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Wednesday, July 27, 2011

Expanded Ship List for Classic D&D


A more complete list--more, more, more ships--with an explanation of ship types, characteristics, military functions, usefulness in exploration, and related maritime rules will appear in Hill Cantons: Borderlands. In the meantime, here's a freebie for your home campaign.

Note also that is a draft version drawn from multiple—and often conflicting—sources. Actual mileage may vary.



Cost

Tonnage
Cargo
Length
HP
Speed
Crew
Small Galley*
5
60
40
120
15
6
90
Dromon*
25
350
100
175
36
4
170
Gallegas*
35
500
300
200
40
4
300
Longship*
30
400
90
125
30
6
70
Knarr*
5.5
60
50
70
15
5
15
River Barge*
2
50
90
60
12
3
20
Boat*
.5
10
1
30
6
2
4
Cog
5
150
125
100
20
4
20
Great Cog
10
300
250
120
30
4
40
Dhow
6
100
80
90
18
5
15
Boum
8.5
200
180
120
22
4
30
Caravel
13
100
90
120
25
4
30
Carrack/Nau
18
650
550
125
34
4
80
Melnibonean Battle Barge*
400
3500
200
500
350
3
2,000
* Vessel capable of being rowed.

Cost = Median price in thousands of gold pieces of an average tonnage ship of this class.

Tonnage = Average size of a ship of this class. Vessels can range up to 30% smaller or larger. Each ton smaller reduces the cost by 25 gp, each ton larger increases it by 25 gp. Cargo space and hull points are reduced or increased proportionately by percentage.

Cargo = Dedicated cargo room weighed by thousands of pounds.

Length = Average length in feet of the ship from stern to bowspirit.

HP = Hull Points, the ability of the vessel to hold up to damage before sinking. Up to two hull points can be added (superior, seasoned lumber and other fittings) at a cost of 1,000 gp per hp.

Speed = Average hourly sailing or rowing speed under normal conditions.

Crew = Minimum number of crew. All vessels over 50 tons must have a captain. All seafaring vessels must have a navigator.  

4 comments:

  1. What, no dreadnought (super galactic or otherwise)?

    ReplyDelete
  2. I love the possibilities it opens up. Even just having this table around in an adventure by a river, lake or sea could be very useful. It's a reminder of what variety could be bobbing out on the water, and is a solid framework to build on if the adventure heads across.

    ReplyDelete
  3. Shouldn't that tonnage be in ACKs "stones"?

    ReplyDelete
  4. @UWS
    There will be ACKS conversions in the final product, mostly wanting to keep it D&D compatible at this moment.

    But converting to ACKS stones is easy for the cargo capacity, drop one zero from the thousand pounds and you have a hundred stones.

    ReplyDelete