We are well into the second month in the great blank-slate world of Nowhere, and Domain Game players are busy taming—or being tamed by—this brave new world. While cyclopean ruins, mysterious golden barges, vast metal domes, white-furred apes, and other oddities have beguiled the expeditions from Elsewhere, they are making a go at the more prosaic job of settling into their new dominions.
Everywhere is the sound of hammers, saws, and the rest of the general din of construction. Ziggurats, longhouses, towers, stockades, mud huts are slowly and surely being raised in this howling wilderness.
And as goes the flurry activity so go the gnomes behind the scenes working to ensure the smooth flow of the natural laws of the new world—that is the in-game mechanics for the larger rules supplement project.
For the rest of you we give you this today: construction rules for your classical D&D game. For the full version including road construction, underground excavation, and all the lovely modifiers that give you that fine crunch you can find it here as part of the revised rules guidelines (including some other rules for would-be overlords).
To build a structure:
- the type of structure(s) to be built
- The number of ten-foot square cubes to be built of that structure
- Number of workers assigned
- Where the materials are to come from etc.
Example: Margrave von Schadenfreude wants to have 50 followers start working on five small one-story wooden cottages that are 10 feet by 30 feet (3 cubes).
Since the Margrave's project is in a wilderness area, he will direct another group of his followers to harvest the needed materials directly. Thatch from the grasslands will be used and timber cut from the adjacent light woods.
Total labor time for the project is 480 worker/days (15 cubes x 32, the base-rate for an average wooden structure). Since he has 50 workers on the project it will take them 9.6 days (480 divided by 50) to complete building the cottages–barring any delays.
Baseline Cost and Time
All work based on 10'x10' “cubes”. All prices applicable if structure is in a borderlands or civilized hex. Substitute gp equivalent amount of materials for wilderness area.
Any building over two cubes must have at least one semi-skilled worker for eight cubes. Any building over 24 cubes, must have an engineer or architect assigned for every 48 cubes.
Price per Cube
|Primitive||10 gp||25 worker/days|
|Mudbrick||20 gp||30 worker/days|
|Wooden||30 gp||32 worker/days|
|Brick||110 gp||90 worker/days|
|Stone||140 gp||160 worker/days|
Building is assumed to come with basic furnishings, roofing, and flooring appropriate to the quality level. Additional or unusual furnishings must be purchased separately.
Second-story building is free. Add 25% to the cost for each additional story.
10' length, 6” wide
10' length, 2' wide
10' length, 10' wide
|60 gp||20 worker/days|
10' length, 3' wide
|40 gp||10 worker/days|
10' length, 5' wide
|60 gp||15 worker/days|
Stone curtain wall
|10' length, 5' thick||250 gp||100 worker/days|
|1 panel||40||2 worker/days|