Wednesday, May 18, 2016

The Misty Isles of the Eld Out Now

After much blood, sweat, and tears, Misty Isles of the Eld is now a real published thing. No really, go check it out (and if you are one of the OG backers of the Slumbering Ursine Dunes project go check your mailbox). Somehow over the last year, it shook itself out of my brain and refused to just be a 20-30 page wee stretch goal affair and instead became a 102-page monster (but a lovable Ozian one).

Here's a couple other related pieces of good news: the manuscripts for Antony Picaro's thoroughly re-skinned/re-imagined Coast of Grizzly Dreams and my What Ho, Frog Demons (the next two and final installments in the SUD series) are in and being worked on.

Also if you are going to North Texas RPG Con this year we will have a limited run of pre-Print-on-Demand hardcopies available--and I'm running this beast Friday morning. 
Click on me.
Anywho brass tacks:
Art, Art, and More Art. Seriously Luka Rejec drew like a fiend in this project, producing ultimately 56 illustrations inside the interior alongside designing that Bowie-rrific cover and gorgeous pointcrawl map. 

Four dungeons. The Vat Complex (with its menacing sealed off-west wing, body-horrific industrial process and pocket dimensions), the flying god-prison Monument Five, the meth-fruit Plantation House and Colonel Zogg's Pagoda Bunker.

Full “extra-planar” pointcrawl. The wilderness crawl spreads over one main isle and two smaller islets subdivided by massive, movable grubs.

An “Anti-Chaos Index.” Through their actions the players shape the very reality of the Isles. Sometimes for the better, sometimes for the worst, but always for the weird. You know a reverse kind of thing from the Chaos Index mechanic I love so much.

A slew of new otherwordly monsters (the best of which jumping straight from the fever-driven mind of Robert Parker with some Jason Sholtis inspiration).

A large collection of bizarre technological Eldish artifacts and treasure. Includes a random generator for miscellaneous artifacts picked up.


A new psionicist player class, the Psychonaut, with a soft scifi twist. Including its own powers and mutations.


8 comments:

  1. Looking forward to reading this!

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  2. Will this be published in printed form?

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    1. I'm also interested in this. I prefer buying a PDF+Print bundle when possible.

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    2. 3.5-6 weeks is my estimated time for the print version based on past experience with DriveThru's PoD service. It's right now in pre-media. The PDF will come free with the print version.

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  3. Oh my goodness! First SUD, then FDM, now MIE; there's just so much usable stuff in there. Best project I've backed, and I seriously doubt I will ever get this much 5-star material for this little money in the future.

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  4. AND apparently an artistic shout-out to the late, great David Bowie. It looks AWESOME. :-*

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  5. This looks epic! What is the level range?

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    1. basically mid-level. I recommend a party of 4-7 with combined levels of 14-20. Larger parties can get by with characters around level 3. That said there are some very dangerous spots especially 1-3 encounters in the bigger dungeon, the Vat Complex.

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