Showing posts with label social mixer. Show all posts
Showing posts with label social mixer. Show all posts

Wednesday, May 31, 2017

Hydra Cooperative Brings (Mild and Curated) Anarchy to North Texas

Teetering on the edge of a new, start-now, well-paying political job (i.e. demanding AF) I get one last reprieve of gainful unemployment this weekend: North Texas RPG Con.

The sinister heads of the Hydra Cooperative will all be there for our annual face-to-face planning and bull session and of course there will be the usual marathon gaming, corridor discussions, buying sprees, and grogging out with the grumblers. I'm personally jazzed about getting in some games with Merle Rasmussen and his new iteration of Top Secret.

Expect tall tales to be spun.

A list of Hydra things going on:
The Table. As usual we will have a lit table. Also as usual the spot will be as much as an ongoing hangout spot as it is a place to pick up product (or more). We are a friendly crew (mostly) and enjoy seeing fellow malcontents from the internet and readers, so please stop by. Also we will have some new and con exclusive product out.

What Ho, Frog Demons. I will be running a playtest of this still-not-done beast Friday at 6pm. Due to a screw-up the con registration has me down for only four seats though I really am more than fine running double that. So if you want to play in the absurd, kitchen-sink that is the Hill Cantons drop by the Hydra table and I will give you an Electrum Ticket for the game.

Mortzengersturm. Trey Causey will be running his Ozian whimsical newly-released adventure Saturday at 1pm. The adventure has been played the shit out of and seems to bring the fun each time so make sure to check it out.

Paranoia. Humza K is going to be running Paranoia Friday at 1 pm. Humza has some published work with the game and runs a mean anarchic session.


Operation Unfathomable. Jason Sholtis will be running Sephilax Must Be Destroyed on Thursday at 6:00 pm set in the Odious Uplands, the wilderness stretch goal from the Op U. Totally prejudiced as an editor of that supplement, but it's a very typically weird and wonderful adventure area from Jason.  

Tuesday, August 13, 2013

GuadaComaCon Coming at You Free This Saturday

Our third annual minicon down here in South Texas, GuadaComaCon, is running this Saturday 10 am -10 pm, August 17 at the New Braunfels Convention Center. Admission is still totally free (though we welcome contributions), so come one, come all.

SCHEDULED GAMES (times subject to change)
  • Prime Directive (GURPS Star Trek; 6 players): 10 a.m.-2 p.m.
  • Axles & Alloys (vehicle combat based on Full Thrust rules; 6 players; minis provided): 10 a.m.-2 p.m. 
  • Jeff Dee, Tekumel, 10 am – 2 p.m.
  • Warhammer 40,000 mega battle (unlimited players; bring a 1500-point list army and a 2000-point list army; painted models suggested): 10 a.m. meet; play from 11 a.m.-5 p.m.
  • 5150: Star Navy (Two Hour Wargames spaceship combat; 6 players; all miniatures supplied or bring your own): 2 p.m.-6 p.m.
  •  HOTT-Hammer tournament (Hordes of the Things fantasy rules; unlimited players; loaner armies available):  3 p.m.-7 p.m.
  •  Battle of Hoth (using FUBAR rules; 4 players): 6 p.m.-10 p.m.
  •  Song of Blades and Heroes (generic fantasy skirmish; 6 players): 6 p.m.-10 a.m.
  • Cavemaster RPG with Talzhemir Mrr 
  • Swords & Wizardry with Dennis Sustarre

Wednesday, June 5, 2013

Save the Date: GuadaComaCon August 17

Looks like we are jumping back in the water again and doing a third South Texas mini-con. The date is set for Saturday August 17 at our usual digs, the styling New Braunfels convention center.

More updates later, but expect a solid day of miniatures and rpg action hosted by the local crew.  

yeah, yeah last year's logo

Wednesday, July 25, 2012

Reminder: South Texas Mini-Con August 18

GuadaComaCon (formerly the South Texas Mini-Con) will take place Saturday, August 18 in New Braunfels.  Some of the featured games include:
  • 5150: Star Navy (sci-fi space combat minis) run by Desert Scribe
  • By This Axe I Rule (homebrew fantasy minis) by me. (Possibly also some old school D&D)
  • Paranoia (humorous dystopian sci-fi role-playing) run by Brad Ncube of Skull Crushing for Great Justice
  • Clay-O-Rama (what it sounds like) run by artist-in-residence Jason Braun
  • 5150: Star Army (sci-fi ground combat minis) run by Ed the THW Guy
  • Cavemaster RPG by Talzheimer
  • Tekumel Bethorm by Jeff Dee
Admission is still free (donations accepted).  Drop me a line at kutalik at gmail dot com for more information.

Post reposted and revised from here.  

Friday, July 13, 2012

South Texas Minicon Update

A few updates on what happening with the South Texas Minicon we are organizing August 18.

Getting Registered. First of all, registration is still the “right price” free, but if you are coming please boogie over to our special new minicon website to register and get oriented (updates will be posted there over the next few weeks). (Big thanks to Brad for getting this up and running.)

You can find registration here and information on logistics and the game schedule (full schedule TBA shortly) here. Forums are active here and we will start using that as the clearinghouse for discussion of games and other chit chat.

Supporting the Minicon and Win Judges Guild Swag. Infamous NTRPG Con Bad Mike (who will be attending and selling/giving away goodies from his giant roleplaying stash) is generously running a fundraising auction to support the convention expenses. Please go here and help us keep the minicon free as a liberated avian.

Game Schedule. Three slots of three game for each (possibly up to six for each slot if we reserve another room) from 10 am-10 pm.

The games to-date:
Jeff Dee, Bethorm, a Tekumel adventure supplement
Talzheimer Mrr, Cavemaster RPG
Norm Harman, Mutant Future
Ed Teixeira , 5150 Star Army
Mack, old school starship mini battles
Brad Ncube, DCC RPG (tentatively)
Yours Truly, By This Axe fantasy mini battles and (possibly) old school D&D

Drop me a line at kutalik at gmail dot com for more information.

Monday, July 2, 2012

FLAILSNAILS, Special Guests and the South Texas Minicon


Longtime readers know how much I dislike excuses about posting. Moving to the new manse, family rollercoaster, the blazing white-hot intensity of the Texas sun blah, blah, blah.

The latest, greatest project (beyond finishing the Roustabout's Guide to the Hill Cantons this week) is organizing the South Texas Minicon on August 18th. The (still free) event is building quickly to the point that we have contemplated adding another room. If you are interested in attending or running a game drop me a line at kutalik at gmail dot com.

Excitingly we will have a number of “special guests” on hand at the Con:
Jeff Dee will be running a Tekumel game with Bethorm, the Pocket Universe hack of that setting.

Talzheimer Mrr--who I have mentioned before for her wonderful and free paper Tekumel miniatures--will be running Cavemaster, the Stone Age rpg

A. Miles Davis, author of the darkly comic rpg Homicidal Transients, will be on hand.

Coming in from Georgia, Mike Davison, of Sword+1 blog (and Ruins and Ronin) fame is likely also gracing with his presence. (By the way I am pleased as punch that Mike is doing the layout for the Guide.)

As far as what I may be running, I am still very much in love with the rollicking chaos of the “open world” FLAILSNAILS experiment. Expect to see some tie-ins to that. I will be attempting to use some new desk-mounted web-cams to make use of virtual players (and observers) in each related event.

Some of the ideas I had (an feel free, mighty peanut gallery, to suggest others):

1. Hill Cantons face-to-face session with players potentially from both the home group and the Google plus group—and any other G+ player who makes it down (and expect at least one surprise virtual guest). I am accumulating and scratch-building some dungeon terrain for the soiree, so expect to see something with some visual flash to it.

2. A miniature battle royale using By This Axe I Rule that will play out a pivotal battle in the borderwar. Though the play-by-post side was more than a bit stalled, expect to see FLAILSNAILS player characters taking a role as sub-commanders in that conflict.  

Monday, August 22, 2011

Portrait of a Total Party Killer



Our little Saturday soiree, the South Texas Mini-Con, was good fun—at least for me. (Next year though, we'll make sure to not have to turn away so many people from the doors because of the Fire Dept. capacity issue.)

Yowsa.
In the morning I jumped in on Desert Scribe's four-way Starfleet Wars game. I have to admit though having read and dug his fine paean to the old school starship mini game at Super Galactic Dreadnaught, I was a bit intimidated when I saw that player handout come with a calculator for computing our ship's power supply each turn. 

Ok, ok that's a bit of an understatement, rather I felt like cowering in the corner, batting my hands in the air, and wimpering like a little girl at the thought.

Seriously though, turn calculations aside it was an easy game to get into. Each turn your ships are faced with an interesting resource management question: how do I split up my power supply into movement, defense, or offensive capabilities? Most damage detracts only from said power supply and with no facing or vector rules it makes for a nice quick game with good tactical choices at every turn. 

My brave Avarian fleet (i.e. the People of Bird-like Stature) weathered well at first. I conducted a first-turn "preemptive attack" on my neighbors the People of Feline Stature and took out one of their wee destroyers pretty quickly. But then things went South, I then proceeded to commit that classic error of multi-player wargame—getting into a clobbering match with the Cats instead of paying attention to the scenario objective, an alien relic from the lost Mag'Uph'Un Empire (nice one, Mack).
Bravely running away, I am
The Space Roaches and Fishies did pay attention however. With the Roach ships making contact and landing boarding parties while the Fishies pounded them from afar. Toward the end the Birdies and the Cats stopped their genocidal war almost, almost in time to stop the roaches from winning. But just not quite.

The second session saw me sitting in at Brad's AD&D game which I thought was supposed to be us playing monsters defending our dungeon from erstwhile heroes, but instead I was given this pre-gen:
Albert aka Presto
Groan. We were playing the roles of the spunky cartoon characters from the D&D cartoon series. Likely this could have succeeded with a more mature, less bent-on-total-chaos-and-destruction group than ours, but...well...we were that group.

“And the Bullywugs won't not be able to help themselves 
but to imagine the cruelty their brothers endured at our hands, 
and our boot heels, and the edge of our knives.”
Later, Brad would ruefully say that he expected us to self-destruct the scenario, but was surprised that it would come first from me--apparently the flood-dam was opened when I had Presto turn psycho-tunes in the first five minutes. And here I was thinking that carving a swastika Inglorious Basterds-style on a living bullywug's head was a perfectly acceptable interpretation of the character!
"@#%^& you, Chris. Payback's gonna be a bitch."
Session three was my own Empire of the Petal Throne game, a run through the same Sarku-infested section of the Jakallan underworld that my Google Plus groups have been worming (pun so intended) their way through in the last few weeks. In the interest of keeping suspense up there I won't spill too many of those beans.

Suffice it to say that they found the mysterious steel chimes MacGuffin in less than four hours time—the Google groups having spent two sessions going everywhere but the tomb that holds them—and then managed to die one by one until I had a TPK mere minutes after doing so.
Jason Braun's warrior falls into the spiked pit. One down.
The Priest of Thumis misses his Dex check on the way back.
Hating it. Scratch Two.
Bad time to lose initiative in the first round.
Chop, chop, chop...
My first TPK in 25 years, where's my flippin' medal?

Overall a positive experience, my main regret was not being able to play in every session: Ed from Two-Hour Wargames' gladiator and chariot-racing games looked awesome as did Don's When the Navy Walked scenario involving a steampunk German “ogre”. (And both fine people to boot, makes me want to jump back into minis again, it does.)

Wednesday, August 17, 2011

South Texas Mini-Con this Saturday

A quick reminder about our free event this coming Saturday, the South Texas Mini-Con.

We are proud to add Norm of Troll and Flame fame to the roster of volunteer refs. He will be our "pinch hitter" and will be bringing along a one-shot Labyrinth Lord/Classic D&D adventure for play if we have critical mass in either the second or third session.

(I highly recommend Norm as a GM having played in his riotous Caves of Chaos game at the Austin Mini-Con last year.)

Morning: 9-12:15
Starfleet Wars (Mack H.)
open gaming


Afternoon: 12:45-4
When the Navy Walked  (Don M) 
Red Sand Blue Sky (Ed/Two Hour Wargames)
open gaming

Evening: 4:30-7:45
open gaming

Site details can be found here. If you are coming from I-35, exit 187 at Seguin Road, and go seven blocks north. 

We are in breakout room 105 which is on the right-hand side of the convention center.

Tuesday, August 9, 2011

South Texas Mini-Con August 20: Details

The details are a little more firmed up for our August 20 day-long old school mini-con in New Braunfels, TX. The Con starts at 9am and runs to 8pm. Admission is free, free, free (donations welcome), just leave us a note here on the blog or drop me a line at kutalik at gmail dot com to save yourself a seat.

Site details can be found here. We are in breakout room 105 which is on the righthand side of the convention center.

Below is the tentative schedule. We are still willing to entertain proposals for one or two more games if you want to run a game. 

Morning: 9-12:15
Starfleet Wars (Mack H.)
open gaming

Afternoon: 12:45-4
Advanced Dungeons & Dragons, First Edition  (Brad E.)
When the Navy Walked  (Don M) 
Red Sand Blue Sky (Ed/Two Hour Wargames)
open gaming

Evening: 4:30-7:45
Empire of the Petal Throne, Jakallan Underworld (Yours Truly)
Surprise Special Guest Session
open gaming


Thursday, June 16, 2011

South Texas Mini-Con August 20: Save the Date

Plans are firming up for the South Texas Mini-Con, a one-day classic rpg and miniatures all-day event organized by the rapscallion players and scurrilous gamemaster of the Hill Cantons. If you are interested in attending—or running a game—please drop me a line at kutalik at gmail dot com.

Here's the updated information:

When: Note the change (this is now firm), Saturday, August 20, 2011. Starting likely at 10:00 am and finishing when they kick us out.

The Mini-Con site (more or less)
Where: This is also now firm. The New Braunfels Convention Center break-out room. See here for more info on the site.

Who: 20-30 participants. If we are looking like we will hit over 30, we may rent a second room and open up more sessions.

What: One-day gaming event with morning and afternoon sessions. We will likely run 3-4 games in each session depending on interest levels. To date, we have three very likely sessions: a starship mini game (Desert Scribe), an AD&D first edition session (Brad/Skullcrusher), and an Empire of the Petal Throne adventure (yours truly).

Several maybe sessions include a possible Chainmail minis battle (playing out action in the on-going Domain Game) or Humanspace Empires game (me again). We also have a few special surprise sessions in store for participants.

Registration is free, but any and all contributions will be greatly appreciated.  

Wednesday, June 8, 2011

South Texas Mini-Con: Y'all Come

Despite the sobriety--and brevity--of my posts on the North Texas RPG Con, I am still basking in the sweet, sweet afterglow of the event. Some of you may have noticed my testing of the waters for a follow-up mini-con like the one in Austin last year, I think we are closing in on making KutaliCon...err...the South Texas Mini-Con a reality.

Let's put the good old reliable 5 w's to work:
Who: 20-30 of Texas' finest ne'er do well old school gamers. If you want to get in on the action either by attending or volunteering email me at kutalik at gmail dot com.

What: a FREE mini-convention for classic-style rpgs and miniatures. Our resident expert on all things pew-pew  (imagine that to be the noise of laser cannons emitting from starships), is likely to run a starship battle royale and I will most likely run a game or two of something Tekumel related or the hip new kid on the block DCC RPG (which according to the incessant groupthink of my blogroll is available here as a free beta download). We will also likely have another session or two of good old DnD (OD&D and AD&D first ed. flavors) depending on who commits to running a game.

Where: tentatively the New Braunfels Convention Center (located between San Antonio and Austin—with a hell of a lazy day tubing river running through).

When: tentatively Saturday August 13, likely starting at 10 am and lasting till half of the conference goers have dropped down due to exhaustion or excessive drinking.

Why: Sweet screamin' Crom, do you need a reason?

Special” Guests: Jason Braun, Triumph the Insult Comic Dog, Henry Rollins, Rebecca Black, and perhaps a former TSR staffer or two.

Come help bring these fellars to the banks of the Guadelupe River.

Tuesday, May 3, 2011

South Texas Mini-Con?

I've noticed a modest little uptick in the last two months of readers in my immediate geographic area, which got me thinking again (well that and wind of the Southern Cal mini-con) about regional gaming events. Two years in a row we've managed to pull off afterglow events for old school gamers at Scholz BierGarten's in Austin following on the heels of the North Texas RPG Con. 

Now I'm thinking perhaps its time to share the love in the city where I currently hang my hat.

So here we go with the water testing. Any interest from folks out there in attending a one-day mini-con focusing on classic style gaming in San Antonio in mid to late July or early August? I'm thinking depending on turn out we would run at two-four games over the space of a day with a registration price of...well...free.

I myself am contemplating rolling out a good old-fashioned Braunstein (for the unwashed info here and here) set in the semi-ruined digs of the grand old byzantine city of Kozmarok to the south of the Hill Cantons. Perhaps we could swing some old school starship action out of our local doyen and a session or two of OD&D out of our Austin and Houston brethren?

What's not to love about this idea?

(Also while we are on local posts, y'all should duly check out the knitting blog of the Hill Cantons' resident amazon princess Barbarella here.)

Wednesday, July 1, 2009

We're On...Texas Old School D&D Mixer July 11

Looks like we've hit a pretty good critical mass of interest for our old school mixer idea. So with no further ado, I'd like to formally throw down a "save the date" for folks interested.

The mixer itself is set July 11, 6pm-9pm at Scholz's Garten, a famous watering (and eating) hole for politicos, newshounds, students, and other motley Austin elements. Look for us at a big table in the middle room.

We're also organizing some one-shot or drop in games early that afternoon at Dragon's Lair, so you can actually get some gaming in if you come out.

If you want to come please email me at kutalik at gmail dot com and I will send you the formal invitation and other details.

Friday, June 12, 2009

Mixing Up the Old School in the Lone Star State


I've been cursing the Deadline Gods as of late. These dark minions have thwarted not only a number of posts here on the HC, but, more tragically, my attendance at that marvelous confluence of old school forces that mustered recently at the North Texas RPG. The former will be fixed shortly as I finish up all the neglected half-written posts saved behind the curtain here. The latter...well...that's got me thinking about an idea.

The journalism world is lousy with social mixers. Seems like one can't go two weeks before another invitation to live up to the liver-destroying stereotype of boozy, hard-bitten newshounds pops up in your inbox.

In a second, yet related thought, I've been pleasantly surprised by the sheer number of people I've found online running, playing, writing, and/or pontificating around old school RPGs in the region. Even better, I have been greatly relieved to find that many of them are actually people I quite like.

Punchline: why don't we organize some low-key social soirees for old schoolers around here?

Here's the meat of my modest proposal:
1. We start by meeting one pleasant evening in my hometown in Austin and pick a nice, convivial spot downtown (preferably one with margaritas, mexican martinis, fajitas and other wonders of this fair city).

2. Like a good proper sandbox campaign, we'll have a casual "who ever shows up" kinda attitude to the whole affair. I'll make use of the plethora of social-networking thinga-mijiggys out there to get the word out (Meetup.com, forum posts, blogs announcements yadda yadda), but not sweat outreach overly much.

3. People will be encouraged to bring whatever campaigns, dungeons, house rules, half-crazed ideas they are working on for some good old "show and tell" (minus the frowning old witch of an elementary school teacher hanging over your shoulder). If more gaming comes out of this, more power to us, but we'll start with the casual and social.

If the idea catches on perhaps we can organize another one down in San Antonio (where we have a second HC now going) and further on down the road if others are interested.

So what do y'all think?