Wayne of Wayne's Books fame posted a
rather nice found object the other day, a hand-drawn and inked city map
folded up in a second-hand rpg product.
There is something bittersweet in
stumbling over these finds. The sad fact that someone took their
imagination seriously enough to have poured creative effort into them
at one time—and then later in life that it mattered so little that
they tossed them away.
One of the silver lining sides of
having lost track of many of my own gaming books coupled with a
“fishing trip” lunch-hour obsession with Half Price Books is that
I too have ended up with a burgeoning collection of these found
objects.
To be sure most of them fall into the
category of the junk Wayne mentions, a small mountain of filled-out character
sheets. Even then there is some fleeting interest in a glance at
these snapshots from the early 80s, the graceless awkward tween boy
handwriting, the goofy character names, the dramatic scribbling over
of an obviously dead character and the like.
But a good fifth of the time I find
something more interesting: a dream stronghold illustration, a castle
map, a letter-code key (from my own brother's Players Handbook and
likely to be for one of my dickish ciphers), an AD&D combat slide
ruler (totally useful), a page of a dungeon key (my own Tree Maze),
etc.
I love the fragmented,
divorced-from-context nature of them, it spurs my imagination. Was
that stronghold the culmination and reward for a long-arc of play by
a particular character? How large was that dungeon? Was that drawn by
another kid like me?
Yesterday in the mail came a boxed
Runequest Vikings set, I had what I consider a huge find: five solid
dense handwritten pages of an adventure. Though written for Runequest
likely somewhere in the mid-1980s it has all the classic features of
a D&D dungeon homebrewed by an early teen of that period. The
room descriptions are wonderfully goofy and unbalanced.
Take the hilarious entry door
description: “2 levers, 1 says pull, 1 says don't pull. If you pull
the the one that says don't pull, the passage behind you
collapses...”
Or this room description: “30 small
humanoid creatures. They cower and offer no resistance. There is a
stockpile of food and water. If the food is taken the creatures will
get all riled up and 300 more will pour of the caves and attack.”
Take that encounter level!
You gotta love the levers. I swear stuff like that is half the fun of DMing, seeing which of the players are gambling junkies. I have some infamy for dropping a Deck of Many Things in front of the party from time to time.
ReplyDeleteThere is always one guy who is going to press that big red shiny button isn't there.
DeleteRight, Richard G?
I'm not sure there is a party who can resist the deck of many things. They just can't stop drawing.
DeleteAnother room description that really should have gone into the post: "2B. Demon Bitches layer [sic]...their breasts sag nearly to their waist and drip acid. Their vaginas have teeth...the demonesses approach & act sexy. They make lude [sic] comments." Classic.
ReplyDeleteI really think you should share that on RPGnet.
ReplyDeleteI had a very brief moment where I was hoping that you'd found that five page cave complex I made over a month in study hall and lost. Like all lost works, it gets more complex the more years that pass.
ReplyDeleteThe only thing I‘ve found so far was a poem. I‘ll fish it out after work for you fine gents to discover.
ReplyDelete