Robo-Dwarf
No. Enc.: 1d6 (3d4)
Alignment: Neutral or Chaotic (Evil)
Movement: 60’ (20’)
Armor Class: 3 (or 8 buck naked)
Hit Dice: 1+1
Attacks: 1 (weapon)
Damage: Weapon
Save: D1
Morale: 10
XP: 25
Rogue Robo-Dwarves will on occasion be encountered as NPC monsters in the wild and underground. Robo-Dwarf war cries of binary numbers and smell of dusty primrose strike fear into the organic heart chambers of humans and other bipedal life-forms. When encountered in groups over five, a 2 HD leader possessing a one-charge Baton of Poison Gas (20-foot radius, Robo-Dwarves immune) will be present.
Love the rod of poison gasses.
ReplyDelete"Rod of Poison Gas" - perfect. Love Flight Of The Conchords.
ReplyDeleteAmended to Baton of Poison Gas, sounded somehow more appropriate. Now I have to think of a way to work in their David Bowie in Space song.
ReplyDeleteOr a racist dragon.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteThey need telecopiv nipple antennae to transmit DATA BACK TO EARTH!
ReplyDelete(Also, I misread this at first as Hobo-Dwarves, which are somehow scarier.)