Wednesday, June 22, 2016

Pursuit Rules for D&D

Given the frequency (and wisdom) of player-characters deciding in D&D games to run the fuck away, the game's IGO/UGO movement kind of falls down on having a satisfying way to adjudicate a foot chase. With the previous Hill Cantons session on “pause” with a dual snake-headed giant in hot pursuit of the party as it madly ran out of a lush pocket dimension behind a dungeon mural, I found myself scrambling to come up with something that would spice it up.

Fortunately my Hydra partner, Robert Parker had come up with some pretty nifty and suspenseful ones for his Savage World of Krul campaign and with the help of fellow-player Cole we hammered out a set of rules to use for the session. So here's the amended set of Robert's Rules.

Pursuit Rules
Each round of pursuit is considered to be an abstracted partial normal round. All movement is random (see chart below) and simultaneous.

1. Movement during a Pursuit. A character or creature rolls 1d6 for each 30' of normal movement. Each pip thrown is worth five feet of movement (rounding up to the next 10 foot increment if using a 10-foot gridded map). That's the total maximum distance covered in the round.

Normal Movement Number of Dice

A pursuer ending a round five feet away or less may make an attack.

2. Fighting or Other Actions During Pursuit. Making an attack, closing a door or other similarly lengthy action reduces the above movement die roll by two dice (making 60' foot movement impossible, 90' one die only and so on). Spellcasting, mapping and other action taking concentration is not permitted unless the character opts to end fleeing or pursing.

3. Monster Gives Up. A monster chasing must make a morale check for each 60' increment it falls behind after the first round. If the morale check is failed the creature makes a doleful or bored noise and gives up the chase.


  1. I like this a lot! Elegant and effective. Seems like other die sizes could also be worked in pretty easily.

  2. Really nice, except I forgot what base human movement is! :D :D :D

  3. What do you use for length of round? 10 secs or 1 min.?