In
the meantime I have been digging on this great little article from Gary Gygax about fantasy Chainmail battles in 1972. As I wrote on Google Plus, I
love the whole playful DIY ambiance of the article. At the time there
were no little metal fantasy figures commercially available and you
had to make do by kitbashing your own.
Reading through that piece you see
Gygax joyfully talking about converting plastic giant sloth toys into
balrogs, 1/72 (that's 20mm) Airfix “Robin Hood” figures into
hobbits, plastic toy 54mm Indians into trolls, and 40mm Elastolin
Turks into menacing orcs.
All day mad notions have been plaguing
me about outfitting my own kitbashed retro array. Fortunately Ebay
auctions on Elastolins are sky-high, so I can resist the urge to go
fully bonkers on this, but scanning through my shockingly large
amount of small plastic children's toys I have some interesting
little mini-projects.
And wouldn't you know it out of some
little Hobby Lobby value pack of Ice Age critters, I even have me a
giant sloth! Pictured here next to a 28mm Norman archer, I reckon him
to be around 35-40mm. This “Slothrog” (name appropriated from
Chris Hogan)
will be kitbash retro fantasy project #1.
So what to do with him to take him from
that to something like this?
Perhaps drill in some metal pins and
putty for horns. Maybe use some dark wash and firey red undertones.
Not sure how to make myself an appropriately menacing blade of fire
and nasty whip. Green putty and twine?
The Slothrog
No. Enc: 1-2
Alignment: Chaotic (Evil)
Movement: 40'
AC: -1
Hit Dice: 8
Attacks: 1 (sword, whip, or teeth)
Damage: 1d8+3, 1d6, or 1d10
Save: F8
Morale: 10
XP: 1,820
When raised from its demonic stupor,
the Slothron can be a formidable foe. It can elect to use either its
firey magical bastard sword +1, nasty barbed whip (save vs. paralyze
when entangled by a hit) , or sharp incisor-like teeth in a combat
round. The Slothron can cast Slow twice per day and can only
be hit by magical weapons.