No. Enc.: 1d8 (5d8)
Alignment: Neutral or Lawful (Evil)
Movement: 60’ (20’)
Armor Class: 7
Hit Dice: 1 -1
Attacks: 1 (weapon)
Hoard Class: XX
It is well established throughout the Cantons that the hallmark of a successful borderlands home is the placation of its hirsute house spirits, the Domovoy. But just as the tidy familiar houses of humans have their cozy domestic fae denizens, the warped dream-logic of the Weird dictates that many of the terrible murderholes of that dread zone must also have a counterpart. One of the most common of which is the danger-adverse Fobbit.
While careful to avoid bunking in easily-accessible rooms in underground environs, Fobbit teams of 1d8 may be glimpsed in corridors hastily resetting traps, carefully repainting blood smears, rejamming dungeon door hinges and other assorted work.
An actual Fobbit lair will be a heavily-barred and trapped locale usually located off a back corridor, though the rich cook smells of gourmet hot grub may be smelled as far as 10-80 feet away. A Fobbit lair will host 1d4 Remfs (2 HD Fobbit commanders), copious barricades of paperwork and a surprisingly luxurious smattering of consumer goods.