No. Enc.: 1d8
Alignment: Lawful (Evil)
Movement: 120’ (60’)
Armor Class: 3
Hit Dice: 2
Attacks: 2 Sickles or Special (see
Below)
Damage: 1d6, 1d6
Save: E2
Morale: 8
XP: 50
In the corelands of Zem the grain field
is simply and drearily a place of endless toil, in the borderlands it
can also be a place of terror for the unwary. Old Pahr peasants
whisper tales of millenia ago when a mysterious devil called The Man
introduced the Poleviki, dread spirits of the field, into the world
as a gift to the lords of the land.
A Polevik, when not invisible (an
effect it can cast on itself twice a day, but always dissipates for a
turn after noon), appears on first glance to be a benevolent
dwarf-like spirit, pale-skinned and hairy with wheat-stalk hair and
beard. But behind the large-mouthed grin and mixed blue and green
eyes is pure malice.
Crouching patiently and malevolently
behind the sun-dappled rows a Polevik will sit for years until that
one fell moment when an exhausted field hand or drunk villager lays
their head down for a stolen nap. Often only a bloodied work blouse
remains behind as a sober reminder of vigilance. Once a decade or so
during high summer, when the field-demons fidget with boredom, they
will also lead a stray individual into the fields to their doom.
Beyond the short sharp shock of their
sickles, Poleviki are also known to attack by a disease-ridden touch
(hit at AC9). Without a successful save vs magic those such touched
will be afflicted with a virulent and dangerous yeast infection that
will spread without treatment over the whole body before killing in
2-7 weeks.
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