Every year the Black Friday comes. The crowds throng true places of worship, the lands called strips and malls that run without limit through zones our cities. The long stares start in the morning and extend through the day to a 1000 yards. In the backs of lines children howl and squirm. Black Friday will come again.
Friday, November 25, 2022
Tuesday, March 17, 2020
The Mauve Plague, Gravy Urns, and Batlace Frills: News from the Hill Cantons
And now the News...
In a statement beamed from the Oracular
Society today Morafans the Rickmaster, the Psychosocial Health
Minister of the Overking, has issued guidelines for the “mauve
plague” of crowned micro-psychonauts sweeping the borderlands
this season. Hill Cantoners are advised to stay underground for
extended periods of time preferably in small armed groups of 4-12 to
avoid mauve plague infection.
Morafans also clarified a recent
statement from Our Dear Overking Adaulf II that his people
should “embrace chaos—we have the greatest chaos, the best
chaos--and prepare for the End of All Things” as “poetic license
that in fact means quite the opposite, all other interpretations are
nuncupatory.” Construction of the Great Ziggarut will continue in
order as part of the royal stimulus package.
Panic buying of white gravy and
halushky has created severe shortages throughout the Cantons. Lady
Draga, her most serene boyaress of Revoca Canton, is offering a
cold hard cash bounty of 5,000 gold suns for the procurement of
the Great Gravy Urn of Svat the Four-Faced from a nearly murderhole.
In equally important news “Little
Szara”, the newly-arrived Marlinko high society bon vivant, has
introduced mandiblar-bat frills into local fashion. Everyone who is
anyone is wearing them, really darling.
Tuesday, October 22, 2019
Regimental Goats, Bounties, and Free Pasturage for All: News from the Hill Cantons Returns
We return to our regularly scheduled program of fortnightly updates from the Hill Cantons campaign.
And Now the News...
Agents of Koza the Regimental Goat
have been spreading the political gospel of the horned exile through
the Cantons this month. The Weal-and-Chaos platform of Koza has great
if subversive appeal to the enlisted Black Army ranks and rural
lesser classes especially the newly rolled out Free Pasturage for
All plank.
Last month's horrific murders and
cannibalistic debasement of Pilof, the second son of Subgraf Androj
the Unsubtle, in the wilds of Upper Marlinko Canton during a
routine investigation into unlicensed witchery has produced suspects
after a Seers and Wainwrights Guild consultation. A bounty of 7,500
gold sun has been issued for the restorative justice deaths of the
so-called Revoca Seven. The Brothers of the Other Mother
are however extending an 7,257 weregild price (base weregild plus
oracular reimbursement and a “stocking fee”) has been generously
extended to the perpetrators.
Widespread pig-rustling and petty
warfare has broken out in the Translittoral Canton of Heimbutboch
(spelling variable by monthly whim of the editor). Local sources say
breaking with recent tradition this round of conflict is more of a
“card-driven affair.”
Hisfytla the newly-crowned queen
of the Amazons (western branch) is holding a lavish contest in
which outlanders are invited to captain large combat barges
“long-term leased” from the Eld in a battle of wits and valor.
Qualified contestants will be supplied with a barge and crew of male-helots.
The winners are promised a 2,500 silver “balsaccs”
(extremely-large Amazonian coins worth 5 of your masculine tainted
gold suns) and magical accouterments worthy of your ranked status.
Losers will be granted special lifetime entry-level positions in the
Regal Torture-Harem.
Long live the Vy-Queen!
Thursday, July 11, 2019
Radegast Speaks: Ask Me Anything about the Hill Cantons
I've been fielding a lot of questions by email and DM on the various books of the Hill Cantons (Slumbering Ursine Dunes, Fever-Dreaming Marlinko, Misty Isles of the Eld) and the setting in general. Its been fun digging out old dog-eared notebooks, coffee-stained maps and the like to remember what exactly went down in Lady Szara's Bathe in the Blood of Servants charity ball, what lies across the World Canal, where the kuduks live, etc.
(Ten-Minute Guide to the Hill Cantons here.)
So how about we open up the floor for a few days. Is there anything you'd like to know about the Hill Cantons? Any elaborations or clarifications from the books, setting, or blog? Projects old and new?
Any idle words of mine to pounce on?
![]() |
| crappy players map from the campaign |
Wednesday, June 26, 2019
The Branching Mysteries of Revoca
[A new Revoca Hill Cantons book chapter, featuring the Tarn Tomb of Morvna (a dungeon), is about done. If you would like to help support that project and/or find this blog helpful, please consider backing my Patreon right here.]
One of the things as a budding GM that
I dug about my fave classic Traveller supplement, 76 Patrons,
was that each patron encounter/mission/hook came with a d6 chart that
made each of them variable in nature. Even better most of the higher
rolled entries became progressively more of a twist—often more
dangerous or messed up.
So an eloped couple of aristocrats on a
roll of one are in fact just being paranoid, no one is following
them. On a roll of two agents of the woman will try and kidnap her,
and on a six agents of both families will try kill the opposite
members of the family and kidnap their own!
It's an elegant, creative-GM-friendly
way to bake in not just replayability and non-linear feeling choice
but also scenarios to keep players on their toes. I used to love how
it would like any great random table introduce a layer of
self-surprise for you as a GM. That oh wow moment and malicious
little chuckle.
So that gets me to the new
tentatively-titled book Ground Down in Revoca Town. One of the
reasons the Hill Cantons books always end up considerably longer than
I originally anticipated is that the broken brain DIY tinker in me
can't just write the damn books straight—inevitably I always want
to explore something whether its pointcrawls, chaos indexes, or how
to present urban adventures, etc.
Revoca has been no exception and one of
the things I've been currently obsessing about is presenting 76
Patrons-like variability when it comes to some of the mysteries of
Revoca Town, the mythical wilderness and Great Aviary (big dungeon)
nearby.
Example, one of the abiding mysteries
for more than a year was why the local ruling family (the Morvnas)
has had only female heirs for 17 generations. The party in the
original campaign became quite tight with the teenaged current Lady
of the castle, living under her staircase and tempted by the tripled
locked steel door leading down into the underworks.
That's how it worked in the campaign
but in the published manuscript I am working to weave in “but wait
it get's worse” scenarios (and a few better). So on a roll or DM
choice of say one it's just a simple run of incredibly improbable bad
luck, the males die in childbirth with an escalation up the “oh
it's getting worse” scale to a very dark and dangerous roll on the
six. Each “mystery path” in turn has some effect on the adventure
locales so a party going to the Tarn Tomb of Morvna (small dungeon in
the lake) will encounter a few markedly different rooms/themes.
It's a fun way to play with things and
I am enjoying its execution. I have a feeling that it will be used
more and more at my own table as I develop new material.
Thursday, June 13, 2019
And Now the News Draft Download on Patreon
It's self-styled Throwback Thursday and having just released the 34-page draft booklet of Hill Cantons news to my Patreon backers I am going to indulge my summer whims and re-post an old post (with small updates) I put together on the use of campaign news to cohere and maintain a longstanding campaign (part of my old series on building dynamic sandboxes that you can find here).
News as Campaign Glue, the Hill
Cantons Method
Seven of
the ten years of the Hill Cantons existence has been spent weekly
online. One of the biggest hurdles with running games online—or
hell even face to face with adult schedule--is social cohesion. There
is just something about the lack of direct human contact that
ratchets up the flake factor beyond the usual range of adult
scheduling issues: players drop out of games within minutes of
kickoff; gamemasters cancel sessions with wild abandon, campaigns
fizzle after a single game; the video hangout freezes/drops/freaks
the fuck out etc.
One coping
mechanism is that you have to be a lot more conscious and deliberate
about engaging players between sessions. Creating a
campaign rhythm and rapport because vital. At the low end of the
effort poll is creating a community page or other discussion and
information hub, but I have found that it helps for a gamemaster to
be proactive and create certain regular entry points for the players
to be able to plug into and feel the dynamism of a campaign.
Beyond the
weekly “take,” a combined After Action Report and loot/exp haul,
I have churned out with on again/off again regularity a weekly news
report as a “campaign cohesion linchpin.” Mirroring the exact
style of 50-word news briefs I had to churn out each and every day
for a while as a news editor, the reports invariably feature 3-4
points (that rarely go over three sentences) and an image. You can
see examples hereand here.
My campaign
news briefs come in at least several recognizable stripes (often
combining two or more):
Obvious
Adventure Hook. The incredibly not-subtle,
bang-you-over-the-head “here be adventure” hook. Usually
involving a discernible mission, macguffin and/or defined bounty.
This is always either an announcement that I have designed a new area
or to a tease a site they may have missed in their sandbox
explorations (hate wasting material).
Example: For
five long centuries the sleepy Kezmaroki-ruled island of Ptuj has
tolerated with a resigned shrug its sister isle, Tolmin,
lost to the Weird. Last year alas Smok, a youngish offspring of
the great wyrm Zirnitra herself, descended on great wings onto
the House of the Axe, a shunned temple of the cthonic goddess
called the Mistress of the Mountains. Terrified Ptujians, whose rural
residents have become the favored snack of the great beast, are
offering a substantive bounty for the slaying of the dragon:
gender-appropriate nubile concubines, a small mountain of the
island's vintage corn liquor, a local latifundia estate, and 10,000
suns of cold hard cash.
The
Subtle Hook. Perhaps only subtle relative to the above is a
mixed item (from the list below) that may contain a line signifying
that an actionable adventure or geographic place may be interesting
enough to warrant in-session exploration. The actual site or mission
will often be obscured.
Example: Vatek
son of Vatek, is claiming to have unearthed a 500-stone
beet from his tenant farmer's field in the hamlet of Ctyri
Ctvrt. Most strange of all is the twisted face-like blemish near
the giant beet's crown. A local shepherd claims to have heard a
booming voice emanate from the storage hut where it is currently
housed two nights ago.
Oblique
Background. The Hill Cantons has developed firmly in the
bottom-up worldbuilding camp, accreting levels of detail as the
campaign rolls on (really starting just as a wilderness map of a very
small bounded area). I have a strong preference for presenting small
interesting little bites than dumping large reams of setting info.
Example: The Blood
Rains have swept into Kezmarok leaving syrupy, sticky
puddles and residues throughout the city. The Patriarch has declared
the ritual sympathetic mourning period to commiserate with our most
holy Sun Lord as he suffers his silver-chained beating from
his spurned former wife, the Celestial Lady. On pain of a hefty
fine, all residents of the city must wear the customary mustard
yellow through this period.
The Big
Ticket Event. Most all long campaigns start to generate
dramatic large-scale events; the bloody wars and earth-shattering
cataclysms that make our world so lovable. Some of these truly huge
events sculpt the world the players have to negotiate, others are
significant and dramatic but may be actionable of the party (the
latter here).
Example: Two
weeks of inexplicable, furious flurry of activity in
the Turko-Fey siege camps have been followed by an even
more ominous development--a fusillade of shelling by the dreaded
dragonne-cannons. While bonders have braced pikes-awaiting for the
usual half-hearted sortie following the bombardment, the guns seem to
have not abated in their fury. In the first time in the five
centuries of the Kezmaroksiege the outer of the three massive
wall seems dangerously close to a breach.
The
Whimsy. Quite often the last news item is an example of “I
write whatever the fuck I want.” These on self-indulgent ocassion
run over long from my usual “keep it quick” format. Shockingly
also often these tend to morph into Subtle Adventure Hooks.
Example: Of
the many family-dominated usury guilds to escape the collapse of last
decade, the Frazas were among the most infamous in deftly
transferring their massive debts back to the public treasuries of the
cantonal councils. But long before this, they had accrued notoriety
far and wide for another feat: the weaving of the Tapestry of
Xvikz. A full two centuries ago, then Frazas family head, Franzoht
Fair-Breeched, called on his dark powers to summon and bind the
Xvikz, a demon from the darkest, deepest hell of high finance.
A great lover of petty humiliation Franzoht tormented the creature by refusing to put the dreaded demon's powers to appropriate use instead compelling him to weave a great commemorative tapestry from the velvety firmament of the domed heavens. That the required scene was both cloying and derivative only added to the sulk of the demon who plodded away needle point in hand. Years stretched into decades as the demon passively-aggressively refused to finish in a timely manner—and each successive generation of bull-headed Frazas refusing to release the demon in turn led to impasse.
Inexplicably fourteen years ago, Xvikz declared his last stitch sewn. Though the resulting tapestry was horrifically underwhelming, its unveiling was heralded as a major cultural achievement in Overkingdom aesthete circles and became a much-sought fixture of upper crust soirees in the borderlands.
A great lover of petty humiliation Franzoht tormented the creature by refusing to put the dreaded demon's powers to appropriate use instead compelling him to weave a great commemorative tapestry from the velvety firmament of the domed heavens. That the required scene was both cloying and derivative only added to the sulk of the demon who plodded away needle point in hand. Years stretched into decades as the demon passively-aggressively refused to finish in a timely manner—and each successive generation of bull-headed Frazas refusing to release the demon in turn led to impasse.
Inexplicably fourteen years ago, Xvikz declared his last stitch sewn. Though the resulting tapestry was horrifically underwhelming, its unveiling was heralded as a major cultural achievement in Overkingdom aesthete circles and became a much-sought fixture of upper crust soirees in the borderlands.
Subscribe to:
Posts (Atom)






