There's very short list of things that will make me drag my ass out of bed at 4:30 am—a chance to play in Jeff Rient's Caves of Myrddin just so happens to be one of them. That said as I booted up the computer and fumbled for my coffee mug in the wee hours this morning, I kept repeating to myself “what madness is this?”
It was a sentiment that only grew as the game when on.
We had one of Zak's infamous dogs gaining intelligence through magical thrones and going on about the delights of stinky cheese and defecation (really this entire post may exist just to lead you to click here). We had us rattling chains and making hooting ghost noises to scare off the rival NPC party. We had a disintegration bow blasting a hole through the dungeon only to reveal the outer wall of a thatched cottage in a secret valley—in the dungeon—in a green-lightening filled other dimension. (A 500 exp. bonus under the exploration wonders house rules.)
We weren't in Wessex anymore, Dorothy.
And of course what would be a Google+ game with me if I didn't have random, hyper-disruptive technical problems. The connection completely pooped out for a spell and then my mike made me sound like I was speaking through cardboard according to Jeremy the Younger.
Ten minutes later it cut out altogether for half an hour and forced me to recast my oily, Chaos-lining Provencal--all halflings are Francophones by executive writ of Jeff—hobbit as a mime. (And yes I did the rope pulling thing, the hands on the invisible window routine and more on my webcam). Though he may wear the maligned white face, a badge of ceremonial honor in the hobbit kivas of the Côte d'Azur, the Black Ratter weathered it all.
In short, it was one of best sessions I have had the chance to play in since jumping back in this hobby. If you are still sitting on the fence about joining any number of the rollicking Google+ games being run, think about unsitting--you may be missing a heap of great gaming.