Despite being the geographically
largest of the Hill Cantons, Marlinko Canton (affectionately known as
“Bloody” or “Sun-Damned, Fucking Marlinko” by its neighbors)
is far and away the least densely populated. Much of its
cedar-covered, ferrous red-soiled hillscape lies wholly inside the
Weird and its not uncommon to feel the sudden, palpable electric
shockwall and instant cessation of bird song that marks entering the mythical
wilds several times strolling along a country back road.
As such human settlement clusters
tightly and nervously together in the Ostrod river basin. A fertile
region with its rich soils bi-annually renewed by the
super-nutrients of the Blood Rains brought on by Habeka the Celestial
Lady's whipping of our dear Sun Lord with her silver chains.
But don't be fooled by the bucolic whitewashed and blackwood-sided villages with their
smiling floral-embroidered-tuniced peasants and bluff red-faced rural
boyars, their superficial rural easiness masks a life as strange and
dream-cast as their big city capital, Marlinko.
Indeed each village tries to out do the
next in having numerically more and vastly more eccentric
mini-contradas competitively aping the demigod-centered, ancient traditions of their urban neighbor--some tiny hamlets sporting as
many as 6-7 even!
Who cannot marvel at an entire so-called “contrada” being made up of two rundown cottages and a barn dedicated to an entirely-fictitious godling called She Who Mothers a Donkey?
Who cannot marvel at an entire so-called “contrada” being made up of two rundown cottages and a barn dedicated to an entirely-fictitious godling called She Who Mothers a Donkey?
The tidy blood-apricot orchards and
wide barley fields...but Hot Hell, I come not to bore you with such
mundanities, let's get to the hexcrawl.
Clicking does the enlarging. Scale is 2 cantonal miles/hex (3.2 of your Earth kilometers) |
02.13-03.13 The Misty Isles. Deep
never-lifting fog covers these isles said by many to be a pastoral
paradise where cheese and apricot pastry-trees grow along gentle
banks of plum-brandy rivers and rock-candy boulders. This is, of
course, some bullshit, upended by the cold, hard pocket universe
reality of the upcoming Misty Isles of the Eld.
03.05 Lumaš. A tall free-standing bone-tower monument rises here in memory to the sweetest of joys:
organized slaughter of co-religionists on the field of battle. A massive granite slab sits
on rollers below the tower cutting off the chill tomb-warren haunts below.
04.11-07.11 Slumbering Ursine Dunes. You've probably heard about this place.
06.08 Kugelberg. Jaromil the Old
Smith's thriving little thorpe.
14.08 The Frog Demon Temple. A wide
bowl in the surrounding rocky, cedar-sprinkled hills holds a fetid
bog. A low causeway runs over the swamp toward a cypress-ringed
mound. Beware the Batrachian Prince that Gnaws at the Soul of the
World Turtle, bewarrrre. [This death-trap dungeon which my G+ group
was (rightly) terrified of and refused to step into for almost three
years (after losing a hireling to a stair trap in the first minute)
is one of the star attractions in the upcoming What Ho, Frog Demons.]
15.10 Hrad Fraza. A fortified country estate of the villainous banking family (a redundant distinction), the Frazas. Currently displaying the fabulously-expensive, yet poorly-executed and gauche Tapestry of Xvikz (also see Fever-Dreaming Marlinko p.40).
The Inflexible
Highway. An old Hyperborean stone highway stretches just over the
ridge from Marlinko precisely north and south. Stubbornly its
engineers refused to route it around ridges or cut notches to reduce
the gradient and can be a grind to walk even with its magnificently
un-shitty pavement.
16.00 Ancient Mountain Hall of the
Hyperboreans. High on a flattened mountain top lies the campiest
of Hyperborean faux-barbarian ruins-camp: an over-wrought meadhall
raised in cold grey slate and supported by gleaming cyclopean
pillars. Beneath it lies...well, a dungeon (seven whole levels to be
precise).
17.07 Marlinko. Marlinko (or Marlank
if you using the Nemec exonym) is a bustling, smallish, and deeply
odd city of 7,000 and the council seat of the Marlinko Canton. Life
there as such takes on a strange dream-logic cast even by the
standards of the rest of the borderlands. It's all in Fever-Dreaming Marlinko, why are you even
reading this?
17.12 Ctyri Ctvrt. A pleasant market
town and port of white-washed and black-trimmed buildings saddled with a tongue-twisted name that opaquely translates to "The Quartered Fourth." A local
boyar has unearthed a 500-stone beet from his tenant
farmer's field in the hamlet. Most strange of all is the twisted
face-like blemish near the giant beet's crown. A local shepherd
claims to have heard a booming voice emanate from the storage hut
where it is currently housed.
18.02 Here Be Deodands. Not terribly far from the best, most obvious and most comfortable place for unlikely travellers to camp is a series of small caves in the bank of a short creek. Living in tidy, glittering sequin-walled caves is a lair of 20-200 deodands (100% “in liar”). A wise traveler refuses their late night entreaties to “cut a sweet real estate deal with them.”
18.02 Here Be Deodands. Not terribly far from the best, most obvious and most comfortable place for unlikely travellers to camp is a series of small caves in the bank of a short creek. Living in tidy, glittering sequin-walled caves is a lair of 20-200 deodands (100% “in liar”). A wise traveler refuses their late night entreaties to “cut a sweet real estate deal with them.”
19.09 Stary Maso. This oddly-named
village (“Old Meat” in the local Pahr dialect) has a remarkable
tolerance for adventurers, especially given several incidents in
which said itinerant ruffians sired illegitimate new local
residents—and a rather inglorious and infamous incident in which
the local peasantry were collectively tricked into believing into a
cargo cult centered around a Golden Barge by an obese, pig-masked
mountebank. Indeed the precociously-glib toddler-bastard “Lil
Colonel” is a much beloved village center of attention at barnyard
line dances.
21.08 Bad Rajetz. Inbred eastern
hinterland town renowned for its leather goods (especially its
fetishwear). Infested with diabolists, demon-lovers, crowdfunders and
Old Pahr heretics. Vast caverns with great, swooping bats and
fire-breathing lizards lurking in the shadowy depths are said to feed
into a vast, sprawling and most improbable Undervillage. Beware of
your sister-cousins.
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