In every long-running sandbox campaign there
comes a time (really many times) that the players run full tilt
toward the undefined edge of your known world. An adventurous GM who
likes surprises runs with this even if it means having to call a
timeout while you hastily change the reel.
The Nefarious Nine made a break for the
little-known land of Brazonia, a vestigial product of my attempt to
run a wargames campaign with a great fine old wargamer/blogger. (This
land, Himyar or the Scarlet Sultanate, came into focus the last time
this happened.)
Brazonia
He says Hy-Brazos still runs muddy
like she's run all along
There’s never been no cane to grind and the rye's all but gone.
There’s never been no cane to grind and the rye's all but gone.
-Dirt-Gnome Porch
Ballad
What brought the loud-talking,
tall-tale-loving, slate-skinned Sons and Daughters of Dahn, today's
Brazonians, thundering across the World Canal from the Southeast
Quarter three centuries ago no one alive today truly knows. Or
perhaps it's just that no one really gives two ocular bat guano
pellets about why, the Dahnii themselves included--a people so
confused by the faulty mnemonic devices of their holy drunk-skalds
that they seem only to care about the present and the mythic
past-future.
What is know is that before their
fearsome war-wagons rolled inexorably over the Trackless Wastes into
the delicate civilized valley of the great Hy-Brasos River that the
Dahnii lived grim horse warrior lives of not-quiet desperation in
eternal conflict with the shadowy macronauts, star gliders, fell
youngminds and other figures only hypothesized by men of science and
reason.
At that time before the walked into the
supernal light of our most Puissant Sun Lord, the Sons and Daughters
worshiped in sweaty, mare milk-speckled yurts only the pagan
Seven-Horse and their hero-founder Dahn. In that benighted time they
were said to dwell on the fringes of the Forest of Copper never
daring to enter having been chased by demons from the Forests of Gold
and Silver respectively. On the edge of that dazzlingly-beautiful
woodland, they swaggered and yelled and fought and loved and fought
some more.
With their warlike ardor and an unholy
love of obscure derivatives markets one could truly call them
“barbarians” and not feel terribly behind the times. A point
really only underscored by their crushing of the flourishing
Hy-Brasos civilization, a secluded and achingly beautiful borderlands
melange of cultures that tolerantly mixed glammer-slyphs,
rose-cheeked dirt-gnomes, kuduk quarterlings, talking dogs and hardy
Nemec missionary-pioneers of the Sun Lord.
In that timeless exchange of
invigorating cultural exchange that marks History the Dahnii bestowed
upon the valley inhabitants the gifts of death, peonage, horse-stew
and junk bonds while the Hy-Brasosites gave them back religion and
the clap. To this day the Dahnii-speaking Brazonian majority still
feel cheated.
Today's Kingdom (or Empire to the
locals) of Brazonia uneasily mixes features of what came before. The
grays-skinned Dahnii have increasingly taken on the features of their
subject peoples. Here a sturdy Dahnii burgomeister with balloon-nose and
fondness for green peaked caps, there a fierce cavalry-leader with a
penchant for glitter powder.
Local culture such as it is seems to
have one foot in the refinements and baroque hierarchy of the
Overkingdom, another still in the warlike horse nomad past. Thus in
the city of Great Dahn grey-walled sundomes and townhouses that would
be home in the Cantons vie across muddy avenues with bizarre Sunlord
statutes lead by seven-headed horse teams, melancholic wee-people
ghettos, and high-backed kurgans.
Do I smell a Horseclans reference?
ReplyDeleteNo, don't be silly.
DeleteThe Hy-Brazos. Where Junk Bonds meet Glitter Paint in the wake of equestrian battle!
ReplyDeleteOh My Beloved Homeland.........Where rebellion is perfectly legal provided that you obtain the proper forms from the appropriate
ReplyDeleteministry......