I just couldn't leave well enough alone. Give me a game, even one that I love and mostly works for me and within a couple weeks time I am already bolting on flashy bits of chrome or trying to kit out his engine.
I swore great blood-sealed oaths to grim Ymir that I would just play Conan/ZeFRS straight out of the box, but here I am doling out some variants. It's probably not a great surprise to longtime readers that the first thing I would take a sharp chopping instrument to is the point-buy system (a particular and persistent dislike of mine), and that I did.
See below for a random character generation system to be used with TSR Conan rpg or its lovable, free clone ZeFRS . Because it spills out over a few pages, I will only present part of the subsystem blogside. You can find the full PDF download here.
As always this is a work in progress and I would greatly appreciate feedback (no seriously, please drop me at least a line about it). Does it work? Is it clear?Tweaks? Or do you just want to hit it with your axe?
Speed up character gen. Should take 5-15 minutes with the subsystem.
Reduce min/max dithering. Characters will have a decent, sensible spread of talents. And removing the min/max impulse means that players can be surprised by what they may get. Some choice still exists with the election to take rolls on the weakness charts (any talent points there can be freely assigned).
Provide color. The background charts provide some decent REH archetypical characters with a light touch that allows for them to figure out most real details of their character at the table.
Bolster the power range a tad. Characters generated here get an extra talent point and five extra talent points per weakness to compensate for being bound by the almighty die.