Back from the Redneck Riveria
(apparently this phrase is used Tanelorn-like throughout the Gulf
beach areas) and am rearing and ready to return to the imagined
sights and sounds of fantasy gaming. (Guess all that whoopin' and
wavin' a giant confederate battle-flag as I drove my ATV shirtless
through the dunes didn't done tucker me out as much as I thought.)
Here in the Hill Cantons returns from
summer interludes are always heralded with some kind of asinine
and/or pointless contest for readers. Who am I to buck the weighty
hand of Tradition?
I've been trying to wrap my head around
how to present undercities more robustly this past month, so what a
gloriously appropriate design contest. Catch up here and here if you missed the original posts.
What do I have to do? Design a single
layer of an undercity. Make it big, bad, bold and weird.
There are two steps for an entry:
1. Tell us about it in a short
paragraph (2-4 sentences). Who lived there? How did it get buried?
How many long years have passed since it slipped below the surface?
What fell beasts live there now? What strange mysteries lurk down
there?
AND either (or both if you are feeling
ambitious) of the following:
2. A simple pointcrawl map (see here) with
notations for use in play. Feel constrained by strange schematics?
Invent your own, slacker.
Or
3. A clever mechanic for stocking
structures or room complexes. It could be something like Mark
Pettigrew's system for generating undercities in Tekumel
or something all brilliant and original.
All submissions must be in by this
Wednesday noon CST. You can email me submissions at kutalik at the
gmail dot com or leave them here in the comments.
First and Second place will receive a
choice of one of the following prizes (first loser picks after the
winner naturally):
1. $10 gift certificate to Amazon or
Powell's.
2. a copy of MAR Barker's Man of
Gold (that has some fantastic undercity scenes).
But wait there's more. Your entry won't
just moulder on a shelf but will be used in the actual mega-undercity
that I am busy designing for the Hill Cantons campaign. Get cracking.
Sounds like fun. I'll have to think something up.
ReplyDeleteAwesome. Look forward to seeing it.
DeleteWednesday by NOON? Ye cats! To me, my legal pad!
ReplyDeleteYes let it spring Athena-like from your brain pans my friends.
ReplyDeleteOne entry already in.
ReplyDelete"2. A simple pointcrawl map (see here) with notations for use in play. Feel constrained by strange schematics? Invent your own, slacker."
ReplyDeleteThe 'see here' bit is missing a link.
Also gonna try and do this. Mmm, flowcharts.
Yes thanks done fixed it.
DeleteI should be doing something else, but this does sound interesting. I'm in.
ReplyDeleteHere.
ReplyDeleteIt probably doesn't answer the brief: I find any time I'm supposed to design a megadungeon I end up designing a dungeon instead.
This comment has been removed by the author.
ReplyDeleteBloody cut and paste. Anyway, here goes nothing:
Deletehttp://firstlevelmage.blogspot.com/2012/06/undercity-design-contest-entry-all-pigs.html