Traditionally there is a division between “bolo-members” (i.e.
the PCs and skilled NPCs they dig) who have a full vote and a single
share in the division of the mission's payout and
“soldier-associates” who generally get a “consultative” (i.e.
ignored) vote and a straight monthly salary of 300 credits for a raw
recruit, 500 for a veteran and 600 for a veteran officer/mercenary. Bolo members are taught the semi-secret artificial language of Asa-pili.
As per Book 4, recruitment drives take two weeks. Basic training
takes six weeks for raw recruits and here PCs can employ a range of
skills (over 2) with some potential benefit to the trainees.
Each hex is 20 miles. Dotted red lines are the semi-official borderlines of each polity. In reality they are highly fluid and poorly policed. The ugly black lines represent a magnetic monorail line. Questions can be asked of particular points at the briefing.
Weapons, Material and Recruits
Sources
Skills of
Streetwise, Admin, Forgery or Bribery over 2 will be of particular
use here and will “unlock” certain options (let me know if you
are playing a character who qualifies). Players are naturally
encouraged to think outside of the box and come up with whatever
insane ass caper they want to come up with this stuff.
On World
Mama
Hoss, the arms merchant queen of Unterzone, deals with all
factions. Selection limited to Tech
5 “hunting weapons” (mostly rifles) and prices high. May have a
few specials though for the “right buyer.”
ROFF,
the dogoid rights party, is rumored to be upgrading its stock of
older grenade launchers and may part with some of them. All
factions have agents and semi-official consulates in Unterzone.
The
Maximalist Party
is rumored to be selling off some lightly-armored, wheeled ATVs and
some Combat Environment Suits it allegedly heisted from a Brotherhood
for the Maintenance of the Way cache.
Recruitment
drives can be run in Unterzone or one of the local belligerent
city-states of Pikkaro,
M'skrip, Longkoal, Ulkins or
Pahka (though these
states have possible dangers, civil war you know). Each will net 1d6
raw recruits and a chance for 1d3 veterans.
On
Novo Marlank
(2-day inter-system round-trip)
Astro-Marine
tweakers in the starport
base maybe be enticed to have a small amount of weapons and gear go
missing. Beware, they ripped off a major stash of powder from the
previous party.
Oddly
enough The Arsenal,
the state-owned weapons manufacturer, may be a source. The
Overlord's exorbitant taste for luxury has left the world government
with a powerful need for hard currency (Cantonment credits), it is
said that they won't look too closely at an End User Certificate (a
diplomatic document stating that the weapons are to be used by a
recognized polity) for small-to-medium sized weapon shipments of old
and out-of-date weapons (Tech 8 mostly).
Recruitment here
will net 3d6 raw recruits, 1d6 veterans and 1d3 veteran officers or
mercenaries.
On
Outpost Nine (2-week hyperspace round-trip)
The eccentric
organized crime figure Three-Eyed Jac has a “mutually
beneficial arrangement” that will provide some weapons.
Recruitment in this
system will net 2d6 raw recruits, 1d3 veterans.
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