It is known that in the
post-Hyperborean period that the Godhead now revered as the Sun Lord
roamed the world conducting great feats. Achingly similar stories of
his virile prowess and —the bullwhipping of the Unachus, the
jilting of the White Goddess, etc--are told throughout the known
world. One school of contemporary thought maintains that the Sun Lord
was merely a mighty folk hero, a fleshy mortal sac like you and I,
another that the many and diverse manifestations are the work of many
separate local heroes...
Secular champions of Solarity aspire to
join and excel in membership of one of the myriad orders tied to the
veneration of individual hero-aspects of the Sun Lord. While
not-always-coherent—combining features of religious sub-cults,
secret fraternities (or sororities), hygiene-product pyramid schemes
and military organizations—the orders serve as an important
supplement to the Overking's levies and small standing army.
In truth they also serve as an pillar
for status jockeying of the wealthy (who can sponsor “surrogate
knights” that legally owe all accolades, titles and bragging rights
to their patrons) and the occasional hard-earned (and bribe greased)
rise of a tough, resourceful citizen-soldier.
General Requirements of
Membership
Minimum:
- A horse, a suit of half-plate, the
favored weapon of the order, the uniform of the order and a pouch of
order-ordained fetishes and herbal smudges.
- A retained man-at-arms in similar
martial attire and horseflesh.
- A leveled ranking as a fighting man or
woman of no less than third and of noble or gentle birth (forging
the pedigree certificate and bribing registrars for 50-200 gold suns
is a well-known and public secret.)
Ideal:
- A war-trained stallion of such quality
that 250 gold suns would be your starting range (preferably of such
exorbitant luxury that one should feel a sudden sense of anxiety and
regret over the sticker shock at the end of the haggle).
- The uniform of the order woven from
Himyari cotton of the highest thread count (150 gold suns) or from
the finest flumph-silk (300 gold suns).
- A fluted suit of plate or half-plate
heavily and richly embossed around a central circular design (leering
deodands or empty-eyed cherubic faces being highly popular, usually
weighing in from 200-1000 gold suns).
- An elaborately etched burgonet or great
helm with impressive crestage (wizened horns, tapered bird heads etc,
150 gold suns).
- Two or more men-at-arms and a
valet/fetishholder.
Cult Matters:
All ritters are required to bring
themselves and their full retinues twice a year to the order's
regional musters:
Winterkanc, a fortnight-long
series of ceremonial reenactments of the hero's acts and life in the
days before our dear Sun-Lord's annual step back from the arduous
daily grind of riding through the sky 9-12 hours a day (not that's he
complaining).
Sommeroct. A month-long series
of elaborate and ritually-inflected “flower wars,” grooming
classes, military drills, wrestling matches, weapons competitions,
theological debates and skin-care day-spas.
The Big Name Orders
Puissant Scions of the Pointed Stick
Motto: It Is Better to Suffer
the Rich Man's Needle than the Gate of a Horned Camel
Taboos: Crossing a river without
three full stops and looks backward. An opponent worth fighting must
be bandied with before smiting. Riddles must be answered.
Favored Weapon: Lance or
Ostrovan pike. Sabre.
Uniform: Pastel tabard worn over
puffed and slashed armlets and tights. The order's copper and lapis
lazuli badge is worn on the right shoulder.
Favored Meaningless Alignment Choice:
Chaotic, Good, Not-Asshole.
Perks: Mighty Jab, +2 to
damage when using pike, lance, or spear. (4th level), Obfuscation,
+2 to surprise following verbal bandiage (5th level),
Jaunty Tune, resist fear-based spells or powers at +5 to
saving throw (6th level). Command of a banner of 10 order
brothers/sisters and retinue (8th level).
The Contumelious Companions of Owald
Hero-Aspect: Owald the
Obtrusive. The fierce and eternally drunk slayer of Smak the First.
Motto: Here is the Primrose,
Dance Here
Taboos: Rumination for more than
a minute is to be strictly abhorred. A host-offered adult beverage
must never be followed by less than a sip. The color blue is never to
be worn.
Favored Weapons: Sword of
illegitimate origin (coarsely titled a “bastard sword” by the
ill-mannered). Horseman's flail.
Uniform: Ecru surcoat with
personal device on the left shoulder and a furious sanguine sun
ablaze mid-chest.
Favored Meaningless Alignment
Choice: Lawful, Good, Irritable
Perks: Iron Liver, can
drink as many drinks as CON without being intoxicated (4th).
Resist Contemplation, +3 to any charm, suggestion, or other
mentally-based magic (5th). Rivek's Ragequit. May
voluntarily enter a berserk state (as per the berserker) for 1d3
rounds. On the final round of the state the ritter can elect to leave
combat moving at double his movement without penalty or attacks of
opportunity. (6th), Command of a banner of 10 order
brothers/sisters and retinue (8th level).
The Golden Company
Motto: Twinned Fate is
Inexorable
Taboos: Passing twins without
offering a gift of worth. The eating of beans and legumes.
Favored Weapons: Great Axe.
Metal-banded wrestler's gloves.
Uniform: A black-and-white
checkered long surcoat and white-plumed helmet with rough animal skin
neck trim. Gold-plated wrestling belts.
Favored Meaningless Alignment
Choice: Lawful, Good, Neutral, Supernal
Perks: Luboš's Laconic
Clinch-Hold, a grappling maneuver at +3 STR up to 19 (4rd
level). Twinned Image, as per the spell Mirror Image providing
only one illusory self (5th level). Jaundiced Eye.
+2 to hit any extradimensional creature (6th level).
Command of a banner of 5 order brothers and a roll on a random
wandering monster chart (8th level).
Lady Friends of the Unctioned Falx
Hero-Aspect: Vac the Virile
Motto: Warmth Above, Emptiness
Below
Taboos: Using male pronouns for
any man other than the Sun Lord. The eating of bread and foods rich
in carbohydrates. Being a man (though since gender is a social
construction this is more flexible than it appears).
Favored Weapons: Falx, a polearm
topped with a long curving scythe-like blade. Preferably anointed
weekly with sanctified small beer. Falchion or hatchet.
Uniform: Mustard-yellow sarong.
Polished-steel breastplate with bronze inlay. Burgonet mandatory,
always worn pushed back and high on the crown.
Favored Meaningless Alignment
Choice: Lawful, Good, Neutral, Not Unctuous
Perks:Vac's Wonder-Hands, the
grip in one hand is built up so strong as to be able to grip a falx
in one hand and perform minor actions in the other (4th
level). Detect Dissembling/Bullshit,
as per Detect Lie spell (5th
level). Drogo's Splintering Spine. Falx produces explosive d10 damage
on a roll of “10” (7th) . Command
of a banner of 10 order sisters (8th).