Spring Break has my fantasy creative
writing class all canceled, so I am going to play hooky and run the beginnings of a new mini-campaign tomorrow.
Particulars
1. New characters to be rolled
as per the
HC Compendium and the draft version of
Live Weird or
Die.
2. Each session will have to end back in town
or at a "save point" (a safe, habitable spot in the wilds
that I will indicate as you discover them). New sessions can begin at
any of the locales a PC ends at.
3. It's all about the
blank hex map. In fact you will have a standing (paying) commission
to survey and explore the land. Following up on your own personal El
Dorados and the like of course is encouraged.
4. The
action will take place just off the eastern border of the Overkingdom
(to the north and east of the Hill Cantons proper), so expect some
tie-in and recycling from the campaign.
Background Whoha
Countless centuries of gavelkind
succession laws have cranked up the fractionalizing, autarkic,
hair-splitting pettiness—so typical of life in places with a foot
in the Weird--to a feverish pitch in the Translittoral Canton of
Hoimatbuch. That chilly, windy easternmost bastion of the Overkingdom
is further plagued by a strangely-virile nobility creating a
maddening over-proliferation of hyphen-crazy micro-fiefdoms as each
holding is divided equally among the male children of each line.
Matters have come to what seems a
breaking point with the death of the Vastvoj the Viscous, the
Wildgraf of Velky Hoimatbuch-Voka-Untmuntschaifen--at least in the
mind of Jakov XXXIV the newly-anointed Sub-Wildgraf of Velky
Hoimatbuch-Voka-Untmuntschaifen-Ujzed, a lordly domain comprised of a single blood-apricot orchard, giant-bat pasturage/fertilizer lot (shared
with his brother-lord) and a decrepit hunting lodge located near the
dread Pass of Sighs.
The rakish Jakov, known for his
scandalous and calculatedly provocative views while at college in
Marlankh, has a decidely more ambitious plan for avoiding the slow,
slumbering idiocy of declining rural gentry life—expansion and
exploration of the Weird beyond the Pass. He has put out a call for
the usual rough and tumble sort of freebooters, border ruffians,
sybarites, raving heretics and others to map and survey the
wilderness to the east.
Jakov offers the following:
30 gold suns for each
hexagonally-organized 21.6 square mile area unit of land--quaintly
referred to as “five mile hexes” by laymen—accurately mapped.
100 suns for each settlement of
sentient (preferably exploitable) life found. (Generous bonuses for
maps of said sites to be paid according to detail.)
A variable bounty for sites of
“particular, unusual interest”.
Use of his paid-up membership in
the local hiring hall of Golden Guild of Condotierre, Linkboys,
Roustabouts, and Stevedores located in the nearby town of Velky
Hoimatbuch.
Room and board when you are back
in the Lodge.
 |
| Scale is 5 miles to a hex. Click to Enlarge. |
Hireling offerings for the Guild
(contract period for one session only):
Men-At-Arms (20 golds suns rate)
Kracki the Hooded One, 3 hp, Half-Plate
(AC:5), pike, nunchucks. Laughs at all your jokes.
Brown Tomas, former indentured servant,
arquebus (only works in Corelands), studded leather, morion helmet,
scimitar. Stands in your personal space.
Arsus of Ultima, 5 hp, loincloth, bear
hat, spear. Has no tongue, smells like ass.
Mohag the Wanderer, 3 hp. Studded
leather, quarterstaff, elaborate great helm. Has never left town.
Underlings (10 gold suns rate)
Pavol, 2 hp, claims to be a
duly-elected “Master Torchbearer”, will carry two light sources
at once, but complains about his back the whole time. Padded armor,
dagger.
Craccus, 3 hp dogsbody and professional
sycophant. Dagger. Is lying to you now.
Malinka, 4 hp executive assistant. Whip
and club. Will get you to the dungeon on time.
Chargen Particulars
1. We are using Laby Lord.
2. No standard demi-humans though all
AEC advanced classes are open to humans and all my stupid variant
classes are available (see the Appendixes here for that).
2. Roll 4d6 drop the lowest IN ORDER
for stats. No swaps or cheating mccheatering.
3. Give yourself 2800 experience points
as a signing bonus for indulging me. First hit die is maximum, roll
others as normal.
4. 4d6 (drop the lowest) x10 starting
gold (called a “sun”).
5. Five-fold alignment is in use. But
who cares.