Work still continues on the King of Dragon Pass post. Reinstalling the durn thing on my hard drive proved to be a foolish, foolish mistake. Fired up a game last night and several hours went poof. (There is a reason I eschew computer games for tabletops ones in the past five years.)
As penance, I am sharing another freebie subsystem from the Domain Game, in this case guidelines for attracting denizens to your newly-carved lands.
Note that I still want to add a few things to these guidelines notably some ways to model attracting more urban types (craftsmen, merchants, clergy, and the like), rural un-landed workers (fishers, foresters, cottars, prospectors, etc.), and “out-of-the-box” emigres (demi-humans, non-humans, nomads, etc.).
Any thoughts from the peanut gallery?
Colonists are attracted to your realm by the promise of free or cheap land. Colonists work their own land and provide their own means, thus the player-lord has no direct obligation to house, feed, and pay them as they do for their retainers, hirelings, and followers.
Every three months a call can be issued to a friendly adjoining civilized area. With each seasonal call, the player can grant and settle up to 1d6 square miles of arable land (+1 can be added for 200 gp spent on advertizing and inducements).
Granted or purchased land must be reasonably secured (regular patrols and no outstanding monsters or other threats) subject to the GM's ruling.
For each square mile granted roll:
|2-3||16 families of tenant farmers|
|4-5||14 families of tenant farmers, 2 families of freeholders (80gp for sale of land)|
|6||12 tenant farmers, 4 freeholders (160gp sale)|
|7||12 tenant farmers, 4 military colonists|
|8||10 tenant farmers, 2 freeholder (80 gp sale), 1 gentry (160 gp)|
|9||10 tenant farmers, 2 military colonists (160gp sale), 1 gentry (160 gp)|
|10||8 tenant farmers, 4 freeholder (160gp sale), 1 gentry (160 gp)|
*Any emigrating family can be substituted for a family of tenant farmer if desired.
-8 extreme conditions
-3 harsh climatic conditions or poor soil
-2 land has been secured less than a year
-1 below average soil
+1 good soil or other pleasant terrain conditions
+1 land has been secured more than five years
+2 extremely fertile soil
Free farming family that works a leased grant of 40 acres in exchange for farming work, militia service, and taxes. Typical family will be five with three working bodies that are available to work the landowner's seeding and harvest. The household will provide one unarmored combatant with club, dagger, or other makeshift weapon.
Free farming family of five that works a purchased grant of 40 acres. In an emergency situation, the household will provide one combatant with leather armor and a bow, spear, or other culturally-specific weapon.
Family headed by soldier/mercenary/warrior that works a leased grant of 40 acres in exchange for militia service. The household will provide one combatant with ring or scale armor and a polearm—or equivalent culturally-specific weapon and armor.
Wealthy, but not titled landholder that purchases 120 acres. One family of five with 12 servants. In an emergency situation, the household will provide one mounted warrior with chainmail, shield, sword and lance—or equivalent culturally-specific weapon and armor—and three unarmored combatants with club, dagger, or other makeshift weapon.