Over the holidays I had a chance to
hoof it up to my mom's house. She surprised me by handing over a
small cardboard box filled with most roleplaying game related things
from my tween days in the early 80s.
As a grown man I am almost ashamed to
admit how excited I was to get the box. The contents were mildly
disappointing, heavy on coverless Dragon and stone age computing
magazines. What I really wanted were my old dungeons and notes. Sadly
the only things left were some random scraps in a spiral notebook,
the most complete find was a first edition Gamma World base.
The best and most chuckle-producing
thing I did find, though, was a single half page of a numbered key to
a DIY, somewhat narcissistically-titled module, CK1: Tree Maze of
the Twisted Druid, that I
inflicted on my brother's and best friend's characters (and a couple
of my own GM PCs) somewhere around 1981.
The
matter would have just died there with that little nostalgia binge if
I hadn't been tooling around the internet instead of working and
found some touchingly-sweet examples of the kind of handmade modules that any number of other Gen X kids were producing
at the time.
The
similarities, down to the awkward attempts to replicate TSR- modules
got my brain juicing on the completely stupid idea of
reproducing that “dungeon” on a “more or less faithful”
(cough, cough) degree and inflicting it on
a stoic group of 3-7 players. A few feverish hours down, I managed to
recreate a big chunk of it down to the cover and crappy hand-drawn
map (I drew the line at handwriting all the interior copy)
So behold, straight from the Box from Chris's Mom's Garage (more or less)...
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| The Cover! |
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| Interior Art! |
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| A sneak peak at the Map! |
(An Excerpt!)
Hooks to get your party out of their
Sandbox and into the Adventure!
The party is in the hamlet of Hamlet in
the Gnome Hills and the Sheriff (7th level fighter, LN) says, “bring me the head of the
Twisted Druid, or I will chop off your head!” He has 5d8 hobilars
in ring mail with bec de corbins and scimitars with him (40% chance of
horseman's mace).
The party jumps through a red demon
mouth in the Mauseluem (sic) of Terror and poof they are in the maze!
While drinking at the Prancing Pony Inn the PCs are kissed by a naked lady. Then 4d6 sailors slip knockout drugs into
the beer. They steal the best item from each party member and hide
them in the Maze!









