After spending a few weeks mucking about with a C&C/D&D character background generation system (an unhealthy obsession now well-documented here on this site), I have found myself more and more wanting to go the whole nine yards and create a mini-game ala the sci-fi RPG gem Traveller.
Interestingly, online discussions with some of you fine folks out there revealed all kinds of parallel thinking and interest along the same lines. To a large extent much of this tinkering seems to be oriented to mounting a fantasy setting onto Traveller's core mechanics.
Truth be told, though, I may myself ultimately only want to go only about six yards down this road. My own dream end product would flip this route around. Instead of "Fantasy Traveller", as my title suggests, perhaps I'm looking more for something like "D&D" in all its glorious, loosey-goosey core mechanics--with a correspondingly loose, flexible (read "vaguer" and GM-adjudicated) character generation system bolted on top.
In other words, more emphasis on the quick, open-ended, and strange, and less on grinding through rigid "terms of service" and skill-building in an occupational field. But, of course, keeping all those wonderful crunchy Traveller elements such as "benefits" (gear, cash, attribute hikes, and the like) and "dangers" (old wounds and perhaps even untimely death) from rolled-up previous backstory experiences.
What would your own "Fantasy Traveller" look like?