Potential players still outstrip game-master capacity, but new fronts are opening with new games. Victor Raymond has worked some revivification magic on his play-by-post game and his ever-useful thread on running Tekumel-by-careful degrees is still trucking along with new entries too. There's even a brand spanking new blog, Skein of Destiny, vying to become a Tekumel news clearinghouse.
|The deep well entrance into my section of the Underworld|
being around that first "a".
Despite nagging technical difficulties, the game didn't disappoint. (I will be doing a post on some of my on-the-job observations about how to run both smoother, more effective Google+ sessions and “entry-level” EPT later this week, but interested readers should familiarize themselves with Constancon--under which Kaing standard we march--organizer Zak's weekly-updated list of tips and suggestions here. )
I will spare you most of the blow-by-blow, but one of the interesting development is that our Google EPT parties are now officially in an open, shared world where the uncouth barbarian PCs wander in out and of adventures in our mutual pieces of Jakalla (in this case Jeremy has taken up shop with a creepy manse-fortress on a nearby island).
As I have written before this a style of playing I have been really hungry to keep experimenting with.
It's not without its headaches though. Zak S's all-thumbs, official-party-speaker-to-the-dead sorcerer and Matthew Miller's one-climb-too-many priest of Thumis both had managed to mosey their way out of the underworld campsite back to that vermin-teeming flophouse, the Tower of the Red Dome, and into our party with a wave of the hand.
Some serious congruity questions were posed and then realized in the course of the game, such as what happens when a character who should be uneasily asleep outside a mysterious incinerator in my game (and thus “on pause”) gets killed in the other session? Are the characters from the last adventure carrying the swag they found in the depths? Are they in an alternate Tree of Life timeline?
Part of me, the KISS part, just shrugs. A little incongruity and handwaving has never particularly upset me--my home campaign's games have been drop-in/out to accommodate busy lives for going on three years now. But with Matt's character living up to that adjective above and plummeting post-death-ray to his death from the manse wall, that's a hole too many not to address. Did he just go poof from that cold underworld floor or did he travel on to the Isles of Paradise during his “breaktime”?
If we add more refs running linked EPT games—and I hope we do—then we will have to develop at least a few hard and fast rules governing this.
Any suggestions from you fine folks about what you would do if you? Mostly I am inclined to simple fixes such as “it happens in sequential real-life order and between each session the party travels back to 'town' kinds of solutions”, but perhaps there is a better way that I am not seeing.