What Ho is going to be a little
different from Fever-Dreaming Marlinko and Misty Isles
in that it's going to be closer to the more modest 20-page
small-adventure format we had intended the SUD bonus adventures
(Marlinko was 72 pages and Misty Isles may end up around 92 whopping
pages). That said it's still likely to jam in a lot of content and be
something more like a mere 40-odd pages (ha).
Here's a little rundown of what I'm
planning on throwing in.
The basic frame is that this is a
“further adventures” style product that will either: a. give your
players more things to do in the immediate region around the Dunes
and/or Marlinko or b. give you small site stuff to drop in digestible
chunks (basically what I do with most published adventures).
There are two small easily-portable,
small-scale dungeons: the greatly-feared in-campaign deathtrap, Frog
Demon Temple (a shout out to Jeff Reints's chaotic frog gods of
Cinder and some strange bedfellow Wodehouse elements) and Beet-God
Manor, a manorhouse that has been possessed by a massive sentient and
quite demonic beet (you read that right, inspired by Clark Ashton
Smith's Mandrake short story). As a bonus two other unpublished
locales from Hill Cantons players will likely find their way in
there: Robert Parker's delightful, hilarious Chaos Monastery and
Mike Davison's Fane of Grooze mini-dungeon.
So basically you get four small sites
to plunk down and play with.
Expect a number of likely related bits
including:
1. a hex or pointcrawl map of Marlinko
Canton. Points from SUD, Marlinko and Misty Isles are included as
well as some brief rundowns of local adventure sites like the Tomb of
the Great Deodand, Lumas (Tower of Bone), Mountain Hall of the
Hyperboreans, Bad Rajetz, and Revoca Canton.
2. A Frog Demon random generation
system. I got some strong feedback from two backers about wanting
something like this and it's a great idea (thanks guys). The system
is shaping up to be based on the bio-diverse and delightfully strange
range of actual existing and extinct batrachian adaptions (naturally
with some weird twists and mutations).
3. Bite-sized Chaos Indexes for the
sites that throw in some dynamic shifts.
4. Some supplementary info (mostly NPCs
and Things to Buy) for greater Marlinko Canton.
5. A new, revised, yet still sophomoric
Chaos Monk player class.
6. A lovely, large array of Chaos Monk
equipment, mostly impractical martial arts weapons by Robert Parker.
As always a full plate, but I'm hoping to return to more regular(ish) content updates here on the blog. This year.
**coughcough** Black Hobbits **coughcough** what do you need from me?
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