Alignment: Lawful (Evil)
Movement: 60’ (20’)
Armor Class: 3-5
Hit Dice: 2-6
Attacks: 1 (weapon)
Damage: Weapon
Save: E2-6
Morale: 10
Strange is the name of that ancient race, the Eldur. The tight-lipped followers of the Silent God are said to have coined the word, though its meaning “where a God resides” puzzles savants and sages throughout the Cantons to this day. Perhaps there is truth in the old folk tales of them as pitiless eaters of a long-forgotten deity or perhaps it involves another of that race's arcane cruel jokes.
Strange is the name of that ancient race, the Eldur. The tight-lipped followers of the Silent God are said to have coined the word, though its meaning “where a God resides” puzzles savants and sages throughout the Cantons to this day. Perhaps there is truth in the old folk tales of them as pitiless eaters of a long-forgotten deity or perhaps it involves another of that race's arcane cruel jokes.
Hailing from beyond the Veil that hangs
between our world and the dark, fell place where life runs on rigid
iron rails along great and horrible paths of adventure, the Eldur
(often just called the Eld) are said to rule over vast estate piled
high with tower-manses, monoliths, slave pens, protein vats and
baroque, gargantuan gleaming metal vessel-machines
In this world the few who have
witnessed—and survived--their incursions note that their appearance
rarely seems by chance they invariably are seen performing strange,
determined missions in the furthest corners of the Weird.
What moves their constant machinations
inside of machinations little is known, but reports do consistently
match up around their physical appearance: pale-whitish skin, long
backward sloping skulls, delicate digits; and heights ranging around
seven feet. They also favor bright single colors and enameled armor.
The Eld heavily favor long,
ultra-slender sabres; short, nastily-barbed stabbing swords; and
elaborately-flourished pole arms. Expert craftsmanship gives such
weapons +1 to damage. There is a 25% that each group encountered over
seven in number, that one of the Eld encountered will carry a piece
of eldritch technology such as a Tube of Integument, Mindbox, or
Interfogulator (see the upcoming Roustabout's Guide to the Hill
Cantons).
Nice. Makes me think Melniboneans, and Corum, and the Sithi from Tad Williams' Memory Sorrow and Thorn series.
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