Coughing fits have silenced me—literally—for going on three straight days (I know, come join me at my pity party). With no outlet to run my mouth in the real world I am back at filling out the back-end rules bits of the Domain Game.
One of the key areas being developed right now is the area of natural resources. With the notable exception of the Mentzer Companion D&D set—and a too-short table in EPT—it's been a world-building area given the shaft in domain-level play.
Which come to think of it is a big hole really since it's exactly the kind of granular detail that can breathe life into bland wilderness hexes on a campaign map. Knowing that those grasslands are roamed by a vast herd of three-horned bison or that the gnarled hulking trees of that old growth forest drop enormous, fibrous seed pods gives real pop to exploration of an outdoor environ—and extra dimensions to the would-be warlord looking to harness them.
That in mind I have been drawing up longish charts that already provide hundreds of natural resources (I may post the top-level charts that I use to fill out the five-mile hexes of Nowhere with them sometime soon).
They mostly work on three levels so far in my game. On one level, you have “mundane” resources—the run-of-the-mill things you can typically expect to gather from the land with a minimum of imagination—soil for crops, trees for lumber, clay for pots, etc. These I have indexed to terrain, given some numbers for quality/quantity, and mostly been done with it.
On the second level, you have the rarer “special” resources. Most of these are still somewhat commonplace, or rather less fantastical, such as gems, rare metals, spice plants, etc.
But the third level I have reserved for the real fun: “magical” resources. Here are the strange and wonderful: ley lines, magic “fertile” areas, other-worldly energies, strange beasts, and so on.
If you are still with me seven paragraphs in, here's the Ask for the collective internet brain trust: what kinds of weird and wonderful resources can you think of? Are there mundane resources that can still drip outrageous fantasy? What strange marvels can you throw at the aspiring world-tamers?
Note that any and all smoking-hot suggestions that make it into the final print publication of this mess will be attributed—and possibly even named after it's creator in an oblique, fun way.