First the good news, I rounded the 2/3rds done mark with the manuscript Tuesday—a highly-satisfying personal benchmark. Probably even more so if you've been anywhere around me in the last two months and had to suffer through my litany of whining about the horror of making it so much like real work (witness the recent post about Escapism).
The “Pendragon D&D” portions of the work were the real game-saver for me as it really gave me a jolt of energy to latch on to a way to bring domain-level play down to the mid-level character range. It didn't hurt that all those sections felt “right” and genuinely fun to my hobbyist gut—a notion only confirmed from the generous, thoughtful feedback from you fine folks out there.
Now the “bad news”—well, at least for me—yesterday evening I also got a heads-up from Ken, one of my former players from the Austin campaign, about Adventurer Conqueror King, a full-court press project that is taking on integrating domain-level play into a complete set of what they are calling a “second wave retro-clone” (think DCC RPG and LotFP here).
Much of it sounds a lot like parallel evolution (with some different mutations from what I read) to the granular, bottom-up domain-level goals of the DG. Big sigh.
The “worse” news is that the project is backed by an extremely talented team, Tavis from the excellent Mule Abides blog and the developer and business kingpin Alex of The Escapist website fame—and that the execution sounds damn good to me to date. I further love the fact that it sounded like some of the ideas grew organically out of real campaign play at Tavis' table. Potentially great stuff.
All I can say is that I am damn glad that I am DIY hobbyist with zero percent interest in making my fortune and fame in the rpg industry (I already piss that opportunity away in my day job).
Seriously though, my main goal in this whole project is purely of the “I want to see domain-play finally reach it's promised potential, so I can play it myself” kind. If that can happen with ACK bully for them, I'll play it. If not, hopefully the Domain Game will come through—or maybe fulfill different enough aspects of that overall goal to recapture "High Arnesonism".
If neither comes through, then, hell, I guess it's up to one of you to build this beast.