With Fever-Dreaming Marlinko mostly done and in the rewrite phase, I have moved over to the next of the big stretch goal adventures, the Misty Isles of the Eld.
Where as the Dunes was mythic wilderness presented with the elements of an outdoors pointcrawl, the Isles are shaping up to be an extra-planar (in this case the alkaline wastes of the Cold Hell/Anti-Cantons) adventure wrapped up in an 18-point pointcrawl spread over three islands. Pinning it all down are two dungeon sites (the body-horror Vat Complex and the stage-facade Pagoda City) that are larger and weirder then the two tent-pole dungeons of the Dunes.
My writing enthusiasm level has gone from “tired but still feeling it” to “amped up, get out of my way motherf*cka.” What's helped is seeing the art develop on both projects: Jeremy Duncan's inspired grottiness (really a perfect fit for Marlinko) and Luka Rejec's irrepressibly charming and darkly funny work. Seriously on the Hydra team page I will no sooner finish praising a piece only to find another piece posted. And I find myself answering Luka's questions about "do the Isles have such and such?" with “they do now.”
Again with the showing and not telling...