
Inspired by a recent foray into the much-famed City of the Black Toga in a play-by-post campaign, I have been itching to introduce some of the ideas found in the old second edition Lankhmar supplement into my own LL/Advanced Edition Companion tabletop campaign.
One addition I was toying with is allowing for my own version of Newhonian white wizards as a playable class in the campaign.
As always any and all feedback would be greatly appreciated!
White Wizard
Requirements: INT 12, WIS 12
Prime Requisite: WIS
Hit Dice: 1d4
Maximum Level: None
White wizards are practitioners of a benign, defensive, and naturalistic magic school.
White wizards are much akin to their magic user cousins. They save as magic users and must keep spell books and memorize spells in the same manner. White wizards are only allowed to use simple weapons such as staffs, daggers, and darts as weapons and are not allowed to wear any armor.
White wizards differ from magic users in that they are only allowed to cast spells from the cleric and druid spell lists. (Their magic is arcane in nature and not divine in origin however.) Because of their rigorous studies, their spell progression is quicker than that of clerics and druids.
White wizards must be good in alignment (or Lawful in a three-alignment system).
White Wizard Level Progression
Experience Level... Hit Dice (1d4)
0... 1... 1
2,501... 2... 2
5,001... 3... 3
10,001... 4... 4
20,001... 5... 5
40,001... 6... 6
80,001... 7... 7
160,001... 8... 8
310,001... 9... 9
460,001... 10... +1 hp only *
610,001... 11... +2 hp only *
760,001... 12... +3 hp only *
910,001... 13... +4 hp only *
1,060,001... 14... +5 hp only *
1,210,001... 15... +6 hp only *
1,360,001... 16... +7 hp only *
1,510,001... 17... +8 hp only *
1,660,001... 18... +9 hp only *
1,810,001... 19... +10 hp only *
1,960,001... 20... +11 hp only *
White Wizard Spell Progression
Spell Level
Level 1 2 3 4 5 6 7
1... 2 0 0 0 0 0 0
2... 2 1 0 0 0 0 0
3... 3 2 0 0 0 0 0
4... 3 2 1 0 0 0 0
5... 3 3 2 0 0 0 0
6... 4 3 2 1 0 0 0
7... 4 3 3 2 0 0 0
8... 4 4 3 2 1 0 0
9... 5 4 3 3 2 0 0
10... 5 4 4 3 2 1 0
11... 5 5 4 3 3 2 0
12... 6 5 4 4 3 2 0
13... 6 5 5 4 3 3 0
14... 7 6 5 4 4 3 1
15... 7 6 5 5 4 3 2
16... 8 7 6 5 4 4 2
17... 8 7 6 5 5 4 3
18... 9 8 7 6 5 4 3
19... 9 8 7 6 5 5 3
20... 9 8 7 6 5 5 4


