Saturday was so amazingly nice that I
had to gut check my Slavic patrimony (nope, optimists are still those
who think things can't get worse). It was a brilliant, mellow wintry
sunny morning, my week of solid sleep deprivation had been whipped
and best of all thanks to Mack of Super Galactic Dreadnought infamy I
had a chance after 33 years to play Holmes Basic again.
I have not done nostalgia well in the
last two years.
Way back in the hoary, time-misted year
of 2008, when giants walked the earth and playing old school D&D
was still a bit of an insurgency (or reaction)--you know when things
were cool and you weren't there--I will freely admit to the sweet,
sharp pain of nostalgia being a major draw back to reentering the
hobby.
Six years later, though still playing
more or less the same system, the campaign has grown out way more
complicated than that simple back-to-basics pull. And I have seemed to
break--with relish even--just about every rule I set out in the
beginning not to do (have I told you about my 60-plus page Hill
Cantons setting book recently?).
But sentimentality has a way of
sneaking up on you. Over the holiday break I had a chance to make up
to my mom's aging ranch-style house outside Fort Worth. To my more
than I care to admit excitement she had a single box of my old
roleplaying collection that she salvaged from the clutter demons of
the garage. And in that box, coverless and heavily marked with urgent
penciled in notes, was the Holmes rulebook that started all this at
the ass end of 1979.
Long wind up here, Mack running his
game (apparently his first DM role since the 1980s which you would
never guess by the smoothness of the session) hit exactly at the
right time. It was refreshingly..umm...“basic”.
It was the old 3d6 in a row. I promptly, and not-so imaginatively picked the same race and mandated class I always did back then, and
never have since, an elf fighter/magic user. Even named him the same
as my perennial character back then, Evaro IV. (Evaro I and II died
quick unmemorable deaths in the Caves of Chaos, Evaro III graduated
to AD&D and had a long, full life on the Wild Coast).
It was also all about the dungeon, a
“wizard did it” affair and nameless “town.” For four hours
the six of us fought, bullshited, retreated, skulked, and explored a
surprisingly-large number of rooms (I guess I have become too used to
the slower pace of online games). There were skeletons with
mysterious keys on tethers, a witch-polymorphed “frog”, a
gnome-whipped gnoll, a terrifying harpy and innumerable fights and
near-calls.
It felt like coming “home”--and it
was hella fun.
Elves: still The Best. :D Glad you had a rocking time!
ReplyDeleteAnything else awesome make it out of that box?
There was some priceless things in there like my first issue of Dragon mag (#40 which had that Bachmann article I go on about) but kind of a bust in terms of personal archaeology. The only homebrew thing in there being some kind of letter-code puzzle for a dungeon and an outline for a Gamma World building site. I have hope that there are more things in that super-cluttered garage.
DeleteReady Ref Sheets! Love those. Sounds like a great time.
ReplyDeleteThanks for coming over! It was great to return the DMing favor, and I'm glad you had a good time.
ReplyDeleteIf anyone's interested, I've posted my own thoughts (the first part, anyway) about running the game for the first time in forever over on my blog.