Thursday, October 9, 2025

Ten Marlinko Townies To Annoy Your Party With




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Name

Description

1

Mother Feketa

Mummified, animate matriarch who rules her tenement block from a tub of heated mud. Gives quests in exchange for gossip and scented soaps.

2

Pan Jaroslav the Blue

A melancholic duelist who fights only on Tuesdays. Claims to be 132 years old. Lives in a roofless manse.

3

Radu of the Clock-Spine

Hunchbacked watchmaker with a literal mechanical spine. Can rewind time 3 seconds—but only once a week.

4

Cousin Ondrej the Not Shark

Local loudmouth and self-proclaimed revolutionary. Knows every secret, none of them true. Smells like fish.

5

Auntie Lujza

Retired god-botherer. Still receives faint signals from long-dead deities. Collects divine offal.

6

Velko "the Slightly Transparent"

Permanently half-phased into the ether. Mostly helpful, sometimes screams with voices not his own.

7

Tatka and Patka

Siamese-twin tax assessors. One is lawful evil, the other deeply chaotic good.

8

Father Svoboda

Defrocked priest of the Sun Lord. Drinks heavily. Carries sacred honey cakes.

9

Anka the Sighing Widow

All five of her husbands died in tragic, yet somehow hilarious ways. Her tears summon minor spirits of pathos.

10

Bohumil the Devourer

Town bureaucrat with a vast appetite for paperwork. Secretly a minor demon of municipal efficiency.

Tuesday, September 30, 2025

Ten New Hill Cantons Hirelings

 



Hirelings & Henchfolk

d10

Name

Role

Notes

1

Oldrik the Rope-Whisperer

Porter

Speaks to rope as if it were alive. Demands polite treatment of all gear.

2

Sveta of the Stiff Back

Torchbearer

Painfully upright. Immune to fear effects unless slouched.

3

Jaromil the Pink

Linkboy

Wears only a specific shade of pink; insists it's a ward against “mind-grubs.” Is probably right.

4

Tóno of the Bended Knee

Devoted Squire

Offers loud and long prayers before each fight. Terrified of horses.

5

Zsuzsa the Belligerent

Spear-carrier

Will fight anything, including bad ideas.

6

Grygyr the Sniffer

Trap-Finder

Claims he can smell mechanisms. Never wrong—though falls into unconsciousness whenever he does.

7

Milada the Lumpen

General Dogsbody

Silent, massive, and smokes dried mushroom stalks. Might be a golem.

8

Klobása Janek

Camp Cook

Carries nine types of sausage. Has a provider side deal with meat-demons.

9

Kvetka of the Red Teeth

Scout

Friendly smile, filed red-painted teeth. Nice guy really.

10

Dragan the Professional

Mercenary

Comes with his own pension plan, meticulously itemized rates, and tabulated morale table.

Tuesday, September 23, 2025

Oiorpata and Battle Barge Contest



[This being the players handout for an adventure I have been cooking for my weekly Hill Cantons home game.]
Oiorpata, Isle of the Western Amazons
Dedicated to Michael Shea 
“Beyond the steamy wetland glades, where moss-stained helots harvest blood-pearls from the polyps of the Mire-Dells, there rises the amber spire of the Palace of Many Lashes. There reigns Her Supreme Rubenesqueness, Hisfytla, Vy-Queen of the Oiorpatans, whose every morning begins with a piercing contest and ends in song, wine, and selective laceration.”
—Drimkin Polvault, Court-Certified Fool of the Overkingdom
The Hook
Hisfytla the newly-crowned queen of the Amazons (western branch) is holding a lavish contest in which outlanders are invited to captain large combat barges “long-term leased” from the Eld in a battle of wits and valor. Qualified contestants will be supplied with a barge and crew of male-helots. The winners are promised a 2,500 silver “balsaccs” (extremely-large Amazonian coins worth five of your masculine tainted gold pieces ) and magical accouterments worthy of your ranked status. Male-presenting losers will be granted special lifetime entry-level positions in the Regal Torture-Harem. 
Long live the Vy-Queen!

On Amazons
Zem, the turtle-borne world of the Hill Cantons, bears not one but two great nations of what are ham-fistedly called “Amazons” by the weak of imagination. 
Both tribes claim a common founding (and likely apocryphal) figure the great Queen Dwar Kin and a similar martial and matriarchal bent to their cultural ethos, and despite their differences in psycho-geography and language, they exhibit a rather remarkably consistent culture.
Those that concern us,  the Western branch, dwell in Oiorpata, that distant and exotic isle near the resting point of the Sun Lord's daily ride. They are a fine, strong-boned, if verbally assertive race noted for their love of high-crested, baroque helmets, polished armor, and knitting circles. World famous is their biennial Ebon Festival of the Pearls, a soiree that marks both the climax of the black pearl harvest from the swamp-polyps and the victory of that muscle-bounded race of maidens against the invading forces of the Overkingdom in the Twicefold Battle of Vague Suggestiveness, now some 112 years ago. It is said that the high-point of the festivities is the public bathing and drinking by their much-feared, rubenesque queen of the blood of 12 male lovers.

Geography
Location: Western rim of the World-Turtle Zem, near the Sun Lord’s nightly plunge.
Biome: Temperate rainforests, massive fern-glades, sulfurous wetlands, mist-wrapped escarpments.
Mainland Access: Rare trade barges and magical leasing contracts with the Eld.
Notable Locales
Population
Amazons (Oiorpatan): roughly 4,000 population
Strong-boned, loud-voiced, and fond of layered, plumed armor. Matrilineal society with complex caste-rankings based on athletic victories, poetic output, and prisoner-lashing statistics.
Helots (Male Slaves): roughly 6,000 population
Used for manual and service labor, rowed combat barges, and involuntary participation in interpretive theatre.

Culture and Society
Martial Customs: All Oiorpatan females are trained from youth in hurled and thrown weapons. The pilum, atlatl, and razor-boomerang are national obsessions.
+1 to hit and +30 ft range with hurled weapons.
+1 melee damage with spears.
Courtship Rituals: Often involve ritualized games of capture-the-helot, followed by hot baths and a recitation of one’s martial pedigree.
The Ebon Festival of the Pearls: Held every two years during black pearl harvest season.



Main Locales


Name


Description

The Sweltering Mire-Dells

Swampy lowlands where muscular, short-lived helots harvest black pearls from semi-sentient polyps.

The Spire of Many Lashes

Central palace of Queen Hisfytla. Equal parts throne hall, dueling ground, and musical amphitheater.

The Erolus Helm-Spires

Towering basalt cliffs with warrior monasteries carved into their faces. Pilum-throwing is practiced here by launching spears at passing birds.

Port Cryzalune

Half-sunken, obsidian-docked port where Eld-crafted barges are docked and loitering mercenaries eye their fate nervously.

The Moistwood

Temperate rainforest thick with ghost-ferns, carnivorous orchids, and shrieking fungal motes. Avoid the pink-tongued cypresses.


  • Knitting Circles: Despite their aggressive militarism, Amazons are fond of communal knitting.

Current Events: The Contest of the Barges

Queen Hisfytla, newly-crowned after a 37-hour ritual wrestling match in a mud pit shaped like a unicorn, has declared an open challenge to all outlanders:

“Let it be known that the Contest of the Barges shall begin when the Blood-Moon rises above the Braided Swamp! Any brave enough to test their brawn, brains, and helot-management skills may win silver balsaccs and enchanted prizes! Losers will receive consolation accommodations in the Regal Torture-Harem (entry-level tier). Long live the Vy-Queen!”

Rules of the Contest

All contest entrants are granted:

  1. A fully crewed barge, leased from the mysterious Eld Shipwrights (who are oddly hands-off about returns).

  2. 60 Helot Crewmen, armed with atlatls, paddles, and deeply demoralized attitudes.

  3. Two strange animals of uncertain use (e.g., a gliding spider-lamb, a prophetic frog with a stutter, etc).

The contest involves navigating a course through:

  • The Barbed Canal, full of snapping lilies and spikey traps.

  • The Fog-Crypts of Tuyzzl, a haunted lagoon where the water whispers back.

  • The Feathered Arena, an open water coliseum where barge-to-barge combat is performed before a panel of Amazonian judges and sycophantic foreign poets.

Fabulous prizes to be awarded to the winners:

  • 1st Place: 2,500 balsaccs (five times the value of gp, a nominal total of 10,000), enchanted accoutrements, and an honorary sash in the Queen’s own hue (Pantone: Blooded Rose 119).

  • Other Finishers: Potential for courtship, minor court roles, or rigorous flogging internships.

Wednesday, September 17, 2025

So so very many updates about the Hill Cantons

 



I have been busy, busy in both real world and Hill Cantons-y writing. An update on where things are:

Slumbering Ursine Dunes Omnibus

This has been in my serenity prayer zone. Do you remember when you used to download things from Windows and the blue bar would get stuck at 98 percent for hours? Yeah it’s like that and basically that last bit is the last revisions on layout and getting it print ready. 

Kezmarok Novella

My first novella The Cerulean Vaults continues to take shape, with new scenes like ritual duels, dreamlike interludes, and intrigue-laden dinner parties. The draft manuscript (19,000 words) is actually done and in revisions of uncertain magnitude. The novella expands the ruined metropolis of Kezmarok layering in its surreal politics, decaying manses, and hostel-based social life. It might be a POS or it might be good, I can’t tell. 

The Great Aviary Upper Works and Dungeon
The Great Aviary is now fully keyed across 42 rooms both the topside great domes Aviary and first level of the dungeon, from the great glass dome and vertical museum to the portal mural that opens into a pocket dimension. Maps in multiple styles and zine-format drafts are bringing it into playable, publishable shape. And lots and lots of weird birds. 

The Underbridge
Hidden in the foundation stone of a bridge just outside Marlinko are strange vaults. A 12-room Hyperborean hall of ancient murals and horrible levitating tombs. A done short mini-dungeon. 

Oiorpata and the War-Barge Contest
I have about 3000 words on an adventure. The western Amazon island of Oiorpata is detailed with its society of warrior women, helot crews, and the lavish Contest of the Barges. Rival teams, magical barge designs, scorecards, and Queen Hisfytla’s court make it a fully playable centerpiece.

Lady Nardja’s Manse
I have roughly 2000 words also on Lady Nardja’s manse out in the Marlinko Cantons backwoods, its velvet-draped master bedchamber and husbands’ hall of locked rooms still whispering of aristocratic excess. Polyandry as adventure site. 

Temple of Habeka
The temple of Habeka the Celestial Lady stands in ruin, its eight chambers echoing with the disputes of her bandit-rebels and rival lodges—the Evening Star, Morning Star, and Starry Void. Adventurers find both divine relics and dangerous zealots within, caught between her chained star-myth and blood-rain vengeance.

NPCs and Shit
Wizardry in the Cantons now has factional depth with groups like the Invisible College, alongside a roster of named wizards with dual OSE/5e stat blocks. I’ve also written a number of top ten colorful NPC rosters for hirelings, prisons, wildernesses, hostels, and bathhouses. You’ve seen some of these. 


Sunday, September 7, 2025

Ten Randos You'd Meet in the Wilds of Marlinko Canton


Can't stop, won't stop. More NPC free-association. Undoubtedly to be recycled soon in a product near you. 

#

Name

Description

1

Vyshemir the Bark-Cloaked

A grim-faced exile draped in stitched birch bark and vole pelts. Survives off fermented lichens and bone tea. Claims to remember the forest before it grew. Might be centuries old.

2

Klara Vrzalová, Witch of the Third Tree

Laughs like falling pinecones. Lives in a mossy stone chair by a grove of silver-furred trees. Will trade charms, potions, or secrets for awkward personal confessions.

3

Pan Drogomil of the Hollow Helm

Rusted-out Nemec reiter touring the old border forts. Helmet permanently fused shut; speaks only through taps and groans. 

4

Ján “the Dung-Sifter”

Lives atop a stilt-hut over a reeking bog. Tracks monsters by analyzing droppings. Cheerful and disgusting. Offers insightful monster lore with accompanying samples.

5

The Mulberry Sisters

Three masked women in embroidered shawls who travel the forest paths in quiet song. Offer aid, murder ballads, or hexes depending on your bearing. Possibly nymph spirits. Possibly just bored old spinsters.

6

Hrabal the Cucked

Feral poet and part-time bandit with antlers tied to his brow. Recites dream-epics at knife point. Carries a scroll of prophecy he claims he found in a bear’s stomach.

7

Granda Gura

Elderly shepherdess with 33 goats and a dog named Politics. The goats speak in unison when the moons align. Gura pretends she doesn’t notice.

8

Zali the Wind-Catcher

Thin and sunburnt woman who communes with the wind spirits atop the bluffs. Can forecast weather or deliver messages on the breeze. Might be possessed. Might like it that way.

9

Blazh the Deeply Untethered

Semi-nude mystic who floats six inches off the ground. Travels in unpredictable zig-zags. Occasionally offers cryptic advice in verse, then vomits blue flaming bile.

10

Toma and his Two-Headed Boar

Wandering swineherd with a cursed, intelligent two-headed boar named Clever-Crass. Claims to be tracking the "Invisible Hogs of the Latter State Hyperborean Age." The boar will correct his grammar.