The other day
Deep Evan asked me why I
have a personal preference for the five-fold alignment of Holmes
Basic. Because asking a blogger a direct question is free
license to do a self-indulgent post I have obliged my own ego to
answer the question here.
While the meat of the answer is perhaps
disappointingly dull--pure irrational, rosy-tinted nostalgia—I do
have some rather elaborate post-facto rationalizations for why I
still use it in the campaign.
But first let's back up and talk about
the short, cut-down-in-the glory-of-its-prime history of this
alignment scheme. Rearing its head in the blue book of the late
1970s, five-fold alignment as per the book (Holmes, Basic D&D page 8) is a gloriously
opaque and mystifying cosmic arrangement. Good and Evil were readily
grokable: the eternal “us” and “them” of the American mind,
Law and Chaos to one unfamiliar at the time with Poul Anderson and
Michael Moorcock slightly less (but the names evoked great ideas),
their axial interaction even more unclear.
That it was all illustrated with a
graph that placed unfamiliar monster types made it seem all the more inexplicable
(“ok so, teleporting dogs equal the good kind of law and dragons
made of brass are chaotic and good, got it”). Its vagueness left me
filling the void with strange and open-ended whimsy in what it all
meant.
Of course time spent around the endless
(yet enjoyable) exegesis of the OSR has rudely disabused me of my
naivete. It's fairly clear from remarks in Dragon #52 that
the good doctor never intended to have this alignment scheme at all,
preferring instead the traditional three-points of OD&D. The new
scheme was presumably added as a bridge to AD&D which was being
introduced piecemeal at the time.
The other piece that I find interesting
is that five-fold alignment appears to not have just been a truncated
and simplified presentation of the nine-point, pain-in-the-ass
alignment that all right-minded people loathe and despise, but likely
the “first draft” of what alignment was supposed to be in AD&D
circa 1976. Evidence for this can be found in Gary Gygax's article in
Strategic Review (Vol 2, #1) where he presents the expansion
beyond the Law-Chaos arrangement.
This article is fascinating because it
presents a number of interesting concepts, mostly dropped or
radically changed as the game developed. The most immediately
noticeable is the concept of alignment not as a static either/or but
as a great spectrum of thought and behavior. Races and individuals
are all being pushed and pulled along the two radials outward
toward the cosmic realms (you can see here with borderline places
like Nirvana and Limbo best the beginnings of nine-fold and the outer
plane cosmology of later years).
|
Scan from Strategic Review (Vol 2, #1) |
Your alignment is purely a matter of
which of the four quadrants you rest in your vector at a particular
time. In fact over time this can even mean that a “player-character
who continually follows any alignment (save neutrality) to the
absolute letter of its definition must eventually move off the
chart...and into another plane of existence as indicated.” One can
thus be more chaotic or more evil than even another in the same
alignment and that you can evolve into a divine/infernal being if you
go so far. Wild.
There are a few more fascinating quirks
laid out here about the implied cosmology of D&D worlds at that
time. Law seems to be an artifact of human civilization for instance,
“Humanity most of humanity falls into the lawful category, and most
of lawful humanity lies near the line between good and evil. With
proper leadership the majority will be prone towards lawful/good. Few
humans are chaotic, and very few are chaotic and evil.”
Strangely (and I am still parsing this
out mentally) humanity's “mythical and mythos” gods are creatures
of chaos the “benign ones will tend towards the chaotic/good, and
chaotic/evil will typify those gods which were inimical towards
humanity.”
Couple that with the inclusion of
Heaven and Saints as the embodiment of Lawful Good and Hell and the
Devils as that of Lawful Evil and you have a weirdly bifurcated
cosmology between a Christian-like lawful (though dually opposed)
overworld and a “everything else” chaotic overworld.
|
Scan from Strategic Review (Vol 2, #1) |
That clerics all must either “remain
completely good or totally evil, although lateral movement might be
allowed...with or without divine retribution” boggles my mind
especially since Gygax states explicitly that the gulf between good
and evil is greater than that between law and chaos. Does it imply
that the (perhaps solitary) LG “God” tolerates the “pagan” CG
gods (and vice versa) in their mutual struggle against the LE “Devil”
and the host of demonic gods of CE? Is it a great cosmic kitchen
sink battle like the Lord of Hosts teams up with Thor to whip on Old
Scratch and Cthulhu? Or what?
Neutral is a glorious muddle (naturally
called “self-explanatory by Gygax). My read is that it's not all
about the cosmic balance (a very lawful, orderly concept in my
opinion) of later years but more of a gray-shaded place of “moral”
ambivalence (with a relative tendency toward one of the poles).
Druids, the only human clergy acknowledged to inhabit this spot, have
a wonderfully non-granola write-up here: “Druids serve only
themselves and nature, they occasionally make human sacrifice [my
emphasis], but on the other hand they aid the folk in
agriculture and animal husbandry. Druids are, therefore,
neutral—although slightly predisposed towards evil actions.”
How does that relate to the Hill
Cantons campaign?
Well in keeping with my pretensions and
distaste for alignment to be anything but a vague backdrop in actual
play, five-fold alignment appears as humanity's limited, warped,
half-right theoretical view (or o
ntology if you want
to get really high-falutin') of how the HC cosmos works. That
cosmos is dominated by the tension between the deadly-dull,
seemingly-stable, and entirely-human Corelands and the dream logic of
the Weird (full bullshit exposition
here).
The power of the Corelands somewhat
maps toward the lawful, though Lawful Good is mostly an aspirational
ideal of the monotheistic followers of the Sun Lord with the lion
share of the conniving, self-serving actual mass of humanity solidly
“neutral” (or at best borderline, softly lawful evil or good)
especially in the borderlands. And while much of the otherworldliness
of the Weird maps to the Chaos side of the chart—and much that is
inimical there to the Chaotic and Evil—not all of it is there.
Because it represents dream logic—perhaps it even being a feverish
projection of the human mind—there are also authoritarian
distortions like the Eld who can only be described as Lawful Evil.
Confused yet? Well good, because that's
the take-home message. Why I enjoy and appreciate five-fold alignment
is that was poorly-explained, briefly-used concept that existed
between the simplicity of three fold and the overly-explained, too
much-tied in with the later orthodoxy of the Outer Planes whoha of
nine-fold alignment (and thanks
Dennis for articulating this). And
it's in that sweet, ambivalent, underwritten spot between classical
elegance and baroque excess that I enjoy filling in the blank spots
with my own over-wrought silliness.