tag:blogger.com,1999:blog-1389986049507804094.post5511991089565030063..comments2024-03-25T21:52:03.310-05:00Comments on Hill Cantons: Foraging and Farming Rules for Classic D&DChris Kutalikhttp://www.blogger.com/profile/01414743509426875792noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1389986049507804094.post-18973720611725434372021-12-14T14:32:28.039-06:002021-12-14T14:32:28.039-06:00Can you add a description of what each tech level ...Can you add a description of what each tech level is?Anonymoushttps://www.blogger.com/profile/04897876077961924732noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-85153649785847365082018-01-21T12:25:32.338-06:002018-01-21T12:25:32.338-06:00this is really nice to read..informative post is v...this is really nice to read..informative post is very good to read..thanks a lot! <a href="http://cheatautomation.com/rules-of-survival-hack/" rel="nofollow">Rules of Survival Hack</a><br />UnKnownhttps://www.blogger.com/profile/18424437554688647537noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-1505609535006229932012-08-17T15:44:40.960-05:002012-08-17T15:44:40.960-05:00I think that most such rules reference tech level ...I think that most such rules reference tech level 3 or 4 (Think medeival Europe).<br /><br />Meyadenhttps://www.blogger.com/profile/03911321915753905679noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-73217318520808025482011-09-23T01:42:03.514-05:002011-09-23T01:42:03.514-05:00This is great. But what tech level are you referen...This is great. But what tech level are you referencing?der eisenhoferhttps://www.blogger.com/profile/17884249884089704241noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-58464597669445617002011-02-17T13:30:37.366-06:002011-02-17T13:30:37.366-06:00@Porky
Another great post on that site.
Second e...@Porky<br />Another great post on that site. <br /><br />Second edition C&S has a number of rules (there is no such thing as rations) that break foods down by type, weight, and amount of sustenance. The scale is probably too granular for me even if I dig these rules.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-68330327485275394452011-02-15T15:17:47.101-06:002011-02-15T15:17:47.101-06:00This is a very enjoyable follow, lots to encourage...This is a very enjoyable follow, lots to encourage. If you dare go even further there's a post up at The Tao of D&D on nutrition.Porkyhttps://www.blogger.com/profile/00604351052444947490noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-87211959729792637252011-02-15T12:16:04.930-06:002011-02-15T12:16:04.930-06:00@Alan
Yep that's correct, 186 per square mile ...@Alan<br />Yep that's correct, 186 per square mile if you are planting the traditional grains. I had the number 180 per square mile or 3-4 acres per person bandied about and was skeptical. But I did the math based on an average of a 9 bushel/acre harvest with 2 bushels going back in as seed and came around full circle to 186!<br /><br />Now the consumption side is debated as much as crop yields. Many sources say peasants ate 12-24 bushels a year. I decided to go for the high end to even out consumption by persons of higher station (and their horses). A bit of an arbitrary smoothing over on my part. <br /><br />If you wanted to go to the other end of the scale you could say that the square mile supports double that amount at a bare subsistence level. <br /><br />I thought about how to deal with the two and three field systems with their fallow fields (and twice annual harvests for some crops) and ended up just going with a smaller average number for the harvest as a fudge (though I may really have to reduce it further to make it realistic). <br /><br />Hmmm...I like the idea of modelling soil fertility. I had thought about assigning levels of quality to the mundane resources of each hex. <br /><br />I think I also would like to introduce some guidelines for percentages of arable land indexed to terrain. Something like grasslands hexes are 50-90% arable (1d4+5) or the like.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.comtag:blogger.com,1999:blog-1389986049507804094.post-38793511484536806662011-02-15T11:54:14.437-06:002011-02-15T11:54:14.437-06:00So, if I understand you correctly, on average 1 mi...So, if I understand you correctly, on average 1 mile^2 of land can support 186 people with enough of the 3 base grains for a year.<br /><br />It is interesting to note that manors in the middle ages averaged 600 acres in size, or just about 1 square mile. This would imply that most manors and their associated villages' total population could support right around 180 people during an average year, with no excess.<br /><br />Also of note is the 2 field system, wherein one half of the field is cultivated for a year, while the other half is left fallow and used as pasture for the animals (which then grace the land with their manure).<br /><br />Perhaps each hex/region of your campaign world could also have a land fertility index which would increase or decrease the yield due to exceptionally rich or poor soil.Alanhttps://www.blogger.com/profile/00999861302655014098noreply@blogger.com