Tuesday, February 14, 2012

Robo-Dwarf as Monster

No. Enc.: 1d6 (3d4)
Alignment: Neutral or Chaotic (Evil)
Movement: 60’ (20’)
Armor Class: 3 (or 8 buck naked)
Hit Dice: 1+1
Attacks: 1 (weapon)
Damage: Weapon
Save: D1
Morale: 10
XP: 25

Rogue Robo-Dwarves will on occasion be encountered as NPC monsters in the wild and underground. Robo-Dwarf war cries of binary numbers and smell of dusty primrose strike fear into the organic heart chambers of humans and other bipedal life-forms. When encountered in groups over five, a 2 HD leader possessing a one-charge Baton of Poison Gas (20-foot radius, Robo-Dwarves immune) will be present.  


  1. "Rod of Poison Gas" - perfect. Love Flight Of The Conchords.

  2. Amended to Baton of Poison Gas, sounded somehow more appropriate. Now I have to think of a way to work in their David Bowie in Space song.

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  4. They need telecopiv nipple antennae to transmit DATA BACK TO EARTH!

    (Also, I misread this at first as Hobo-Dwarves, which are somehow scarier.)