With the mounting decadance of the Cantonment, Mountebanks (also known as “Grifters”) are a shockingly common career choice for the quick tongued and amoral.
Though some enjoy only moderately-shady employment by the various factions, circles, cults, and collectives as “fixers” and spies, most Mountebanks ply their hustles as a life on the make throughout the confederation.
Mountebanks have no ranks and receive two skills per term.
|DM+1 if||Dex 7+|
|DM+2 if||Intel 8+|
|DM+2||if Intel 7+|
Aquired Skills Table
Advanced Education (Educ 8+)
Blaster Pistol (TL: 11)
Base Weight: 1000
Ammo Cost 200
Base Price 6000
Same modifiers and Dex requirements as Laser Carbine
Why didn't Trav include blasters and light sabres? (yeah I know why, but these seemed like appalling deficiencies to my 11 year old self). I had to get them, and powered armour, from Simbalist, Ratner & MacGregor, and they came packaged with a ton of other stuff that wound up destroying my little sf game altogether.ReplyDelete
It's a good job I'm on a nonsensical Bollysciencefantasy kick right now or I'd have to start writing my own hardish-sf Chris Foss ruleset.
Every relevant passage about design choices on personal weapons has this somewhat defensive, somewhat DIY embracing waffling answer that seems a lot like the tone of AD&D. Sure you can and should add in any old weapon you want, but you are likely ruining the game if it's "unscientific".Delete
In Book 0 (which incidentally has to be my all-time favorite RPG introduction) there's a bunch of snark about anti-matter weapons going on and on about how much energy it would take to contain them. This in a game where a starship can bend the whole fabric of time and space and "jump" parsecs in a week. How much energy would that take?
CT was written before Star Wars. We added Blasters, they were just like Lasers but Reflec had no effect (or 1/2 effect depending on the campaign). Reflective armor (and ablative to some extent) made Lasers a horrible weapon.ReplyDelete
Agree, you definitely get the feel that the laser carbine and rifle were only included very grudgingly.Delete
One reason I liked Book 4: Mercenary so much was that you (finally)got a range of future tech weapons and armor. Electromagnetic gauss gun? Fusion rifle? Yes please.