Greyhawk's nations are big suckas.
In comparison to other lands in this part of Oerik, Veluna is a
small-to-mid-sized land with its 44,544 square miles (and that's only
counting the presumably-cultivated clear hexes). Compared to
small-to-midsized European nations though it's pretty large even with
that reduced count. Ireland is almost half that size at 27,135 square
miles for instance.
There's very little actual farmland.
Here's an interesting backward calculation. My conservative estimate
(based on disputable medieval crop yields) for the amount of land
you'd need under cultivation to support populations is about 1 sq
mile per 180.So just to support the population existing for Veluna you'd only need 1,488.33 square miles of that 54000+ square miles. That would be only a little over two out of those 70 clear hexes (assuming it was all clumped together) for sustainability and maybe twice that if it was growing a lot of surplus.
The 1983 boxed set gazetteer (I was
only using the folio as a source yesterday) says that's the majority
of the population is clustered around the capital city and the large
urban areas and around the middle of the country, so again I'm
conjuring up mental pictures of a pretty desolate countryside with
rare palisaded villages and fortified manors surrounded by light
woods and wasteland for the most part when you get outside those
denser belts.
The rural to urban populations are
pretty close to actual historical precedents. Having picked up
one of my books from a Penguin series on English medieval history I
was about to write the opposite. That book had a long list of towns
over 2,000 in population (Greyhawk's maps only cover towns over
1,500). A whopping 42 in fact which made Veluna with its measly
three seem incredibly rural in comparison.
But then I looked at Britain's
population at that time and it stood around 5 million—which is
neatly 20 times the population of Veluna (again wow that's how tiny
and far-flung these countries are). Allowing for that twenty-fold
difference the number of towns seem totally on.
There is a huge population jump from
first edition's Greyhawk to 3.5's. I'm
not the first to point this out but later editions increased the
Flanaess nations populations from 200-800 percent. I would have never
known if I hadn't seen the numbers on Wiki (tangentially it's funny
that Wiki has the 3.5 stats down as “facts”) but Veluna is
given in 668,000 as compared to the folio's 250,000.
The big shift—and I would be curious
to hear more about the reasoning behind it—points out how such a
seemingly uninteresting thing like demographics can subtly influence
the tone and feeling of a setting. Later Veluna is a place more akin
to the relatively more stable and prosperous medieval Britain than
the razor's edge I was presenting yesterday.
I suppose that's my point with all
this. Honestly I could care less about what's canonical or not,
that's a pointless and silly thing to get worked up about. But I am
interested in what the implications of fantasy world building, what
changes when you alter this “fact” or that “dynamic” and how
it all stacks up to the only thing we really have for empirical
comparison: the history (however spotty and inaccurate) of our own
world.






