Its a slow, lazy Sunday morning in the HC. The ritual of coffee, bagels, and the Sunday New York Times is one that has only been broken by stretches overseas or deep in the wilderness.
Pawing through the magazine section today, I was pleasantly surprised to see a full feature spread, nine pages no less, devoted to that obsessively granular computer strategy game, Dwarf Fortress—a game that commentators on the Borderlands/Domain Game project have noted many times here.
On the surface of it seems like the NYT couldn't have found a more unlikely game to highlight, with the archaic ASCII rogue-like graphic interface and bewilderingly complex domain-play. But you do get the half-baked brilliance behind it—and its appeal to the kind of gamers who love this kind of play-- by reading the piece.
You can find the NYT piece here. And if you are really feeling like you have an extra 20-40 hours a week to dump into a dark hole, you can also download the game for free here.
The article also reminded me that I wanted to return this week on the blogging to talking through the dilemma for tabletop domain-play. What areas can the pen and paper format do better? Can we develop computer-driven tools that will mesh and enhance our tabletop game play? What areas should we just simply cede the field to computer games?
Big questions, ones that I believe broke the backs of the domain-level games of the last two decades.