They
say that it takes putting out a food 8-10 times for a toddler before
they will eat foods they are reluctant to try. Though my own lived
experience with Stormchild has me doubting that as bullshit from time
to time I find myself floating the same adventure hooks again and
again in the campaign until the players take a stab at them.
One
of the most outstanding hooks is an offer from Marlinko bon vivant
and philosopher Jarek the Nagsmen to come wrestle tigers in his tiger
pit for cash prizes. With Pickle the half ogre finally showing some
interest—and a whole Marlinko city supplement coming into being—I
finally got to dust off and expand a mini-game. (And yes this will
appear in a playtested and polished form in the published adventure).
Tiger
Wrestling Mini-Game
Jarek
fields three tigers of varying strength. The tigers claws and teeth
are filed down and blunted to give the wrestler a sporting chance
though the tiger is still quite deadly. Jarek will have his
beast-handlers step in and prevent the tiger from eating (over much)
a dead contestant.
Contestants
are barred from the use of magic (Detect Magic spells will be cast by
Jarek's valet-mage). They are allowed to take leather jack (AC: 8)
into the ring with them.
The
Tigers
Old
Slinky Panc (Hit Dice: 4, AC: 6, Hp: 13), Bounty for Win 300 gold.
Simka
(Hit Dice: 5, AC: 6, Hp: 20), Bounty for Win 600 gold.
Pan
Meow-Meow (Hit Dice: 6, AC: 6, Hp: 25), Bounty for Win 1000 gold.
Wraslin'
Each
round the contestant can pick a maneuver from the list below. The GM
selects (or rolls a d4) a maneuver for the tiger. Both maneuvers are
crossed indexed for attack modifiers for the round: the contestant
modifiers are on the left and the tiger on the right. Attack rolls
are on the standard LL combat tables and are considered to be
simultaneous during the round. A successful hits sends either party
to the results table below the matrix.
Pounce
|
Bat
|
Bite
|
Rear
Claw Rake
|
|
Dodge
|
NA/-1
|
NA/-2
|
NA/-3
|
NA/-4
|
Punch
|
+1/+1
|
-1/+1
|
+1/0
|
+2/-1
|
Kick
|
-2/+2
|
-2/+2
|
-1/+1
|
+2/-2
|
Grapple
|
0/0
|
+1/0
|
-2/+2
|
+1/-2
|
Contestant
Results
Dodge = contestant
+2 to attack in next round if the contestant is not hit
successfully this round.
Punch=
1d3 (plus STR modifier) stun damage on the tiger.
Kick
= 1d3 (plus STR modifier) stun damage on the tiger.
Grapple
= Tiger is in a hold and may not make a move in the next round other
than to break free. The tiger must roll a d10 under its hit points to
break out. If the tiger is successfully grappled for 2 additional
rounds the contestant wins.
Tiger
Results
Pounce
= knocks contestant down, pinning him. He may not take an action
until he breaks free on a roll of 4d6 under his STR. The tiger will
attempt to bite him at +4 to hit for 1d4 damage each round he is
pinned. (If the tiger successfully pins on a round that the
contestant successfully grapples the two maneuvers cancel each other
for no effect.)
Bat=
contestant takes 1d3 damage from paws.
Bite
= contestant takes 1d4+1 damage.
Rear
Claw Rake = contestant takes 1d6 damage.
No comments:
Post a Comment