Glittering Tower” in the Dunes above, click to enlarge. For accuracy's sake I note that the Great Chair Massacre is not depicted.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;That's the report from the HC.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;In proper open world fashion the various explorations could possibly the effect the home game—and vice versa. I chuckle and rub my Evil DM hands over the possibilities. Catch over in the pocket universe on a good free evening and perhaps you can take your own turn.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-1055804712024333302?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/1055804712024333302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/flailsnailing-hill-cantons.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1055804712024333302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1055804712024333302'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/flailsnailing-hill-cantons.html' title='Flailsnailing the Hill Cantons'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-nUSTobRZjEA/TwcjWArrQ_I/AAAAAAAAD5I/nguJmPWzcQ8/s72-c/flailsnail.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-159749090172278765</id><published>2012-01-05T12:08:00.001-06:00</published><updated>2012-01-05T12:31:18.794-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='open world'/><category scheme='http://www.blogger.com/atom/ns#' term='domain-level play'/><title type='text'>Better Fewer, But Better?</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-3hUWwu5V2Wk/TwXlSVjuzSI/AAAAAAAAD5A/TQ3VLeedREA/s1600/jeffrey+jones+6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" src="http://2.bp.blogspot.com/-3hUWwu5V2Wk/TwXlSVjuzSI/AAAAAAAAD5A/TQ3VLeedREA/s320/jeffrey+jones+6.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I have been noticing traffic flowing to the HC from Big Purple for several days now. The RPGnet thread that is spawning the page views is—for a refreshing change—near and dear to this blog's heart, posing the question: &lt;a href="http://forum.rpg.net/showthread.php?608196-When-was-the-quot-Lost-Endgame-quot-Lost"&gt;when did domain-level play drop out of D&amp;amp;D as a major play area&lt;/a&gt;?&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The various responses are uneven, but interesting. The most interesting dropping (perhaps not surprisingly) from Michael Mornard aka the Old Geezer, one of the most OG of the hobby's pioneering souls having having hit the trifecta as a player in the original Greyhawk, Blackmoor, and Barker's Tekumel campaigns.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I could spend several posts parsing his comments in that thread and linking back to thoughts about Borderlands and domain-level play in general. But one somewhat tangential one stuck out for me.  He answers some of the out-loud wondering about what was particular about play groups back then that more readily supported his concept by saying:&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;“Remember that 'the group is one, solid, and indissoluble' was not a concept. We were all roving adventurers who would band together at times, but the highest form of play was to play solo. So once strongholds were built, one player might be a wizard staying in his tower and sending minions out to gather components for spell research, one might be building a mighty army, one interacting in the political intrigue, etc.”&lt;/blockquote&gt;&lt;div style="margin-bottom: 0in;"&gt;The &lt;a href="http://jrients.blogspot.com/2011/08/flailsnails-conventions.html"&gt;FLAILSNAILS&lt;/a&gt;&amp;nbsp;experience developing on Google+--an ongoing series of mostly old school D&amp;amp;D dungeoneering linking by my guess a 100 or so players to more than a dozen different campaign worlds--seems to model more and more the open world feel of the big tent original campaigns. Players float in and out in mostly ad hoc combinations between the various campaigns, maps and magical items are bartered between sessions.   &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;While I have been running the hell out of my Hyborian Age, Petal Throne, and Domain Game II campaigns in that pocket universe, until this week I have been merely a player and not a GM of these games. Last week I finally threw my hat in the ring and ran two open world sessions in my home face-to-face campaign in the eponymous Hill Cantons (session report from the foray into the Golden Domed Battle Barge coming later).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;All tremendous fun, but I keep thinking about the second part of that middle sentence “the highest form of play was to play solo.”  Big tent type of play, lots of players moving between worlds, was part of my &lt;a href="http://hillcantons.blogspot.com/2010/12/reviving-open-world-play.html"&gt;own experience &lt;/a&gt;of the game even as late as 1981, but more frequently were the near-daily games we ran for several years with small groups.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;As our early characters ramped up the power arc more and more there would be these sessions with one player.  Back then it would have taken no effort to pull in at least another smallish group, but it was something of a prestige thing. Indeed it was a badge of “making it” as a player to be tough enough to tromp around the Suss Forest, either alone or with a private army of few NPC henchmen and men-at-arms.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;And as a DM there was a certain quality of play that I enjoyed about those solo forays. You didn't have the rollicking camaraderie of a group, but you did get this laser-beam focus, a certain deeper intensity of play. And yes, as name-level crept in there was the stronghold building, the wilderness clearing, the army raising, and all the elements—come to think of it they were always in those intense me with the player sessions. Building plans would be drawn, great menaces to the freehold dealt with, mass battles run with small hordes of Heritage and Ral Parthas.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I find myself yearning for that “quality time” again as much as I do the big tent. Two of my current campaigns really lend themselves to it in fact.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Some of my best experiences playing and running Conan/ZeFRS have come with only two players, the system with its focus on high action, swashbuckling like the genre it emulates really lends itself to a smaller cast. And given what raised the question, the Domain Game II is also crying out for at least a session or two of such play (of course, most will still be the bigger "y'all come" sessions.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Is any feeling this too? Or running or playing in solo games out of choice or necessity that you enjoy? Why so? What do you get out of them (or hope to) then you don't get in the troupe sessions?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-159749090172278765?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/159749090172278765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/better-fewer-but-better.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/159749090172278765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/159749090172278765'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/better-fewer-but-better.html' title='Better Fewer, But Better?'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-3hUWwu5V2Wk/TwXlSVjuzSI/AAAAAAAAD5A/TQ3VLeedREA/s72-c/jeffrey+jones+6.jpg' height='72' width='72'/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-7364593606448224487</id><published>2012-01-03T12:48:00.003-06:00</published><updated>2012-01-03T12:52:40.292-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='by this axe'/><title type='text'>The Furious Din of Battle</title><content type='html'>&lt;div style="margin-bottom: 0in;"&gt;A battle royale raged over my kitchen table yesterday.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Fear not, it wasn't a domestic squabble, but the first large-scale, non-solo playtest of &lt;i&gt;By This Axe. &lt;/i&gt;Two longstanding pillars from the eponymous HC campaign, &lt;a href="http://supergalacticdreadnought.blogspot.com/"&gt;Desert Scribe&amp;nbsp;&lt;/a&gt;and &lt;a href="http://crushingskulls.blogspot.com/"&gt;Brad&lt;/a&gt;, locked forces to the furious din of clashing lead.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Much was learned and I stayed up to the wee hours cranking out version 0.5. A &lt;a href="http://crushingskulls.blogspot.com/"&gt;mini-game for dueling&lt;/a&gt; sprang out of it&amp;nbsp;and a general overhaul seemed to fix a number of rough patches (if you ask real nice like and will actually use them drop me an email and I will send you a copy).&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Here's the blow by blow of the battle proper.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-KhsFmvDCG8w/TwNKQ1f7i9I/AAAAAAAAD34/Dl04w4WWBKM/s1600/P1024535.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-KhsFmvDCG8w/TwNKQ1f7i9I/AAAAAAAAD34/Dl04w4WWBKM/s400/P1024535.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The action opens with a gratuitous scenario backstory. Pierre and Gaston, lowly miserable extras from &lt;i&gt;Beau Geste&lt;/i&gt;, find themselves lost in the whirling Algerian sands outside Fort Zinderneuf. Stumbling through a mysterious bronze gate in the ruins of a cyclopean temple, they find themselves surrounded by untold riches—in another world.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Little do they know, but ranging scouts from two warring lands have noticed the sudden flash of light—and  mountain of treasure--in the Temple of Radagast lying in no-man's land. Arriving at dawn to claim the swag, two armies face each other across the field: the fearsome Knights of Bradd and the scurrilous Scarlet Scribes of Set.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-oMsGHi1tKRg/TwNKkhrcnsI/AAAAAAAAD4E/ESbHsDWY4OU/s1600/P1024487.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="186" src="http://4.bp.blogspot.com/-oMsGHi1tKRg/TwNKkhrcnsI/AAAAAAAAD4E/ESbHsDWY4OU/s400/P1024487.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Knights of Bradd roster&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;2 Knight Hero/Leaders  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1 Amazon Superhero with Were-Leopard Hero&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;2 Priests (who add to saves and morale of units from a dice pool)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1 Mage (who use a dice pool to shoot offensive and defensive spells)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1 unit of Knights  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1 unit of Squires&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;2 units of Longbowmen&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1 unit of Heavy Infantry&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I unit of Medium Hobbit Infantry&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-mvir96d9DG0/TwNLIJTm8CI/AAAAAAAAD4Q/OoyVI01bSuU/s1600/P1024488.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="222" src="http://2.bp.blogspot.com/-mvir96d9DG0/TwNLIJTm8CI/AAAAAAAAD4Q/OoyVI01bSuU/s400/P1024488.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Scarlet Scribes of Set roster&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;3 Hero/Leaders&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;2 Imams (Priests)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1 Sorcerer (Mage)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1 unit of Giant Snakes (fight as heroes with Tough Hides special ability)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1 unit of Noble Medium Cavalry  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1 unit of Nomad Light Cavalry&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;2 units of Light Spearmen&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1 unit of Heavy Crossbowmen&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1 unit of Gladiators&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The opening moves seem almost decisive, the knights impetuously ride forward and are met by a hail of crossbow bolts. The Scribe rolls extraordinarily well making hits with the entire unit, the Knights roll phenomenally low and they losing a whopping five figures (from a unit of eight).&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Javelins hurled by the nomad light cav further takes half of the squires. (Missile combat is simple, range is checked and a d6 rolled for each shooter. Hits are made on rolls under the figure's fighting capacity number and hit figures roll saves by armor.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The opening rounds look grim for the knights. Fortunately for Brad, both units survive morale checks (a streak of luck that keeps both decimated units on the table until its bitter end).  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-B-c-llbNGVc/TwNL_BjoPYI/AAAAAAAAD4c/w3TRRGlMZjM/s1600/P1024489.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-B-c-llbNGVc/TwNL_BjoPYI/AAAAAAAAD4c/w3TRRGlMZjM/s320/P1024489.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Meanwhile on the left flank the amazon and were-leopard supported by the hobbits advance through the tree-chocked ruins. The giant snakes and sorcerer move to stop them.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;In subsequent turns, the sorcerer dumps 10 of his available 12 dice from his spell dice pool on the head of the superhero, killing that mighty figure instantly. The snakes (backed by the last two-die spell) make short order of the were-leopard. A few gobbled up hobbits force a morale check, sending the luckless halflings fleeing off the map. The flank side show though does keep the Scribe's most powerful unit out of the main action for the rest of the game.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ahcwWdTI-0I/TwNMqRmV52I/AAAAAAAAD4o/ckhk5sVXV3k/s1600/P1024490.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-ahcwWdTI-0I/TwNMqRmV52I/AAAAAAAAD4o/ckhk5sVXV3k/s320/P1024490.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Back in the center, the remaining knights and squires bravely (perhaps foolhardily) charge into the  untouched ranks of the opposing cavalry. (Melee is conducted much in the same way as missile combat with longer weapons striking first in the opening round.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The swirling melee there will last the entirety of the game costing all but one knight figure. The stubborn squires manage to take no other losses. The Scribe's light nomads flee in terror from the fight leading the nobles to deal with.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;That knockdown fight eventually costs the knights all of their priests and two leaders through duels and melee as they keep shoveling in forces to the fight.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Slowly the tide of battle—which was looking like a drubbing for the knights—starts to turn as the longbowmen and heavy infantry come to bear on the Scribe's infantry. As the desertmen's weaker infantry begins to rout it begins to cascade over into other units (units within 6” of a routing unit must make morale checks).  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-AtzQoefUycE/TwNNRd_jJGI/AAAAAAAAD40/5h-RHqgg4H4/s1600/P1024529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-AtzQoefUycE/TwNNRd_jJGI/AAAAAAAAD40/5h-RHqgg4H4/s320/P1024529.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Though their leaders keep riding over and rallying them (you roll under a leader's value), the knights exploit the breakdown in the lines and start making a number of flank attacks. Though it's touch and go for a few turns, inexorably they start to break most of the units on the board.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;With more than half of his units, routed the Scribe's is forced to flee the field, leaving the victorious knights to finish off the legionaries and grab the loot. With most of it's elite forces and heroes slain though it is a bitter, pyrrhic victory.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Special thanks to Scottsz for his gifts of statuary and leopards that supplemented my 28mm mixed armies of El Cid-era Andalusians, Hundred Year War medievals, and fantasy flotsam and jetsom.&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-7364593606448224487?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/7364593606448224487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/furious-din-of-battle.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/7364593606448224487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/7364593606448224487'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/furious-din-of-battle.html' title='The Furious Din of Battle'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-KhsFmvDCG8w/TwNKQ1f7i9I/AAAAAAAAD34/Dl04w4WWBKM/s72-c/P1024535.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-5125036373382725515</id><published>2012-01-03T11:20:00.002-06:00</published><updated>2012-01-03T13:34:20.909-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='by this axe'/><title type='text'>Duels in By This Axe</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-V4M8dmqEHhM/TwM4rOk3wpI/AAAAAAAAD3s/8F7sYjszLmM/s1600/Boys_King_Arthur_-_N._C._Wyeth_-_p306.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-V4M8dmqEHhM/TwM4rOk3wpI/AAAAAAAAD3s/8F7sYjszLmM/s320/Boys_King_Arthur_-_N._C._Wyeth_-_p306.jpg" width="257" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Playtesting is not only vital design work, it can be—nay should be--fun.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;At least I thought so yesterday with the playtest battle (session report later) of &lt;i&gt;&lt;a href="http://hillcantons.blogspot.com/2011/12/holiday-freebie-by-this-axe.html"&gt;By This Axe I Rule&lt;/a&gt;&lt;/i&gt; that see-sawed over my kitchen table yesterday. Besides the inevitable clarification, vetting, and streamlining, I came out of the experience with some add-ons: notably a mini-game to simulate more of the flash and dance of the kind of mano-et-mano combat one would associate between Swords &amp;amp; Sorcery heroes.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Posted here in lieu of emailing the myriad folks who have the 0.4 playtest pdf.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Duels&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;In the Duel Phase, any player's character may challenge any opposing character within 9 inches to personal combat. A character can refuse a challenge, but must suffer the penalties below. A challenging character can also force a duel on a roll of 1, 2, or 3 if both characters are in units in contact.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The first time a leader declines a challenge, he loses all leadership value for that turn only. He may not participate in an attack that turn. The declining leader may neither voluntarily move to a new unit, nor may he rally a unit during that turn. Thereafter, during the game, the declining leader may refuse personal challenges without penalty.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Duels are played in rounds until one (or both) characters are defeated or run away. A character may attempt to flee a duel on a d6 roll of 1, 2, or 3 beginning on the second round.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Each round the player secretly allots dice from his character's dice pool into three maneuver areas: attack, parry, and dirty tricks. Only one die can be allotted to dirty tricks. At least one die must be allotted to attack and parry. All maneuvers are considered simultaneous.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 272px;"&gt;&lt;colgroup&gt;&lt;col width="149"&gt;&lt;/col&gt;  &lt;col width="105"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="149"&gt;&lt;b&gt;Character &lt;/b&gt;    &lt;/td&gt;   &lt;td width="105"&gt;&lt;b&gt;Dice Pool&lt;/b&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="149"&gt;Hero&lt;/td&gt;   &lt;td width="105"&gt;4 dice&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="149"&gt;Superhero&lt;/td&gt;   &lt;td width="105"&gt;8 dice&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="149"&gt;Champion&lt;/td&gt;   &lt;td width="105"&gt;12 dice&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="149"&gt;Priest, Mage&lt;/td&gt;   &lt;td width="105"&gt;3 dice&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="149"&gt;High Priest, Wizard&lt;/td&gt;   &lt;td width="105"&gt;6 dice&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;When the round begins each player reveals the number of dice they have in each area.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Dirty tricks are resolved first. On a roll of 1-2 the player's opponent must forfeit two dice from their attack and/or defense pool for the round (3-6 has no effect).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Attack maneuvers come next and the player rolls the allotted dice. Each roll of 1-3 is counted as a hit.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;After attacks, all parry dice are rolled. Each result of 1-3 negates a hit from an opponent. If a player rolls more parry successes than incoming hits they are allowed to roll one counterattack die (hit on 1-3, no chance at parry).&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Armor saves are conducted as normal for all hits, but with one exception: the +1 modifier for Heroic status is ignored. &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-5125036373382725515?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/5125036373382725515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/duels-in-by-this-axe.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/5125036373382725515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/5125036373382725515'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/duels-in-by-this-axe.html' title='Duels in By This Axe'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-V4M8dmqEHhM/TwM4rOk3wpI/AAAAAAAAD3s/8F7sYjszLmM/s72-c/Boys_King_Arthur_-_N._C._Wyeth_-_p306.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-1313282639531510310</id><published>2012-01-02T10:00:00.000-06:00</published><updated>2012-01-02T10:00:30.997-06:00</updated><title type='text'>2012: Year of the Hydra</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-E8d8K646vFc/TwHUf_RMVmI/AAAAAAAAD1E/fThpZ4Jr3Yg/s1600/delphi+oracle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="251" src="http://4.bp.blogspot.com/-E8d8K646vFc/TwHUf_RMVmI/AAAAAAAAD1E/fThpZ4Jr3Yg/s320/delphi+oracle.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;“Turn back, ye dog, the Sun Lord still lives among the Hyperboreans in his three-month exile,” the Pythia snarled as an answer to my beseechments. “But I have brought a fine heifer for the sacrifice,” I retorted.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;“Yeah, yeah,” came the cryptic answer from the &lt;a href="http://scottsz.posterous.com/"&gt;sibyl&lt;/a&gt; as she hurriedly entered her trance, “2012 &lt;b&gt;will&lt;/b&gt; be the Year of the Hydra.”&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I shuddered as I parsed the meaning of the oracle. “I must ready my ready my plans for the ordeal ahead,” I thought to myself.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Yes, I have been reading entirely too much Mary Renault over the past two weeks, but who am I to deny the voice of a god? Dear reader, I thus posit my Big Kahuna goals for the coming year:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;The Hydra Cooperative. &lt;/b&gt;I have been quiet the last couple months about the project, in the main because we have been doing some sorting and reorganizing after a number of passionate discussions and debates about the vision and structure of this foul beast.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Long story short is that we will have two “heads of the Hydra” as we trundle into the new year. The first of which will remain the loose, mostly unstructured network of projects under the banner. The second will be a more formal (but democratic) non-profit publishing cooperative. See here for more news as we get closer to that point.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Hill Cantons: Borderlands.&lt;/b&gt; Time to let go. No more rewriting, no more finessing and obsessing the big goal is to get that weighty tome of domain-play variants and rules for classic D&amp;amp;D out the door by February 1.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;By This Axe I Rule. &lt;/b&gt;Thanks to many of you I am starting to get some playtest feedback coming in, better yet I will meet across the field of painted-lead battle with the Desert Scribe in a few short answers. While this will be less of a priority than the back monkey above, I expect to put final touches on it by mid-February.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;REH, the game. &lt;/b&gt;No title yet, but I have been working on an open content game with some fine folks that will be taking cues from an elegant and fun, if incomplete and somewhat abandoned Swords &amp;amp; Sorcery rpg.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Play More Face to Face.&lt;/b&gt; Self-explanatory. The holiday chaos and adult scheduling have played hell with the HC home campaign, I hope to get a more regular rhythm for that in the coming year. Hopefully I will get a chance to get in as many mini, board and other games with my compadres here as I started to do at the end of last year.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Play Broader.&lt;/b&gt; One of the great advantages of the Google Plus boom is the opportunity to play all kinds of obscure games. Games I want to play (or replay): Runequest, Small But Vicious Dog, Pendragon, Boot Hill, Top Secret, Hawkmoon,  etc. And so I don't look like a total reactionary may be a few of the new boys like Microscope—and what ever weird and wonderful things some of your cooking up out there.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Those are the big ones, undoubtedly more will grow out of the ground as the year rolls on. What's coming in your new year?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-1313282639531510310?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/1313282639531510310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/2012-year-of-hydra.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1313282639531510310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1313282639531510310'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/2012-year-of-hydra.html' title='2012: Year of the Hydra'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-E8d8K646vFc/TwHUf_RMVmI/AAAAAAAAD1E/fThpZ4Jr3Yg/s72-c/delphi+oracle.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-2565444216351763860</id><published>2012-01-01T10:12:00.000-06:00</published><updated>2012-01-01T10:12:02.393-06:00</updated><title type='text'>The Request Line is Open</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-uBkJycFG3Q0/TwCFwW5OYQI/AAAAAAAAD04/xA5EKnM5p6E/s1600/listening+to+the+sphinx+vedder.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="259" src="http://2.bp.blogspot.com/-uBkJycFG3Q0/TwCFwW5OYQI/AAAAAAAAD04/xA5EKnM5p6E/s320/listening+to+the+sphinx+vedder.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Repeat failure has taught me one thing about New Year resolutions: pick out things I am already down the dark road on and say “I am going to do more of that.”&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Of course I am a terrible hypocrite, I have already filled up a page with new project ideas (more on that later), but here's one from the heed-my-own-wisdom category. One blog goal for 2011 was to engage readers more directly and honestly, slough off the prejudices of two decades of journalistic business as usual. The success of the various contests, challenges, direct queries, and deliberate provocations has been uneven, but on the whole I am satisfied.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Here is a very direct leap inspired by Zak S's recent query in the G+ ether, a request line. What would you like to see more of here in the Hill Cantons in 2012?   &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;More interviews? If so with who? More (or less) focus on certain game systems? More game tinkering or setting who-ha? More analysis/exploration of the early days of the hobby? More Tekumel? Half-assed literary criticism? Or what?&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Leading questions all, feel free to answer, ignore, and definitely, definitely pose anything that strikes your fancy. I welcome the engagement even if, nay especially if it demands I stretch a little. Challenge me, friends. &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-2565444216351763860?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/2565444216351763860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2012/01/request-line-is-open.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2565444216351763860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2565444216351763860'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2012/01/request-line-is-open.html' title='The Request Line is Open'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-uBkJycFG3Q0/TwCFwW5OYQI/AAAAAAAAD04/xA5EKnM5p6E/s72-c/listening+to+the+sphinx+vedder.jpg' height='72' width='72'/><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-4750125372824226114</id><published>2011-12-31T12:54:00.002-06:00</published><updated>2012-01-01T20:53:20.054-06:00</updated><title type='text'>2011: The Rear View Mirror</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-kWG4ZODO7AQ/Tv9Z2spdEHI/AAAAAAAADz8/3QI7c-7ngbQ/s1600/father+time+1916.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-kWG4ZODO7AQ/Tv9Z2spdEHI/AAAAAAAADz8/3QI7c-7ngbQ/s320/father+time+1916.jpg" width="279" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I have been watching—from my woe-is-me sick bed—my blog roll steadily filling up with my blogging comrades' retrospectives for the year. Having ended the year much less of a contrarian than I started, I'm jumping on that horse.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;2011 was the year of riding the smilidon here at the Hill Cantons. I could regal you with page view bar charts or some other tedious piece of bragging rights, but I would hazard a guess that you care even less about that than I do (which is little, really).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Like the games we love it's more about the road--the exploration and the camarderie along the way--than what lies at the end of it, the silly fleeting gratification of accumulating readers quantatively. In that way it's been a highly successful year. For me it's mostly been about driving down on the these arcing themes and game ideas, the little ideas that nag. And playing of course, lots of that.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Looking back here the theme arcs that I felt best about in the year:&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-fvVrxGOAi-k/Tv9Z81i-g9I/AAAAAAAAD0I/b4p_DWPmqgE/s1600/Pavel+Orinyansky4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-fvVrxGOAi-k/Tv9Z81i-g9I/AAAAAAAAD0I/b4p_DWPmqgE/s320/Pavel+Orinyansky4.jpg" width="224" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;&lt;a href="http://hillcantons.blogspot.com/search/label/personal"&gt;The Personal Connection&amp;nbsp;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;This was the year that I loosened up on my long-standing revulsion against that kind of preening self-indulgent stule of the age—you know the one that has cranked up memoirs and tell-alls to a major section of the dead tree industry in the last decade. Writing more about my own deeper connections to the game helped me develop a stronger writer's voice—and let me talk about a surprising range of broader themes and how they relate back to the game.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I wrote about my father, and how the Vietnam War just might have something to do with the phrase &lt;a href="http://hillcantons.blogspot.com/2011/04/fantasy-fckin-vietnam.html"&gt;“fantasy fucking Vietnam”&lt;/a&gt;. About my &lt;a href="http://hillcantons.blogspot.com/2011/06/war-stories.html"&gt;grandfather's storytelling and the oral art ofgame-mastering&lt;/a&gt;. About the &lt;a href="http://hillcantons.blogspot.com/2011/05/such-such-were-joys.html"&gt;otherworldly ruined pile of a house&lt;/a&gt;&amp;nbsp;I lived in for a time when I started playing as a lad. About the ranch we would hole up in during college days in &lt;a href="http://hillcantons.blogspot.com/2011/11/conan-country.html"&gt;Conan Country&lt;/a&gt;.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;About how &amp;nbsp;our &lt;a href="http://hillcantons.blogspot.com/2011/04/distant-mirror-of-fantasy-religion.html"&gt;religious worldviews&amp;nbsp;can be a distant mirror&lt;/a&gt; to those we have in our fantasy world. And about the&lt;a href="http://hillcantons.blogspot.com/2011/11/sense-of-place-in-fantasy.html"&gt; deep sense of place&amp;nbsp;&lt;/a&gt;that I (and apparently the rest of you) associate with our campaign worlds.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-EnA4GFF8-qI/Tv9aE1FkF-I/AAAAAAAAD0U/t4UQO8_EoZs/s1600/Pavel+Orinyansky3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-EnA4GFF8-qI/Tv9aE1FkF-I/AAAAAAAAD0U/t4UQO8_EoZs/s320/Pavel+Orinyansky3.jpg" width="221" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;&lt;a href="http://hillcantons.blogspot.com/search/label/domain%20game"&gt;The Domain Game&amp;nbsp;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;In 2011 the blog remained a place that didn't just endlessly editorialize about games—and please sweet Crom, I pray for a general reduction in Opinion Only content of my fellows—but hothoused play right out of it. The one with the greatest legs was (is) the threads around domain-level play in D&amp;amp;D. &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It was deeply satisfying to not only write the&lt;i&gt; Borderlands&lt;/i&gt; sourcebook (which should be out by the end of the next month) about an area that I always wanted to see explored in that way—but to do it from the ground up by chucking out all the rules expectations and  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;That exploration started &lt;a href="http://hillcantons.blogspot.com/2011/01/worldgame-is-afoot.html"&gt;here&lt;/a&gt;&amp;nbsp;and continued over a long arc (in the link on the subheader)--and then game back to life on Google Plus with &lt;a href="http://hillcantons.blogspot.com/2011/10/there-and-back-again-with-domain-game.html"&gt;Domain Game II&lt;/a&gt;.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-S695PIXBcPc/Tv9aLDXN_2I/AAAAAAAAD0g/N9YczleQBlY/s1600/Pavel+Orinyansky1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-S695PIXBcPc/Tv9aLDXN_2I/AAAAAAAAD0g/N9YczleQBlY/s320/Pavel+Orinyansky1.jpg" width="218" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;&lt;a href="http://hillcantons.blogspot.com/search/label/interview%20series"&gt;The Interview Series&amp;nbsp;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;One of my goals for this year when it was still a pup was to crank up my interview series, I was very happy with the ones cranked out. It makes me very happy to step back out of the bully pulpit and listen to the voices of some truly interesting folks out there.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;We had the mammoth feather-ruffling one with &lt;a href="http://hillcantons.blogspot.com/2011/08/no-borders-or-limits-conversation-with.html"&gt;Rob Kuntz&lt;/a&gt;&amp;nbsp;and the interesting one with &lt;a href="http://hillcantons.blogspot.com/2011/06/in-pocket-with-jeff-dee.html"&gt;King of Dragon Pass creator David Dunham&lt;/a&gt; that revealed the connection of that classic computer game to a tabletop Pendragon variant campaign. I swung back to talking to Jeff Berry, the HC “resident Tekumel expert” about the exciting passing of &lt;a href="http://hillcantons.blogspot.com/2011/07/why-barker-tekumel-collection-is-worth.html"&gt;M.A.R. Barker's collection into the public sphere&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;We talked with former TSR artist and hard-working game designer Jeff Dee. I explored the long, strange trip of the German world game &lt;a href="http://hillcantons.blogspot.com/2011/02/follow-up-interview-on-german-worldgame.html"&gt;Magira&amp;nbsp;&lt;/a&gt;and some other new worlds with our &lt;a href="http://hillcantons.blogspot.com/2011/08/champion-of-zed.html"&gt;DIY&lt;/a&gt; &lt;a href="http://hillcantons.blogspot.com/2011/06/urutsk-rising-interview-with-kyrinn-eis.html"&gt;brethern&lt;/a&gt;.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-uaUCsIyku0E/Tv9aRvm7ZTI/AAAAAAAAD0s/cE4GaW-8Mtc/s1600/15th+cent.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="304" src="http://2.bp.blogspot.com/-uaUCsIyku0E/Tv9aRvm7ZTI/AAAAAAAAD0s/cE4GaW-8Mtc/s320/15th+cent.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Maps&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Readers, especially those anonymous hordes from Google searches seem to eat up the series I wrote on what makes for a great map. That series started &lt;a href="http://hillcantons.blogspot.com/2011/02/what-makes-great-fantasy-rpg-map-great.html"&gt;here&amp;nbsp;&lt;/a&gt;and was explored more &lt;a href="http://hillcantons.blogspot.com/2011/03/how-to-awesome-up-fantasy-maps.html"&gt;here&lt;/a&gt;.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;There were several other major themes (&lt;a href="http://hillcantons.blogspot.com/search?q=tekumel"&gt;Tekumel&lt;/a&gt;, &lt;a href="http://hillcantons.blogspot.com/search/label/Vance"&gt;Matters Vancian&lt;/a&gt;, Early &lt;a href="http://hillcantons.blogspot.com/2011/02/blurring-line-between-gm-and-player.html"&gt;RPG&lt;/a&gt; &lt;a href="http://hillcantons.blogspot.com/2011/02/do-rpgs-have-to-be-cooperative.html"&gt;Experiments&lt;/a&gt;, &lt;a href="http://hillcantons.blogspot.com/search/label/sandbox%20mechanics"&gt;Non-Traditional Sandbox Mechanics&lt;/a&gt; , Game Tinkering and of course Actual Play) I may save them for another day—or likely just move on into the flush of the new year.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;But that, my friends, was the way it was. I hope that next year, tomorrow, I find you reading, discussing, debating, and playing alongside me again, there is an even greater year to come.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-4750125372824226114?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/4750125372824226114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/2011-rear-view-mirror.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4750125372824226114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4750125372824226114'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/2011-rear-view-mirror.html' title='2011: The Rear View Mirror'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-kWG4ZODO7AQ/Tv9Z2spdEHI/AAAAAAAADz8/3QI7c-7ngbQ/s72-c/father+time+1916.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-326768933497372751</id><published>2011-12-27T14:06:00.000-06:00</published><updated>2011-12-27T14:06:13.778-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contests'/><title type='text'>Victory Lap for the Point of Light Winners</title><content type='html'>&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-FrKdmH47lOc/TvolF3P56GI/AAAAAAAADzw/UJkE1qfL40g/s1600/last+bastion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-FrKdmH47lOc/TvolF3P56GI/AAAAAAAADzw/UJkE1qfL40g/s320/last+bastion.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="background-color: white; color: #040404; font-family: inherit; line-height: 115%;"&gt;The judges have consulted, tough decisions made from the sick bed—and now the envelopes are ready for the Point of Light contest.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; color: #040404; line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;A mighty drum roll please.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;&lt;i&gt;Best Secret Society&lt;/i&gt;,&lt;/span&gt;&lt;/b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt; Barry Blatt with the Priesthood of Bakham:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; color: #040404; line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;Chief among the disasters was a collapse in farming and the fertility of the soil. For centuries now the Priesthood of the Underworld god Bakham has had charge of embalming and funerals - except they have been secretly making bandaged effigies of the corpses for relatives to bury and recycling the real corpses into vitamin supplements (the Sacred Dust of Bakham to be added to bread) and fertiliser (the Seeds of Bakham without which nothing will grow).&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; color: #040404; line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;According to the secret sect of Priest-biochemists the long prophesied day has come, the vital minerals, amino acids and vitamins embodied in the biomass in the valley are running out and the radionuclides are becoming more concentrated. One faction says cull the already cretinous and crippled populace directly, another says let them wander, perhaps there is useable nutrient out there their natural urge to feed will locate.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;Runner Up&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;: Robert Parker with Obelisk of the Electric Brain.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;&lt;i&gt;Best Adventure Hook,&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;Zzarchov with Gold Hoard for Weddings:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="background-color: white; color: #040404; font-family: inherit; line-height: 115%;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;What is moving people to go outward?&lt;/span&gt;&lt;/span&gt; Weddings. Specifically that a religious need to have gold bands to get married and become an adult. Thing is when they sealed themselves in the valley they didn't anticipate how big their population would grow over time. They are out of gold and have been for a generation...&lt;/span&gt;&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;Going with the reason (gold), one old thousand year relic. A deposit receipt to a banking house, with an address. If it is still there, the gold found could make the PC's virtual kings back in the valley (able to extort concessions from "children" looking to marry.)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;Runner Up:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt; Jason Sholtis, Mineral Depletion and Barry Blatt with the Bakham hook&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;&lt;i&gt;Best Something Out There, &lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;Robert Parker with&lt;b&gt; &lt;/b&gt;Fecund Mounds of the Toxic Hive&lt;/span&gt;:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;&lt;span style="background-color: white; color: #040404; font-family: inherit; line-height: 115%;"&gt;Even a vast repository of knowledge such as the Electric Brain has limits upon its imagination, and over the centuries it grew weary of the various permutations of vat-spawn it could conceive. In its insane quest for novelty, the Brain labored to shape a creature that would produce genetic marvels that would surprise even it. Hence, the Magna Mater, Chalice of the Gods, was born.&lt;/span&gt;&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;&lt;span style="background-color: white; color: #040404; line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial;"&gt;A titanic series of interconnected mounds of ebon flesh, like a series of living hills, Magna Mater is riddled with cave-like orifices where a shocking variety of monstrosities dwell. Known as the Thousand Young, each of these unique spawn spill from the titanic womb that exists in the center of the Magna Mater's mass, loping, hopping, and squirming through the redundant series of "caverns" that comprise its internal organs until they crawl hideously into the world beyond.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;Runner Up:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt; Jason Kielbasa for the Mundaneum&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; color: #040404; line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;Supplementary Kudos&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;Best Written But I Couldn’t Figure Out What The Hell Category to Put it In as a Winner&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;, Jeremy Duncan with "A Ramble in the Ruins"&lt;/span&gt;:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; color: #040404; line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;Of those that yet remain within the city, or what remains of it, I can report the following: They are a strange folk, pale and wan, inclined to thinness of hair and a certain fleshiness which, though not of such grossness as to provoke disgust, nevertheless inspires uneasiness in the lone traveler. There is a certain oily sheen to the skin, and an aspect of dulled hunger in their eyes -- as if they longed for rich fare and fine wines, but had long ago resigned themselves to stale bread and bitter dregs. The effect is disquieting enough when they are at their ease or at table, but it is alarming when, on those rare occasions when they speak directly to one another, or to strangers, to find that same ill-contented gaze meeting one's own.&lt;span class="apple-converted-space"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt;Best Sneaking in of Vagina Imagery,&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #040404; line-height: 115%;"&gt; Robert Parker&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; color: #040404; line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;Winners please drop me a line at kutalik&amp;nbsp;at the gmail dot the com and choose a prize from our pool.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-326768933497372751?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/326768933497372751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/victory-lap-for-point-of-light-winners.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/326768933497372751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/326768933497372751'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/victory-lap-for-point-of-light-winners.html' title='Victory Lap for the Point of Light Winners'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-FrKdmH47lOc/TvolF3P56GI/AAAAAAAADzw/UJkE1qfL40g/s72-c/last+bastion.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-598745349174980530</id><published>2011-12-26T12:51:00.000-06:00</published><updated>2011-12-26T20:11:02.038-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contests'/><title type='text'>Point of Light Contest Prizes and a Request</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Nyrc6L5IvV8/TvjB_UebPTI/AAAAAAAADzY/yJc2X43Ca34/s1600/last+bastion1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-Nyrc6L5IvV8/TvjB_UebPTI/AAAAAAAADzY/yJc2X43Ca34/s320/last+bastion1.jpg" width="247" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;For about two days now I have been moving the printed-out entries around and around from the victors pile to the runners-up column to to the sad "almost ran". Truly tough as there is not an entry that I wouldn't use.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;My once-a-year dust-up with cold-inducing viruses (invariably sometime around the holidaze) is not helping me adjudicate matters with a clear head. So I am granting myself a reprieve and will be announcing the winners tomorrow morning instead. Whew.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;But as to not waste your time with a post only about my public hand-wringing, I do have two items of business. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;Firstly here is the prize pool that winners (and possibly runners up) can pick from:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/-OVbtyULD7kI/TvjCEGqXUAI/AAAAAAAADzk/E32EB2e7d4M/s1600/moon+pool.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-OVbtyULD7kI/TvjCEGqXUAI/AAAAAAAADzk/E32EB2e7d4M/s200/moon+pool.jpg" width="120" /&gt;&lt;/a&gt;&lt;span style="font-family: inherit;"&gt;1. Two very nice copies of William Hope Hodgson's classic 1912 &lt;i&gt;The Night Land,&lt;/i&gt; a book which several commentators have mentioned (rightly) being very close in spirit to the campaign seed.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;2. A nice Avon paperback copy of the &lt;i&gt;Moon Pool&lt;/i&gt; by A. Merrit (seen to the right).&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;3. A laminated copy of the Darlene Greyhawk maps.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;Secondly, I wasn't exaggerating about wanting to use all of the entries--and my recent fever dream of synthesizing all of them into a crazy-quilt setting. I am requesting permission from all you fine folks who threw their hats into the ring to do so, with full credits, of course. I have no idea what exactly I may do with it, but I promise that it will be used in play somewhere.  &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-598745349174980530?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/598745349174980530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/point-of-contest-prizes-and-request.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/598745349174980530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/598745349174980530'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/point-of-contest-prizes-and-request.html' title='Point of Light Contest Prizes and a Request'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-Nyrc6L5IvV8/TvjB_UebPTI/AAAAAAAADzY/yJc2X43Ca34/s72-c/last+bastion1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-1270215820318265735</id><published>2011-12-23T11:09:00.002-06:00</published><updated>2012-01-03T11:17:37.908-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='by this axe'/><category scheme='http://www.blogger.com/atom/ns#' term='frugal GM'/><title type='text'>Holiday Freebie: By This Axe</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ebT942JC8Jo/TvS1spAS_yI/AAAAAAAADzM/zKCWI0fibQM/s1600/Kull.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-ebT942JC8Jo/TvS1spAS_yI/AAAAAAAADzM/zKCWI0fibQM/s200/Kull.jpg" width="143" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Last year I posted my medieval small battle rules as one of my holiday freebies, this year--while I am not quite finished--I have a revised playtest version of its fantasy cousin,&lt;i&gt; By This Axe I Rule!&lt;/i&gt;, available for your Tin God lead-pushing pleasure.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;If you are one of the 30 who received the last version a couple months back, there have been a few changes: a cleaning up of vestigal/unclear rules and expanded sections on how you can run monsters and make your game classic D&amp;amp;D compatible.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A big thank you to Patrick W at &lt;a href="http://bugbearsforbreakfast.blogspot.com/"&gt;&lt;i&gt;Bugbears for Breakfest&lt;/i&gt;&amp;nbsp;&lt;/a&gt;for his cool, firm hand as editor.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Email me at kutalik at the gmail dot the com for the 18-page PDF file.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Also a reminder that the Point of Light contest will be closed very shortly as it hits noon here. The entries are all quite awesome and I urge readers to check them out &lt;a href="http://hillcantons.blogspot.com/2011/12/point-of-light-contest.html"&gt;here&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-1270215820318265735?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/1270215820318265735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/holiday-freebie-by-this-axe.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1270215820318265735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1270215820318265735'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/holiday-freebie-by-this-axe.html' title='Holiday Freebie: By This Axe'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-ebT942JC8Jo/TvS1spAS_yI/AAAAAAAADzM/zKCWI0fibQM/s72-c/Kull.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-6594155583474535271</id><published>2011-12-22T15:53:00.000-06:00</published><updated>2011-12-22T15:53:51.372-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gaming art'/><category scheme='http://www.blogger.com/atom/ns#' term='contests'/><title type='text'>Contest Reminder and More Art Inspiration</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/--xm3U4owkxk/TvOmW9umGrI/AAAAAAAADzA/jdVyK8ofYNk/s1600/Nicholas+Roerich+-+Tibet+Monastery+.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://2.bp.blogspot.com/--xm3U4owkxk/TvOmW9umGrI/AAAAAAAADzA/jdVyK8ofYNk/s320/Nicholas+Roerich+-+Tibet+Monastery+.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I just printed out and (re)read all the entries from Tuesday's &lt;a href="http://hillcantons.blogspot.com/2011/12/point-of-light-contest.html"&gt;Point of Light contest&lt;/a&gt;. I have been wont to say in past contests how blown away I am by the imaginative richness of my fellow madhouse inmates, a sentiment underscored with a big hefty thick black marker this time around.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;My head has been positively swimming with schemes of how I could synthesize all the entries into one crazy quilt of a setting. In other words your generousity has given me a lot of pleasant holiday rumination time.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A quick reminder that the contest officially ends tomorrow at noon Central U.S. (I believe that is -6 GMT for the rest of you). Feel free to leave new entries in the comments here or on the last post.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Also there will be prizes for the winners (even if there is a tie): a range of pulp fantasy books (A. Merrit, REH, Moorcock, and others) and a number of gaming products that I think will be of suitable interest to readers of this blog. I haven't exactly picked the ones I am going to offer, but winners will get a choice from the pool.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;To keep up the "last human bastion on top of the world" mood, some more art inspiration courtesy of yet another of my favorite dead Russian painters&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Nicholas_Roerich"&gt;Nicholas Roerich&lt;/a&gt;. (If you have some other aesthetic inspirations you'd think fit with this, share away.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-MsIkLUXgbZY/TvOmKT5fvsI/AAAAAAAADyk/rDwvY7trovk/s1600/Roerich+%25282%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://4.bp.blogspot.com/-MsIkLUXgbZY/TvOmKT5fvsI/AAAAAAAADyk/rDwvY7trovk/s320/Roerich+%25282%2529.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ZL7vJNZmPNM/TvOmL0E1gWI/AAAAAAAADys/ZI-T-K7Ws8I/s1600/roerich+%25281%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="211" src="http://3.bp.blogspot.com/-ZL7vJNZmPNM/TvOmL0E1gWI/AAAAAAAADys/ZI-T-K7Ws8I/s320/roerich+%25281%2529.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-mOC8fyvnYZI/TvOmONfvwLI/AAAAAAAADy0/mDuukS70jqg/s1600/Roerich+6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="199" src="http://2.bp.blogspot.com/-mOC8fyvnYZI/TvOmONfvwLI/AAAAAAAADy0/mDuukS70jqg/s320/Roerich+6.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-6594155583474535271?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/6594155583474535271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/contest-reminder-and-more-art.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/6594155583474535271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/6594155583474535271'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/contest-reminder-and-more-art.html' title='Contest Reminder and More Art Inspiration'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/--xm3U4owkxk/TvOmW9umGrI/AAAAAAAADzA/jdVyK8ofYNk/s72-c/Nicholas+Roerich+-+Tibet+Monastery+.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-8696295945695588724</id><published>2011-12-20T12:33:00.002-06:00</published><updated>2011-12-20T12:35:12.460-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contests'/><title type='text'>Point of Light Contest</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-FMVZOU2nNcQ/TvDUJQCWqyI/AAAAAAAADxc/r-RILn9X0Bk/s1600/last-of-atlantis.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="196" src="http://4.bp.blogspot.com/-FMVZOU2nNcQ/TvDUJQCWqyI/AAAAAAAADxc/r-RILn9X0Bk/s320/last-of-atlantis.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: inherit; line-height: 115%;"&gt;No need for a long set-up. It’s been a good half year since the last Hill Cantons contest/challenge and near (enough) the year anniversary of the first. &lt;/span&gt;&lt;span style="font-family: inherit; line-height: 115%;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: inherit; line-height: 115%;"&gt;The time is nigh.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;I need another campaign and setting about as much as I need a hole in my head, but I have found nothing helps me survive the holidays like having something creative to ruminate on.&amp;nbsp; Why not roll around in my head a pleasant sideline creation of a new setting in this case the half-formed&amp;nbsp;&lt;a href="http://hillcantons.blogspot.com/2011/12/campaign-seeds-good-bad-and-ugly.htm"&gt;Point of Light idea&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: inherit; line-height: 115%;"&gt;from the other day?&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;And I am looking for your help with this contest. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-J8XUfpW4EY0/TvDURBYRT1I/AAAAAAAADxk/ouMiCBArNlE/s1600/Hubert+robert3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="http://4.bp.blogspot.com/-J8XUfpW4EY0/TvDURBYRT1I/AAAAAAAADxk/ouMiCBArNlE/s320/Hubert+robert3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;First thing is what we know about the last bastion:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;A number of cataclysms befell humanity and its allies a millennium ago.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;Human civilization is clustered in a high, narrow mountain basin roughly 90 square miles in area.&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;Roughly 10,000 humans live in the valley. &amp;nbsp;About a third live inside the only remaining quarter&amp;nbsp; in the ruins of a former great city. Life there, though a shadow of what came before, is highly refined with a tendency to rumination on the abstract and cerebral doctrines—and sensuous vices of the flesh. The rest of the valley is more rough and tumble, there the population holds on in semi-fortified villages dominated by wild religious rites.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;Centuries of inwardness, fear, and the lasting effects of a great purge of remnant books and other intellectual artifacts have limited the bastion’s knowledge of the outside world to what can be surveyed from the surrounding peaks: jagged foothills, &amp;nbsp;vine-choked forests, &amp;nbsp;giant fungus groves, ash wastes, and the hints of a green-stoned cyclopean ruin.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;Beyond the horizon lurks a vast wilderness haunted by bands of inhuman reaver bands and the truly monstrous. &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;Something has shifted in the valley in the last decade, the rulers of the land have finally opened up that last safety valve to keep their control of the last bastion: permission to explore beyond the peaks. The insane, the maladjusted, and restless dregs of the citizenry answer the call.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-hgqqml6dJ6M/TvDUaQKd1gI/AAAAAAAADxs/YJI67Ko3T6A/s1600/Hubert+robert1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-hgqqml6dJ6M/TvDUaQKd1gI/AAAAAAAADxs/YJI67Ko3T6A/s320/Hubert+robert1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;Contest Categories:&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;span style="line-height: 115%;"&gt;A Secret Society, Cultural Movement or other Social Quirk&lt;/span&gt;&lt;/b&gt;&lt;span style="line-height: 115%;"&gt; that either accounts for the inwardness and decadence of the valley—or what’s motivating the new outward-looking attitude..&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;span style="line-height: 115%;"&gt;A Sandbox Adventure Hook.&lt;/span&gt;&lt;/b&gt;&lt;span style="line-height: 115%;"&gt; Now that someone has answered the call to adventure, what is it? &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;span style="line-height: 115%;"&gt;Something “Out&amp;nbsp; There”&lt;/span&gt;&lt;/b&gt;&lt;span style="line-height: 115%;"&gt;. &amp;nbsp;Some site of mystery: &amp;nbsp;a geographic &amp;nbsp;area, structure, bizarre creature, or what.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="line-height: 115%;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; color: #040404; line-height: 115%;"&gt;Contest Rules:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: #040404; line-height: 115%;"&gt;&lt;br /&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;"&gt;You can provide entries in any or all of the categories in the comments section.&amp;nbsp;The winner for each category will receive a smallish prize TBA. Contest ends Friday at noon CST.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-8696295945695588724?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/8696295945695588724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/point-of-light-contest.html#comment-form' title='20 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8696295945695588724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8696295945695588724'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/point-of-light-contest.html' title='Point of Light Contest'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-FMVZOU2nNcQ/TvDUJQCWqyI/AAAAAAAADxc/r-RILn9X0Bk/s72-c/last-of-atlantis.jpg' height='72' width='72'/><thr:total>20</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-5045451807241945648</id><published>2011-12-15T12:11:00.001-06:00</published><updated>2011-12-15T12:14:17.204-06:00</updated><title type='text'>Campaign Seeds: the Good, the Bad, and the Ugly</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Wz97TW6UAag/Tuo3ih9gpMI/AAAAAAAADwo/O8fK7aPUrzo/s1600/goya+witches+sabbath.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="121" src="http://3.bp.blogspot.com/-Wz97TW6UAag/Tuo3ih9gpMI/AAAAAAAADwo/O8fK7aPUrzo/s400/goya+witches+sabbath.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A follow-up from yesterday's picking over of my draft box rejects for campaign ideas. Today I offer you the even worse ideas (hold your nose)--and some ideas that come to think of it might not be half bad.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;The Good&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-kfd6EfgkDOE/Tuo3qPQ8f2I/AAAAAAAADww/5Hlc_6TIC8M/s1600/mook+island.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="237" src="http://3.bp.blogspot.com/-kfd6EfgkDOE/Tuo3qPQ8f2I/AAAAAAAADww/5Hlc_6TIC8M/s320/mook+island.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Mook Island.&lt;/b&gt; A mini-campaign akin in spirit to that flawed 0-level AD&amp;amp;D module &lt;i&gt;Treasure Hunt. &lt;/i&gt;The players are all classless 0-level nobodies with no alignment and not much of anything in their possesion. Unlike the module the island would be completely free of lead-you-by-the-hand plotting and be much more of a self-contained sandbox.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Play focus would be first and formost on survival—with a big emphasis on the little mundane resource management that even first-level characters take for granted. Special (and simple) rules for weapon/equipment breakage, foraging, weather nastiness would underscore this. Eventually players would start to focus on attaining first-level status and getting off the island.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I probably could have revived this idea when I started working on my &lt;a href="http://hillcantons.blogspot.com/2011/09/hill-cantons-compendium-extended-dance.html"&gt;zero-level variant rules&lt;/a&gt; months later, but got stuck on getting it around making it something other than “we run from the single kobold armed with a mound of wet toilet paper” or “we spend the session making fire-hardended spears and gathering tubers” kind of inanity. DCC RPG's (whatever happened to that?) “character funnel” concept would also be handy in making this work.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Ps5gPEnOmx4/Tuo3wCu2S0I/AAAAAAAADw4/Anb13GfeMxs/s1600/ravenous+fort.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="147" src="http://2.bp.blogspot.com/-Ps5gPEnOmx4/Tuo3wCu2S0I/AAAAAAAADw4/Anb13GfeMxs/s320/ravenous+fort.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;The Point of Light.&lt;/b&gt;  One (of very few) things I think 4e D&amp;amp;D got right was a return to the concept of “Points of Light”, that human civilization is a very fragile and far-flung surrounded by howling wilderness. Isolated settlements/environments have always held a deep fascination for me, this campaign would take it to its logical extreme.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;To the players' best knowledge there are no other “points of light” in the world. The home area is a lone land surrounded by vast stretches of non-human infested wilderness. The map is completely dark outside the civilized zone. Unlike Gamma World there might not actually be any human civilization at all in the great beyond.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Lots of long thought-trains to be dealt with this one to make it a go: how big does the home area population have to be to not just sink under inbreeding? How do you balance all the presumed massive influx of player-found swag into a closed economy?  How much technology could they retain without any trade partners and other resource bases. Etc. Etc.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Some of the tropes were recycled into the Colony of Domain Game II.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;&lt;a href="http://hillcantons.blogspot.com/2011/12/terrible-campaign-ideas.html"&gt;The Bad&amp;nbsp;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;The Ugly&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-oSJw0M3h31c/Tuo4BKMU_zI/AAAAAAAADxA/4Y4cjeuyLvw/s1600/Wet+Hot+American+Summer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="169" src="http://4.bp.blogspot.com/-oSJw0M3h31c/Tuo4BKMU_zI/AAAAAAAADxA/4Y4cjeuyLvw/s320/Wet+Hot+American+Summer.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Y-Camp D&amp;amp;D.&lt;/b&gt; Another one for the &lt;a href="http://hillcantons.blogspot.com/2011/03/how-to-play-d-like-its-1980.html"&gt;“this started as a joke”&lt;/a&gt;column. Made even worse by the fact that we actually discussed running it. Since some of my &lt;a href="http://hillcantons.blogspot.com/2011/03/summer-camp-dnd-dm-stuff.html"&gt;resolution mechanics&lt;/a&gt; revolved around true-to-the-time preteen stupid arguments-- up to and including such things as punching the GM in the arm—one of the worst ideas I have ever come up with.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-GcdWKGVtn1o/Tuo4PGWMoPI/AAAAAAAADxI/Y9JROjcDKLo/s1600/file+13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-GcdWKGVtn1o/Tuo4PGWMoPI/AAAAAAAADxI/Y9JROjcDKLo/s320/file+13.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Fantasy Football-like Fantasy.&lt;/b&gt; Players would draft an imaginary team of their top five favorite game designers than try and conceptualize various products they would come up with. Then each imaginary product would face off against another team's product and a ref would rate them. Teams would advance through the season to a championship.&lt;br /&gt;&lt;br /&gt;Might have been only an “intellectual” exercise-type post, but inside baseball codified in such a way--painful.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-5045451807241945648?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/5045451807241945648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/campaign-seeds-good-bad-and-ugly.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/5045451807241945648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/5045451807241945648'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/campaign-seeds-good-bad-and-ugly.html' title='Campaign Seeds: the Good, the Bad, and the Ugly'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Wz97TW6UAag/Tuo3ih9gpMI/AAAAAAAADwo/O8fK7aPUrzo/s72-c/goya+witches+sabbath.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-1827760963824132485</id><published>2011-12-14T11:33:00.005-06:00</published><updated>2011-12-14T12:59:37.598-06:00</updated><title type='text'>Terrible Campaign Ideas</title><content type='html'>&lt;div style="margin-bottom: 0in;"&gt;One thing I have noticed about creeping middle age is that milestones leave me increasingly asking, “when the hell did that happen?” Recently I ran over the 400 posts mark (really now 420 but why quibble).&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Even more astounding has been the continued march of my unpublished draft posts—hitting 300 this month also. That's a lot sitting idle on the cutting floor. Granted about a quarter of that yawning hole in my draft folder are just plain technical misfires, another fifth of them are good, healthy, interesting posts that I just ran out of time in my two-hour window for gaming-related writing I ration myself each day.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The rest...well the rest...live on the Island of the Misfit Toys; stunted little dwarf posts that either were too clumsy, too polemical, too badly-timed, or too just damn weird for me to release them into the light of day. Of course these I secretly love.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A for instance, these I group under the title of Malformed Campaign Seeds (and this mind you is only the coherent half of them):&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-vIXi1880ZMY/TujcvkMWJyI/AAAAAAAADwQ/As5eiqBHE-M/s1600/Evolution+.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-vIXi1880ZMY/TujcvkMWJyI/AAAAAAAADwQ/As5eiqBHE-M/s320/Evolution+.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Evolving System World.&lt;/b&gt; This idea evolved out of discussion of the familiar rules-detail/crunch arc—that is you start playing a rules lite game only to want more and more layers of rule complexity to the point that you actually start either jumping systems or creating Frankenrpgs. In a nutshell the campaign would codify this.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The PCs start playing with a completely free-form game with few formal options. Each campaign year we would port the game to a new rules system of varying complexity. So after the faceless mooks in grey jumpsuits storygamed their way through that year they'd go on to be OD&amp;amp;D characters the next year would add Greyhawk so on down the line until they were playing Rolemaster or someother bat-shit complex system.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A truly stupid idea, somewhat akin to saying: “I hate smoking. Too get it out of my system I am going to start smoking five Camel Lites a day eventually working my way up to a carton of Pall Malls.”&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.oook.cz/funny_stuff/gandalf-sign.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.oook.cz/funny_stuff/gandalf-sign.jpg" width="263" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Literary Tower of Babel World.&lt;/b&gt; A variation on the last one, really. In this one each “land” in the campaign world is dominated by a single theme heavily based on a particular fantasist's work. So you are booging around in Zothique with a bleak range of S&amp;amp;S-like options and then the next day you crossed the mountains and were tooling around Gondor with yet another. Each land would have totally different emulative mechanics for it. Oh it hurts.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-vFO-e6MKT2U/TujdAfyyvII/AAAAAAAADwY/rDfJTA2ztLo/s1600/With+fire+and+sword.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" src="http://3.bp.blogspot.com/-vFO-e6MKT2U/TujdAfyyvII/AAAAAAAADwY/rDfJTA2ztLo/s320/With+fire+and+sword.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Polish “Time of Troubles”.&lt;/b&gt; Campaign set in the vast borderlands of the Polish-Lithuanian Commonwealth during the 17th-Century. Cossacks, feathered hussars, sabre duels, empty steppes, spooky wetlands, all the works. I planned on converting the Polish RPG &lt;i&gt;&lt;a href="http://hillcantons.blogspot.com/2010/10/firearms-cossacks-and-polish-rpgs.html"&gt;Dzikie Pola&lt;/a&gt;&lt;/i&gt; still sitting on my desk for the project.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It's the last part that makes it a bad campaign idea—any idea that involves you learning a new language and then doing a translation of part or all of a 318-page book is a truly, truly terrible idea.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-d-gGC28skm8/TujdLWi1liI/AAAAAAAADwg/YNlSJmr5f7U/s1600/defiance.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-d-gGC28skm8/TujdLWi1liI/AAAAAAAADwg/YNlSJmr5f7U/s320/defiance.jpg" width="213" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Pan Chakan Defiance (or Jews with Guns..In Tekumel)&lt;/b&gt;. A recent joke that almost became a post. Daniel Craig and&amp;nbsp;Liev Schreiber&amp;nbsp;lead a band of Jewish partisans through a nexus point into the vast jungles of the Chakas in Tekumel. Guns ablazing they hold off the combined military forces of the Petal Throne, the Red Hats and the Pe Choi.&amp;nbsp;Bad in-jokes makes for worse campaigns.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Now I know very well that many of you have harbored Bad Campaign Ideas (I read your blogs after all, ha). Let your hair down, here's your chance to share. What's lurking in your closet?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-1827760963824132485?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/1827760963824132485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/terrible-campaign-ideas.html#comment-form' title='22 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1827760963824132485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1827760963824132485'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/terrible-campaign-ideas.html' title='Terrible Campaign Ideas'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-vIXi1880ZMY/TujcvkMWJyI/AAAAAAAADwQ/As5eiqBHE-M/s72-c/Evolution+.jpg' height='72' width='72'/><thr:total>22</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-1334836888506722039</id><published>2011-12-13T14:51:00.000-06:00</published><updated>2011-12-13T14:51:19.403-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conan pickup'/><title type='text'>Nireus's Tale</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-7HjlccGDdJk/Tue5q6iG07I/AAAAAAAADvw/ZSFg_qC_BiA/s1600/Nireus.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-7HjlccGDdJk/Tue5q6iG07I/AAAAAAAADvw/ZSFg_qC_BiA/s320/Nireus.jpg" width="213" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Yesterday I mentioned in passing that one of my favorite parts of classic-style gaming is the “emergent story” that happens at the table (opposed to say the newer habits of heavy pre-layering of GM meta-plots). Dice fall, combats are won and lost, jokes made and in all that chaos a “story” is made after the fact.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;David Rollins playing the “pretty boy” ministrel-gladiator (a strangeness made possible by my Conan/ZeFRS random gen system) Nireus in the second one-shot composed one of the better (or at least amusing) first-person accounts I have read. I present his mighty ballad here for readers.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;(And if you are in a kindly mood today why not stop over at my earlier post and help me &lt;a href="http://hillcantons.blogspot.com/2011/12/crowdsourcing-next-hyborian-romp.html"&gt;crowdsource&amp;nbsp;the next scenario in this trilogy&lt;/a&gt;.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-1Vmjg-gZScE/Tue5zWDUkhI/AAAAAAAADv4/p3_oABYee5k/s1600/popol+vuh+batgod.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="208" src="http://3.bp.blogspot.com/-1Vmjg-gZScE/Tue5zWDUkhI/AAAAAAAADv4/p3_oABYee5k/s320/popol+vuh+batgod.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;The Tale of Nireus and the Foul Sorcerer Mogg&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Hark! Gather close and hear the tale of how the great Nireus of Argos came to save the people of Ifar from the terrors of Mogg and the temple on the blue mountain.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It is a tale that begins, like so many, with a betrayal. Betrayal that lead to the destruction of the fierce company of warriors known as the Free Companions. With the rest of the Companions scattered and hopeless, Nireus gathered a small group of stalwart warriors to him and struck out across the steppes.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It was a journey that would purify their spirits with hardship. When they finally drank deeply of the pure waters of Ifar their minds were clear of purpose and their souls full of mercy and determination. Aye, such men as these could do naught else when the warrior princess Larissa beseeched their aid in the protection of the sacred village of Ifar.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Long had the foul necromancer plagued the good people of Ifar but lo, of late he had taken to capturing the fair maidens of the town to sacrifice in his diabolical rites.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Nireus, moved by their plight, gathered his men: Galbor of the Steppes, Iago the Zigaran and his faithful retainer Virain the Poet and bade Larissa lead him to the fell, blue mountain of the necromancer and priest of unmentionable gods, Mogg.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;She lead the courageous troupe over dangerous mountain paths filled with harrowing heights and fierce  creatures without number. Still, the men of Nireus won through with little trouble. When they reached the mountain the fair warrior maiden gave them three choices for the assent to the foul temple. The first was far in the distance, an easy trail up the mountain which they could see was clear of enemy and danger. The second was closer and offered a simple walk up a mountain path cut by a lazy river. The last was closer still; an arch that lead into the darkness beneath mountain and into the lower levels of the temple. Surely the enemy lay there in wait for the heroes that the gods would provide to the good people of Ifar!&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The trials of the journey had done naught but wet the appetite of Nireus for battle. He chose to immediately grapple with the darkness of the temple and plunged into the inky uncertainty of the archway.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;He ordered Larissa wait at the entrance for their inevitable return but she was noble and brave and would stand with her saviours, come what may.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The first door was a simple puzzle which Nireus had open in a mere moment but they were forced to walk in single file through a narrow corridor. Keen-eyed Iago took the lead, ever wary for the foemen of the terrible mountain while Nireus came behind him leading the beautiful Larissa by her hand.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A heavy door slid out of the wall and struck a terrible blow against Nireus; though he kept to his feet. Even so, while Nireus regained his balance an awful creature of the grave came from behind the door to tear poor Larissa from his grasp! The creature returned to the darkness with Larissa in tow and the heavy door began sliding closed behind him. With no holds or rings upon the door to grasp, the determined Argosian jammed his trident into the narrow space left and levered the stone door open with a might unmatched in these times.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;While he held the cyclopean portal wide his men dashed into the secret way to give chase to the foul creature and his fair prize, Larissa. Understanding the will of their leader, Galbor and Virain quickly dashed through the door, though Iago was distracted by the decor of the room and had to be commanded to follow. The great door slammed shut behind Nireus as he followed his men but alas, they were slower than the preternatural creature and soon lost him in the maze of tunnels beneath the mountain.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-LemKWYDkbXI/Tue6VcBKgoI/AAAAAAAADwA/vhY4cyR1yB4/s1600/dark+passage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-LemKWYDkbXI/Tue6VcBKgoI/AAAAAAAADwA/vhY4cyR1yB4/s320/dark+passage.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Their trials as they searched the mountain for the fair princess Larissa were many and unnatural but there were a few battles note.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;In a great cavern two demonic creatures, horrific blending of bats and men, descended from the darkness to harry the courageous band. Iago and Galbor fell upon one and tore at the thing's wings. Nireus shrugged off the pain of the fiend's claws as the larger creature raked his muscular flesh. He struck it to the ground with a sweep of his trident. Virain, with no martial skill of his own but a great loyalty to his friend and master, grabbed at the demon's wing to keep it from escaping Nireus' wrath. With a single blow, Nireus transfixed the the foul thing with his trident and sent it back to the hell from whence it had come.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Soon after the cavern, the bold band of heroes entered a great hall filled with pyramids of bones. What suffering these corpses had to endure the heroes could not know, even so they steeled themselves to avenge each and every one of the multitude strewn before them. They did not travel far when they were confronted by a terrible ghoul such as had taken the fair Larissa. Quick witted Iago pulled an ancient tapestry from the wall and wrapped it about the creature. Nireus leapt upon the bones of the fallen to prepare to deliver the final blow as brave and sure Virain touched his torch to the tapestry. The foul creature writhed widely in the flames but it was for nought as as a mighty blow from Nireus' trident brought it low forever.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Galbor and Virain turned to face two more ghoulish horrors as Iago ran from the battle to tear another tapestry from the wall. Galbor fell beneath the savagery of his foe while Virain stumbled out of reach of the blows meant to bring his own death. Nireus bellowed and dipped his trident into the fire of his still burning foe so that it might know the heat of his rage and struck Galbor's killer squarely. It too knew the heat of his fury as it burst into flames and died it's final death in screaming agony. While Iago swung from the second tapestry in his efforts to dislodge it, Nireus delivered another mighty blow to the final ghoul and laughed as it too suffered a flaming death of righteous fury.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Their thoughts on the peril of the fair Larissa, the heroes quickly cremated Galbor's remains over the burning bodies of his vanquished foes, praying his soul would rise upon the smoke of vengeance to the heavens.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Climbing upward through the gloomy halls of the temple the heroes came to a room with no floor. Housed beneath the scant and narrow beams, a creature of shadow and malice approached the three companions. Furious at what the delay might mean for the fate of fair Larissa, Nireus brandished his fearsome trident, Tribrand, and prepared to deal the hellish fiend a mortal blow. To the surprise of all, as he shook the fell weapon, a flame shot out of the fork toward the darkness of the creature. It recoiled from the furious light and cowered at the entrance to its lair.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Iago, emboldened by the creature's cowardice sauntered across the narrow beam with only the gentle sway of his hips to hold his balance. With the sure feet and powerful gait of a mountain lion Nireus also crossed the chamber. Virain followed with a watchful eye on the shadowy evil below.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The heroes then came to a chasm so deep it seemed to be without a bottom. Though a red glow far into the depths promised a fiery death should one of them fall. Even so, with the Ifar and Larissa depending on them, they did not hesitate and swung across the deep wound in the earth on a rusty old chain that hung from the ceiling.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A dark and twisting tunnel lead them to the decayed temple on the mountain peak. As they alighted the heap of rubble at the entrance they saw the evil Mogg chanting and preparing Larissa and another daughter of Ifar for sacrifice to his foul god. With a bellow of challenge, Nireus charged across the distance to bring Mogg's unnatural life to an end with Iago on his heels. Virain scuttled behind the rubble and made his approach to the fair victims with all speed that he safely could.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-vSPEwokPZJE/Tue6gduFjyI/AAAAAAAADwI/PV1o8zkKEOo/s1600/batheaded+one.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-vSPEwokPZJE/Tue6gduFjyI/AAAAAAAADwI/PV1o8zkKEOo/s320/batheaded+one.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Mogg dispatched a lion's corpse, bound by unholy necromancy and strengthened by it's unnatural attachment to the mortal realm, to intercept the two valiant warriors. It was a worthy challenge for Nireus' skill and Tribrand twitched in his hands at the creature's approach. Still, he knew his duty was to rescue the the women and rid the world of the sorcerer Mogg's evil so he dug the butt of Tribrand into the rubble and vaulted over the beast so he could continue his charge.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Iago's twin blades flashed and struck the beast like lightning striking the steppes. He hacked chunks of dead flesh from its carcass and still it clawed vainly at him while they danced their fearsome duet. Iago leapt upon the great creature's back and plunged his daggers deep into its eyes and rode it until its spirit returned to the land of the dead for its final rest.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;While Iago fought heroically against Mogg's hell-spawn minion, Virain struggled to cut the bonds of the Fair Princess Larissa and Nireus rained mighty blows upon Mogg in an effort to cancel his horrific magics. Mogg's chants evoked a terrible vortex of blood red mist above the alter. A dread creature from beyond entered the vortex and slapped vainly about the heroes with a multitude of tentacles.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Virain freed Larissa but was struck down by the dread god's tentacle before he could reach other fair maid.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The titanic struggle between Nireus and Mogg raged as the storm rages. Nireus cast aside the bindings of Mogg's magic like so many cobwebs. He struck a mortal blow, driving Triband deep into Mogg's chest. Even so, the bond between the sorcerer and the monstrous creature of the vortex remained unbroken. Nireus gripped his great trident in two hands and tossed Mogg into the air as a farmer tosses sheaves of wheat with his fork. Still he chanted, invoking the dread god alight upon the mountain's peak. Once more Nireus struck the sorcerer, Tribrand biting into his neck and chest. With heaving of his mighty arms he tore out Mogg's throat and collar bone, forever stanching the flow of hellish filth from Mogg's mouth.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;And so it was finished. The mist cleared and the dread creature of the abyss disappeared. Virain recovered quickly from his wounds and Iago sauntered sexily down the mountain trail weighing double by Mogg's treasure.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A toast to the mighty warrior and hero: Nireus of Argos!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-1334836888506722039?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/1334836888506722039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/nireuss-tale.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1334836888506722039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1334836888506722039'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/nireuss-tale.html' title='Nireus&apos;s Tale'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-7HjlccGDdJk/Tue5q6iG07I/AAAAAAAADvw/ZSFg_qC_BiA/s72-c/Nireus.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-1607973367604920689</id><published>2011-12-13T10:50:00.002-06:00</published><updated>2011-12-13T10:54:23.637-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conan pickup'/><title type='text'>Crowdsourcing the Next Hyborian Romp</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-OJmVGitstMY/TueCATDlRzI/AAAAAAAADvI/YbSH1n0zEOM/s1600/Roland.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="236" src="http://3.bp.blogspot.com/-OJmVGitstMY/TueCATDlRzI/AAAAAAAADvI/YbSH1n0zEOM/s320/Roland.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;This weekend's face-to-face game marked the third time I have run the Conan/ZeFRS one-shot. There must be some twisted, soul-shriven social scientist buried in me as one of the most enjoyable things for me is the game as a comparative exercise.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It's absolutely fascinating how all three groups of Hyborian neerdowells when confronted with the same range of choices would at some points 100 percent of the time take the same one (always the tunnel) and at others come up with a wild range of divergent action. I will probably run it one more time this month if I can squeeze in a game before the holidays blot out the sun.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Which leads me to my work on the second linked Hyborian adventure coming in January. It's always fun to see what the unwashed Internet hordes come out with in a brainstorm bull session, so here I am throwing open the gates. Please help me throw some paint on the canvas and we'll see what sticks. (If your idea gets worked in there, you'll get full credit.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Here's my ballpark for the adventure:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1. I am not doing straight adaptions of Conan stories, but I am trying my damnest to keep them in the spirit of the actual REH stories and not the later pastiches. So all's fair in terms of taking small elements from the stories: a situation here, a character there and the like. The closer in feel to real Howard material—even if it's from another story cycle (hell I've already thrown Bran Mak Morn and Kull in there) the better.  Any choice bits you'd love to see scattered in there for color and texture?&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;2. I need to get it out of the dungeon as the main adventure site (though it certainly can contain some underground exploration as a sideshow). Suggestions for solid Howardian places to perform brave acts in?&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;3. I really want to do a mass pitched battle. It could be an affair like the Battle of Shamla Pass in "Black Colossus" or something wholy different. I would likely use the mass battle rules that came in the third TSR Conan module so that the outcome is actually variable—and can be heavily effected by the actions of players. Suggestions on who's battling, why the players are involved, or what kind of cut-scene/action points I can throw in there?&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;4. I want to have a small city/town/social “scene” which can test more of the civilian skills and especially the character-chosen weaknesses (like Weakness to Men/Women, wine, gluttony, or gambling). Any suggestions there?&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Anything else, my friends? Wild, crazy, and off-the-wall welcome.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-1607973367604920689?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/1607973367604920689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/crowdsourcing-next-hyborian-romp.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1607973367604920689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1607973367604920689'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/crowdsourcing-next-hyborian-romp.html' title='Crowdsourcing the Next Hyborian Romp'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-OJmVGitstMY/TueCATDlRzI/AAAAAAAADvI/YbSH1n0zEOM/s72-c/Roland.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-9036090984494955813</id><published>2011-12-12T15:28:00.001-06:00</published><updated>2011-12-12T15:35:23.065-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conan pickup'/><title type='text'>Playing More, Feeling Good</title><content type='html'>&lt;div style="margin-bottom: 0in;"&gt;Deep in my cups last night with my visiting buddy, Red from &lt;i&gt;&lt;a href="http://redbeardsravings.blogspot.com/"&gt;Redbeard's Raving&lt;/a&gt;&lt;/i&gt;, we came around to talking about the post-game “GM high.” Just out of running a spontaneous face-to-face third run at Mogg's mountain featuring &lt;a href="http://supergalacticdreadnought.blogspot.com/"&gt;Desert Scribe&lt;/a&gt; as the mighty axe-cleaving Kull and Red as the Zamoran rogue Shevatas, I was feeling that familiar and addictive spike of adrenalin after a good session.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;a href="http://2.bp.blogspot.com/-vPWaGir4Vcw/TuZxwB5gueI/AAAAAAAADuU/KsFGRjIRLSI/s1600/kull.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-vPWaGir4Vcw/TuZxwB5gueI/AAAAAAAADuU/KsFGRjIRLSI/s200/kull.jpg" width="133" /&gt;&lt;/a&gt;Undoubtedly, part of the cycle begins with the jitters of stage fright. (And quite honestly I feel it before every single session even with friends near and dear.) It's an old feeling—much akin to what I remembered of my time decades ago of doing theater—the conquering of which invariably leaves me amped up to 11 afterward with the flush of “performing.”  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Feeding it as been a lot of the between-session chatter of the involved players. Each session tends to bring me into contact with new players and all kinds of quirky little “emergent story” by-products have bubbled out of the at-table chaos (more about that Hyborian and Domain player-written madness later).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Even when my evening Google+ sessions run into the wee hours of my much coveted sleep schedule I have tended to keep trying to ride out my buzz around the meta-bull sessions that Zak S. has been hosting under the “Let's Fight about RPGs” banner.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Taking stock, I am a bit taken aback by how deep I have sunk in. Six months ago most of my gaming activity mostly revolved around the once every 3-4 weeks tabletop Hill Cantons campaign. These days between the Google+ Petal Throne, Domain Game II, Conan one-shots, and of course play in other people's worlds, I am playing roughly twice a week: a six-fold increase.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It's a surprise to busy real life me—doubly so since it's been very sustainable. Cutting out the less emotionally satisfying, black hole of computer gaming altogether and the sudden flexibility of being able to virtually run or play in a game whenever I have a few idle hours have opened up more play windows. And with that high back there I keep returning like someone jonesing for black tar heroin.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Point is, I am not trying to beat on the drum again about G+ gaming; it's more of a sudden, broader recognition that there are &amp;nbsp;benefits to this hobby that I just don't get it out of other interests. There is some indeed method inside my own obsessional madness and that method is something that has felt good and healthy.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I have a feeling that I just might not be alone in this.&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-9036090984494955813?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/9036090984494955813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/playing-more-feeling-good.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/9036090984494955813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/9036090984494955813'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/playing-more-feeling-good.html' title='Playing More, Feeling Good'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-vPWaGir4Vcw/TuZxwB5gueI/AAAAAAAADuU/KsFGRjIRLSI/s72-c/kull.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-2001287411117975423</id><published>2011-12-10T11:31:00.002-06:00</published><updated>2011-12-10T11:36:55.481-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tekumel'/><title type='text'>Welcome to Ma'arb, the Land of 500 Graces</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-84qjvS6HwaM/TuOVj2ZirtI/AAAAAAAADt0/PnbDq005UZM/s1600/Maarb7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-84qjvS6HwaM/TuOVj2ZirtI/AAAAAAAADt0/PnbDq005UZM/s320/Maarb7.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The uncouth barbarian scum that make up the zrne-share of players in our Jakalla Petal Throne games on Google+ are said to be refugees from the obscure southern land of Ma'arb. Observing the Discrete Etiquette of Background Facts that Mean Little to Players, not much is known in the Five Empires of that distant, dusty place.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Ma'arb lies mainly on a thorn-tree covered hilly plateau punctuated by grassland prairies and labyrinthine box canyons. Around the two rivers draining it there are fertile bottom lands where most of the population resides in teetering fortified steads made from &lt;i&gt;jer-dun&lt;/i&gt;, the mortar of the shells of gargantuan sand mollusks.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-2ygdZz8xwVQ/TuOVtI3TsSI/AAAAAAAADt8/FbQqev4MQL4/s1600/maarb6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-2ygdZz8xwVQ/TuOVtI3TsSI/AAAAAAAADt8/FbQqev4MQL4/s320/maarb6.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The capital city of Ber'jef, the Classical Ma'arbyani word for “Sanguinolent Fortress That Wraps the Sky in Apricity”, was founded as a remote Engsvanyali military cantonment and trading concession with the local hill tribes. In its heyday a millennium ago it was a flourishing trade center, but as the continent-wide demand for &lt;i&gt;hu'uz&lt;/i&gt; (an allegedly-madness producing liquor brewed from Zibraan, the underparts of a local grub) shrunk so did the fortunes of the city.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-s1_QTwUFvdg/TuOXozXXuKI/AAAAAAAADuM/4WqhPQT3DB4/s1600/maarb8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="http://2.bp.blogspot.com/-s1_QTwUFvdg/TuOXozXXuKI/AAAAAAAADuM/4WqhPQT3DB4/s320/maarb8.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The isolation and decline of Ma'arb in recent centuries was compounded by an incursion of the &lt;i&gt;Kazs&lt;/i&gt;, an obscure  branch of the dreaded Ssu that now lay claim to vast, cycolpean ruins near the single mountain pass off of the plateau--passes that would otherwise connect Ma'arb to the other nations of the so-called Southern Continent. The local Foes of Man are hunchbacked, mauve in complexion, and reek of stale cardamon.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Ber'jef today is but a dusty shell of its once glorious self.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-7Kap-xDyp_Y/TuOWe7jfR-I/AAAAAAAADuE/DaPdddEron4/s1600/maarb1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-7Kap-xDyp_Y/TuOWe7jfR-I/AAAAAAAADuE/DaPdddEron4/s320/maarb1.JPG" width="235" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Religion in Ma'arb is dominated by a Manichean system split between two god-heads, one symbolizing “Stability”, the other “Change”. The seeming unity of this doctrine is marred by an internecine factionalism.&lt;br /&gt;&lt;br /&gt;It is said by wags that for every five Ma'arbyani there are six competing cosmologies--and in truth much of the nation's cultural and intellectual life is consumed by fervent debate of these matters of religion (questions such as whether Tekumel was created from the Top Down or Bottom Up or if life can be described as a fast-moving game or a loose, but grand narrative for example)  .  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Each school of thought is called a “grace”. One such grace is the Equipollent Idolaters, a school of thought that maintains that the deities of Pavar are in fact not just major aspects of the twin god-heads, but separate divine beings in their own right. Refugee priests of this grace seem to have little difficulty--once their atrocious barbarian uncouthness is overlooked--fitting into the local temple structures of Tsolyanu.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-2001287411117975423?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/2001287411117975423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/welcome-to-maarb-land-of-500-graces.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2001287411117975423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2001287411117975423'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/welcome-to-maarb-land-of-500-graces.html' title='Welcome to Ma&apos;arb, the Land of 500 Graces'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-84qjvS6HwaM/TuOVj2ZirtI/AAAAAAAADt0/PnbDq005UZM/s72-c/Maarb7.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-1419001162552843981</id><published>2011-12-09T14:20:00.003-06:00</published><updated>2011-12-09T14:24:06.716-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CAS'/><title type='text'>Clark Ashton Smith Fans: Which Cycle?</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-7L578NpTdpc/TuJtbIIHwHI/AAAAAAAADts/Y8zQEs5Bk8Q/s1600/weird+tales+1947.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-7L578NpTdpc/TuJtbIIHwHI/AAAAAAAADts/Y8zQEs5Bk8Q/s320/weird+tales+1947.jpg" width="214" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I am told that good things come to those that wait...or something and the other...really I am too restless and impatient to listen anymore to these kinds of homespun adages.&lt;br /&gt;&lt;br /&gt;Though recently it did ring true. After a year of patient (and disciplined) bidding, I won a sweet and affordable lot of those Ballantine paperback collections of Clark Ashton Smith's work.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;a href="http://3.bp.blogspot.com/-6KTl1s9wFsM/TuJtOuLA8oI/AAAAAAAADtk/Li7mtH0nSxE/s1600/scan0002.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-6KTl1s9wFsM/TuJtOuLA8oI/AAAAAAAADtk/Li7mtH0nSxE/s200/scan0002.jpg" width="108" /&gt;&lt;/a&gt;Though I had read several of the entries in the &lt;a href="http://www.blackgate.com/the-fantasy-cycles-of-clark-ashton-smith-part-ii-the-book-of-hyperborea/%20("&gt;Hyperborean cycle&lt;/a&gt;&amp;nbsp;(including my favorite, flawed CAS gem “The Seven Geases”) it was pleasure to get a chance to read them all in one sitting.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;But even more than the stories; the introduction, hand-drawn map, and geographic walk-through by Lin Carter—really someone should have had a tough love intervention with that man to limit him to this kind of editorial core competency—really fired up my imagination.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I instantly wanted to plop that time-forgotten lost-isle straight down into the Hill Cantons. (Since I have had vague allusions to the lost Hyperborean civilization all along not a terrible stretch).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;So here's my query of the week to you in the echo chamber: if you had to pick one of his story settings/cycles, which would you base a game setting on and why?  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Zothique? Hyperborea? Averoigne? Xiccarph? Something else? (If you are going to cherry-pick from several, you better defend that position, pal.)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-1419001162552843981?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/1419001162552843981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/clark-ashton-smith-fans-which-cycle.html#comment-form' title='17 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1419001162552843981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1419001162552843981'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/clark-ashton-smith-fans-which-cycle.html' title='Clark Ashton Smith Fans: Which Cycle?'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-7L578NpTdpc/TuJtbIIHwHI/AAAAAAAADts/Y8zQEs5Bk8Q/s72-c/weird+tales+1947.jpg' height='72' width='72'/><thr:total>17</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-4005684093195629352</id><published>2011-12-08T16:55:00.000-06:00</published><updated>2011-12-08T16:55:54.499-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='REH'/><category scheme='http://www.blogger.com/atom/ns#' term='conan pickup'/><title type='text'>Random Character Generation for a Hyborian Age</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-XfRZ9Xq1pG0/TuFAbbz1KOI/AAAAAAAADtc/Me6rk3ZUMJg/s1600/barbarian.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-XfRZ9Xq1pG0/TuFAbbz1KOI/AAAAAAAADtc/Me6rk3ZUMJg/s320/barbarian.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I just couldn't leave well enough alone. Give me a game, even one that I love and mostly works for me and within a couple weeks time I am already bolting on flashy bits of chrome or trying to kit out his engine.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I swore great blood-sealed oaths to grim Ymir that I would just play Conan/ZeFRS straight out of the box, but here I am doling out some variants. It's probably not a great surprise to longtime readers that the first thing I would take a sharp chopping instrument to is the point-buy system (a particular and persistent dislike of mine), and that I did.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;See below for a random character generation system to be used with &lt;a href="http://hillcantons.blogspot.com/2011/11/conan-tsrs-lost-game.html"&gt;TSR Conan rpg&amp;nbsp;&lt;/a&gt;or its lovable, free clone &lt;a href="http://www.midcoast.com/~ricekrwc/zefrs/"&gt;ZeFRS&lt;/a&gt;&amp;nbsp;.&amp;nbsp;Because it spills out over a few pages, I will only present part of the subsystem blogside. You can find the &lt;a href="https://sites.google.com/site/hillcantondownloads/"&gt;full PDF download here&lt;/a&gt;.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;As always this is a work in progress and I would greatly appreciate feedback (no seriously, please drop me at least a line about it). Does it work? Is it clear?Tweaks? Or do you just want to hit it with your axe?  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Design Goals:&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Speed up character gen.&lt;/i&gt; Should take 5-15 minutes with the subsystem.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Reduce min/max dithering.&lt;/i&gt; Characters will have a decent, sensible spread of talents. And removing the min/max impulse means that players can be surprised by what they may get. Some choice still exists with the election to take rolls on the weakness charts (any talent points there can be freely assigned).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Provide color.&lt;/i&gt; The background charts provide some decent REH archetypical characters with a light touch that allows for them to figure out most real details of their character at the table.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Bolster the power range a tad.&lt;/i&gt; Characters generated here get an extra talent point and five extra talent points per weakness to compensate for being bound by the almighty die.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-4005684093195629352?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/4005684093195629352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/random-character-generation-for.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4005684093195629352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4005684093195629352'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/random-character-generation-for.html' title='Random Character Generation for a Hyborian Age'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-XfRZ9Xq1pG0/TuFAbbz1KOI/AAAAAAAADtc/Me6rk3ZUMJg/s72-c/barbarian.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-1332375353450590817</id><published>2011-12-07T15:31:00.002-06:00</published><updated>2011-12-07T16:21:33.112-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conan pickup'/><title type='text'>Mastering Mogg's Mountain</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ZrUMT4KsESc/Tt_azBtbAfI/AAAAAAAADtU/5IQ0dW0sm_Q/s1600/doggie+demon+mountain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="262" src="http://2.bp.blogspot.com/-ZrUMT4KsESc/Tt_azBtbAfI/AAAAAAAADtU/5IQ0dW0sm_Q/s400/doggie+demon+mountain.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; line-height: 0.21in; margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: #040404; line-height: normal;"&gt;Late Friday I managed to host the first foray into Hyborian mayhem on Google Plus. The muscled moody Pict, Bran Mak Morn (Jeremy D), the crafty Zingaran rogue Belvis (Michael M), the Northman Angnar (Jeffery O), and some Shemite  pirate-chick &lt;/span&gt;&lt;span class="Apple-style-span" style="line-height: normal;"&gt;"born under a Stygian catapult" &lt;/span&gt;&lt;span style="color: #040404; line-height: normal;"&gt;(Steven G) all took the first run against the Mountain.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; line-height: 0.21in; margin-bottom: 0in;"&gt;&lt;span style="color: #040404; font-family: inherit; line-height: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: #040404;"&gt;There was the mighty wrestling of beasts, there were gems stolen the size of a grown man's fist. There was eldritch evil and the rending of flesh. There were deaths both glorious and ignominious. &lt;/span&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: #040404;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="color: #040404; font-family: inherit;"&gt;In short it worked. Mostly.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="color: #040404; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="color: #040404; font-family: inherit;"&gt;Crafting one-shots is a tough business. Especially ones that aim at: 1. being wrapped up completely in three hours; 2. building in at least a few meaningful, non-railroady choices; 3. providing a brisked pace, action-oriented romp with some diversity of adversity; and 4. concentrating on the literary flavor and themes of just one distinct (if powerful) element in the stew that went into our old favorite fantasy game. A tall order.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="color: #040404; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: #040404;"&gt;I agonized over the parameters. The number of rooms and encounters that can reasonably be explored in an hour. The ratio of empty rooms to stocked; the questions of whether or not you can really have something with real non-linear choice in something so clearly delineated. Finally even deigning to crowdsource.  &lt;/span&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: #040404;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="color: #040404; font-family: inherit;"&gt;(The peanut gallery opines from 4-10 rooms—including empties--can be explored in an hour, while my gut says you can present anywhere from 2-4 branching paths without breaking a scenario altogether).&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span style="color: #040404; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: #040404;"&gt;I learned a lot from the writing, much more from the playing and the gracious feedback of the players. The aim is to play this scenario at least two or three more times—fine-tuning as I go—and then run two more linked (if only episodically in fine REH non-chronological, geography-denying order) scenarios the same number. By the end perhaps I will have finally gotten some window into this difficult art. &lt;/span&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: #040404;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: #040404;"&gt;Switching gears back to organizing the current games, based on feedback I tried to frontload the exposition more. It cuts out a set-piece that had a non-linear array of choices behind it, but hey that just cuts your time down getting to the real meat and the bigger choices when you are staring up at that solitary peak. &lt;/span&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: #040404;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: #040404;"&gt;The new full version of the prologue can now be found as a PDF file &lt;a href="https://sites.google.com/site/hillcantondownloads/"&gt;here&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="color: #040404;"&gt;(see “King of the Mountain” file). And if your mind—like mine--just naturally skips over the italicized purple prose of such creatures, the ADD version is neatly numbered and served to you in happy meal-sized bites below. Amphetamine salt optional. &lt;/span&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: #040404;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; line-height: 0.21in; margin-bottom: 0in;"&gt;&lt;span style="color: black; font-family: inherit;"&gt;The ADD version:&lt;/span&gt;&lt;/div&gt;&lt;ol&gt;&lt;li&gt;&lt;div style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; line-height: 0.21in; margin-bottom: 0in;"&gt;&lt;span style="color: #040404; font-family: inherit;"&gt;You  are motley crew of destitute fugitives from the Free Companions, a  mercenary band destroyed a few weeks ago on the steppes.&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; line-height: 0.21in; margin-bottom: 0in;"&gt;&lt;span style="color: #040404; font-family: inherit;"&gt;You  found Ifar, an isolated, down-on-its-heels mountain town, facing a  sinister evil in the shape of Mogg, a sorcerer-priest, taking the  town’s wealth—and now taking its women as sacrifices.&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div style="background: #ffffff; line-height: 0.21in; margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: #040404;"&gt;Roped  in by the exhortations of the warrior-lass Larissa, you have set out  to take Mogg down from his lair high up on Mount Ged. &lt;/span&gt;  &lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; line-height: 0.21in; margin-bottom: 0in;"&gt;&lt;span style="color: #040404; font-family: inherit;"&gt;You  have three avenues before you for the ascent (see illustration,  forget about the jingling sound of keys).&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-1332375353450590817?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/1332375353450590817/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/mastering-moggs-mountain.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1332375353450590817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1332375353450590817'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/mastering-moggs-mountain.html' title='Mastering Mogg&apos;s Mountain'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-ZrUMT4KsESc/Tt_azBtbAfI/AAAAAAAADtU/5IQ0dW0sm_Q/s72-c/doggie+demon+mountain.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-235437090381111904</id><published>2011-12-02T14:44:00.001-06:00</published><updated>2011-12-02T15:27:26.093-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='domain game II'/><category scheme='http://www.blogger.com/atom/ns#' term='Tekumel'/><title type='text'>Jakalla and Nowhere: the Player's Perspective</title><content type='html'>&lt;div style="margin-bottom: 0in;"&gt;I have noted elsewhere my phobia/disinterest around session reports.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Said pathology doesn't extend to my players. I always get a kick out of seeing the game as it is viewed through their eyes. On my better days even reading them I learn something about how to tailor games better to what they pick up on--and what they filter out.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A number of session reports have been coming back out of the Petal Throne and Domain Game II sessions on Google Plus as of late, so how about a little show and tell.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Tekumel fans may enjoy a quick account by the “high-functioning autistic” hunter-barbarian played by Jason K on his sojourn through the Jakallan Underworld &lt;a href="http://betweengoodandawful.blogspot.com/2011/11/ukons-game-review-for-112211-empire-of.html"&gt;here&lt;/a&gt;. Related through my EPT co-DM, Jeremy, is an account of last night's session by Evan on the happenings on that haunted isle just outside the City Half as Old as the World &lt;a href="http://inplacesdeep.blogspot.com/2011/12/ept-session-report-tale-of-dagazar.html"&gt;here&lt;/a&gt; (while you are at it you can pick up Jeremy's nice EPT character sheet &lt;a href="http://dandy-in-the-underworld.blogspot.com/2011/12/my-empire-of-petal-throne-game-setup.html"&gt;here&lt;/a&gt;&amp;nbsp;as a free download).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-rNEhTfsKZZw/Ttk4kAEDFwI/AAAAAAAADtM/XtIBlF-BybA/s1600/Forest+of+Whispers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="http://3.bp.blogspot.com/-rNEhTfsKZZw/Ttk4kAEDFwI/AAAAAAAADtM/XtIBlF-BybA/s320/Forest+of+Whispers.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Finally back in &lt;a href="http://hillcantons.blogspot.com/2011/10/rough-guide-to-nowhere.html"&gt;Nowhere&lt;/a&gt;, &lt;a href="http://skeinofdestiny.blogspot.com/"&gt;Peter Robbins&lt;/a&gt; has a tale of frontier life to relate:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Jathur Ol Kadim slowly works his way around the fort on horseback, taking note of defenses that need building up. The recent attack by the hoard of undead white apes has left the newly settled community on razor’s edge. Nerves are palpably shattered amongst the settlers. They all share a simple but nervous greeting with Jathur as he makes his way through their rank and file. Each member of the community are seen pitching in--digging for new crops, clearing brush, removing chopped down trees; any way to keep their minds off the looming chaos spire still creeping into their thoughts. &lt;/i&gt; &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Jathur himself looks with trepidation towards the previously “humming” apparition of a spire in the dark distant woods. If he listens closely, he can still hear it’s echo from recent past. A tell tale heart of darkness, pulsing their brains in the night’s sky.&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Jathur finishes his rounds, returning to the fort, hoping the weight of his new leadership role to this garrison will soon dissipate. The “Vermillion Lancers”, a rag tag group of mounted mercenaries supplied to Jathur and company to help buttress the garrison fort are far from professional grade.&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Over the past few days he has attempted to whip them into shape, using the skills he learned as a warrior of the Desolate Isles. Constant drills, day in and out : making charges at looped rings on horseback, letting arrows fly to target from mount and foot, and stabbing at large bags of unusable grain stacked and tied to stumps or low-lying trees. They’ll make good soldiers, some day, just not today.&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-qM3FzokQaMc/Ttk4TCvTqCI/AAAAAAAADtE/c3v0YNVu84E/s1600/fort+varok2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-qM3FzokQaMc/Ttk4TCvTqCI/AAAAAAAADtE/c3v0YNVu84E/s200/fort+varok2.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Jathur settles in, leaving horse tied near the barracks. He looks in on a make-shift hospital area setup in the large barracks area. Several settlers have taken on illness, or hurt themselves with a loosened axe head; nothing critical. Needing shelter, Jathur allowed them to be settled into the fort instead of the budding encampment, for it cannot be called a “village” in any shape or form yet.&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Jathur moves on from the barracks, passing through the smells of the unmanned kitchen, the dinner from last night still lingering in the stale air. He then makes his way into the previous warden’s office. Jathur still is not used to having his own room. He is not used to ordering men around either. He prefers the company of fellow warriors ; equals, under night desert sky to this predicament. Call them the Desolate Isles all you may, but at night, in the summer sky; a warm curved woman by your side - the freedom you felt cannot compare to these ‘civilized’ lands.&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Jathur sits down to practice his recently acquired writing skills. Bringing ink to parchment....&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-IzKGpjhNY00/Ttk4AF2IFUI/AAAAAAAADs8/zOyUlIQVXnY/s1600/white+apes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-IzKGpjhNY00/Ttk4AF2IFUI/AAAAAAAADs8/zOyUlIQVXnY/s200/white+apes.jpg" width="171" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The 20th Day Of Summer, Fort Va‘rok  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Summoned to the Jade Quarter of Lyk Ku’tah, along with fellow explorers Hasan and Betkin.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Received new title Warden of the South Reaches. I will receive a 2000 LB (Large Bronze) stipend/budget yearly to garrison the fort.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Traveled back from Lyk Ku ‘tah to Duke Mraz’s Southlands holdfort. Attempted to discuss the new promotion with the Duke, but was summarily told to “bugger off, the Duke is busy!” by his attendant.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Re-provisioned the caravan, containing Hassen and Betkin, along with roughly 40 settlers and 7 mercenaries of the Vermillion Lancers.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Caravan traveled to Fort Va‘rok to begin establishing Hassen’s sub-sub-barony, and build out a village for Betkin and his fellow colony settlers.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The group notices that a previous mass grave of indigenous White Apes, very large 4 armed apes roughly 8’ in height, is now empty. The previous smell of DEATH in the area surrounding the fort is now gone. The humming of the nearby glass Chaos Spire however, still rings in their ears. Even more so then in past expeditions to Fort Va’rok and it’s surrounding area.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The group decides to start immediately to clear the forest in the two square miles south of Fort Va ‘rok, which was bestowed to Sub-Baron Hasan. Betkin takes the lead in helping the settlers split up into the infirm and the spriteful, taking the able-bodied folks to help hatchet their way through the mixed brush and trees nearby.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I establish the Vermillion Lancers into the main tower of the Fort, allowing the settlers to temporarily take the larger barracks.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;That night, during second watch, an alarm is raised. Panic ensues amongst the settlers and warriors alike. A dozen great white apes, undead in nature, attack the fort. A long battle ensues, many of us injured.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;One beggar, now known affectionately as “Beggarman”, acts heroically during the battle, taking on several white apes on his own, with little to no skills at his aid. Surprisingly, he survives.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;All parties act heroically throughout the battle. The undead white apes were all killed, without loss of warriors or settlers.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It is noticed that the previous humming of the nearby glass-like “Chaos Spire” has ceased. It was determined that in the morning, the group would venture out and see what if anything is currently going on near the spire.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Hasan, Betkin and I, travel to the chaos spire to investigate. Hasan investigates the spire, prodding and poking about. Soon a ghost-like apparition appears from the nearby woods, the same long lost general of the Southlands Satrapy that the group prior had seen. This time, Hasan is able to take his anti Chaos amulet, and force the apparition to retreat. Throughout, Hasan nobly asks the apparition to leave willingly, to no avail.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Several days have passed without further attacks or activity of note...&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Signed, Jathur Ol Kadim, Warden Of The South Reaches&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-235437090381111904?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/235437090381111904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/jakalla-and-nowhere-players-perspective.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/235437090381111904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/235437090381111904'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/jakalla-and-nowhere-players-perspective.html' title='Jakalla and Nowhere: the Player&apos;s Perspective'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-rNEhTfsKZZw/Ttk4kAEDFwI/AAAAAAAADtM/XtIBlF-BybA/s72-c/Forest+of+Whispers.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-8622361292482582496</id><published>2011-12-02T12:50:00.000-06:00</published><updated>2011-12-02T12:50:13.361-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conan pickup'/><title type='text'>Hyboria. Game. Tonight.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-KbmVEiS_LfE/Ttkdy76z3fI/AAAAAAAADs0/ai1qtDQYjkk/s1600/vallejo+conan.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-KbmVEiS_LfE/Ttkdy76z3fI/AAAAAAAADs0/ai1qtDQYjkk/s320/vallejo+conan.jpg" width="256" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;We are on for tonight for the first romp and rampage through Hyboria (by way of Google+).&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;If we have three willing canaries in the mine for the CONAN/ZEFRS one-shot, it's a go. Proposed playtime 8:30 CST.&lt;br /&gt;&lt;br /&gt;See particulars and scenario backstory in yesterday's post. Just tell me if you: 1. want one of the three seats, and 2. if you are going to send me a custom character or want a pre-gen. &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-8622361292482582496?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/8622361292482582496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/hyboria-game-tonight.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8622361292482582496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8622361292482582496'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/hyboria-game-tonight.html' title='Hyboria. Game. Tonight.'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-KbmVEiS_LfE/Ttkdy76z3fI/AAAAAAAADs0/ai1qtDQYjkk/s72-c/vallejo+conan.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-5924598031937430905</id><published>2011-12-01T13:12:00.000-06:00</published><updated>2011-12-01T13:12:41.785-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conan pickup'/><title type='text'>The Kettle-Drums They Beat</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-fkZYMr5nqrE/TtfQImL9eSI/AAAAAAAADss/pZ1cFWafn9A/s1600/steppes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="266" src="http://4.bp.blogspot.com/-fkZYMr5nqrE/TtfQImL9eSI/AAAAAAAADss/pZ1cFWafn9A/s400/steppes.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;The steppe winds howl kicking up great billowing clouds of dust. Your hand draws back over your face shielding your eyes and black cracked lips.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Aeons seem to pass before the eerie stillness returns, as does that gnawing hollowness in your stomach. Your companions shoulder on next to you in that endless march toward the beckoning mountains shimmering in the purple distances before you.&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;You were the lucky ones.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;i&gt;&lt;span style="color: black;"&gt;Once each of your were of a band of dissolute rogues, the Free Companions, who burned and looted their way along the borderlands. Five thousand strong you were, from a motley score of the dregs of Hyboria,  serving as mercenaries for a rebel prince in eastern Koth. When that cur made peace with his cursed sovereign, the Companions were out of gainful employment. By fire and sword you took to plundering the outlying dominions of Koth, Zamora and Turan alike. &lt;/span&gt;&lt;/i&gt; &lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;&lt;i&gt;&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;In command of your company was a mighty-thewed Cimmerian. Blue of eye and black-maned, he was a demon on the battlefield of which he was said to be born on. Though mighty in battle, his tactical range fell on the short side.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;&lt;i&gt;A week ago Shah Amurath trapped your band near the banks of Ilbars with fifteen thousand men. Mitra! The skies were black with ravens that day. When the lines broke, after a whole day of fighting, some tried to break through to the north, some to the west. The steppes were covered with horsemen riding down the fugitives. &lt;/i&gt;&lt;/span&gt; &lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;&lt;i&gt;High above you a vulture calls. &lt;/i&gt;&lt;/span&gt; &lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;Broken of your reverie, you halt suddenly. Far out under a lonely peak a flash of metal glimmers through the heat...&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-fK-S-e0n7x4/TtfPrXx4t2I/AAAAAAAADsk/guAOIBujBn8/s1600/battle+on+the+steppes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-fK-S-e0n7x4/TtfPrXx4t2I/AAAAAAAADsk/guAOIBujBn8/s320/battle+on+the+steppes.jpg" width="212" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div align="JUSTIFY"&gt;The first &lt;a href="http://hillcantons.blogspot.com/2011/11/down-and-dirty-on-conan-pick-up-games.html" style="text-align: -webkit-auto;"&gt;one-shot (of three planned) for Conan/ZeFRS&lt;/a&gt; is now rearing and ready to flex its tree-trunk arms against the untutored, man-beast hordes of Google+.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Titled &lt;i&gt;King of the Mountain &lt;/i&gt;(unless we can crowdsource something better), it will take your would-be conquering hero/heroine up a blood-drenched lonely peak in a harrowing race. You and your companions have three and a half hours tops to best the horrors of that haunted place. Tarry once too many and you lose your moment in the sun.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;More Particulars:&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;b&gt;Possible Play Windows.&lt;/b&gt; As I said before the game will run “whenever”, that is some floating time period in which I have the spare hours and we have a critical mass. I will be traveling to the sun-swept wastes of the desert this coming weekend for work but I do have a few possible windows where I could run a game: Friday night after 8 CST, and/or Sunday or Monday sometime in the early day. Insomnia may make for some spontaneous late night sessions too.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;b&gt;Three Player Limit.&lt;/b&gt; I am trying to keep the action quick and the feel less like the small army of D&amp;amp;D parties, thus I will be limiting parties to only three players maximum.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;b&gt;Making your Own Character. &lt;/b&gt;Again look &lt;a href="http://www.midcoast.com/~ricekrwc/zefrs/characters.htm"&gt;here&lt;/a&gt; for a free copy of the rules, make up your character and email it to me at kutalik at gmail the dawt com.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;A few house rules (it was inevitable as the dawn rising of the sun):  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;1. You have 35 free talents to spread around as per the rules. The rules contradict themselves by stating that you get 5 talents per weakness you opt in the rules and 10 for each in the reference guide. Though the second reference for 10 is likely an editorial error, we will use that. Three weakness max.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;2. You can have up to 7 points in any particular talent.  &lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3. Pick or roll a d100 on the following chart for your nation of origin, &lt;i&gt;note the bonus talents for each&lt;/i&gt;:&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt; &lt;/div&gt;&lt;table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" style="width: 443px;"&gt;&lt;colgroup&gt;&lt;col width="44"&gt;&lt;/col&gt;  &lt;col width="134"&gt;&lt;/col&gt;  &lt;col width="240"&gt;&lt;/col&gt;  &lt;/colgroup&gt;&lt;tbody&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;b&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Roll&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;b&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Nation&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;b&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Bonus talents&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;01-06&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Aquilonia&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Knowledge&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;07-11&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Argos     &lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Knowledge or Medicine&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;12-16&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Asgard&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Fighting or Strength&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;17-21&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Bossonian Marches     &lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Endurance or Bow&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;22-27&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Brythunia&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Perception&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;28-30&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Cimmeria&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points in Animal Reflexes or Fighting&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;31-36&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Corinthia&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Knowledge, Pike or Halberd     &lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;37-42&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Gunderland&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Endurance or Pike&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;43-46&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Hyrkanian Steppes&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Prowess or Bow&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;47-49&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Iranistan&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Perception&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;50-52&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Khitai&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Knowledge&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;53-60&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Koth&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Knowledge&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;61-64&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Kush&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Prowess&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;65-72&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Nemedia&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Knowledge&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;73-78&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Ophir&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Knowledge&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;79-80&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Pictland&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Prowess&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;81-82&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Poitan&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Knowledge or Broadsword&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;83-86&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Shem&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Knowledge&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;87-89&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Stygia&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Insight&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;90-92&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Turan&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Prowess or Bow&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;93-94&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Vanaheim&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Fighting or Strength&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;95-98&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Zamora&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 talents in Acrobatic, Climbing, Pocket Picking or Observation&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;tr valign="TOP"&gt;   &lt;td width="44"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;99-00&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="134"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Zingara&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td width="240"&gt;    &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;3 points any Fighting&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;b&gt;Onwards and Upwards. &lt;/b&gt;If you survive the scenario your character (all pre-gens will be unique to the player) will gain experience and be eligible to run in the second, linked scenario. &amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-5924598031937430905?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/5924598031937430905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/12/kettle-drums-they-beat.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/5924598031937430905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/5924598031937430905'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/12/kettle-drums-they-beat.html' title='The Kettle-Drums They Beat'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-fkZYMr5nqrE/TtfQImL9eSI/AAAAAAAADss/pZ1cFWafn9A/s72-c/steppes.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-2949864669381640391</id><published>2011-11-29T12:59:00.006-06:00</published><updated>2011-12-20T19:51:00.589-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='domain game II'/><category scheme='http://www.blogger.com/atom/ns#' term='conan pickup'/><title type='text'>G+ Ephemera</title><content type='html'>&lt;div style="margin-bottom: 0in;"&gt;From time to time readers will note some inexplicable content here: strange chicken-scratch drawings or long laundry-list rosters.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;There's a simple reason. This blog began life as a campaign hub for players, and while it's taken on it's own life as a vehicle for other things, from time-to-time I use it simply as a place to drop a link to.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Be forewarned as I seem to take on more and more G+ sessions, I think you'll see more of it. We make heavy use of Twiddla, an online whiteboard program with some limited functionality. Among one of the handier features is the ability to import images with the paste of a link. That's what's going on here and with such things as the &lt;a href="http://hillcantons.blogspot.com/2011/10/rough-guide-to-nowhere.html"&gt;Rough Guide to Nowhere&lt;/a&gt;.  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-SE5oRW3W58A/TtUqrsBT9GI/AAAAAAAADqg/-7lSoc9snwk/s1600/doors+to+nowhere.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-SE5oRW3W58A/TtUqrsBT9GI/AAAAAAAADqg/-7lSoc9snwk/s320/doors+to+nowhere.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Campaign Intro for Domain Game II&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The epics make out entering The Gate Between the Worlds to be as simple and as glorious as stepping through the Jewelled Door of Imyr. For you the Exiled it was something entirely less grand—more like a forced march than the easy, pomp-filled entry of heroes.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The rough, low-hanging tunnel beyond the verdigris-encrusted bronze doors of the the portal seemed virtually endless. No amount of light seemed to penetrate the haze hanging like a funeral shroud from the walls. Innumerable hours were passed putting one weary foot in front of the other until finally caravan members were hanging their hands in exhaustion out on the shoulders of their comrades in front of them.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Finally, one merciful moment many hours later, you stumbled into the sudden sharp shock of daylight. Catching your breath, a few minutes slipped by before you could really take in the full effect of being in this brave new world of Nowhere.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The scene in front of you seems jarringly both familiar and not.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The sun shining above you for one is not as yellow as you remember your own being. Larger, redder and filled with a sense of melancholy and ancient memory, it casts longer shadows much like late afternoon though it sits just a little bit past its zenith in the sky. The few trees around you seem almost familiar as those at home to be a comfort, though the darker, blacker hue of the trunk and the grayer cast of the leaves give the impression of something just a bit off.  Their limbs sway a little too lazily in the stiff, cool spring breeze.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Stranger still is the basalt obelisk standing directly in front of you. Five man-heights high the monolith stands in silent testimony to some forgotten eldritch race's hand.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Taking stock, you notice the wave of nervousness spread through your caravan—disturbingly even among the trusted, solid faces of your long-time companions and followers. Each face silently asks, “what now?” as you are approached by the silver-masked, tight-lipped officials of the Colony.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Player's Map to the Southlands Satrapy&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-JchJTxYt6pk/TtUq7yk0lqI/AAAAAAAADqo/4rJzNspVfgU/s1600/scan0005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="316" src="http://2.bp.blogspot.com/-JchJTxYt6pk/TtUq7yk0lqI/AAAAAAAADqo/4rJzNspVfgU/s320/scan0005.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Player's Sketch for “King of the Mountain”, &lt;a href="http://hillcantons.blogspot.com/2011/11/down-and-dirty-on-conan-pick-up-games.html"&gt;the Conan One-Shot&amp;nbsp;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-dgOrJ1zEkKs/TtUrP8gl8KI/AAAAAAAADqw/ksNBjNbZ2Hw/s1600/scan0007.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="245" src="http://4.bp.blogspot.com/-dgOrJ1zEkKs/TtUrP8gl8KI/AAAAAAAADqw/ksNBjNbZ2Hw/s320/scan0007.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;b&gt;Fort Va'rok&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-E0wCTv6fQt0/TtVhwEDBcQI/AAAAAAAADq4/5b-UGd-jM94/s1600/scan0008.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" src="http://3.bp.blogspot.com/-E0wCTv6fQt0/TtVhwEDBcQI/AAAAAAAADq4/5b-UGd-jM94/s320/scan0008.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Fort Va'Rok, Week Three&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-LfTTJQT4q7Q/TvE7R4w8FLI/AAAAAAAADx8/jAM4feO1jG4/s1600/scan0003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="230" src="http://3.bp.blogspot.com/-LfTTJQT4q7Q/TvE7R4w8FLI/AAAAAAAADx8/jAM4feO1jG4/s320/scan0003.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-2949864669381640391?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/2949864669381640391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/11/g-ephemera-from-time-to-time-readers.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2949864669381640391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2949864669381640391'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/11/g-ephemera-from-time-to-time-readers.html' title='G+ Ephemera'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-SE5oRW3W58A/TtUqrsBT9GI/AAAAAAAADqg/-7lSoc9snwk/s72-c/doors+to+nowhere.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-7947355330937418862</id><published>2011-11-28T18:38:00.003-06:00</published><updated>2011-11-29T13:34:45.964-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conan pickup'/><title type='text'>The Down and Dirty on the Conan Pick-up Games</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-t6ZFYNBfgoU/TtQpZW_XqRI/AAAAAAAADqY/m8uOvoKOTso/s1600/conan+whopping+some+giants.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-t6ZFYNBfgoU/TtQpZW_XqRI/AAAAAAAADqY/m8uOvoKOTso/s400/conan+whopping+some+giants.jpg" width="316" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;A few details on how the &lt;a href="http://hillcantons.blogspot.com/2011/11/google-pickup-games-and-getting-some.html"&gt;Conan/ZeFRS G+ pickup games&lt;/a&gt; are going to work now that I have heard back from people (mostly on G+):&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1. The games will be run “whenever”. If I have a window of time and there is critical mass (2-3 players), we play. They will tend to be later at night, past 8 pm Central US (-6 GMT). Insomnia should push that to some late runs at time. There could be a few day windows on the weekend and on some of the days in December and January when I am not working the real job.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I will post a heads up on G+ from anywhere up to a day in advance or at the drop of a hat. So it's all about the spontaneity.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;2. The games will be first come, first serve on who answers--with preference to those who have raised their hands all nice and polite like today. I will probably run the same scenario 2-3 times before moving to a second one, so obviously those who played before are bumped off the list for that scenario.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;In theory, the scenario—which will be original with some heavy borrowings from REH--will be a self-contained episode that can be “won” in one session.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;3. Players can either custom make their own characters beforehand or pick a pre-gen when the game is announced.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;All characters are built straight by the book (go &lt;a href="http://www.midcoast.com/~ricekrwc/zefrs/"&gt;here&lt;/a&gt; to find the chargen rules and &lt;a href="http://hyboria.xoth.net/gazetteer/nations.htm"&gt;here&lt;/a&gt; to pick a fitting nation from Hyboria to be from) . Pre-gens may have a few quirks that give them some unusual features. (That one's for you, Eric.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;4. There will be winners and they will be those who grab the glory. The player that earns the most&lt;a href="http://www.midcoast.com/~ricekrwc/zefrs/improvement.htm"&gt; fame points&lt;/a&gt;&amp;nbsp;in a session is the “victor” and may be awarded a small gift (likely a book).  Players will receive extra fame points for loot (I will announce what at the end of the game) and for upholding your own personal code. &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-7947355330937418862?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/7947355330937418862/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/11/down-and-dirty-on-conan-pick-up-games.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/7947355330937418862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/7947355330937418862'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/11/down-and-dirty-on-conan-pick-up-games.html' title='The Down and Dirty on the Conan Pick-up Games'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-t6ZFYNBfgoU/TtQpZW_XqRI/AAAAAAAADqY/m8uOvoKOTso/s72-c/conan+whopping+some+giants.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-8285331999115455748</id><published>2011-11-28T14:26:00.002-06:00</published><updated>2011-11-29T13:25:23.975-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='REH'/><category scheme='http://www.blogger.com/atom/ns#' term='conan pickup'/><title type='text'>Google+ Pickup Games (And Getting Some Conan On)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Back in my days behind a coffee-stained editor's desk in the smoking post-industrial hole that is Detroit, I would frequently pack six solid days of jagged stress around the high-tide parts of the editorial cycle.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;As soon as that unremittingly bleak long winter would break even a bit on a morning off I would jump in the car cleats in hand and drive over to the freakishly great soccer fields erected for the city's brief World Cup moment in the sun. Without fail there was always enough critical mass of other stir-crazed players to get a full-teamed game on. Those games went a long way in keeping me sane those eight years.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Plugging away this morning at a balance-sheet analysis of the Google+ gaming boom, one of the greatest strengths (for me) just jumped right off the page: the ability to drop in or run a game at just about anytime of the day or night with less than a couple hours notice.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I don't think I need to spell out the advantage of that to this audience over much, I would hazard a guess that the single biggest X-factor holding many of us back from playing tabletop rpgs as much as we is that ugly beast called Adult Life Scheduling interfering at each and every turn. Having the ability to waltz into a pick-up game, not surprisingly is just an amazing boon, another perhaps unintended, but welcome outcome of the energy around &lt;a href="http://constantcon.blogspot.com/"&gt;Constantcon&lt;/a&gt;.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The only wrinkle I have encountered is that we are still fumbling around with how to actually run these games. To date, the sessions I have played in have been campaign-like games where the GM is clearly trying to spin out something less fleeting and ephemeral. I have had a blast playing them, but with my own standing commitments to running the Domain Game II and EPT Jakalla sessions really make me a kiss-and-dash-on-the-first-date kinda guy.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-HN_E_SZ_Pm4/TtPtYZfUkpI/AAAAAAAADqQ/ZDp_2J2G8Gg/s1600/where+ever+we+go+there+are+these+fucking+apes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-HN_E_SZ_Pm4/TtPtYZfUkpI/AAAAAAAADqQ/ZDp_2J2G8Gg/s320/where+ever+we+go+there+are+these+fucking+apes.jpg" width="249" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Punchline:&lt;/b&gt; it would be really sweet to have actual one-shots hand-tailored to be played at a moments notice.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Here's my part, I am going to put together 1-2 one-shots specifically designed around the&amp;nbsp;&lt;a href="http://hillcantons.blogspot.com/2011/11/conan-tsrs-lost-game.html"&gt;TSR Conan rpg&lt;/a&gt;. A game that seems pitch perfect in supporting episodic, action-packed, lite sessions with a small cast (say like 1-3 players).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Here's your part, tell me what you want if you were going to play in said pick-up (better would be design some pick-up games of your own, but I am fresh out of pithy exhortations for the morning.)  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Namely:&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;1. Show of hands of people who want to play. Good also to say your rough windows of opportunity if you know them. Encircle me on Google+ if you haven't already, or set up a dummy account and do so if you are all shy like.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;2. What would you prefer playing: pre-gens (based on actual REH or imaginary characters) or swaggering S&amp;amp;S ne'er do wells of your own?&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;3. Would you prefer playing a session based on actual REH stories or something completely original? (The question really is whether you think you'd know them to well for them to work with a few twists.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Game on?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-8285331999115455748?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/8285331999115455748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/11/google-pickup-games-and-getting-some.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8285331999115455748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8285331999115455748'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/11/google-pickup-games-and-getting-some.html' title='Google+ Pickup Games (And Getting Some Conan On)'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-HN_E_SZ_Pm4/TtPtYZfUkpI/AAAAAAAADqQ/ZDp_2J2G8Gg/s72-c/where+ever+we+go+there+are+these+fucking+apes.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-7094912066291976012</id><published>2011-11-27T10:57:00.002-06:00</published><updated>2011-11-27T11:09:57.096-06:00</updated><title type='text'>Nostalgia</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-iGXvj604afo/TtJruQCOm3I/AAAAAAAADqI/y5_sXZgwVAI/s1600/ruins4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-iGXvj604afo/TtJruQCOm3I/AAAAAAAADqI/y5_sXZgwVAI/s1600/ruins4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Nostalgia began life in the Baroque era as an entirely different animal than how many think of it today.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Apparently desertions, suicides, and sudden deaths were so common among the many homesick Swiss mercenaries who fought their way across Europe that it was called the “Swiss Illness”, a disease that supposedly came on with a preoccupation with strong feelings for the mountains of home. Nostalgia, a Greek compound formed by adding &amp;nbsp;&lt;i&gt;algos&lt;/i&gt;&amp;nbsp;(pain, grief, distress) to &lt;i&gt;nostos &lt;/i&gt;(homecoming) was coined in 1688 by a physician to describe the malady.&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Later it would get mixed up with Romanticism in particular with it's connections to natural landscapes and spiritual senses of homeland.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;As a rpg blogger who steers toward the moldy oldies, I bristle at the charges of nostalgia that get bandied from time to time. Bristle, not because it's not true, but because it is. I bristle because it's confused with shoddy old sentimentality, the sugary sap we have all been trained to by our maudlin, self-obsessed culture. We fetish youth and the new, to the point that we are encouraged to piss away later years basking in an afterglow labeled at your local Walmart as “nostalgia”.   &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;But when I look at my own return to the hobby the welter of things I brought back with me are just more complicated than that. Truth be told there were indeed hefty doses of golden-edged memories, and the joy of reconnecting with the physical artifacts of the game. That sudden charge when flipping to that first page of the Holmes book, undeniable.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;But if you have followed this blog—and have winded through all the wool gathering and yarn spinning of my more &lt;a href="http://hillcantons.blogspot.com/search/label/personal"&gt;personal entries&lt;/a&gt;&amp;nbsp;(self-indulgently the ones that made the blog experiment truly worthwhile to me) and some others—you'll note a preoccupation of mine to try and pick at the all deeper feelings and thoughts that swim around these games of fantasy.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;On some days the game really is just a game, a folded up board and some dice that I pull out to have a good time. On others, the quiet moments when I am designing some new piece of the setting or just day dreaming it goes over to that thought train. How do our thoughts and feelings about religion color our &lt;a href="http://hillcantons.blogspot.com/2011/04/distant-mirror-of-fantasy-religion.html"&gt;fantasy pantheons&lt;/a&gt;? &lt;a href="http://hillcantons.blogspot.com/2011/04/does-vanilla-d-have-historical-analog.html"&gt;When is D&amp;amp;D&lt;/a&gt;?&amp;nbsp;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Much of it is tinged with that older nostalgia, a longing for some other place both real and imagined that was close once and now feels far. Isn't that one of the essences of fantasy as much as the Weird? That bittersweet holdover of Romanticism? Cyclopean crumbling ruins, the seeking of long-lost treasures, the vanquishing of ancient evils?&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It's my birthday and as I walk into the first years of so-called middle age, these trains come naturally. The hell with it, let's game. &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-7094912066291976012?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/7094912066291976012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/11/nostalgia.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/7094912066291976012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/7094912066291976012'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/11/nostalgia.html' title='Nostalgia'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-iGXvj604afo/TtJruQCOm3I/AAAAAAAADqI/y5_sXZgwVAI/s72-c/ruins4.jpg' height='72' width='72'/><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-2366215381557361991</id><published>2011-11-23T11:28:00.005-06:00</published><updated>2011-11-23T11:37:52.620-06:00</updated><title type='text'>Search for the Emperor's Treasure</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-fwiGwQOGQwk/Ts0rXkYZT5I/AAAAAAAADpw/lRi-ASotfn4/s1600/search+for+the+emperors+treasure+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-fwiGwQOGQwk/Ts0rXkYZT5I/AAAAAAAADpw/lRi-ASotfn4/s320/search+for+the+emperors+treasure+2.jpg" width="308" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Desert Scribe's wrap-up today of our &lt;i&gt;&lt;a href="http://supergalacticdreadnought.blogspot.com/2011/11/search-for-emperors-treasure.html"&gt;Search for the Emperor's Treasure&lt;/a&gt;&lt;/i&gt;&amp;nbsp;game session reminds me that I have been remiss on my own post.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Back in the hoary day, I was a complete sucker for any game Tom Wham signed his name to.  I played the crap out of every single game of his I could get a hand on. Admittedly some of those game were profoundly silly--and dare I say crudely simple--such as &lt;i&gt;Snit Smashing&lt;/i&gt; or that one whose name eludes me where you play gods literally dropping sentient critters onto a planet to see if they go splat or stay alive to sing your praises.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;But others were all around great games—rollicking beer-and-pretzels game fun, always touched by the whimsy of Wham's illustrations and quirky design. For me &lt;i&gt;Search for the Emperor's Treasure, &lt;/i&gt;tucked into the center spread of &lt;i&gt;Dragon&lt;/i&gt; magazine issue 51, was the best of 'em, a slam dunk.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Basically it was either OD&amp;amp;D or B/X-flavored D&amp;amp;D (depends who you ask) on a board. Each player takes the role (and in a great Whamsian touch the most &lt;i&gt;experienced&lt;/i&gt; player picks first) of a fighter, cleric, magic-user or elf, complete with goofy backstory.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Each player is ostensibly questing wilderness and dungeon crawl style to find the treasures of the Emperor scattered and hidden around the handsome Darlene-drawn map by Evil Sorcerers (tm), but in suitably D&amp;amp;D grubbing form that's only a fig leaf for the real object of the game: Treasure full stop. The player who ends with the most swag wins.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;There are options for making the game cooperative and party based or even more competitive with player vs. player killing. The former ruins the point, the latter--while Wham explicitly warns against using--actually adds some game balance by helping curb players from exploiting the game's biggest design flaw, the tendency to just march over to one of the sites that give higher odds for treasure finds and just camping there turn after turn.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;(I would also recommend mucking around with some kind of house rule that limits either the amount of turns or total treasure that can be mined out of a particular site).  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Mka01hWdmQU/Ts0sF85GuAI/AAAAAAAADp4/0-DgeZoLhhU/s1600/search+for+the+emperors+treasure.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="263" src="http://1.bp.blogspot.com/-Mka01hWdmQU/Ts0sF85GuAI/AAAAAAAADp4/0-DgeZoLhhU/s400/search+for+the+emperors+treasure.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Making Your Own Copy&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Thumbing through a super cheap Ebay win of that issue—affordable because hair-tearingly it was missing the game section—made me hungry to play it again.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Fortunately, I found that putting together my own copy was surprisingly easy.  Here's how I did it.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;I started from a PDF copy of that issue of the Dragon (drop me an email if you want to know how to get a copy, legal of course) and then explored some print-on-demand options. Office Despot&amp;nbsp;has a service&amp;nbsp;(Kinko's offers a similar process)&amp;nbsp;&amp;nbsp;in which you can upload a PDF or other file &lt;a href="http://www.blogger.com/"&gt;&lt;span id="goog_2091201127"&gt;&lt;/span&gt;here&lt;span id="goog_2091201128"&gt;&lt;/span&gt;&lt;/a&gt;&amp;nbsp;and they will print to specs at your local store.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;After you upload the files, only select the three full-color pages for the maps and counters. Blow these up to 11 x 17 inches (this will make a larger play surface, though you will lose some resolution) and choose full-color copies.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Now I didn't do this but in retrospect would have made the game much more attractive, select a durable card stock paper to print on. Send it off to your local store and definitely, definitely make sure to call that location to make sure they don't muck it up—I assure the copy-monkeys will do so 6 out of 10 times if you don't. Typical turn around time is a few hours.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;When you get the copy, cut out the margin on the maps first aligning them to fit over the overlapping half inch of duplicated images, tape them together. Cut the counters, play cards, and other bits sorting them by type. Throw the encounters, arms, and treasure counters into separate coffee mugs, dixie cups, or whatever you have handy for drawing of chits.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Et voila, you are ready to play.  &lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-SKfyXmlEnZA/Ts0sWg7NUdI/AAAAAAAADqA/tba0_iD62Tc/s1600/SET.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-SKfyXmlEnZA/Ts0sWg7NUdI/AAAAAAAADqA/tba0_iD62Tc/s400/SET.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;They look surprisingly sedate for people in the process of &lt;br /&gt;repeatedly siccing a dragon on my poor Elf.&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Expanding the Game&lt;/b&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;If you want to expand the game with a few more options, mosey over to &lt;a href="http://www.tomwham.com/search.html"&gt;Wham's site&lt;/a&gt;&amp;nbsp;and find a reproduction of the play cards for the dwarf and “hairfoot” characters added in the Best of Dragon Games version. Boardgame geek has a few rules variants and other freebies worth downloading &lt;a href="http://boardgamegeek.com/boardgame/2919/search-for-the-emperors-treasure"&gt;here&lt;/a&gt;. &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;If you prefer the alternative map in that second edition--a non-Darlene hex map that could be cut up and moved around a la&amp;nbsp;&lt;i&gt;Settlers of Catan--&lt;/i&gt;an enterprising sort could use the jpg image &lt;a href="http://boardgamegeek.com/image/131959/search-for-the-emperors-treasure?size=original"&gt;here&lt;/a&gt;&amp;nbsp;and print up a copy. (While it looks fun, I couldn't forgo the aesthetic and nostalgic appeal of the original.)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-2366215381557361991?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/2366215381557361991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/11/search-for-emperors-treasure.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2366215381557361991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/2366215381557361991'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/11/search-for-emperors-treasure.html' title='Search for the Emperor&apos;s Treasure'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-fwiGwQOGQwk/Ts0rXkYZT5I/AAAAAAAADpw/lRi-ASotfn4/s72-c/search+for+the+emperors+treasure+2.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-4350580811024823171</id><published>2011-11-21T09:31:00.001-06:00</published><updated>2011-11-21T10:36:16.705-06:00</updated><title type='text'>A Brief Interruption of Business as Usual</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-AzZ3TyfxLLM/Tspt-A5SdYI/AAAAAAAADpo/ALIc5B6Tt1E/s1600/pepper+spray+knighthood.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-AzZ3TyfxLLM/Tspt-A5SdYI/AAAAAAAADpo/ALIc5B6Tt1E/s320/pepper+spray+knighthood.jpg" width="221" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Under a rock? Look here&lt;a href="http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=WmJmmnMkuEM"&gt; then&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Editor's Note: the wonders of the Internet, there is already an entire &lt;a href="http://peppersprayingcop.tumblr.com/"&gt;blog dedicated to this meme&lt;/a&gt;.&amp;nbsp;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-4350580811024823171?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/4350580811024823171/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/11/brief-interruption-of-business-as-usual.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4350580811024823171'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/4350580811024823171'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/11/brief-interruption-of-business-as-usual.html' title='A Brief Interruption of Business as Usual'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-AzZ3TyfxLLM/Tspt-A5SdYI/AAAAAAAADpo/ALIc5B6Tt1E/s72-c/pepper+spray+knighthood.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-1673486739284527011</id><published>2011-11-18T11:06:00.003-06:00</published><updated>2011-11-18T15:07:37.051-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='REH'/><title type='text'>Conan: TSR's Lost Game</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-12TY1Qsaetg/TsaPyv5a-gI/AAAAAAAADo4/4mYhTUVARZQ/s1600/bran+mak.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="252" src="http://2.bp.blogspot.com/-12TY1Qsaetg/TsaPyv5a-gI/AAAAAAAADo4/4mYhTUVARZQ/s320/bran+mak.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;Two days journey, north of Kulalo, off the Black Coast....Up the river Zikamba...through the Valley of Darkness you'll find a Ruin, ancient and nameless. Whatever cult of man lived there, they are long vanished and only dead men guard it's treasure. In my youth when I still had eyes to see, I worked as a sailor on a ship that went into the Black Kingdoms bringing back hoards of Ivory.&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;i&gt;A jade crocodile with emerald eyes as big as a man's hand. The natives talked of in whispers after their tongues were loosened on our skins of fortified wine. The ruins are thought to be cursed by the locals and are forbidden entrance. A village lies just to the south of the ruins along the River.&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;So went the lead up up for the one of the more rocking—and rare—chances to actually play a rpg, in this case an obscure “Silver Age” entry, the &lt;i&gt;Conan&lt;/i&gt; rpg designed by Dave “Zeb” Cook. Between that evocative opening set up by my buddy and GM Scott in Seattle (aka Scalydemon), the chance to play the brooding REH Pictish hero&lt;a href="http://en.wikipedia.org/wiki/Bran_Mak_Morn"&gt; Bran Mak Morn&lt;/a&gt;&amp;nbsp;(pictured above in that Jeffrey Jones cover), and the fast and furious fury of the session, I was impressed by the game.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It was a grudging respect admittedly. I had quite simply never heard of it and when Scott floated some barebones description at first I had a fair share of skeptical internal groaning. A color-coded Marvel Superheroes-like unified resolution system? Groan. Skill-based system with point buy? Groan, groan.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It felt also strange to think that TSR could have put an entirely new fantasy rpg game in 1985 without me ever noticing. My first thought was it must have been as big as a steaming pile of offal as that other TSR turkey of the time, the &lt;i&gt;Indiana Jones&lt;/i&gt; rpg.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Back then, even with the drift that would lead me out of the hobby picking starting up, I tended to still be highly focused on things revolving around that ill-fated company. &lt;i&gt;Dragon &lt;/i&gt;magazine was the first periodical I ever had a subscription to and receiving that rag in it's porn-like plain paper wrapper was a cherished monthly ritual.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;But that's exactly what happened. Sure I remember the release of the much disdained (even by my friends at the time) modules featuring the muscle-bound Governator of California, but the game itself until last year I had heard nary a hide nor hair about. This morning I (virtually) flipped through all the issues of &lt;i&gt;Dragon&lt;/i&gt; from that time, outside of a short blurb in upcoming products in a single issue not once did it grace an article—let alone a promotional ad. Strange.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Perhaps TSR decided that it didn't need to create a competitor to its own monolithic entry into fantasy roleplaying game; ran afoul of IP restrictions; or simply got lost in the mismanagement and excess of post-Gygax TSR. There is a backstory there that I have yet to hear. (And would be worthy the telling, shot-in-the-dark plea to the Internet cough cough).&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-g661BxIBoyI/TsaQSDpew3I/AAAAAAAADpA/v2KWZUzuryQ/s1600/CN3_Conan_Triumphant.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-g661BxIBoyI/TsaQSDpew3I/AAAAAAAADpA/v2KWZUzuryQ/s320/CN3_Conan_Triumphant.jpg" width="250" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Cover art from Boris Vallejo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="margin-bottom: 0in;"&gt;The tragedy of its obscurity is that it's a fast-paced, mechanically-elegant, mercifully-lite Swords and Sorcery game. It quite simply played very well--and had any number of elements that jived with my prissy sensibilities.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Although it has skills, called “talents”, they are thankfully short, immediately sensible, and completely lacking the subjective mental skills that I tend to grognardly despise as cheap substitutions for player skill. (You know the kind, the “Persuades” and “Sees” and others that were replete even in my favorite Chaosium games of that time).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The sorcery system is dangerous to its user (magical talents increasingly raise an “obsession” score), open-ended and mysterious in a satisfying way. To gain spells you must not only design your own but must quest through Hyboria for scraps of time-forgotten eldritch books and arcane objects to make it happen.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;And best of all is that it supported a wider range of crazy Howardian action antics. The system quite naturally lends itself to kicking over tables, grappling/tossing ape-beasts down yawning pits, jumping over the backs of opponents to stab them from behind, etc.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;In other words, some good shit.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;You will note the frequent use of the present tense back there, it so happens thanks to the beauty of this free-wheeling age that this game is not only kept alive, it's kept alive as a virtually untouched freebie. Called &lt;i&gt;Zeb's&amp;nbsp;Fantasy&amp;nbsp;Roleplaying&amp;nbsp;System&lt;/i&gt; (ZeFRS) it's pretty much the most faithful retro-clone around as it's virtually the same system verbatim only lacking the explicit Conan IP property (still owned by anyone but the Howard family, Gigantacorp...err Conan Properties).  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;If you haven't acquainted yourself with the system a quick mosey over &lt;a href="http://www.midcoast.com/~ricekrwc/zefrs/"&gt;here to the ZeFRS website&lt;/a&gt; can set you up at the right price.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-1673486739284527011?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/1673486739284527011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/11/conan-tsrs-lost-game.html#comment-form' title='19 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1673486739284527011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/1673486739284527011'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/11/conan-tsrs-lost-game.html' title='Conan: TSR&apos;s Lost Game'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-12TY1Qsaetg/TsaPyv5a-gI/AAAAAAAADo4/4mYhTUVARZQ/s72-c/bran+mak.jpg' height='72' width='72'/><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-6548929671412578176</id><published>2011-11-17T11:01:00.005-06:00</published><updated>2011-11-17T11:07:23.519-06:00</updated><title type='text'>Woodgrain Box</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ZskBoyVbJc4/TsU9wjUNRfI/AAAAAAAADow/hgLh4d-M36c/s1600/Bludgeons-page-001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-ZskBoyVbJc4/TsU9wjUNRfI/AAAAAAAADow/hgLh4d-M36c/s400/Bludgeons-page-001.jpg" width="281" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;With heavy heart I note that my erstwhile friend and co-designer, Brad of Crushing Skulls, has released pages from &lt;a href="http://crushingskulls.blogspot.com/2011/11/press-release-bludgeons-flagons-to-be.html"&gt;&lt;i&gt;his &lt;/i&gt;“perfect” retro-clone game&lt;/a&gt;,&lt;i&gt; Bludgeons &amp;amp; Flagons&lt;/i&gt; aka the &lt;i&gt;Woodgrain Box&lt;/i&gt;, a project we have been working on diligently for upwards of half a week.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Why the sadness?  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;While my nom de guerre and artwork grace the pages of that "game", a wholesale and ruthless attempt by that jackass has usurped that great and open-ended enterprise developed in my mother's basement.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;b&gt;Do not be fooled, Gentile Reader. &lt;/b&gt; &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;You will note the heavy hand of his soul-crushing, anti-OD&amp;amp;D agenda—and the fact that he has released this game without my permission and explicitly stated that he will drop my credit and all royalties in future editions, merely adds to the scurrilous nature of this so-called “game.”&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Please stay tuned for the release of &lt;i&gt;Adventures in Firetrucks&lt;/i&gt;--a true roleplaying experience not to be missed, one that reflects the fun and creative energy of the original Ebonheath campaign.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-6548929671412578176?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/6548929671412578176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/11/woodgrain-box.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/6548929671412578176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/6548929671412578176'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/11/woodgrain-box.html' title='Woodgrain Box'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ZskBoyVbJc4/TsU9wjUNRfI/AAAAAAAADow/hgLh4d-M36c/s72-c/Bludgeons-page-001.jpg' height='72' width='72'/><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-8547703496894759149</id><published>2011-11-16T14:58:00.000-06:00</published><updated>2011-11-16T14:58:34.248-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='google plus'/><category scheme='http://www.blogger.com/atom/ns#' term='Tekumel'/><title type='text'>News from the Petal Throne</title><content type='html'>&lt;div style="margin-bottom: 0in;"&gt;I have been sitting on several juicy bits of news about projects coming down the Tekumel Foundation pipeline for a few months now. Seeing confirmation bubbling out of the Tekumel fandom circuits I am guessing it's kosher to start gushing enthusiastically about them.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-wqlkww3KKbs/TsQjx2YaVuI/AAAAAAAADoc/JOiH0a18xk0/s1600/OOEPT.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-wqlkww3KKbs/TsQjx2YaVuI/AAAAAAAADoc/JOiH0a18xk0/s200/OOEPT.jpg" width="153" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;First the biggie, a digital edition (PDF I assume) of M.A.R. Barker's pre-publication, playtest &lt;i&gt;Empire of the Petal Thron&lt;/i&gt;e is now “forthcoming”. Yep, that's right the original green-covered mimeographed, &lt;a href="http://hillcantons.blogspot.com/2010/10/empire-of-petal-throne-gamist-early.html"&gt;pre-TSR tinkered manuscript passed out on a hot, humid Minnesota night in 1974&lt;/a&gt; to the first players. Rules nerds and rpg archeologists rejoice.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Remember back in June when talked with &lt;a href="http://hillcantons.blogspot.com/2011/06/in-pocket-with-jeff-dee.html"&gt;Jeff Dee about his Tekumel related projects&lt;/a&gt;?&amp;nbsp;Well looks like he and others in the Austin crew are deep into a playtest of &lt;i&gt;Bethorm&lt;/i&gt; (the Tsolyani word for “pocket universe”, a clever wordplay as it's intended for the rules-lite &lt;i&gt;Pocket Universe &lt;/i&gt;system&lt;i&gt;) &lt;/i&gt;and a contract/licensing deal being worked out with the Foundation.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;In related news it looks like fellow Austinite artist Talzheimer is getting the Imperial seal of approval for some commercial strength versions of her &lt;a href="http://hillcantons.blogspot.com/2010/10/free-tekumel-paper-minis.html"&gt;wonderful paper miniatures&lt;/a&gt;&amp;nbsp;for the setting. (Which I made use of in our New Braunfels mini-con.)  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;There is more news still out there that I won't comment on until we here more confirmation. But that trifecta of thumbs up should at least get your enthusiasm up.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Speaking of Petal Throne gaming, I have been a bit in the weeds going forward with the &lt;a href="http://hillcantons.blogspot.com/2011/09/blood-and-tinkering-under-city-half-as.html"&gt;Jakalla G+ games&lt;/a&gt;&amp;nbsp;as I have been running two groups through the epic swords &amp;amp; sorcery-inflected shenanigans of the Domain Game II this last month. But we will begin again running a fortnightly game again--likely after Thanksgiving. If you are interested drop me a line. &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-8547703496894759149?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/8547703496894759149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/11/news-from-petal-throne.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8547703496894759149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/8547703496894759149'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/11/news-from-petal-throne.html' title='News from the Petal Throne'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-wqlkww3KKbs/TsQjx2YaVuI/AAAAAAAADoc/JOiH0a18xk0/s72-c/OOEPT.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-506387467830257202</id><published>2011-11-16T13:56:00.000-06:00</published><updated>2011-11-16T13:56:43.143-06:00</updated><title type='text'>Will the True Grognard Please Stand Up?</title><content type='html'>Preparing a series of posts on Heritage and Ral Partha minis--and my pre-D&amp;amp;D childhood lust for all things lead and 25mm from foot to head--I stumbled on these vids.&lt;br /&gt;&lt;br /&gt;Note that all the figures are individually based still, not even on stands or movement trays, meaning that for all the hours (days?) spent setting up there really is no way to even conveniently move them around, let alone use them in a tabletop.&lt;br /&gt;&lt;br /&gt;There really are times when I truly miss the bat-shit obsessiveness of historical miniatures.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/MqLoLKlbVuU/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MqLoLKlbVuU&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/MqLoLKlbVuU&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/PwkQG2GxX_I/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PwkQG2GxX_I&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/PwkQG2GxX_I&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-506387467830257202?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/506387467830257202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/11/will-true-grognard-please-stand-up.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/506387467830257202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/506387467830257202'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/11/will-true-grognard-please-stand-up.html' title='Will the True Grognard Please Stand Up?'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-423392452013623437</id><published>2011-11-14T10:28:00.000-06:00</published><updated>2011-11-14T10:28:28.845-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='publishing coop'/><title type='text'>The Hydra Cooperative is Abornin'</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-QwwAjruEdXE/TsFBkp-ab-I/AAAAAAAADmc/6pVQr01_79I/s1600/Hydra.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" src="http://2.bp.blogspot.com/-QwwAjruEdXE/TsFBkp-ab-I/AAAAAAAADmc/6pVQr01_79I/s320/Hydra.gif" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;The rpg publishing coop is a breath away from lifting off—no, no that's not right it fired up engines and left a stream of mist days ago as it roared away.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Co-op membership is now a little over 40 and covers a wide-range of some of the most creative people I know in the hobby. Game designers, artists, editors, writers, programmers, bloggers and many wearing several of those hats are now all pitching in on over 15 projects.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;And what a mind-bendingly cool assortment of projects are lined up including such things as a Stormbringer first edition automated generator (to be fitted to &lt;a href="http://hillcantons.blogspot.com/2011/10/hacking-stormbringer.html"&gt;my hack project&lt;/a&gt;), an&lt;i&gt; Oriental Adventures&lt;/i&gt; retro-clone, boardgames, miniatures rules (&lt;i&gt;&lt;a href="http://hillcantons.blogspot.com/2011/10/by-this-axe-i-rule.html"&gt;By This Axe I Rule&lt;/a&gt;&lt;/i&gt;), hexcrawls, megadungeons, automated gaming tools, and even a number of full-fledged games. We even have one or two possible large-scale projects in the hopper.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Formal organization is scrambling behind all that activity trying to keep up and make sure we are on the path to become a coop that is more than the sum of its parts. We do officially have a name, the Hydra Cooperative, and now several very nifty logo variations to be voted on.   &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Over the weekend the first formal proposal of our organizational structure and timeline was floated. Which is all to mean that in the next few weeks you are likely to see it cohere as a bona fide cooperative.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;We still have room inside our big tent. If you missed the first push, but are still interested in such a project, drop me a line at kutalik at the gmail dot the com and tell us why you'd like to be a member and what you think you can bring to the table. Onwards and upwards.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1389986049507804094-423392452013623437?l=hillcantons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hillcantons.blogspot.com/feeds/423392452013623437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hillcantons.blogspot.com/2011/11/hydra-cooperative-is-abornin.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/423392452013623437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1389986049507804094/posts/default/423392452013623437'/><link rel='alternate' type='text/html' href='http://hillcantons.blogspot.com/2011/11/hydra-cooperative-is-abornin.html' title='The Hydra Cooperative is Abornin&apos;'/><author><name>ckutalik</name><uri>http://www.blogger.com/profile/01414743509426875792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='19' src='http://2.bp.blogspot.com/-FfxYrPsVtbg/TZcXdDVAT1I/AAAAAAAAB2I/BjKC9B5WtIY/s220/nosepicking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-QwwAjruEdXE/TsFBkp-ab-I/AAAAAAAADmc/6pVQr01_79I/s72-c/Hydra.gif' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1389986049507804094.post-5042408930801353977</id><published>2011-11-11T11:39:00.005-06:00</published><updated>2011-11-11T11:48:20.843-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='not-so-serious crap'/><title type='text'>Fear of a Black Hobbit</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-2KJCZ_ITdcw/Tr1dj2_ZtNI/AAAAAAAADmU/XRWq3Eyyu44/s1600/black+rateur.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="228" src="http://3.bp.blogspot.com/-2KJCZ_ITdcw/Tr1dj2_ZtNI/AAAAAAAADmU/XRWq3Eyyu44/s320/black+rateur.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;There's very short list of things that will make me drag my ass out of bed at 4:30 am—a chance to play in Jeff Rient's Caves of Myrddin&amp;nbsp;just so happens to be one of them. That said as I booted up the computer and fumbled for my coffee mug in the wee hours this morning, I kept repeating to myself “what madness is this?”&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;It was a sentiment that only grew as the game when on.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;We had one of Zak's infamous dogs gaining intelligence through magical thrones and going on about the delights of stinky cheese and defecation (really this entire post may exist just to lead you to click &lt;a href="http://jrients.blogspot.com/2011/11/caves-of-myrddin-update.html"&gt;here&lt;/a&gt;&lt;a href="http://jrients.blogspot.com/2011/11/caves-of-myrddin-update.html"&gt;)&lt;/a&gt;. We had us rattling chains and making hooting ghost noises to scare off the rival NPC party. We had a disintegration bow blasting a hole through the dungeon only to reveal the outer wall of a thatched cottage in a secret valley—in the dungeon—in a green-lightening filled other dimension. (A 500 exp. bonus under the exploration wonders house rules.)&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;We weren't in Wessex anymore, Dorothy.  &lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;And of course what would be a Google+ game with me if I didn't have random, hyper-disruptive technical problems. The connection completely pooped out for a spell and then my mike made me sound like I was speaking through cardboard according to Jeremy the Younger.&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0in;"&gt;Ten minutes later &amp;nbsp;it cut out altogether for half an hour and forced me to recast  my oily, Chaos-lining Provencal--&lt;a href="https://docs.google.com/document/pub?id=1igPvcWwuSeKIgH6rMD_LGHfiQfGgrV5tIyRGiy7Tns4"&gt;all halflings are
