Oh mountebank, how I have yearned for ye. Way back in the misty day--before girls and punk rock turned my head--I can distinctly remember opening that old issue of Dragon (#65 I do believe) to read The Great Man Himself laying out his vision of the new D&D classes to come in the next edition. Laying along side the soon-to-disappoint barbarian and achingly-lame thief-acrobat were some odd but compelling new additions. One in particular grabbed me at the time:
"Mountebank: This sub-class of thief specializes in deception, sleight of hand, persuasion, and a bit of illusion. These factors, together with speed, are what the mountebank relies upon. However, disguise and theatrics also provide valuable tools of the trade to this class, so that one might never know one has been had by this class."
The class shouted all kinds of awesome to me. Sadly the Mountebank's road to legal limbo is well-known in these geekified circles. TSR gave Gygax the boot and his vision of AD&D part two in all its baroque, oddball glory never came to be.
Twenty-something years later, the itch to see this character come into being in an old school game swept over me again as I watched one of the players in our San Antonio LL campaign guide a character with a name appropriately stolen from Jack Vance through a series of smooth-talking swindles--with all the seeming dice gods-given luck of his namesake. (Well that is until meeting his fate last month on the horns of a ghost minotaur he rather unwisely tried to headbutt in a cursed helmet, a story for another time.)
So, what follows is my own stab at creating such a class. Again as I did with the white wizard, I tried to put together something that fits with the satisfyingly simpled, balanced nature of pre-Unearthed Arcana D&D classes. And as always feedback is greatly welcomed.
(For those of you as annoyed by Blogger's formatting limitations as I am, a PDF version of this can be downloaded here.)
Mountebank
Requirements: INT 13, DEX 13, CHR 13
Prime Requisite: CHR
Hit Dice: 1d4
Maximum Level: None
The mountebank is the consummate con artist of the medieval-fantasy world. By use of smooth talk, sleight of hand, and magical illusion the mountebank stays one step of the law—and earns a decent living in the mean time. Because of their specialized skill set they are often also employed as spies.
As a sub-class of the thief, they are allowed to wear leather armor and use any weapon. They are also allowed to pick pockets, move silently, hide in shadows, listen at doors, and back stab as per a thief of the equivalent level. They can further use disguises as per the assassin class. All saving throws are made on the thief table.
They are also able to use a new skill, sleight-of-hand, at the level they can pick pocket--plus an additional 15 percent. Sleight of hand allows the mountebank to move, switch out, or otherwise manipulate a hand-sized object without being noticed.
Upon earning second level, mountebanks can cast illusionist spells. They learn and memorize spells as per the standard rules for illusionists and magic users. They are restricted however to only using magic items open to thieves until ninth level at which time they can also begin to use items available to magic users and illusionists.
At third level, a mountebank can use their special flim-flam fast-talking powers to cast Charm Person once a day. At seventh level they can additionally cast Charm Monster once a day.
Mountebanks cannot be lawful or “good” in alignment.
MOUNTEBANK LEVEL PROGRESSION
Experience Level Hit Dice (1d4)
0 1 1
2,501 2 2
5,001 3 3
10,001 4 4
20,001 5 5
40,001 6 6
80,001 7 7
160,001 8 8
310,001 9 9
460,001 10 +1 hp only *
610,001 11 +2 hp only *
760,001 12 +3 hp only *
910,001 13 +4 hp only *
1,060,001 14 +5 hp only *
1,210,001 15 +6 hp only *
1,360,001 16 +7 hp only *
1,510,001 17 +8 hp only *
1,660,001 18 +9 hp only *
1,810,001 19 +10 hp only *
1,960,001 20 +11 hp only *
*Hit point modifiers from constitution are ignored.
MOUNTEBANK SPELL PROGRESSION
Spell Level
Level 1 2 3 4 5 6 7
2 1 - - - - - -
3 2 - - - - - -
4 2 1 - - - - -
5 2 2 - - - - -
6 2 2 1 - - - -
7 2 2 2 - - - -
8 3 2 2 - - - -
9 3 3 2 1 - - -
10 3 3 3 2 - - -
11 3 3 3 2 1 - -
12 4 3 3 3 2 - -
13 4 4 3 3 2 1 -
14 4 4 4 3 3 2 -
15 4 4 4 4 3 2 1
16 5 4 4 4 4 3 2
17 5 5 4 4 4 3 2
18 5 5 5 4 4 4 3
19 5 5 5 5 4 4 3
20 6 5 5 5 5 4 4

