I have mentioned several times that I
consciously set out to build the eponymous campaign up
from a very limited, easy-lifting, world-agnostic base. (I mean,
hell, for three and a half years no party ever ventured out of the
30-by-30 mile starting map).
With the six-year anniversary of the
campaign coming in a month's time, that steady accretion has created
a surprisingly large amount of setting whoha. The process has seemed
to run along a predictable routines by this point: the players get
curious and start investigating a certain myth, rumored site, or lost
artifact—and then almost like clockwork get a wave of inspiration
(often a mix of the serious and weird/goofy) and start filling in the
big blanks from the broad outlines I already have established.
Quite often this process continues on
for a while dialectically, with a player asking, teasing or pushing
on one tangent or the other. Case in point would be a recent reveal
of the crappy ethnocentric players maps of the larger world (down at
the bottom of the post) following some explorations. A imminently
silly little in-joke about the classical Greek view of barbarians got
picked up by Mike D who immediately stated that he wanted to play
one.
Long story short, behold the Pantless
Barbarian class.
Pantless Barbarians
Requirements: CON 11
Prime Requisite: CON
Hit Dice: 1d10
Maximum Level: 12
For centuries the barbarian hordes that
inhabit the northeastern most point of the southwestern most
continent of the Hill Cantons world were riven by two great tribal
divisions: that of the shirtless, trouser-wearing followers of the
Triple Goddess and that of the tattooed—and wholly
pantless--barbarians who follow an aspect of the Sun Lord.
A rough balance of power prevailed on
the forests and plains of that land until an enterprising, wily
pantless hetman, Vermurmur A-Khan, diplomatically prevailed upon his
co-religiousists in the Overkingdom to send landsknechts in a great
crusade. Over a fast and furious decade the Goddess worshipers were
decimated and retreated into the forbidden reaches of the (perhaps
euphemistically-named) Fields of Paradise, leaving the pantless in
control of most of the region.
Religious taboos mandate that their
privates must be close at hand to the divine rays of the sun.
Even when wearing heavy upper garments like bear skins or
armor, this strange tribe is barred from the wearing of pants (a
short, revealing kilt is acceptable in colder months). As a result
of this predilection, the poor savage has a penalty of -1 from AC and
may only wear armor of chain (or half-plate) or weaker.
When striking with a preferred tribal
weapons--tridents, bolas, atlatls, and falchions—the barbarian
receives a +1 to hit. Every other level the pantless barbarian can
also take a +1 to a LotFP-like d6 skill in either Tracking or
Wilderness Survival.
Barbarian Level Progression |
|
||
Experience |
Level |
Hit Dice (1d10) |
Skill Progression |
0 |
1 |
1 |
+1 |
2,187 |
2 |
2 |
|
4,375 |
3 |
3 |
+1 |
8,751 |
4 |
4 |
|
17,501 |
5 |
5 |
+1 |
35,001 |
6 |
6 |
|
70,001 |
7 |
7 |
+1 |
140,001 |
8 |
8 |
|
280,001 |
9 |
9 |
+1 |
400,001 |
10 |
+3 hp only * |
|
540,001 |
11 |
+6 hp only * |
+1 |
660,001 |
12 |
+9 hp only * |
|
*Hit point modifiers from constitution are ignored |
|
Click to Enlarge |
I'd be curious to see what your original skeleton looked like.
ReplyDeleteReally digging that map. Classic!
ReplyDeleteCan you tell me where the picture comes from?
ReplyDeletePS So that I can find a bigger version and blog it.
Delete